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Lost Eidolons: Veil of the Witch Early Access Launch Sale Coming Soon

Tacticians,

We hope your weekend is going well and you’re playing something fun on Steam.
If you’re a weekend warrior, we hope you will be playing Lost Eidolons: Veil of the Witch at the same time next weekend because it’s launching into Early Access on November 5th and with a 20% discount!

Our launch sale lasts only 13 days, please check the schedule in your time zone.
  • PST - 8 AM, November 5 to November 18
  • EST - 11 AM, November 5 to November 18
  • CET - 5 PM, November 5 to November 18
  • GMT - 4 PM, November 5 to November 18
  • KST - 1 AM, November 6 to November 19

This means, you can grab a discount like this during the sale!
  • USD: $19.99 → $15.99
  • EUR: €19.99 → €15.99
  • GBP: £16.99 → £13.59
  • KRW: ₩20,000 → ₩16,000


We can't wait for you to try the game. But until then, check out our latest dev log HERE to see the dev team recap our journey so far.

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

See you soon!
- ODS Team

Dev Log: Journey to Early Access

Hello, this is the development team behind Lost Eidolons: Veil of the Witch.

Only four days left until the Early Access launch!

After the release of our first game, Lost Eidolons, we received a wide range of feedback, which led us to reflect deeply. Although everyone on the development team poured their passion into the game, we recognized that our lack of experience with story-based, turn-based RPGs led us to overlook some aspects. Through feedback on areas that needed improvement, as well as positive responses to the combat mechanics, we gained an opportunity to internally assess how we can develop even more engaging and enjoyable turn-based strategy RPGs in the future.

After much consideration, we decided to work on Lost Eidolons: Veil of the Witch. And before the launch of Early Access, we’d like to take this time to briefly share our vision for the game and the improvements we’ve made based on the valuable feedback from various tests we conducted.

[h2][The Vision for Lost Eidolons: Veil of the Witch][/h2]

Veil of the Witch is a spin-off, not a sequel, to the original Lost Eidolons. While we haven’t yet decided on developing a full sequel, we hope to showcase the future potential of the Lost Eidolons franchise with this spin-off.

The vision for Lost Eidolons: Veil of the Witch is as follows:
  • Primary Goal: Offer strategic depth and enjoyment in grid-based turn-based combat.
  • Second Goal: Provide faster character growth and quicker battles compared to other turn-based RPGs.
  • Third Goal: Continuously deliver fresh experiences with each playthrough (expedition).
  • Fourth Goal: Present a captivating story within the Lost Eidolons world.

To achieve these goals, we’ve incorporated “roguelite elements” into this game. These features allow characters to grow rapidly within a single expedition, with each character gaining unique skills and stats along the way. The ever-changing battle scenarios add a strategic layer that keeps combat fresh and engaging. With the choice to create a five-person team from a roster of nine characters, various upgrades, and class changes, players will experience a wide variety of strategic choices.

We set out to tackle the common issues of repetition in grid-based turn-based RPGs, where lengthy battles, rigid growth patterns, and repetitive combat can limit replayability. By incorporating roguelite elements and emphasizing diverse battle scenarios, we aim to overcome these challenges. We hope you’ll give the game a try and share your feedback with us!

[h2][Our Development Journey up to Early Access] [/h2]

Since introducing the project in September 2023, we’ve dedicated our efforts to development, testing, and refining the game based on player feedback. We held two internal tests in March and April 2024, followed by a Friends and Family test in May, and our first official closed beta in July. Each of these tests provided valuable feedback that guided improvements. We also hosted demo sessions at Gamescom in August and PAX West in September, and received additional insights from participants in Steam Next Fest this October.

Throughout this journey, we gathered valuable feedback that we incorporated into the game, leading to steadily improving survey results. Notably, our scores for combat enjoyment and turn-based RPG satisfaction rose from the 7s to an impressive 8.57 and 8.91, respectively.

[h3]#1 The Altar of Fire [/h3]

One consistently received feedback was that the Altar of Fire’s upgrade options felt too simple and lacked impact. In response, we’ve modified the Altar of Fire as shown below and will continue updating it based on feedback.



[h3]#2 UI/UX Improvements [/h3]

We’ve made extensive UI/UX improvements. Negative feedback significantly decreased since the closed beta, and we’ll continue to enhance quality-of-life improvements based on user feedback.

For example, we are implementing quality-of-life improvements, such as enhancing the visibility of interactive objects below.



Also, improvements under development, expected to be added during or after EA, include:
  • Addition of an End Turn hotkey.
  • Addition of a button to move back to the furthest point when using Undo
  • Controller improvements at crossroads.
  • Better explanations for stat points awarded upon leveling up.
  • Improved display and visibility for character status effects.
  • And more to come…

[h3]#3 Combat Balance Improvements [/h3]

We are satisfied with the general combat balance. However, based on recent feedback from Steam Next Fest, we plan to adjust Elena's trap skill by adding extra damage while keeping the current usage format.

[h3]Other Feedbacks [/h3]

We also received feedback on aspects such as voice acting, the balance of relics, and difficulty levels. The good news is that we have plans to add voice acting before the official release. As for the feedback regarding relic balance and difficulty, we’ll monitor these elements during Early Access and make further adjustments based on player input.

[h2][Post-Early Access Journey] [/h2]

The primary goal of Early Access is to focus on detailed game balance and UI/UX improvements based on player feedback. We’re committed to enhancing our development capabilities as a turn-based RPG team, and we greatly appreciate the insights from genre fans that help us refine the game.

Can’t wait to hear everyone’s thoughts on the game soon!

Sincerely,
Lost Eidolons: Veil of the Witch Development Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Lost Eidolons: Veil of the Witch Early Access Available Now

[previewyoutube][/previewyoutube]

The wait is over. We are finally announcing our Early Access launch date and it’s right around the corner–November 5, 2024!

For the first time, our feature-complete game will be available for you to enjoy, from Act 1 all the way to the end of Act 3. Journey deeper into the forsaken island of Anareios, face increasingly challenging enemies, and take on two more bosses to get closer to uncovering the mystery.

While the full story will be revealed at the Official Release (within next year), all the core gameplay mechanics and systems will be available with the EA launch and expanded during the EA period. Be on the lookout for more info on this as we near November 5th.

Our Early Access price is set at 19.99 USD, but if you’re early to our Early Access, you can enjoy a 20% discount during our launch sale.

  • PST - 8 AM, November 5 to November 18
  • EST - 11 AM, November 5 to November 18
  • CET - 5 PM, November 5 to November 18
  • GMT - 4 PM, November 5 to November 18
  • KST - 1 AM, November 6 to November 19

This means, you can grab a discount like this during the sale!
  • USD: $19.99 → $15.99
  • EUR: €19.99 → €15.99
  • GBP: £16.99 → £13.59
  • KRW: ₩20,000 → ₩16,000

Unlike our demos, the Early Access version of Veil of the Witch comes in 10 languages, so more of our players can enjoy the story and the character conversations in their native language.
  • French
  • Italian
  • German
  • Spanish (Spain)
  • Portuguese (Brazil)
  • Russian
  • Chinese (Simplified)
  • Japanese
  • Korean
  • English


As we have done with our previous games, we’re committed to working with our fans to polish Veil of the Witch and deliver the best version of the game at Official Release.
So please engage with us right here on Steam or join us on our Discord, and be sure to wishlist and share this news with other turn-based TRPG fans in your life.
Your feedback makes our games better.

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/


Celebrate Lost Eidolons' 2nd Anniversary!

Tacticians,

It is hard to believe it's already been 2 years since our studio's first game launch with Lost Eidolons. We hope you join us in celebrating, because it would not have been possible without your support and feedback. The team continues to work hard in order to bring more exciting games to you, so we humbly ask for your continued support.

[h3]Anniversary Sale[/h3]
If you've been eyeing the game, now is your time with a 70% discount. Also, make sure your check out our lovely OST and beautiful artbook, which are part of the anniversary sale.

[h3]Free Demo for the Spin-Off[/h3]
The fun doesn't end there. You may have seen our updates about the spin-off, Lost Eidolons: Veil of the Witch. Veil of the Witch currently has a public demo up, which will last until Oct. 21 10 AM (Pacific Time). Challenge yourself with even more turn-based tactical combat, this time with a modern roguelite twist!

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Whether it is following Eden's journey in Lost Eidolons or finding Ashe's memory in Veil of the Witch, we'll see you in Artemesia.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

Commencing Steam Turn-Based Fest Now!

Hello Tacticians!

We are participating in Steam’s Turn-Based RPG Fest where we will showcase another demo for Lost Eidolons: Veil of the Witch!
Based on player feedback from our previous beta test and demo this demo will feature some new updates.
To read more on our updates, check out our latest dev blog here and our patch notes here!

We hope to gather as much feedback and suggestions as possible through our survey so please leave your thoughts here, on our Discord channel, or on the Steam forum page.
As always, our goal is to create a game our community will be proud of.

The demo will be live from Steam Turn-Based Fest and the end of Steam Next Fest
  • PDT: From 10 AM, September 30 to 10 AM, October 21
  • EDT: From 1 PM, September 30 to 1 PM, October 21
  • CEST: From 7 PM, September 30 to 7 PM, October 21
  • KST: From 2 AM, October 1 to 2 AM, October 22


Please feel free to stream your gameplay with your community and friends. We love to see how everyone handles tactical battles and uses epic strategies. For more updates, follow us on our Discord channel or socials below.

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/