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Sins of a Solar Empire II News

Video Blog: Unique Faction Tech Pt. 2

[p]Discover how technology shapes the battlefield as we explore the unique strengths and strategies of the TEC Primacy, Vasari Alliance, and Advent Wrath in part 2 of the Unique Faction Tech series. Building on the previous video, we’ll unravel the advanced tech that gives these factions their edge in the fight for dominance. [/p][previewyoutube][/previewyoutube]

Hotfix Notes for October 6, 2025

  • Fixed bug where the AI was able to build Planet Cracker warheads with the faction victory condition disabled.
  • Fixed bug that prevented allies from using temporary phase lane stabilizers.
  • Fixed DLC being required to unlock achievements and added better prerequisite tracking.
  • Fixed bug where new notifications don’t pop priority notifications when the bar is full.
  • Replace all remaining player facing instances of "Super Capital Ship" with "Command Ship"
  • Fix the description of which ships are spawned by Eivonn's Fine Frigates.
  • Make all Minor Faction Deployable and remote Deployable Structures ignore planet slot costs.

Hotfix for September 30, 2025

  • Widened lobby UI elements to better fit non-English text.
  • Fixed issue that could prevent DLC from working on Epic Games builds.

Autumn Sale: Get up to 60% off Sins of a Solar Empire titles

Get up to 60% off Sins of a Solar Empire titles during the 2025 Autumn Sale
[p]View Entire Sale[/p][p][/p][h2]Newly Released[/h2][p][dynamiclink][/dynamiclink][/p][h2]Sins of a Solar Empire II deals:[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h2]Other Sins of a Solar Empire deals:[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Reinforcements DLC Now Available

[h2]Sins of a Solar Empire II – Reinforcements DLC Now Available[/h2][h3]New command ship class units and lore-driven factional victory conditions bring fresh strategies to the battlefield[/h3][p]Players can also enjoy our latest free update, v1.45 - released today.[/p][p][/p][previewyoutube][/previewyoutube][p]The battle for galactic control has evolved as all sides introduce deadly new ships and cunning methods of victory. Stardock has released the Reinforcements DLC for Sins of a Solar Empire II today. This content expansion introduces a brand-new command ship class—one unique vessel for each faction—and all-new Factional Victory Conditions that let players win in ways that match their empire’s lore and playstyle.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]New Command Ships[/h3][p]Bridging the gap between capital ships and titans, command ships redefine late-game fleet compositions with devastating firepower, unique abilities, and strategic utility:[/p]
  • [p]TEC Enclave – Takadaran Command Fortress: A massive support platform doubling as a mobile cruiser-scale shipyard, capable of producing TEC cruisers in the field.[/p]
  • [p]TEC Primacy – Khevarkov Modular Battleship: A high-speed strike vessel with customizable hardpoints for railguns, missiles, or hangar bays.[/p]
  • [p]Vasari Alliance – Sularkon Tyrant: A city-ship fortress with integrated Phase Gate, designed to lock down entire sectors.[/p]
  • [p]Vasari Exodus – Anarkrul Wanderer: A colossal refugee-carrier turned warship, bristling with defenses and heavy strikecraft support.[/p]
  • [p]Advent Wrath – Oblivia Dreadnought: A heavily armored frontline warship wielding a devastating Super Heavy PsiKinetic Lance.[/p]
  • [p]Advent Reborn – Justicia Dreadnought: A vertical dreadnought that grows deadlier as allies fall, culminating in catastrophic retaliation.[/p]
[h3]Factional Victory Conditions[/h3][p]The Reinforcements DLC also introduces faction-specific win conditions, adding new strategic layers and dramatic endgame scenarios:[/p]
  • [p]Vasari – The Departure: Build massive Arkships and escape the sector through a star.[/p]
  • [p]Advent – Mass Conversion: Deploy planetary conversion items to transform entire star systems into loyal territory in sweeping waves.[/p]
  • [p]Trader Emergency Coalition – Super Novalith Offensive: Construct an ultimate Novalith cannon capable of obliterating planets to force peace through sheer destructive power.[/p]
[p]“The Reinforcements DLC propels the player into another year of our galactic war,” said Brian Clair, Executive Producer at Stardock. “These new command-class warships will let players try out new strategies and abilities. Furthermore, the new victory conditions provide new challenges and more interesting ways to win.”[/p][p]The Reinforcements DLC is available standalone for $14.99 and is included as part of the Premium Edition for $99.99 or as part of the Sins of a Solar Empire II Content Pass for $59.99. [/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]