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HUMANITY News

Bandcamp Friday is on August 4!

Tomorrow is Bandcamp Friday, which means all proceeds from your purchases go directly to the artists.

It’s on August 4, 12:00am - 11:59pm Pacific time and here’s a handy link to check if it’s happening in your time zone: https://isitbandcampfriday.com

If you're looking for some new tunes to add to your collection, check out the variety of electronic music from three game soundtracks on the Enhance label. Our newest soundtrack release is by JEMAPUR for the highly regarded shiba inu puzzle game HUMANITY.

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HUMANITY




Buy the album on Bandcamp: HUMANITY Original Soundtrack by JEMAPUR

Learn more about HUMANITY here.

https://store.steampowered.com/app/1581480/Humanity/

ABOUT JEMAPUR
JEMAPUR is a wave addict, electronic musician, sound designer and coder.

His obsession with the sensations created by frequencies and waves has led to various experimentation and research in areas that not only influence but extend the perceptual and cognitive activities of the experiencer. His method? By using modular synthesizers to create phenomena as sound ecosystems that continue to transform in time in space.

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TETRIS EFFECT: CONNECTED




Buy the album on Bandcamp: Tetris Effect: Connected Original Soundtrack by Hydelic

Learn more about Tetris Effect: Connected here.

https://store.steampowered.com/app/1003590/Tetris_Effect_Connected/

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REZ INFINITE




Buy the album on Bandcamp: Singularity X (Area X tracks from Rez Infinite) by Hydelic

Learn more about Rez Infinite here.

https://store.steampowered.com/app/636450/Rez_Infinite/

ABOUT HYDELIC
With synesthetic expression at its core, Hydelic are constantly exploring ways to create memorable musical/sound experiences with a whole new dimension, through the artful marriage of sound, visuals, and bodily sensation.

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These albums are all available for download or streaming on Bandcamp.

Thanks always for your support!

Demo available now. Will you be the one to save mankind?

Now's your chance to become a Shiba Inu and try your hand (paw?) at leading humanity to salvation before doing it for real. The HUMANITY Demo is now available on Steam, featuring a sample of 10 stages from the STORY MODE. Play it on your PC, Steam Deck, or optionally—in VR!



Place commands to make the humans turn, jump, climb, float to goals in this unique blend of action and puzzle game. If you lose a few off the edge, fear not—the humans are turned into light and walk through the door again.



You can also hop into USER STAGES and play three examples of what you'll see in the real deal. This demo is offline only and does not update with new stages nor allow you to browse the full library. But with over 5,000 user-created stages and counting in the full version, trust us: there's a TON of great content to indulge in!



If you want to see what making your own stages is all about, in this demo you can do that in the STAGE CREATOR. You won't have access to the full suite of options, but you can get an idea of the kind of puzzles, art, kaizo stages, and obstacle courses you can design and share with the community.



Notes for the demo:

  • The full version features a "Retry Keep Commands" option to retry any level without redoing your command placements. This isn't present in the demo version's STORY MODE stages—sorry!
  • In the demo, the fast-forward function (SHIFT or R2) doesn't speed up the humans correctly. This is fixed in the full game.

HUMANITY is 20% OFF during the Cerebral Puzzle Showcase!

Save money on HUMANITY and save humanity this weekend. From August 3-7, HUMANITY is 20% off for the Cerebral Puzzle Showcase. And, just in case you need a little extra push to give our Shiba-Inu-directs-humans-to-goals-and-beyond action puzzle game, there's a free demo available on Steam right now.

We're doing a special Cerebral Puzzle Showcase stream Friday at 9 am Pacific / Noon Eastern. Please tune in for a walkthrough of the game and its features! We'll be live on our Steam page, twitch.tv/EnhanceExperience, or youtube.com/EnhanceExperience!

HUMANITY Community News Vol. 1

Hey everyone! In this first volume of HUMANITY Community News we're celebrating over 5,000 stages shared by the community, the first user to reach Player Level 99 in USER STAGES, and telling you all about our Discord Creator Workshop. Let's get to it!

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[h2]Over 5,000 Stages Uploaded[/h2]

In addition to HUMANITY's STORY MODE, there's an ever-growing library of USER STAGES. And we just reached a milestone there: Community members have uploaded five THOUSAND stages. That's an amazing number that continues to increase as more and more players discover HUMANITY.



How do you play all this amazing content? From the title screen, go to USER STAGES. You'll be brought right away to our STAGES WE LOVE playlist, updated twice weekly with a hand-selected batch of levels to invigorate your puzzle-solving skills. Or come back every day for THE DAILY FIVE, a new playlist refreshed daily with five certifiably excellent community-made levels.

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[h2]The First To 99[/h2]

Congratulations to knighting, the first of our community members to reach the maximum Player Level. In HUMANITY's USER STAGES, you gain XP as you play and finish stages. You get more XP for completing more difficult ones and collecting Goldy, and the XP threshold required to get to the next level increases as you advance.

By the numbers, that’s...

4,131 user stages played
2,447 stages with all Goldy collected
Over 500 hours played
400,000 XP required for max level

For those of you yet to jump into the USER STAGES community, knighting has this to say to you: “There’s a lot of fun, difficult puzzles in USER STAGES. Try checking out the Top Favorites playlist to get a good sample of what you can find, and maybe search for top-rated with some tags of what you liked from STORY MODE.”

We also asked knighting to share some favorite user-made stages. You can search for all of these by stage name or by STAGE ID in the game.

Thorium, by Latricmatic
STAGE ID: 192-816-5543
Knighting comment: “A neat little stage that shows just how much can be done in a small 3x3 footprint.”

Take the L, by SuperPac
STAGE ID: 023-208-8399
Knighting comment: “Very fun stage with a large pushable but fully climbable block.”

Time, by torquestomp
STAGE ID: 022-463-6509
Knighting comment: “A good example of how retracing your steps can have differing results.”

Shattered, by RobotEyeJoe
STAGE ID: 042-119-3316
Knighting comment: “Neat idea where the title is a good hint, requiring drastically changing human pathing in many ways from a single start.”

Top Down, by torquestomp
STAGE ID: 137-940-0750
Knighting comment: “Three layers of puzzle in one, a good example of just how complex things can get.”

Knighting is also a prolific stage creator, so you’ll find a playlist inside USER STAGES this week featuring their best work. We are hosting a special Humanity Hub community stream at twitch.tv/EnhanceExperience at 4 pm Eastern / 1 pm Pacific with knighting as our guest—so be sure to tune in!

[h2]On Our Discord: The Creator Workshop![/h2]

Want to get involved in making stages but not sure where to start? On our Discord we have a creator-workshop channel where creators of all skill levels gather to discuss making levels. And each week (or so) we land on a communal theme, encouraging our community to make stages based on that theme.

This week’s theme is “COMPACT” - creating smaller, focused puzzles. Hop into the Discord to chat about this challenge and stay tuned for the debut of a playlist featuring these stages!

That’s all for now but don't forget to join our Discord, follow us on X or Threads, and subscribe to our YouTube channel. We'll be back next week with another HUMANITY Community News update. To get this newsletter via email, subscribe here!

PATCH NOTES V1.08

HUMANITY PATCH 1.08  (2023-08-01)




BUG FIXES AND IMPROVEMENTS


  • [STEAM] In OPTIONS, fixed a bug where the customized mouse wheel keybinding would not display correctly and could not be changed.
  • [STEAM] In STAGE CREATOR, fixed a bug that prevented the player from moving the cursor position when entering stage name text.
  • [ALL] In USER STAGES, fixed various collision issues that would occur when Boulders were placed on top of a Conveyor Belt.
  • [ALL] In USER STAGES, fixed an issue where Pushable Blocks would ignore collision rules when grouped and occasionally become stuck in walls.
  • [ALL] In STORY MODE, fixed a bug where the "Wonderdog" trophy/achievement could not be obtained after successfully completing all seven challenges. Please submit a support ticket if you still experience this bug.
  • [ALL] In USER STAGES, fixed a bug where not all of a Missile Unit’s red points of impact would be visible to the player before it fired.
  • [ALL] In USER STAGES, fixed a bug where play stats were not recorded after the player reached Level 99.
  • [ALL] In USER STAGES, fixed a bug that would cause Motorized Drones placed via the STAGE CREATOR’s COPY command to make random movements.
  • [ALL] In USER STAGES, fixed a bug that prevented gates from being destroyed when placed in front of Block Lasers.
  • [ALL] In STAGE CREATOR, fixed an issue that prevented players from using Undo.
  • [ALL] In STAGE CREATOR, fixed an issue that caused the Filter to reset after switching between mouse/keyboard and controller input.
  • [ALL] In STAGE CREATOR, fixed a bug that prevented Data Size from updating after adding or deleting the route to a Motorized Block.
  • [ALL] In STAGE CREATOR, fixed a bug where the number of Pushable Blocks/Pushable Laser Blocks per stage would be counted incorrectly and prevent a user from placing more.
  • [ALL] In STAGE CREATOR, fixed a bug preventing the Laser Unit from being positioned diagonally.
  • [ALL] Miscellaneous adjustments and fixes.