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SpellForce: Conquest of Eo News

Patch 1.10 - Astromancers and more!



Children of Nor DLC content:
  • A new crafting class for you to enjoy: The Astromancer. Utilize the power of the stars by arranging jewels and finding the most powerful constellations all around Fiara.
  • The cycle of the moon influences the world on both a big and small scale. You may find certain flora and fauna having adapted to this cycle.
  • The Dark Elves are paying a visit to your corner of Eo. What do they bring?
  • In the wake of the Dark Elves the circle mage Zahaar also makes his appearance. What’s his scheme?
  • Artificers, fire up your forges. Moonsilver has been found!
  • Visit Norimar as a new starting location for the Path of the Circle.


Changes
  • Setting your Economic Difficulty on "Tough" or higher, now spawns additional loot guards around the world onto locations that did not have them before.
  • A unit’s power is now calculated live based on its stats. This decreases the overall numerical ranges but gives you a truer comparison value.
  • Familiar and Bodyguard promotions increase the owner’s upkeep.
  • Storm Wyvern deals more damage with her blast.
  • Buffed the consumables "Allfire Essence" and "Arcane Concoction".
  • The “Advanced Settings” in the campaign setup are now integrated into the starting a campaign flow.
  • We have updated the gamepad controls for the "Advanced Settings" screen.


Bugfix
  • Fixed crafting recipe filter not always being shown when the first recipe was added.
  • King's Mage Origins is now no longer locked, and the Circle Page is received after finishing the last adventure.
  • Fixed tooltip anchors for "Faction Promotions", "Factions" and "Active Spells" to be displayed at the same position.
  • Darkvale Gate Adventure fixed - Adventure no longer requires other loot than Undead Remains.
  • Adventure Overview: Fixed an issue that would show an outdated position for an adventure if the stack moved recently which would also result in the adventure lingering even after it was resolved. This change will also cause previously visible adventures on a stack to not be listed if they vanish into the fog of war.
  • Fixed an issue where the effects of auras weren't removed correctly if a unit influencing this aura died.
  • Fixed the Troll City Adventure > Now the piles of rubble will turn into Mugwa Shrines.
  • Fixed an issue where the camera would jump to stacks with queued movement although they cannot move.
  • Fixed the mines in Silver Drift Hollow not being used by the adventure and instead spawning new ones.
  • Fixed visual bug for random maps (e.g. flying coastlines, mountains)
  • Fixed an issue where after collecting a room reward using gamepad you couldn't select any other rewards afterwards.
  • Absorb Pain and Dreamweaver's Bond are not executed by default anymore when clicking on an ally.
  • Improved performance issues when equipping / unequipping artefacts.
  • Parry Stance now correctly replaces Guard.
  • Cannot summon units on tiles with a shop anymore.
  • Fixed Cursed Army Soul Reward showering you with artefacts.
  • Fixed an issue with battle AI not correctly picking positions to summon units onto.
  • Corrected the visual indicators for summoning units at high altitudes.
  • Lodge building now won't be stopped if an enemy moves over the already built lodge and instead only cancels the building of the lodge if an enemy ends the movement on the already existing lodge
  • Fixed an issue with the "Clearing the Mines" adventure not triggering the fight correctly.
  • Fixed an issue that caused revived heroes and apprentices to have some of their stats duplicated.
  • Fixed location income UI if influenced by demons
  • Fixed a issues with battle speedup behaving inconsistently. It sometimes was active in idle and not active while enemy units were fleeing.
  • Fixed the skill bar to be able to display more skills
  • Fixed an issue where you could build a lodge onto another location that already had a skill active (e.g. harvesting) if you had to move to that position first.
  • AI: Poison Coating Skill shouldn't cause Enemies to only move one step at a time


Quality of Life
  • Overhauled the "Active Spells" overview for better gamepad navigation (cancel spells via glyph).
  • Reworked tooltip formatting for better readability.
  • Crafting now supports controller drag and drop to slot items.
  • Game Options now have an "Show Ai Movement on World" option. Enabled by default, it shows the movement of all visible AI stacks on the world map during their turn as usual. Disabling it, skips all that and leaves the camera in place, only showing you hostile actions against yourself.
  • Game Options now have a "Show AI Battle Movement" option. Enabled by default, the camera follows every enemy on the battlefield. Disabling it always keeps you in control of the camera.
  • Updated production queue tooltips to show more detailed information about what is being built.
  • The overview map now displays stacks and many other locations.
  • Remaining resource ticks will now show you how many days they last when in your influence area, respecting all the additional modifiers you have.
  • On gamepad the pre and post battle screens will now remember which unit you inspected after returning to the battle screens instead of always selecting the first one.
  • You can now change the speed of the gamepad emulated mouse cursor.
  • You can now change the speed slowdown if the gamepad emulated mouse cursor is over an interactive element.
  • A gamepad shortcut has been added to the Tower Room page, allowing for quick navigation to blueprints for the next available room slot.
  • Build Lodge Skill now supports having multiple units with the skill in the same stack and being able to decide which lodge of which unit to build


Modding
  • Antagonist Progression Effects are not getting skipped anymore if progression is increased more than one level.
  • Necromancy recipes now support CraftingLockTags + you can bypass the "no life"-requirement in the NecromancyConfiguration.
  • Necromancy recipes now support item creation.
  • Changes how Spellcasting Modifiers in FactionModifications work (can now use tags and thus only modify a subset of spells).

Nor needs you!

Help us with your feedback on the upcoming DLC!

To join the closed Beta, please email to [email protected]

Requirements:
  • You need to sign an NDA. (To do this, you must be at least 18 years old and provide government issued ID as proof of your age.)
  • You own the base game, SpellForce: Conquest of Eo on Steam.
  • You have spent 30+ hours ingame.


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Patch 01.09.30883

[h2]Patch Notes[/h2]
A small patch fixing some bugs in the recently introduced Origins update
  • Fixed reference to DLC in Tutorial 2, preventing users without DLC from playing it
  • Fixed adventure Royal Mage so Circle invitation comes only after visiting Seat of Kings
  • Fixed an adventure in Westguard, where you would fight Orcs who wrongfully belong to the Bastion faction.
  • Fixed an issue where the Surrounded on all sides quest in Bastion would freeze.

  • Bone pile now has treasure overlay.
  • Fixed restart battle not resetting additional units from bodyguard (sorry, no more endless guards)
  • Fixed an issue where building a room giving you +magic rooms in a magic room slot would make the save game unusable.

  • Fixed several "Complete the campaign..." achievements not triggering with the Origins campaign.

  • Fixed an issue that caused the game to hang if the Hero Overview Window is open while another hero is added or the state of a lodge changes and then a hero/apprentice receives damage during a battle.
  • Fixed the loss warning in the pre-battle screen overlapping elements

More Languages



Dear SpellForce: Conquest of Eo community,

Russian language is now supported with a good fan translation that is included in the standard installation of the game.

More fan translations, like Ukrainian and Japanese, are available as Mods, more information on how to install these can be found in the Steam discussion forums.

Enjoy & stay tuned!

SpellForce: Conquest of Eo gets "Origins" Update with Free Content & Features



[h2]SpellForce: Conquest of Eo gets "Origins" Update with Free Content & Features[/h2]

Vienna, Austria, December 18th, 2024: Christmas is all about origin stories and giving gifts, right? The team at Owned by Gravity has embraced both traditions by delivering a special treat for SpellForce: Conquest of Eo players: a free content update - Patch 1.9 "Origins" - available today!

This update introduces six unique origins that allow you to shape your conquest right from the start. Will you march as "The Invader" or stand firm as "Defender of the Mountain"? Each origin offers a fresh way to begin your journey and brings its own twist to the game's story.

But that’s not all! A bunch of frequently requested features have also made it into this patch. Most notably, SpellForce: Conquest of Eo now includes true auto-resolve for battles, letting you conquer faster than ever. Prefer to fight it out yourself? You can now play battles at an accelerated speed and even restart them if things didn’t go your way.

So, whether you're new to the game or a seasoned conqueror, Patch 1.9 offers new strategies, new stories, and a smoother conquest experience. Time to make Eo yours!

Check out the full patch notes: thqn.net/SFCoE-Origins

Looking for mods? Check Nexusmods.com: https://thqn.net/4aDu0cO

SpellForce: Conquest of Eo is available for PC, PS5, and Xbox Series S/X at an SRP of $29.99 / €29.99. The critically acclaimed Demon Scourge DLC can be yours for $12.99 / €12.99, while the Weaver's Realms DLC is priced at $14.99 / €14.99.

(Sneaky Steam Winter Sale tip: If you're playing on PC and have been eyeing SpellForce: Conquest of Eo and its awesome DLCs, you might want to hold off just a little longer—check out the Steam Winter Sale starting December 19th!)

https://store.steampowered.com/app/1581770/SpellForce_Conquest_of_Eo/

Links & Info
Website: https://conquest.spellforce.com/

Facebook: https://fb.me/SpellForce

Discord: https://discord.com/spellforce

Enjoy & stay tuned!