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Video Blog: Basic Economic Strategies

Your Path to Economic Success in Sins of a Solar Empire II
[p]Knowing the basics of the economy in Sins of a Solar Empire II is crucial to your success early on and towards the end of your match. From diplomacy with alien empires, research and development, and the exploration of star systems, this video will explore many different strategies for economic warfare whether you're up against humans or computers.[/p][p][/p][previewyoutube][/previewyoutube]

Ship Series: The Advent Revelation Battlecruiser

[p]In this installment of the Ship Series, we take a closer look at the Advent Revelation-class Battlecruiser. The Revelation is a versatile warship, with offensive, support, and planetary siege functionality. As with many Advent capital ships, the Revelation relies heavily on its host of Psintegrat. These psychic adepts are capable of shutting down both enemy ships and structures, including starbases. Additionally, they can focus their minds to support nearby friendly forces by boosting their psi power; or turn their aggression onto enemy planets to send the population mad.[/p][p]Besides hosting a power force of Psintegrat, the Revelation also features a deadly arsenal of heavy plasma cannons, lasers and missile arrays.[/p][p][/p][p][/p][h2]Armament[/h2]
  • [p]2 x Heavy Plasma Cannon Turrets (forward)[/p]
  • [p]4 x Medium Laser Turrets (forward)[/p]
  • [p]2 x Medium Missile Launchers[/p]
  • [p]Support for 1-2 Squadrons of Drone Anima[/p]
  • [p]1 x Planetary Bombardment Cannon[/p]
[h2]Revelation Abilities[/h2]
  • [p]Reverie: Psintegrat enthrall the crew of the enemy target ship for a period of time, preventing them from taking any action. Damage interrupts the effect.[/p]
  • [p]Guidance: Adepts on board the Revelation focus their minds to enhance nearby friendly ships. This reduces ability cooldowns and increases the psi power of nearby crews.[/p]
  • [p]Quell: The Revelation’s Psintegrat pacify the crews of all structures and starbases in the target area for a period of time, preventing them from taking any action.[/p]
  • [p]Provoke Hysteria: All of the adepts aboard the Revelation focus their minds to instill a frenzied psychosis amongst the target planet’s population, leading to violence and riots that damage the world’s infrastructure.[/p]
[h2]Offensive Upgrade Options[/h2]
  • [p]Plasma Agitator: Rotating magnetic fields are used to agitate plasma into a higher energy state prior to firing. This increases the damage of plasma weapons and the PBC.[/p]
  • [p]Vex Amplifier: Adds a PsiTech emitter which is powered by the hatred and rage of the crew, improving weapon rate of fire. Affected by Psi power.[/p]
  • [p]Energy Accelerator: Advanced field control technology is used to contain and accelerate the bolts and beams of all energy weapons, enhancing range and damage.[/p]
[p][/p][h2]Defensive Upgrade Options[/h2]
  • [p]Structural Force Fields: Advanced failsafe force fields are installed in order to rapidly close hull breaches and hold the ship together when it suffers extreme damage.[/p]
  • [p]Synchronous Shield: Secondary shield generators can be brought into alignment to generate positive harmonic frequencies, increasing shield points and shield burst magnitude.[/p]
  • [p]PsiKinetic Plating: The Revelation's PsiTech armor is hardened by telekinetic fields, improving armor strength. Enhanced by Psi power.[/p]
  • [p]Consecration Inducer: Adds an intricate, PsiTech energy adapter designed to channel the euphoric energy of the crew directly into the shield generator, restoring shield points based on the Psi Power of the crew.[/p]
[h2]Utility Upgrade Options[/h2]
  • [p]Guiding Mentor: Grants a bonus to experience to friendly ships that are lower in level within the same gravity well.[/p]
  • [p]Harmony Circuit: Adds a special PsiTech circuit to the ship’s systems, increasing Psi power. Can be activated to increase the Psi power of a targeted friendly ship.[/p]
  • [p]Psionic Dynamo: Integrates a psionic power booster into the ship. Each time the Revelation uses an ability, the crew gains a stacking bonus to Psi power for a moderate duration.[/p]
  • [p]Brilliance Array: An advanced PsiTech device that channels the mental energy of the crew into the power systems of nearby allied vessels. Increases antimatter regeneration for all nearby ships based on the Psi power of the ship this item is fitted to.[/p]
  • [p]Essence Reservoir: This PsiTech device uses the grace of the purified Unity to capture the souls from the crew of nearby friendly ships when they are destroyed, granting a stacking bonus to Psi power.[/p]

Hotfix Update Notes for August 11, 2025

[h2]Hot Fix Change Log (1.43.11)[/h2]
  • Fixed bug that had missions loading during tutorials.
  • Fixed bug where mission triggers wouldn’t properly reset when a main chain would end.
  • Updated AI to allow it to build items on any unit that supports them.
  • Updated system to allow for flair effects to not be played during phase space, charging, or a period of time after (modding).
  • Updated system to allow flair effects to play when collecting loot (modding).
  • Setup missions uniform for modding.
  • Updated destroyed unit system slightly: scuttled units will now show debris, but provide no loot/XP (as intended). Previously wasn’t showing debris at all.
  • Added buildable planet icons to mission tooltips.
  • Added own_any_unit_item mission trigger (modding).
  • Added unit count information to mission reward lines.
  • The Ice Field gravity well ability Reflective Ice Particles will no longer reflect ability damage - only weapon damage. This should prevent AoE abilities from instantly destroying the casting ship.
  • Removed old png files that are no longer being used.

Announcing: Massive Scale RTS Game Ashes of the Singularity II

[h2]Highly anticipated sequel features larger battles, advanced units, and a new campaign to lead humanity against hostile AI takeover[/h2][p]Wishlist Ashes II Now[/p][p]Stardock and Oxide Games today announced Ashes of the Singularity II, the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale, depth, and intensity.[/p][p][/p][previewyoutube][/previewyoutube][p]In the original Ashes of the Singularity, players experienced revolutionary gameplay powered by the first-ever multi-core graphics engine capable of handling thousands of units simultaneously across maps the size of entire continents. The game's forward-thinking story envisioned a future dominated by sophisticated AI managing drone constructs to battle post-human factions for control over the solar system.[/p][p]A decade later, the battle grows, with the humans of Earth having a say in their own destiny. In Ashes of the Singularity II, players command the United Earth Forces, a powerful human alliance forged between NATO, China, and Russia, determined to reclaim Earth’s territories—including Australia and Africa—as well as vital outposts on planets and moons across the solar system, all previously overtaken by relentless AI and formidable Post-Humans.[/p][p]With a significantly expanded development team, Ashes of the Singularity II introduces an arsenal of advanced units and sophisticated gameplay mechanics. Players will experience greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents. A gripping story-driven campaign set in a chillingly familiar near-future landscape of 2031 ensures a captivating experience. Fans can also look forward to robust cooperative and competitive multiplayer modes.[/p][p]“Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology," said Brad Wardell, CEO of Stardock Entertainment. "With Ashes of the Singularity II, we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”[/p][p]While the gameplay and the production values have greatly improved since the original, the most obvious change in the sequel is the third faction: The humans.[/p][p]“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”[/p][p]Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Video Blog: Early Capital Ship Choices

[p]The beginning of a Sins of a Solar Empire II game is crucial as your early choices can shape your entire strategy. One of the most pivotal decisions is selecting the Capital Ship that will lead your first fleet. In our latest video, we break down the five Capital Ships available to each of the three playable races, highlighting their strengths and how they can help you approach early game challenges. Whether you’re a Vasari player starting with the Jarrasul Evacuator or exploring other options, understanding these ships is essential for your success![/p][p][/p][previewyoutube][/previewyoutube][p][/p]