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Lost Eidolons News

Progress Report - March 2022

Greetings, Tacticians!

It’s been a couple of months since we shared a game update via the monthly stream. We hope to return to streaming soon but will be sharing updates via web posts like this for the foreseeable future rather than have you wait.
We are gearing up for our big announcement with a featured spot in the upcoming ID@Xbox show so stay tuned for that as well!


 
[h2]—New Looks—[/h2]
 
[h3]Game Logo[/h3]
As you probably noticed, Lost Eidolons has a new logo! Our last logo had emphasized the turn-based aspect of the game (that red square), but we thought it might be better to accentuate the fantasy genre by weaving in the dragon head design. Along with the logo, we are updating the title screen to better fit the mood of the game.

Starting today, Lost Eidolons will be using the new logo to represent the game. 


[h3]Cutscenes[/h3]
Cutscenes are hugely important for a story-driven game and we received a lot of feedback on exactly this during our first beta. So we spent some time last year rethinking how and when to present cutscenes for maximum emotional impact. 

From the start of this year, we hit the ground running executing on the new strategy for cutscene production and we now have a new opening cutscene, new illustration cutscenes (watch some of them HERE) as well as full 3D cinematics to give specific moments that extra oomph for a more immersive experience.

Here's a look at the illustration cutscenes:



And of course, 3D cutscenes:



Quite a few of the 3D cutscenes are in the final stage of polish such as lighting adjustments, while many more are in production as we wrap up scripting and storyboarding.

Just look at the difference between the before and after!


[h3]UI[/h3]
We are still scrutinizing UI elements from flow to design, and have made quite a headway. Since it needs to be intuitive on the keyboard and gamepad, we are really taking our time and poring over everything.

Shall we take a look at some of the screens done in February?

Here's a peek at the Equipment screen:



And the Rapport screen:



And the Dialogue History screen. We're pretty proud of this one:



 

 
[h2]–New Sounds–[/h2]
 
[h3]Voice-Over[/h3]
You probably noticed from our social channels (TWT, FB, IG) that we have amazing voice talents dubbing Lost Eidolons. We’re in the thick of it right now and everyone at ODS is dying for the recording to wrap so we can put them in-game and test!

The videos represent only a snippet of the long list of exceptional talents we have voicing the game, and we’ll be sharing the entire cast list soon.

 
[h3]SFX[/h3]
But that doesn’t mean our Sound team is twiddling their thumb doing nothing. With all the cutscenes coming together, there is a lot of SFX to add, tweak, and optimize.

We’ve also worked on adaptive music (beat and tune of the background music changes in response to the game) for combat sequences and are in the middle of testing it for good measure. It should help get your heart pumping in those go-for-broke attack moments.

 

 
[h2]–New Features–[/h2]
 
[h3]Tutorial[/h3]
Now let’s talk about the meat of it all–the gameplay. One of the biggest challenges our beta testers pointed out to us was that the first 8 chapters were a little slow to build up and doesn't hook you into the story right away. So we created a whole new tutorial that takes you right into the thick of things from the start. 

You get a glimpse of the story’s main conflict and learn the very basics of the game at the same time!

Here, Eden faces down an army, only 2 mins after you first enter the game:



 

 
[h3]Skills[/h3]
New combat skills are in the works, and there’s even a skill specifically for Eden that plays a role in his storyline.

But the skills that robbed us of our sleep in February are not character skills–they’re accessory item skills.

There are three accessories that, when equipped, allow for special combat skills while lighting up the weapon selected.

 
[h3]Battlefields[/h3]
As we unfold more of the story we explore the vast land of Artemesia that Emperor Ludivictus lay waste to. It is made up of smaller kingdoms that present a unique challenge in the form of the battlefield. These last couple of months, we’ve honed in on an imposing castle that appears in a few of the later chapters. Scenarios from this map introduce new game mechanics like camouflage and all the snow flurries. 

Look at Andrea trying to camouflage herself to sneak past castle guards!
[previewyoutube][/previewyoutube]
 

Well, that’s it for this update! Hopefully, that gives you a good look at the progress we’ve made so far. And rest assured–we will be announcing our next beta very soon. Stay tuned and keep an eye out on our social channels (TWT, FB, IG), join our Discord channel, and sign up for our newsletter if you haven’t already. 

Until next time!

In the Driver Seat: Jae and Jin Sang



Happy Lunar New Year! New year, new blog!

Welcome to a new series we’re calling, In the Driver Seat. It’s a monthly post where different members of Ocean Drive Studios talk about their work, the game, and a little bit of themselves. Sometimes it’ll be a blog, sometimes it’ll be a vlog. Sometimes it’ll be informative, sometimes it’ll be fun. Sometimes it’ll be long, sometimes it’ll be short. You get the idea.

Game development is a long journey and we’d like to share this ride as much as we can, however we can. Hopefully, you will enjoy the drive and find the destination that much sweeter when we get there.

And who better to start us off than Jae our fearless leader, and Jin Sang the creative force behind Lost Eidolons. Here they are, sharing their thoughts for what’s in store for Lost Eidolons and more in the new year!

January 20th Dev Update Livestream



Greetings, Tacticians!

It's about that time of the month where we get together and talk about the latest and newest developments in Lost Eidolons on our local Twitch channel! This one is our first one in 2022, so it's a great time for us to catch up since we haven't seen each other since last year.

When:
  • 6:00 PM PST, Thursday January 20th (US West)
  • 9:00 PM EST, Thursday January 20th (US West)
  • 2:00 AM GMT, Friday January 21st (London)
  • 11:00 AM KST, Friday January 21st (Korea)


This month will be a lighter showcase! Because we'll only be showcasing the updates we made last month in the shortened work month of December, it'll be just a small catch-up with a few new developments. The developments that we make this month will be condensed into February's livestream!
For those of you who missed the previous broadcast back in November, please refer to this chaptered supercut of it uploaded onto YouTube:

[previewyoutube][/previewyoutube]

Any questions that anyone has about the game or its development are free to be asked in the comments here or in the #town_hall section of our Discord server and we'll definitely answer it during the cast.

Twitch Channel: https://www.twitch.tv/oceandrivestudio

Updated Release Plan



Greetings Tacticians,

Today, we’re discussing why we’re delaying Lost Eidolons to late Q3 of 2022.

Recently, we published an article that detailed a thorough review of the feedback we received from players during Closed Beta 1. Our goal with this post was to really show folks, “Great! My feedback is actually making a difference!”. You can see some of the big changes we’ve made in just a month’s time in our latest dev stream from last Tuesday.

[previewyoutube][/previewyoutube]
Our previous estimated timeline was Q4 2021 Closed Beta and Early Access by Q1 2022. While we did meet our planned beta date, what we learned from it was that we were still too ambitious, aiming for a Q1 2022 Early Access. It’s not ideal for those who’ve been anticipating the game, but an additional delay so that Lost Eidolons can meet everyone’s expectations is far more important to us than rushing a release.



This is our first project as a budding new game studio. We want to do it right and to the best of our ability. Closed Beta 1 came with a lot of positive feedback, but it also revealed several shortcomings that must be addressed.

As such, the new plan for release is as follows:
  • There will be two more beta tests. They will be for both PC and Xbox, and will be a further demonstration of just how much we’re leveraging your ideas and feedback to polish Lost Eidolons. The first one in Q2 of 2022 won’t have additional chapters to try out, but will instead feature a host of improvements across the board to what you may have seen in the first Closed Beta. The second one in Q3 of 2022 will introduce additional chapters and content, but not everything so that testers have more to look forward to when the game comes out.
  • On the subject of release, we’re currently estimating late Q3 of 2022. This will no longer be an Early Access launch, rather a full launch with all the content that was planned, available from day one. We believe Lost Eidolons should be enjoyed as a full, beginning-to-end experience. Pairing that with the schedule delay led us to this decision.

We’re going to allocate more of our time and resources towards making a game that our community can be proud of supporting and enjoy playing. A well-told story, masterful tactical turn-based gameplay, and an engaging unit management system are the three creative pillars that we want to nail properly. We’ll continue to keep you all informed on our progress, as we have already been doing by sharing new updates via both the dev streams as well as new articles each month, so that folks can digest new information in both video and text format.

Thank you for understanding why we’re doing this. If you have any questions about the new development timeline or any of the recent updates, please join our Discord or Tweet at us. Our staff is always available to chat!

- The ODS Team

November 23rd Dev Update Livestream



Greetings, Tacticians!

It's about that time of the month where we get together and talk about the latest and newest developments in Lost Eidolons on our local Twitch channel!

When:
  • 6:00 PM PST, Tuesday November 23rd (US West)
  • 9:00 PM EST, Tuesday November 23rd (US West)
  • 2:00 AM GMT, Wednesday November 24th (London)
  • 11:00 AM KST, Wednesday November 24th (Korea)

We have a lot to showcase this month! In the months following the last Closed Beta, the development team has made a ton of headway in improving existing systems and creating new content for Lost Eidolons. New ways of storytelling, new illustrated cutscenes, improvements to systems that our community wasn't super fond of, finalizing UI concepts, and more!

For those of you who missed last month's broadcast, please refer to this chaptered supercut of it uploaded onto YouTube:

[previewyoutube][/previewyoutube]
Any questions that anyone has about the game or its development are free to be asked in the comments here or in the #town_hall section of our Discord server and we'll definitely answer it during the cast.

Twitch Channel: https://www.twitch.tv/oceandrivestudio