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Asleep - Ato 1 News

🎉 BIG NEWS: ASLEEP - ATO 2 HAS A RELEASE DATE! 🎉

We’re thrilled to announce that Asleep – Ato 2 is on its way! 🚀

As exclusively revealed during the Flow Games Awards, Ana Lúcia's next nightmares will arrive on Steam and Nuuvem on February 28, 2025.

For this next chapter of Asleep, we now have a special DLC page directly linked to Ato 1—a technical decision designed to make each new act even more accessible and visible on Steam.

We kindly ask for your support in adding the new Ato 2 page to your wishlist! This will help us bring even more visibility to the story. If you haven’t heard the latest updates about the next chapter, now is the perfect time to add Ato 2 to your wishlist!

💡 To make it clear: Despite this change, the scope of the story remains intact. In fact, Ato 2 is even BIGGER than Ato 1!

This change is crucial for us, which is why we’ve rescheduled the release for early 2025. This adjustment allows us to restructure the game’s foundation, better connecting episodes and synchronizing player saves and decisions across chapters—all thanks to a new launcher that unifies everything in one place.

Stay tuned to the page and get ready for the next phase of this chilling journey. 🌟

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Black Hole Games and Nuuvem

Patch Notes: 1.9.6



BUGS FIXES:

  • Analu got stuck trying to push a box in the Reading Room.
  • Analu kept spinning infinitely while trying to enter a door.
  • Adjusted the achievement for stunning two mockers at the same time, which had been blocked in the last patch.


AESTHETICAL ADJUSTS:

  • Added a visual feedback in the lockpick puzzle, making it more intuitive.
  • Ana's heavy breathing when exiting Paranoia is no longer duplicated.


Join the community on Black Hole Games’ Discord channel!

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Best regards,
Black Hole Games & the Nuuvem Team

Asleep terrorizes Steam Scream Fest!

Asleep - Ato 1 is 30% OFF during Steam Scream Fest! If you haven’t started following Ana Lúcia’s story, now is your chance.

And it doesn’t stop there: Asleep - Ato 2 has an exclusive, limited-time demo available during the festival. You have until 10am Pacific Time on November 4th to experience a taste of the nightmares in the next chapter.

Download the demo from the product page by clicking here.

Join the community on Black Hole Games’ Discord channel!

Follow us on social media:
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Best regards,
Black Hole Games & the Nuuvem Team

Asleep: Ato 2 - Officially Announced

Grab your blankets and flashlight! Asleep: Act 2 has been officially announced at Gamescom Latam 2024. Watch the trailer below:

[previewyoutube][/previewyoutube]

Ana Lúcia's story is just beginning. 🔦

Enjoy a limited-time 20% discount on Asleep: Ato 1 here on Steam.

Add Asleep: Ato 2 to your wishlist now!

Join the community on Black Hole Games' Discord.

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Black Hole Games: Instagram

Best regards,
Black Hole Games and Nuuvem Team

Patch Notes: 1.9.4



OVERVIEW
This patch note aims to address some issues involving: General bugs, enemy fixes, improvements in Game Design, and aesthetic adjustments.

Bug Fixes:
  • Save corruption when updating the game no longer occurs.
  • Unexpected behavior of the character dancing in front of the Mirror, Notebook, or Boxes has been fixed.
  • The school map that always opened on the second floor has been corrected.
  • Achievement "Light Annoys Those Who Don't Have It" has been fixed, now it can be acquired by meeting the requirements, at the end of the last school corridor.
  • Fine-tuning of minor bugs in general.


Game Design Improvements:
  • New animations on some scenery elements prompting the player to explore scenes more intuitively.
  • Redistribution of items rethought by level design.
  • Fine adjustments to the character's HP and sanity HUD, appearing only when convenient.
  • It is now possible to return to the game's Main Menu without closing it.
  • The language selection screen only appears the first time the game is opened on Steam.
  • Minor leveling in the Lockpick mechanic.


Enemies:
  • Corrected various behaviors of the main enemy, especially interactions with Ana.
  • The character no longer turns when hit by the Crawler, as it hindered in some cases when trying to escape from it.
  • Slight repositioning of some enemies, preventing Stun Lock in some scenes, including the final corridor.


Aesthetic Adjustments: Fine-tuning of flashlight animations that incorrectly followed some movements of the protagonist.
Included some new sounds and mixing in others, especially in enemy sounds.
The movement speed of collectible 3D items is correct on the gamepad now, and a small revision of some of the 3D models has been made.


If you encounter any bugs that have not yet been identified by our team and are not listed in this patch note, even if it's something small, please do not hesitate to notify us through this post. Keep providing your feedback for the continuous improvement of Asleep.

Thank you for supporting Asleep: Act 1. We continue to seek improvements to enhance your experience.

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Nuuvem and Black Hole Games Team