1. Lost Eidolons
  2. News

Lost Eidolons News

Lost Eidolons at PAX EAST 2023

Greetings Tacticians,

Lost Eidolons has been up and running on PCs since October of last year, but we aren’t quite done bringing Eden and Balastar to everyone–we have yet to bring them to our console players.
This is why we have partnered with a veteran publishing team at Plug in Digital to bring Lost Eidolons to both Xbox and PlayStation within the year. We'll bring more detail on this via our social channels (links below) so stay tuned!

We will be attending PAX East in Boston to demo our second game, but we will also be taking the full game on Xbox for you to try out. We have never shown the full version on Xbox before, so this will mark the first time out in public!
And if you’ve been wondering how well the game plays on Steam Deck, you can give it a go at our booth as well.

We are booth #19085, and we’d look something like this.



Drop by and say hi if you’re at PAX East even if you’ve played through Lost Eidolons. We’d love to meet you!
Even if you’re not attending PAX, follow our various social channels to look at what’s happening in our booth and behind the scenes.

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH


Can't wait to see this again! See you soon!
ODS ThorThor

https://store.steampowered.com/app/1580520/Lost_Eidolons/

Lost Eidolons v1.5.2 Patch Notes (02/13/2023)

Greetings, Tacticians.

Today, we bring a minor patch, version GM1.5.2.R19, to apply the following fixes and improvements.

The patch will be live at:
  • 3 PM PST, February 13, 2023
  • 6 PM EST, February 13, 2023
  • 12 AM CET, February 14, 2023
  • 8 AM KST, February 14, 2023
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Lost Eidolons.

---------------------------------------------------

[h2]Patch Notes[/h2]
[h3]Community-Requested Fixes and Improvements[/h3]
Thank you for your patience as we continue to fix issues and provide more improvements per your suggestions.

The ODS Team

Lost Eidolons v1.5.1 Patch Notes (02/08/2023)

Greetings, Tacticians.

Today, we bring a minor patch, version GM1.5.1.R16, to apply the following fixes and improvements.

The patch will be live at:
  • 3 PM PST, February 8, 2023
  • 6 PM EST, February 8, 2023
  • 12 AM CET, February 9, 2023
  • 8 AM KST, February 9, 2023
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Lost Eidolons.

---------------------------------------------------

[h2]Patch Notes[/h2]
[h3]Text Fixes[/h3]
  • Fixed the text error in Ch. 9 quest objective.
  • Adjusted some wording in Ch. 24 optional battle’s intro.
  • Fixed the issue where code was showing in one of the system pop-up windows.
Thank you for your patience as we continue to fix issues and provide more improvements per your suggestions.

The ODS Team

Lost Eidolons v1.5 Patch Notes (01/30/2023)

[EDIT on 2/1/2023 - Corrected wording to accurately convey that epilogues have been added to all endings instead of just one]

Greetings, Tacticians.

We hope you enjoyed the GM1.4 patch from last December. Today, we are releasing version GM1.5.00.R15 to apply the following fixes and improvements.

The patch will be live at:
  • 3 PM PST, January 30, 2023
  • 6 PM EST, January 30, 2023
  • 12 AM CET, January 31, 2023
  • 8 AM KST, January 31, 2023

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Lost Eidolons.

Now, here’s a word about this patch from Jin Sang Kim, the Creative Director of Lost Eidolons.

---------------------------------------------------

Hello everyone,

It’s already been a full month since we’ve entered the new year.

In this patch, we added finishing touches to make the game feel more polished overall. We had quite a few Tacticians who wanted more from the game’s ending. Taking in that feedback, we made improvements: we added more detail to the ending, as well as epilogues for each character so that Tacticians can learn more about what came after the plight for their favorites.

Another area we received a lot of feedback on was the final battle’s balance, so we added some in-battle events that can help ease the difficulty. The optional battle improvements we’ve mentioned previously also comes in this patch. In order to address feedback about repeating the same battle, we made adjustments so that each optional battle can be a bit more interesting. Last but not least, we fixed various bugs that our community reported, to make Lost Eidolons more polished than ever!


- Jin Sang

---------------------------------------------------

Patch Notes

[h2]Community-Requested Fixes and Improvements[/h2]


[h2]Bug Fixes[/h2]
  • Addressed the continuity issue in the quest dialogue for recruiting one of the recruitable units in Ch. 18
  • Fixed the animation issues during rapport conversation with Robere
  • Fixed the camera issues that occurred during camp interactions (issues with character locations, camera perspectives, character gazes, etc.)
  • Fixed the issue where Albrecht’s starting class was set to Commoner
  • Fixed the issue where key input for skipping/speeding up animation did not work, if the turn ended as you opened a treasure chest in battle
  • Fixed the issue where the cursor would be placed in the corner of the screen, if you navigated the battlefield right after resuming a battle
  • Fixed the issue where the effect of Marchelle’s passive skill, “Warmhearted”, was not being applied
  • Fixed the issue where there was an odd visual effect showing in the Formation screen for Ch. 13 optional battle
  • Fixed the issue where you would skip directly to camp, if you mashed the A button on the controller in the battle victory screen
  • Fixed the issue where your unit showed disproportionately small when ramming gates
  • Fixed the issue where, if you selected Balastar (in a certain state) in Ch. 27 battle as target for Divine Blow skill, the skill’s area of effect displayed incorrectly
  • Fixed the issue where, when playing on Maniac Mode, characters who suffered “permanent death” did not show their rapport endings


[h2]Other Changes and Improvements[/h2]
  • Added a tutorial for when you receive prestige rewards, about using the Village Reward item to get its contents
  • Added the Help menu to the list of menus that display when you press Esc during combat
  • Added the option to show/hide Aides in the Formation UI
  • Added UI to indicate saving is in progress when saving mid-battle
  • Improved categorization of characters under the Rapport UI
  • Improved controls for camera zoom-in/-out
  • Improved the Battling Bosses tutorial text
  • Improved the camera panning speed in camp and in grid view during battle
  • Improved the sorting order for items under the camp’s Gift Items UI
  • Improved the visual effects for the Ice Wall skill
  • Reduced the time it takes to start/end interaction dialogues


Thank you for your patience as we continue to fix issues and provide more improvements per your suggestions.


- The ODS Team

Wrapping Up 2022

[previewyoutube][/previewyoutube]

A big thank-you for the amazing 2022 from all of us here at Ocean Drive Studio!
We wish you happy holidays and even happier new year!

"Lost Eidolons forever!"