1. SpellForce: Conquest of Eo
  2. News

SpellForce: Conquest of Eo News

Patch Announcement 01.00.27144

Esteemed mages,

our game has been out for a week now and we couldn’t be happier with your reactions and feedback. We have been listening and reading as much as we can and we immediately got to work on improving the game and fixing any bugs you have encountered. The current patch contains over 60 fixes, improvements and additions to the game!

We will of course continue to further improve the game and your feedback and support in this is invaluable. Thanks for helping us make the game better!

Today’s patch will address some of the main topics and the two major bugs that hindered people from enjoying the game fully.

Some balancing changes and improvements will only work if you start a new game, especially for Antagonist behaviours, quests and starting locations.

  • Fixed game crashing when it could not save to the hard drive due to Windows Defender or antivirus preventing that. (You will still need to manually add the game as an exception and allow it to create and write into folders)
  • Fixed an issue where autosave would be triggered between an adventure and starting a battle inside of it causing incorrect behavior after loading that autosave.
  • Added Quick save and Quick Load (F5/F8)
  • Primary school now determines first apprentice's followers to add more variety to early game troops and decrease initial difficulty.
  • New Hiring Locations were added for Start Regions to increase variety of initial units available.
  • Antagonists do not spawn stacks close to your tower when going to war now, to prevent curb-stomping your tower out of nowhere. This should make the mid-game smoother and provide less of a difficulty spike.
  • Antagonists also announce they are about to take actions against player via notifications.
  • We tweaked Antagonist reputation loss (lose more when you bring the fight to them, less anywhere else) + Antagonist AI can send Titans now! That should keep end-game difficulty more even.


There were a bunch of further balancing and quality of life improvements, some nerfs and a few fixes that affect gameplay and balancing as well, so here is a lit of all the changes:

Additions
  • Implemented Quicksave (F5) and Quickload (F8) on world map (1 quicksave slot for now and quickload only loads quicksaves not any other) & don't allow to save over quicksaves
  • Primary school now determines first apprentice's followers to add more variety to early game troops
  • New Hiring Locations for Start Regions to increase variety of initial units available.
  • Added floating text when a unit resists a status effect attempt through their working resistance.
  • Dead Hero + Active Spells first time screens added


Improvements
  • Antagonists do not spawn stacks close to your tower when going to war now, to prevent curb-stomping your tower out of nowhere. Antagonists also announce actions against player via notifications.
  • Tweaked Antagonist reputation loss (lose more when you bring the fight to them, less anywhere else) + Antagonist AI can send Titans now!
  • [Alchemy] made Toxic Distillate and Plague Vessel more different from each other
  • Now displays floating text when a unit resists a status effect attempt through their working resistance.
  • Skills display when they END the turn instead of when they don't
  • Added icon indicating the rewards when a new tower level is unlocked next to the floors
  • Implemented error popup in case something is blocking access to the save game directory
  • Created more specialized overlays for locations and plants to make them more lightweight
  • Tweaked Summon Beast to have more variety
  • Tweaked some worldmap hints for location spawning
  • Cleanse Ally skill works on everyone (so you can cleanse mind controlled units)
  • Charmed Status effect (Mind Control) now tagged as negative status effect -> cleansable on own units
  • [Souls] Pristine souls are not ingredients (no essences)
  • Word of Recall can be revealed sooner in spell book when owning the page
  • Extra hiring-slot now shows different icon in location overlay ( hammers instead of unit+)
  • Select tower/airship first when during flight to prevent accidentally moving units out
  • Improved performance while in the tower menu or while viewing unit details
  • Mitigation for everybody affected by the autosave + battle on turn start issue. We now explain what the problem is (needs windows defender allowing folder access).
  • Improved Water Material in Region Alluvyan
  • Changed Rohen horizontal faction banner color to Orange.
  • Removed the story path where Castle Meldec would vanish


Balancing
  • Adamantinum increased to 2 all-color essences
  • Nerfed wisps
  • Fixed coloring/image in Tower menu (Allfire flow had wrong color)
  • Room extensions balancing (Illithian Chamber bonus increased to 2, Employee of the Month more expensive)
  • Tweaked Necromancy starting items (from hamlet) for easier first crafting
  • Better balance for Shaper Secret fights
  • Increased upkeep for Build Golem spell


Fixes
  • Summons in battle now have the "Summon" and "Expendable" traits
  • Changed Fire Elemental to Fire Golem in spell book
  • Fixed Silver Drift Hollow Mine did not award achievement for clearing the quest line
  • Fixed the glyph and artefact equip window not being scrollable when using a controller
  • Fixed selection cursor displaying "no valid targets" in reset exploitation skill (and for all skills that don't implement ValidTile-interface)
  • Fixed Turn Animal only working on disordered or worse state; Turned state can be cleansed
  • Flame armor has no resistance anymore -> cannot be resisted by own troops
  • Fixed consume corpse working in any range, now only works in displayed range
  • Fixed missile skill Volley previsualization showing wrong damage values and fixed visuals triggering delay when not in camera focus
  • Fixed faulty tile definition on Cave 01 Battle map, near the entrance.
  • Adjusted Visual representation of Mountain Tiles in Rushwater Down. was not clear enough.
  • Fixed some Shaper Stacks being wrongfully assigned to New Purity of Light
  • Fixed Hovered-Tile-Indicator not being rendered if occluded
  • Fixed loca in Insight Spell popup
  • Fixed imbalance in essences of poison coating/toxic distillate
  • Fixed tower is still shown as next action after landing
  • Fixed issue where autosave would be triggered between an adventure and starting a battle inside of it causing incorrect behavior after loading that autosave.
  • Hide new tower levels until unlock says so
  • Fixed not localized collect button in apprentice school
  • Fixed hex highlight in WorldMapBattleEffect
  • Fixed some elven stacks’ power in Alluvyan adventures not scaling correctly
  • Fixed faulty tile definition on Worldmap in Region Westguard.
  • Reworked hand-placed mine locations in Draycott and Stoneblades.
  • Fixed bug that caused not triggering "War" when immediately dropping to 0 reputation
  • Fixed reload/recharge statuses being cleansable
  • Fixed Demon-form being cancelable by Steadfast/Cleanse
  • Shaper Golem now has Construct trait
  • Clarified "No Upkeep" wording in summons/mind controlled traits
  • Fixed FireBeetle missile attack not being usable as default skill

Embrace Your Destiny in SpellForce: Conquest of Eo - Out Now!



Embrace Your Destiny in SpellForce: Conquest of Eo - Out Now!

Vienna/Austria, February 3rd, 2023 - Embrace the path of magic to become the most powerful mage in SpellForce: Conquest of Eo – out now and available on PC! Experience a unique mix of tactical battles, leading your armies and heroes to countless victories. Upgrade your tower to grow your strength and conquer the magical world of Eo in this ever-changing turn-based strategy role-playing game!

Make the journey from the humble beginnings of your old master’s small wizard tower and cross the perilous lands of Eo in your constantly changing quest for magical might. Face off against competing factions and send your armies and heroes on dangerous missions as you accrue magical knowledge to become the most powerful mage of all time.

SpellForce: Conquest of Eo offers a unique and engaging gameplay experience by combining elements of 4X strategy games, RPGs, and turn-based tactical combat. Your mobile base of operations - your mage's tower - and depleting resources keep players constantly moving, preventing the stagnation that can occur in the late-game of other 4X games. Instead, the game focuses on the thrill of discovery and danger of early gameplay, while also allowing for research and experimentation to improve units as they level up and acquire new equipment and abilities. With a wealth of procedurally generated adventures and RPG elements, SpellForce: Conquest of Eo transforms the classic RTS-RPG mix into a turn-based 4X RPG experience that is sure to keep players engaged.

Watch the latest trailer here: https://youtu.be/7GxwbnHWpKs

Launch Discount
SpellForce: Conquest of Eo is a new turn-based chapter in the SpellForce series, and will is available for PC at an SRP of $ 29.99 / € 29.99 / £ 24.99. If you are swift as the wind, you can save 20% for the first week after SpellForce: Conquest of Eo's release.

Get the game here:
https://store.steampowered.com/app/1581770/SpellForce_Conquest_of_Eo/

For more information, follow SpellForce on Facebook or check out the official website.
Website: https://conquest.spellforce.com/
Facebook: https://fb.me/SpellForce
Discord: https://discord.gg/spellforce

Enjoy & stay tuned!

Magical Times Ahead! SpellForce: Conquest of Eo Will Release on February 3rd!



Magical Times Ahead! SpellForce: Conquest of Eo Will Release on February 3rd, 2023

Vienna, Austria, January 23rd, 2023 - Are you ready to embark on a journey to become the most powerful mage of all time? SpellForce: Conquest of Eo, launching on PC on February 3rd, 2023, offers a deep 4X experience with an abundance of content and high replayability. With over 80 handcrafted battle maps across 15 unique environments, players can assemble their armies from a variety of over 100 units, including dwarven axe wielders, stone golems, orcish shamans, and majestic griffons. Perfect your armies by hiring one of more than 15 heroes and apprentices to lead them. Embark on a plentitude of adventures and master over 700 handwritten quests. As a master of magic, research over 100 different spells in your grimoire and use them strategically in tactical battles that demand consideration of flanking, range, visibility, high ground, and special battle enchantments. Explore the vast world of Eo, a magical realm full of treasures and resources, inhabited by various races such as men, elves, orcs, dwarves, goblins, and monsters. Are you ready to experience the ultimate adventure?

Watch the latest trailer here: https://youtu.be/ohkI768Hjwc

SpellForce: Conquest of Eo offers a unique and engaging gameplay experience by combining elements of 4X strategy games, RPGs, and turn-based tactical combat. The mobile base of operations - your mage's tower - and depleting resources keep players constantly moving, preventing the stagnation that can occur in the late-game of other 4X games. Instead, the game focuses on the thrill of discovery and danger of early gameplay, while also allowing for research and experimentation to improve units as they level up and acquire new equipment and abilities. With a wealth of procedurally generated adventures and RPG elements, SpellForce: Conquest of Eo transforms the classic RTS-RPG mix into a turn-based 4X RPG experience that is sure to keep players engaged.

Launch Discount
SpellForce: Conquest of Eo is a new turn-based chapter in the SpellForce series, and will be available for PC on February 3rd, 2023 at an SRP of $ 29.99 / € 29.99 / £ 24.99. If you are swift as the wind, you can save 20% for the first week after SpellForce: Conquest of Eo's release.

For more information, follow SpellForce on Facebook or check out the official website - or add the game to your Steam wishlist:
https://store.steampowered.com/app/1581770/SpellForce_Conquest_of_Eo

Website: https://conquest.spellforce.com/
Facebook: https://fb.me/SpellForce
Discord: https://discord.gg/spellforce

Enjoy & stay tuned!

Developer Insight #5

Meet the Circle!


Venerable Mages,
The year's end draws near and we are polishing and improving the game. Today we want to give you a glimpse of the mages you will face as antagonists in the game.



Thanks to the fantastic art of our Art Director Dominik Mayer, they have faces to their names that are much more than just a portrait, capturing the essence of each.
As many of you may know, the Circle of Mages plays a pivotal role in the history of SpellForce and the future of the point in time our game is set. When we meet the in Conquest of Eo, they have been around for about a century, becoming more powerful after discovering the Allfire and learning its use.



So immersed are they in the study and practice of magic, that they rarely venture outside their studies and towers, instead sending out minions or using proxys to subtly manipulate what happens in the world. With the creation of the Circle, the art of magic has seen a resurgence, magic is now abundant and academies teaching it, have sprung up all over the world.
It is those academies you will seek out in order to gather your own apprentices, so you can make use of their powers and train them to become leaders of your troops and spreaders of your influence.



The Circle of Mages looks at your expansion with apprehension: Their task is to guard and shepherd the use of magic, preventing it from becoming a destructive force and your ambition is viewed by many as dangerous. Others see a like spirit and may seek out alliances – if you are willing to further their goals in return. You will a selection of the Circle Mages in every game, making each playthrough different due to their different character and behavior.
The Circle – as everything in the game – is not good or evil, morality is a matter of choice and so their members come from all nations: humans, elves, dwarves, orcs and dark elves, each with their own agenda and interests.



It will be difficult to get along with each one unless you want to curb your own ambitions and goals but think twice before you make one or all of them your enemy, for their powers are great. As the game progresses, they learn new tricks and magic that may be quite a challenge to overcome.
So, choose your course wisely and decide when to strike and when to keep the peace…if you can.

We are looking forward to your comments and we will see you back next year with another Developer Insight!