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Lost Eidolons News

Ocean Drive Studio Coming to PAX West 2022!

Greetings, Tacticians.

Today’s announcement is a first to us: Ocean Drive Studio will be at PAX West this year! We are super excited to meet fellow gamers and developers, especially with this being our first presence at offline events.

If you plan to be at PAX, make sure to stop by and say hello. We’ll be at booth #339, on the 4th floor of Zone 2. This is a big deal, so we have staff joining us all the way from Korea, including Jae Kim (CEO) and Jin Sang Kim (creative director for Lost Eidolons). We will also have demo stations set up, running a more polished build of Lost Eidolons. So you really need to stop by!

Make room for Ocean Drive Studio!

While PAX is big news, please know that it is just one of the many ways you can meet the team. Feel free to reach out to us anytime on our social media channels (Twitter/Facebook/Instagram) or our Discord server.

We’re also planning a few announcements leading up to and during PAX, so make sure you stay tuned and don’t miss the action.

See you at PAX, or see you online!


- The ODS Team

Check out the July Dev Chat Video!

Greetings, Tacticians!

Yesterday, we came back with the Dev Chat live stream series with Jin Sang Kim, the creative director for Lost Eidolons. Jin Sang shared many additions, improvements, and polishes the team has been working on, such as additional battle VO, mid-battle save, time-line based undo, and achievements. If you ask us what the cherry on top was, we dare say it was all the cool potential DLC ideas we got to hear!

We’re sharing the recording right here in case you missed it.
If you have any questions, feel free to drop by our Discord server, or make sure you drop by for the Q&A during the next stream in late August. Exact date and time will be shared later, so stay tuned!
[previewyoutube][/previewyoutube]

- The ODS Team

Dev Update - 2022 First Half

Dear Tacticians,

Can’t believe it’s already July! We would like to update everyone on how we have been working on the game so far in 2022, and provide transparency on our plans for the remainder of the year. Our goal is to provide the best possible turn-based tactics and RPG experience, but doing so without making any further delay to the game launch. The team has been discussing and debating the dev roadmap everyday to achieve that goal!

Wrapping Up the First Half

In the first half of 2022, our primary focus was on making improvements and changes based on the feedback we collected from the community during last year’s first beta while building the content.

Thankfully, we could test the new changes and improvements via the second PC beta, and we were happy that the changes and improvements were received with positive feedback! The second beta also provided us with an opportunity to identify new areas for improvement. If you want to learn more about our learnings from the second beta, as well as the changes we are planning to make based on the feedback, you can read them here).

We also worked hard to create the Lost Eidolons build for Xbox consoles! Initially, we aimed to support both the Xbox One family and the Xbox Series family. However, we encountered hardware limitations on the Xbox One family, learning that we might not be able to provide the best possible game experience. It was not an easy decision to make, but after multiple discussions we concluded that we should keep Lost Eidolons only on Xbox Series X|S consoles, while we focus our resources on optimizing the game for the Xbox.

With the Xbox build available, we were able to run a small first beta test via the Xbox Insider Program! All the feedback and the performance data from the Insider Program helped us craft a plan to complete the game. We are currently working hard to finish up the final dev roadmap for the Xbox version and hope we can announce a more detailed schedule for the Xbox in the near future.

Plans for the Future

Thanks to the community, we have successfully participated in the Steam Next Fest, and took more feedback on the game! Since we have all the great feedback from the community, we are very close to finalizing the dev roadmap up to the official launch!

We plan to share the details once we finalize the plan, but we wanted to first share some high-level focus items to give you an idea how we plan to make further improvements to the game!

[h2]Key Dev Focus [/h2]
[h3]Story/Lore[/h3]
The team’s main focus of improvement will be how we tell the story/lore so that it can be more immersive. We could clearly understand current cutscene progress can be boring and not effective in progressing the story. Thus are allocating more resources to make significant improvements and acting on things like below:
  • Adding more in-game rendered cinematic cutscenes
  • Shortening/removing some of the dialogues to streamline the storytelling
  • Potentially converting some of the dialogues to in-game event cutscenes
  • Improving the speed of dialogue transition among characters
[Same line shown in a dialogue cutscene and a cinematic cutscene]

[h3]Camp Contents [/h3]
While the contents of the camp are not close to final, we believe it will provide a much better experience at the official launch That does not stop us from taking in the valuable feedback you shared with us, so we will be working on some of the major improvements as below:
  • Adding VO or reaction voices to the dialogues in the camp
  • Providing more context related to the upcoming battles in the camp so that players can make better preparations
  • Adding side battles (this was already planned, and we could confirm the importance of this content through feedback during the beta and Steam Next Fest)

[h3]Other Areas[/h3]
We can assure you that we will also be working on more areas than what we shared above, such as quality-of-life improvements, polishing graphics and animation, adding more sound effects and BGMs, etc.

We will be sharing all these progress via the regular dev chat streams. If you haven’t already, please follow our Twitch channel and YouTube channel to watch them!

Also, we are working hard towards preparing the marketing for the official launch. We are an independent developer and self-publishing the game–which means, while we will have our own marketing campaign prepared, we hope the community can spread the word about the game to help us along! Every bit of your support would be very appreciated!

Know any tactical turn-based RPG fans? Make sure they have their eyes on Lost Eidolons. Know any content creators we should partner with? Give us a holler! You can always reach out to us on our Discord server ːsteamhappyː

We are deeply grateful for your support for Lost Eidolons, and we look forward to bringing you more updates in the future.


- The ODS Team

Thank You for Joining Lost Eidolons in Steam Next Fest!

Greetings, Tacticians!

We’d like to say a big thank-you for enjoying Steam Next Fest with us! We had a blast as you joined us in various ways–by playing Lost Eidolons demo, watching our streams, giving us feedback, and recommending other notable demos to us!


While Steam Next Fest ends, our efforts continue to make Lost Eidolons better–and we need your help.

If you played our demo but haven’t filled out the survey yet, here is a link to do so! The survey will remain open until June 26th, but it’s always good to finish it earlier while your memory is fresh. Your feedback is essential for us to keep improving the game, especially as we make continuous improvements for release later this year.

For in-depth feedback or suggestions, please share them on our Feature Upvote board or our Discord server.

We’re looking forward to sharing more development updates and news with you in the future, so please stay tuned!


- The ODS Team

Take a 5-minute Survey to Help Lost Eidolons

Greetings Tacticians,

Finally, the weekend is upon us and we can park ourselves in front of a screen to demo some excellent games thanks to Steam Next Fest. We hope you're reading this because you thought Lost Eidolons was one such game!

If you are currently playing Lost Eidolons, please do fill out this quick survey to help further our journey to launch in Q3 this year:
https://bit.ly/3Hm8FqE

It’s almost all multiple choice questions that shouldn’t take more than 5 mins of your time, and you get to answer questions like which character seems most interesting, (we are seeing some surprising results already!) what kind of art you think best represents the game, etc.

When the Next Fest shutters on June 20th the Lost Eidolons demo will also come to an end, so play on and tell us what you think!

We thank you for all your efforts!


- ODS Team