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Drova - Forsaken Kin News

Old-school action RPG Drova Forsaken Kin unleashes its biggest change yet

Inspired by classic PC RPGs such as Baldur's Gate and Gothic, Drova Forsaken Kin wraps Celtic mythology and mysticism around an old-school action-adventure style, with developer Just2D's gorgeous pixel art bringing its world and characters to life in a dark fantasy setting. It drops you into an open world where a fallen society has discovered the ability to capture and manipulate the spirits that govern nature itself. With Drova update 1.3, Just2D packs in plenty of additions, with a particular focus on the late-game, and a change it describes as "the biggest we've ever made since the release of Drova."


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Beta Patch 1.3 "The Flesh Rises"

Dear Travellers of the Otherworld!


The time has come! The last Content Patch for Drova is close. And today our Open Beta for Patch 1.3 begins!

With the Beta we want to give you a chance to give us Feedback early about the new content. We hope that with your Feedback about balancing and the reported Bugs (if you find some) we can have an even better full release of the Patch. Since it is still in development, don't be surprised if some animations or sound effects don't seem to be finished just yet (or if they are even missing).

Also the french localization isn't available just yet. It will be included in the full release of the patch though.

We've got some additional cool news for you: We have created a Cay-Plushie in cooperation with Makeship. The campaign for the Plushie will start soon. You’ll find more infos down below.

Last but not least we have prepared an Update-Video for you in which Chris presents the latest changes and additions of the Patch. As always the video was recorded in German but English subtitles are available.

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

The Open Beta - How to Play


To activate the Beta you need to right click in your Library on Drova and pick Properties. There you pick "Betas" and choose in the Drop Down Menu "Beta Participation" where you then have to pick the Version called “beta_patch_1_3”.

You can play the Beta with all your savegames but savegames created in the Beta are not compatible with previous versions of the game.
When 1.3 is released, the saves you used in the beta will work again. If you want to be on the safe side, you can create backup copies of your savegames. Depending on your operating system, you can find these at the following locations:

Win: C:\Users\\AppData\LocalLow\Just2D\Drova\Sprint_24\Hero_XX\Savegame_XX
Mac: ~/Library/Application Support/Just2D/Drova/Sprint_24\Hero_XX\Savegame_XX
Linux: ~/.config/unity3d/Just2D/Drova/Sprint_24/Hero_XX/Savegame_XX




If you followed the instructions accordingly, Drova should update quickly and you'll be able to start right away!

Cay Campaign

Many of you fell in love with a small little piglet in the Forest Primeval. We got so many requests for a Cay Plushie and some of you even started a poll on our Discord for that. We loved the idea so we started looking around right away.

In cooperation with Makeship we created a Plushie for Cay! The Plushie will be declared as funded once at least 200 preorders have been made. So get ready, the campaign will start together with the release of Patch 1.3 on March 28.

Here's already a link for the campaign

What's new?


Quite some of you wished for more content for later parts of the game. For the new Patch we took that feedback serious and added fresh lategame content. And yes, of course there was more feedback and all of the new content and changes in the following list are based on your feedback!

WARNING! Some of the changes contain heavy spoilers. If you did not play through Drova just yet and you don't want to get spoiled you should REALLY skip this part!

[h2]The Flesh Rises[/h2]



This is the biggest change we ever made since the release of Drova. The description is vague on purpose as you shall get a chance to discover on your own what this is all about:

Uncover secrets of the Bygones. How did the Red Moor come to life and what did the Bygones do there back in the days? Follow the hints and you will find something huge but will you be able to follow the path till the very end?

[h2]The Old Magic[/h2]

Even before the Rune Magic of the Bygones was discovered there was Magic in Drova. The Divinities shared their Runes with some of their closest human beings which allowed them to cast Magic in a natural way. Find the hidden secrets of the original inhabitants of Drova and discover their magic!



Many of you were sad that Magic comes in quite late in Drova. That's mostly due to the fact that we developed Drova as a game with a close combat focus in which your resources to cast magic build up by hitting enemies with your weapons.
We always wanted Drova to feel grounded. That's why the first things you can learn are of physical nature till you later get your Runestone to cast Magic.

We do understand though that some of you want to have that Mage fantasy in Drova right away. For that we have added a new spell category which will allow you to cast magic even without a Runestone. These spells are influenced by the Mind attribute which means investing in it early can give you some advantages.

We hope that this brings those players who want to play a mage closer to their fantasy. For us this was the best way to implement it into the world of Drova. Let us know how your experiences are with that addition.

[h2]Chapter 3 Changes[/h2]



Yep. We've got tons of Feedback regarding Chapter 3. Many had the feeling that they couldn't act like they wanted or how their character would have acted. Or they were shocked after the bossfight and what tragedy was caused afterwards.

The results and topics caused by the expedition are an important point within the story of the game. It changes everything and gives a twist and it allows the player to understand their faction and their actual goals. And it allows the player to question the decisions.
Additionally if we added an option to not catch the Divinity, that'd have massive influences on later parts of the game. We would need to add a massive chunk of additional content for Chapter 4, adding a completely new story. Which... well, means that it'd also change the game in more ways than we can even imagine.
And yet, we do understand those who didn't like how the events turned out. We will keep that in mind for future stories told by us. This helps us to plan out things a bit better in the future and include alternative ways right from the very beginning.

We still took a look at the expedition once again and changed a couple of things which should make the events a bit less shocking and maybe even a bit more understandable.

Now you have the option to question the events way more during the Expedition itself. Also reactions of people have been adjusted when you warned them. Together with Diemo you can now also pre-warn the Divinity and inform it about the events which are about to happen. That even has an influence on the fight itself.

We also added a dialogue with Reija in the Library to give you another option to reflect and think about the events in Chapter 3.

[h2]A new Dungeon of the Bygones[/h2]



New notes appeared about a ruin of the Bygones! The Bygones are known for their experiments with Rune Magic to discover new ways of using it. It seems that they worked on a way to improve warriors with Magic...

Search for the ruins and face magically improved warriors. Only by doing so you can discover the secrets hidden in there.

[h2]Weapons & Magic[/h2]



Many of you who played a warrior disliked the fact that they had not enough spells in the lategame to play the kind of warrior they wanted to be. Maybe those having that warrior fantasy don't want to throw fireballs or energy strikes but just want to hit someone with an Axe right in the face.
Since many events in Drova rely on the Runestone and the option to get access to that Magic, we have added new spells which are based on weapon types and add magical damage based on your weapon and type of weapon.
The new spells can be discovered in Chapter 4.


[h2]Red Moor Caves[/h2]



Another feedback we got was that most of our caves and dungeons use the same graphics. We have now added a new tileset for the Red Moor which should give you some variety for the underground areas of the game and that you will have the feeling to be in the Moor even while in a cave.

[h2]Additional Changes[/h2]

Here is a list of other changes we made and added to the game.
  • A new spell was added which has nothing to do with casting magic on a Weapon and is also not related to the Old Magic
  • New Discover-Options - A bunch of new objects can be found and contain information when take a closer look
  • Treasure Maps are marked as found
  • Credits are now played slower and can be speeded up by pressing a key
  • Nests of flies have a new animation when not destroyed
  • The laughing animation was reworked and should look better on all NPCs
  • In English smirking has been reduced (and replaced with other words here and there)


[h2]Balancing[/h2]
  • Focus Form: Decreased time to max burn rate from 30 to 15 seconds.
  • Kick: Reduced strength scaling by 50%.
  • Magic Missle: Increased damage from 200 to 250.
  • Rune Spear: Duration increased from 20 to 30 seconds.

Open Beta for Patch 1.3. soon!

[h3]It's almost time: The patch 1.3 “The Flesh Rises” is approaching. [/h3]



We've been working hard on it over the last few weeks and are looking forward to showing you the new content soon and bringing Drova to a worthy conclusion! You'll even have the chance to play the patch before release. We want to invite you to an open beta! The main purpose of the open beta is to help us find and fix any bugs that we may have overlooked. We also want to get your feedback early so that we can incorporate it into the release!

The open beta for the patch will start next Wednesday, March 12, 2025 on Steam. More information on how you can participate and what the patch contains will be posted here on Steam and on our Discord on Wednesday!

To shorten the time until then, we've also brought you another YouTube video. The topic this time: "How do we deal with bugs?"
Feel free to ask more questions in the comments so that we can answer them in the future.

Also, part of our team will be at the GDC! We would be delighted if you came to visit us. You can meet us there from March 17th to March 22nd.

We wish you a nice weekend and are looking forward to the Open Beta with you :)


[previewyoutube][/previewyoutube]

Patch 1.2.4 is live + Mac OS ARM version is available!

Hello,

we fixed some minor issues with this new version and for all mac users, we now provide an universal version for drova which should run native on both chipsets types of macs (ARM and Intel). If you have any question or issues with the version just use the forum here on steam or join the discord to contact us.

You can see the full changelog below.

Best,
Johannes

[h2]Changelog:[/h2]
[h3]General[/h3]
* [Mac OS] We now provide an universal version for drova which should run native on both chipsets types of macs (ARM and Intel).
* [Mac OS] Slighty performance improvements because we switched to the il2cpp backend
* Fixed a softlock with Farlan on the expedition, when brawling him earlier in the game, running away and never talking to him again

[h3]Changes/Tweaks[/h3]
* Tweaked hitboxes of Root Circle, Root Cone and Fiery Shout
* Reduced a collision issue when brawling near the exit of the Remnants mine
* Showing Oscars traces only when being on that quest
* Replaced an old torch in a Nemeton house
* Farlan and Eugen can now teach talents/skills just before entering the Red Tower
* Boris note is no longer lootable after returning it to avoid quest bugs

[h3]Fixes[/h3]
* Fixed Aldos quest to be finishable in later chapters
* Fixed a dialog error on Georgefarm when finishing the quest Afrin quest earlier
* Fixed dialog errors with Harvey/Jennifer in chapter 1 after they get banished
* Fixed a bug where Teigen walks through a closed door
* Fixed a bug where Aldo leaves his cage when brawling with Ebru
* Fixed some places where Misty Step could be used to teleport between cliffs
* Fixed Fawini dialog when looting coins too early
* Fixed a few render errors of objects in the world
* Fixed some obstacles/colliders in the world
* Fixed some typos

Patch 1.2.3 is live

Travelers of the Otherworld!

We have just released patch version 1.2.3. It contains small bug fixes, which you can read about below.

We have a format called Behind the Pixels. There we will upload a new episode every Sunday and answer your questions about Drova or game development (video is in German, but with English subtitles).
https://youtu.be/-V4XCseVMjw This time it's about modding and game development.
We are working hard on our next patch 1.3, which will be released at the end of March.

Have fun with Drova and have a nice weekend,
Just2D
________________________

Changelog

Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

Soft- and Deadlocks
  • Fixed a case where items could not be given to Adalgis for the quest
  • Fixed a bug were Doro doesn't move to Nemeton during the quest
Changes/Tweaks
  • Tweaked all hit boxes and timings on humanoid melee attacks
  • Improved pathfinding of Leshens
Fixes
  • Fixed aggro behaviour sometimes triggering through walls
  • Fixed worms sometimes healing themselves while being in combat
  • Fixed a bug where the door for missing weapons quest was not opened in time
  • Fixed a bug where Ivera moves back and forth
  • Fixed NPC journal entries when using letters that are not included in English alphabet
  • Fixed Jagged Knife not actually causing proper bleed damage
  • Fixed a bug when dragging & dropping of abilities on themselves in the spell panel
  • Fixed Bady not regenerating health after fighting him
  • Fixed a bug where a new character was loaded after dying without autosave being active and never saved manually yet
  • Fixed a case where water creatures in the moor left the water
  • Fixed lots of typos
  • Fixed lots some obstacle colliders in the world