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Lost Eidolons News

Demo Feedback Responses & Release Timeline Update



Greetings, Tacticians!

It’s been about 4 weeks since the Lost Eidolons demo was playable during Steam Next Fest last month. Since then we’ve been preparing plans to polish several areas of the game! Our team was excited and grateful for the quality and quantity of feedback we got from everyone.

As an indie game studio, our mission that we set out to achieve was to work on games together with our community as our peers. Thanks to the demo’s great success towards that mission, we’re aiming to create more opportunities for folks to try out future builds of the game so that we continue to keep integrating you all into the creative process.

As for today, we’re writing this blog to share two things: 1) A list of feedback that we've collected and our plans on how to incorporate some of them into the game, and 2) the new status of the game’s current roadmap, and how we must make some adjustments in order to produce the best game that we can.

[h2]Leveraging Feedback[/h2]


During the demo, we received a lot of feedback from fans, friends, and backers about the game as a whole. The brunt of that feedback came from our after-demo survey (a huge thank you to all 72 participants who submitted theirs's).

From the survey and the feedback from external community sites, we've identified a total of 52 topics for us to review, and we decided to take action on 45 of them. We'd like to share some of what we've reviewed thus far and what kind of actions we’re in the process of taking in order to implement them!









[h2]Status of Development[/h2]


Over the course of the month of June, our team made great strides towards the development of the game. This includes:
  • Building a demo build for Steam Next Fest
  • Cut Scene Improvements
  • New Skill Animations
  • New Outfits, and Armors
  • Basic Foundation for the Camp Outgame
  • Additional Scenario Developments for Future Episodes

After reviewing the feedback from the demo, we worked on planning future improvements, including:
  • New UI/UX Design
  • Control Improvements
  • Addition of Language Options

However, as a consequence of the time and resources needed to undertake all these important changes, our team made a vital decision to adjust the game development roadmap we had previously provided.

However, as a consequence of the time and resources needed to undertake all these important changes, we have made the careful decision to delay the release of Early Access.

It’s not the happiest news, but we all agreed that delivering a quality game should always be the top priority. Some fans may be disappointed we couldn’t meet the original deadline for Early Access, so we’ll do our damned best to ensure this extra time is well spent to create a solid playthrough experience.

The main reason for the delay is as follow:
  • Major revision on UI, UX (including controls)
  • More resource, and the time investment into story elements
  • Additional graphical and animation polishing

Based on internal review, we are making changes to the development roadmap as follows:
  • Beta: Early Q4, 2021
  • Early Access: Q1, 2022

As for the beta, instead of a single beta test we'll be taking 2-3 rounds of testing to ensure the game is definitely ready for Early Access. We'll treat the beta as an additional opportunity to acquire more feedback accordingly.

We’re confident that this decision to delay will lead to a better overall game experience, and we’ll continue to regularly keep our community channels updated on the current state of development as it progresses. Please continue to provide your feedback to us on anything that you see! You can check out what we’re working on each month through our milestone livestreams (we just had one yesterday) and join in the discussions or ask questions on our Discord!

July 15th Dev Update Livestream



Greetings, Tacticians!

It's about that time of the month where we get together and talk about the latest and newest developments in Lost Eidolons on our local Twitch channel!

When:
  • 12:00 PM PDT, Thursday July 15th (US West)
  • 3:00 PM EDT, Thursday July 15th (US East)
  • 8:00 PM BST, Thursday July 15th (London)
  • 4:00 AM KST, Thursday July 16th (Korea)

This is our first monthly dev stream in the aftermath of last month's playable demo! Full feedback responses will be coming at the end of this week but we'll be covering some of it tomorrow too!

Check out the supercut below for those who missed the broadcast live! It's conveniently chaptered so you can skip to whichever section is interesting to you.

[previewyoutube][/previewyoutube]

Twitch Channel: https://www.twitch.tv/oceandrivestudio

Lost Eidolons Demo Event Winners



Congratulations to our community members who partook in the Lost Eidolons demo events! We looked through the submissions for both events and have picked out the winners for the Observer Contest and the Master Strategist Contest. Check them out below:

[h2]Observer Contest[/h2]


The goal of the Observer Contest was to take a screenshot of a moment in Lost Eidolons that you enjoyed or stuck to you.

  • Nom-Nom (Physical Collector’s Edition)
  • kenny (Digital Deluxe Edition)

[h2]Master Strategist Contest[/h2]


The Master Strategist Contest put players' wits to the test by having them complete the daunting Episode 8 scenario without losing a single unit or using the undo command.

  • Reserve (Physical Collector’s Edition)
  • icyski (Digital Deluxe Edition) (Parts | 1, 2, 3)

Winning entrants will be reached out to via Discord DMs this week so that we can collect additional information to send out your prizes.

Our team is looking forward to holding more contests for our community to challenge in the future. We’ll also look into simplifying the process for entering these contests, since the previous one involved a couple of extra steps too many.

Thank you to each of you who participated this time! We'll be sharing more news soon on the feedback from this demo and our next steps in leveraging them.

Thanks for playing the demo!



Greetings, Tacticians!

What an amazing Steam Next Fest!

Over the course of the festival, we saw an awesome amount of people try out the Lost Eidolons demo, and the number of people who wishlisted the game quadrupled.

We're floored!

Moreover, the amount of in-depth feedback and critical analysis we received about what players had an opportunity to try out was incredible. We've scoured feedback from sources everywhere including our Discord, Steam forums, external RPG forums, Twitter, YouTube, and more.

We're looking over each of these feedbacks and are planning on creating a summary of your thoughts and our responses to share with you all in the upcoming week or two.

The survey to submit feedback will remain open until Sunday, June 27th at 12:00 PM PT, at which time it'll close. Please submit feedback if you haven't already! For those who didn't back the project, you can gain a beta access key for a future playtest, as up to 100 forms will be provided a key for their feedback. Additionally, 10 forms that provide the best feedback will be given a full digital deluxe copy of the game! Even if you pledged to back the project, you can partake in this as well to provide to a friend.

[h2]Survey Link: Click![/h2]

Next, concerning the demo that you all have already downloaded, we'll keep it up for a brief period of time before pushing an update to disable it temporarily. However, if you are a content creator or know a content creator that wishes to try out this latest demo build, they should reach out to us either on here or via our Twitter and we'll work something out! It's all part of getting the word out on Lost Eidolons.

Lastly, if you have any friends who tried out the demo and still wants to support Lost Eidolons, they can still pick up a copy of the game or the physical Collector's Edition via BackerKit until Wednesday 5:50 AM PT!

Demo Play 24-Hour Recap



Greetings, Tacticians!

It’s been over 24 hours since the Lost Eidolons gameplay demo became available to install and try out on our Steam store page. During the preparation for this, our team worked diligently to ensure the game’s build was stable and playable for multiple language options. Some of them were up working until as late as 3 AM in Korea making finishing touches!



Meanwhile on our end, we set up our stream room in our office and tried our hand at streaming on Steam for the first time. It worked swimmingly! And we managed to set up a looping livestream to show newcomers to the game page what the tactical turn-based gameplay was all about.

We were also super excited to see an awesome amount of highly constructive feedback from our community. With their help, we’re planning on creating a game with an open development plan where players can contribute towards the creation of the project together.

Check out just a few of the feedback our players provided so far that we want to act on:
  • More detailed combat information. A lot of folks felt like there wasn’t enough information provided in the UI to make detailed decisions. Whether that meant being able to expand status effect menus, see weakness or strengths when using types of attacks against types of armors, or even being able to see when a unit still has an action left in the turn more visible.
  • Dealing with line-of-sight issues during combat. Fantasy game aside, units should be able to see where they’re casting or firing an arrow to successfully hit that spot.
  • Better camera controls. It might have been a little challenging at times to work the camera to get it in the exact position that you wanted it.

All feedback will be reviewed, and we’ll share a list of the actionable items after Steam Next Fest has concluded.



Before Steam Next Fest ends, we want to do a stream on Monday, June 21st as an opportunity for community members to ask questions about Lost Eidolons while the demo is still playable. The stream will take place on our Twitch channel at 7:00 PM PDT. You can join Community Manager Pat and Creative Director Jin Sang as they answer questions about the demo, the current developments, and what’s ahead for Lost Eidolons.

Edit (6/21 12:30 PM PT): The post-demo feedback livestream will be held on Tuesday, June 22nd at 7:00 PM PT!

If you have any questions about the game as well, it’s a good opportunity to head on over to our Discord server and ask them in the #town_hall channel! We answer literally anything and everything. It’s also a great opportunity for you to leave messages in the #feedback channel to directly contribute towards the development of Lost Eidolons!

Enjoy the demo and make sure to check out the special events!

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