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HUMANITY News

[HUMANITY Hub Community Stream] 11/1 Replay



Watch the replay of our community stream. We started playing through Sequence 5, where the rivalry between the humans and Others reaches its breaking point. We also played SPOOKY user-made stages and made a quick stage in the creator!

We stream HUMANITY every Wednesday and play through the STORY MODE, check out USER STAGES, and build something in the STAGE CREATOR. Sometimes, we even have guests from the community join us for the fun. Subscribe and follow Enhance Experience's YouTube and Twitch channels to stay up-to-date on when we go live.

https://www.youtube.com/watch?v=9yKi6PRxo1A

[Humanity Hub Community Stream] Watch The Replay Of Our Recent Stream



You might have missed it, but in this week's HUMANITY Hub stream, we were joined by Logun Keller, host of Keelhauled: A Sea of Thieves Podcast. We played some late-game STORY MODE stages and checked out some user-made pirate-themed HUMANITY stages (yes, really). Catch the replay here.

BUT, more importantly—you can join us every Wednesday for the HUMANITY Hub community stream. Austin and CJ are your guides as we dig deeper into the puzzle gameplay of HUMANITY and explore community-made content. Maybe we'll even play a stage YOU made. A guest often joins us to help us figure things out or design a new stage while we chat!

We play a little bit of STORY MODE, a little bit of USER STAGES, and we even dabble into the STAGE CREATOR—showing how easy it can be to use the flexible tools and make your own puzzles.

Follow and subscribe to our Twitch and YouTube to get notified of when we go live -

https://www.twitch.tv/EnhanceExperience
https://www.youtube.com/@EnhanceExperience

Keep an eye on our social media accounts to find out when we'll go live.

Find the most challenging HUMANITY stages! Expert difficulty now available

Looking for the most difficult user-made HUMANITY stages? Starting today, creations in USER STAGES that meet certain criteria will be marked as Expert.

Clearing one of these challenging levels will net you tons of Player XP (don't forget the Goldy on these stages, too!) and bragging rights for your player profile.

Find these stages in playlists, or use the search tab to find these #kaizo-grade challenges specifically.

HUMANITY Community News Vol. 2

Hey, welcome to the second volume of our Community News. This week was big for us as we hit 1 million downloads across PS5, PS4, and Steam.

Thanks to all who are playing and enjoying HUMANITY—we appreciate you! Keep spreading the word about the game, and be sure to join our Discord community.



[h2]Recapping the HUMANITY Hub stream[/h2]

ICYMI, you can watch the VOD of our community stream below. We welcomed the hosts of The Bonus Points to the stream, talked about their YouTube channel and podcast (which you should subscribe to if you're not), played through the levels they've created, and made a coin-pusher stage together. In-game, there's a playlist with the levels we looked at during the stream. Hop into USER STAGES now and check it out!

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Here are three must-play stages by Joe and Oli, hosts of The Bonus Points:

REGROW
STAGE ID: 121-561-3978


FETCH
STAGE ID: 145-788-1455


ONE BLOCK WIDE
STAGE ID: 058-417-2969


The HUMANITY Hub community stream is live every Wednesday. Next week we'll dive further into the STORY MODE and community-made stages. Stay tuned to our X account or your newsfeed on PlayStation and Steam to find out when we're going live.

[h2]Next Discord Creator Workshop: SPRAWLING[/h2]

This next Creator Workshop theme is SPRAWLING—stages that are large in scope. Maybe it's multiple small puzzles or one big set piece, we're looking levels that stretch the boundaries of creating in HUMANITY. Be sure to tag your stage with "SPRAWLING" to participate, and join our Discord community at discord.gg/Enhance and share your creations with us!

[h2]People-Pathing Pointers[/h2]

Ah yes, the flow of HUMANITY. People walk out of a gate, and you must deal with their numbers (at least in most stages)! Pathing these hordes can prove tricky in some situations. Here are some pro people-pathing pointers for these precarious predicaments.



Let's say you must keep a People Switch activated while pathing humans elsewhere. Creating a loop of humans over the switch will ensure it stays activated. Note the more people that flow into a circle, the more likely it is to become so crowded it overflows, with humans straying in all directions. Try not to let that happen! (Unless you want to on purpose—we'll discuss "Overflow" in a future post.)



If you don't have the surface area for a complete circle, you can still make them walk back and forth. However, even with a smaller group, you may find that as humans collide, they'll randomly stray off the path, so this method is much less reliable than looping them. Their numbers may eventually not be enough to keep a switch active.



Maybe you're moving a lot of Pushable Blocks amongst intersecting paths of humans. Segmenting a group of 5-10 humans away from an always-marching flow can help. Send the rest off the edge of the stage (temporarily!) and you should have enough room to work! You need at least five people to push a Pushable Block. This is especially handy on a stage like Sequence 2's THE WALL where space is limited and you don't want to chance a rogue stream of humans ruining the positions of your Pushable Blocks.

And that's it for this installment of HUMANITY Community News! Join us on Wednesdays every week for our HUMANITY Hub Community Streams. Live on Twitch, YouTube, and Steam, or check our YouTube channel for the VODs afterward.