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Drova - Forsaken Kin News

Roadmap & Patch 1.0.5 Released

Dear explorers of the Otherworld!

Today we’ve got some news for you but let’s start with the new patch first.

We have released patch version 1.0.5.
[previewyoutube][/previewyoutube]
It contains, once again, quite a few bugfixes and small improvements. We have also released a tool via Steam which allows you to create and share custom translations via the Steam Workshop. The tool is a separated download in Steam.

[h3]Patchnotes[/h3]Fixed Dead- and Softlocks
  • Fix a bug where Harvey gets stuck between Jennifer and the door in the cave below Nemeton
  • Changed quest in bandit mine slightly where player is supposed to find mushrooms to avoid deadlocks
  • Fix bug where stolen package could not be given to Asmus in later chapters
  • Fix bug where a quest at Georgefarm could not be completed if Jurek went to Remnants Camp
Changes/Tweaks
  • Change journal entry for strange fossils to improve clarity on what to do
  • Improve brawl in the baptism of fire when playing gets knocked out
  • Add sfx to energy projectile during its flight
  • Lights not us bilinear filtering to avoid artifacts when scaling the sprites
  • Dialog with the raven vessel has been changed to have no portrait
  • Add some floor markings to improve clarity of a door in the ruins
  • Add journal entry to Talisman for Helma to improve clarity on what to do
  • Add journal entry for fishing quest in Nemeton to improve quest clarity
  • Rubin talisman can't be stacked anymore and removed one occurence in the world
  • Moved some fishing spots
  • Added new letters to our font to improve community translations
  • New bleeding stacks have reset the timer, resulting in reduced bleeding damage overall
  • Change sound volumes of voiceover in intro/outro
  • Improve a cutscene with Fulk and Aldo
  • Reduced chance of NPCs using abilities in combat depending on their level (lower level NPCs have lower chance)
  • Mog (arena) reduced health and damage by ~15%
  • Keep expedition group closer to each other to reduce risk of leaving a member behind
  • Reduce aggro range of bandit ambush in the moor
  • Friedel no longer borrows money if her list was stolen
  • Add quest reward when doing Lindons quest
Other Bugs
  • Fix a bug where spiders went invisible after rappelling
  • Fix bug where companions sometimes didn't give experience points
  • Fix bug where items disappeared from quickbar
  • Fix bug where weaker arrows equipped automatically when picking them up
  • Fix lots of typos
  • Fix bug where player position was wrong on maps when being in caves
  • Fix bug where Lorthiz didn't recognize that player already has ink
  • Fix bug where Bull's Eye talent had no effect with bows
  • Fix bug where bandits in front of mine stood up too quickly
  • Fix lots of placed where people and NPCs stuck at obstacles
  • Fix bug where cestus guaranteed critical strike with dagger special attack
  • Fix bug where bow could use melee spells like Wound etc.
  • Fix some render order problems with objects in the world
  • Fix bug where sword of Jendra could be looted multiple times
  • Fix bug where Gra could not be looted after brawl
  • Fix bug where Aldo decides to leave his cage to cheer in a brawl
  • Fixed bug where the injured Andarta stands up to threaten the player when drawing a weapon
  • Fix bug where bow attacks didn't consume wind talisman effect
  • Fix bug where focus catcher talisman didn't refresh when casting spells and wasn't applied when dodging
  • Fixed western Obelisk in the Morbid Moor not spawning enemies correctly
  • Fix bug where Dalin spawns back to captivity when entering the cave manually
  • Fix some abysses that had floating stalgtites inside them
  • Fix bug where alcohol in tavern in dialog with Josi had no effect
  • Fix bug where eating with the people in forest had no buff effect
  • Fix bug where an NPCs included in ambush with Emko could not be brawled afterwards
  • Fix bug where worms didn't trigger death animation properly
  • Fix bug where foxes were too covered by water
  • Fix Diemo AI when fighting him during the quest "Broken Trust"
  • Fix bug where Niala has wrong dialog after attack on woodcamp
  • Fix bug where loot of certain dead NPCs reset saving/loading
  • Fix Locke not teaching anymore after finishing his questline
  • Fix quest with bandits on bridge can be finished at Angus instead of Delani
  • Fix Bertine not being a companion during her questline, preventing exp sharing
  • Fix some building to allow stealing through walls
  • Fix multiple locations where objects/NPCs could not be interacted with properly with controller
  • Fix bug where Misty Step could be used to "enter" the center machine at the flesh enemies
  • Fix bug where arena could not be started after accepting a certain quest from Boris and owing Gera a favor
  • Fix a quest with Conor where he says the opposite of what the player has picked in dialog
  • Fix wrong dialog at Lore after before joining a faction
  • Fixed Throwing Knives and Poisoned Throwing Knives properly ignoring enemy armor
  • Fixed Leshen AI not progressing when they are stunned frequently
  • Fixed Stonefist AI not acting when player is in narrow environments/close to the wall

[h2]The Future[/h2]

Since the release of Drova we’ve been asked countless times if we’d go for a DLC. Let us be clear: We want to polish Drova a little longer now. Based on your feedback we’ve created a roadmap for the coming weeks and months. We have planned three major Updates (next to regular patches) which will further improve the game. We’ve read all (!!) your feedback and evaluated what fits for the scope & vision of the game. We’re also looking forward to your feedback!



Having that said, we also met up with Deck13 and together we’ve decided to not start working on a paid DLC for Drova. We don’t want to come up with a half-assed cashgrab. Instead we’re making sure DROVA lives up to the expectations set by the Community and focus on the next step for our Studio and improve ourselves based on the feedback we got. Which means: Yes, we will focus on a new project afterwards.

Last but not least there’s also a new Devlog Video available which also picks up the Roadmap and adds some further details. Language is German but we’ve made sure to have English subtitles as well.

[previewyoutube][/previewyoutube]

Just2D

Hotfix 1.0.4.3 is live

Hello,

we had an area where much lesser enemies spawned than intended. This is fixed now.

Have a nice week and the next bigger patch is coming soon.

Best,
Johannes

Hotfix 1.0.4.2 is live

Hello,

we fixed the issue, that you were able to walk through cliffs and narrow pathes. Sorry for the inconvenience and have a nice sunday!

Best
Johannes

Hotfix 1.0.4.1 is live

Hello,

The last patch had a few side effects, which we have now fixed with 1.0.4.1
If you discover a bug, please report it on Discord or by pressing F2 in-game.

Have a nice weekend!

[h3]Changelog[/h3]

  • Fix crash when getting closer to Chunnaic in Nemeton when being on the quest with Caspara after the Fire Festival
  • Fix bug where sometimes player was trapped inside animal cages
  • Fix some occasions where player got stuck at obstacles
  • Fix missing colliders at waterfalls
  • Fix missing name in dialog of Mandrake
  • Fix minor typos

Patch 1.0.4 is live

[h2]Travelers of the Otherworld,[/h2]

We have just released patch 1.0.4. You can find the complete changelog below. There is also a Known Issues list on our Discord.

The console versions are a bit behind, partly because of the submission process there. We will update the version on consoles as soon as possible. If you want more information about the consoles, you’ll find it on our Discord.

We are currently going through all of your feedback, which is taking longer than we thought, but we want to discuss all feedback with the team. We will be presenting our roadmap next week and are really looking forward to it.

Apart from that: Have fun playing Drova. If you find bugs or end up in a dead end, you can report the bug ingame with F2 or let us know on our Discord.

We are here to help you as quickly and as best as possible!

Just2D



[h3]Fixed Dead- and Softlocks[/h3]
* Fix missing answers when having a dialog with the roots in Forest Primeval ("frozen dialog bug")
* Sometimes the quest "A Nest of Bloodfly" could not be completed after destroying all nests
* Fix bugs where the game stuck when interacting with Friedels table
* Fix bug where "My Very Own Talisman" stuck in dialog
* Fix multiple cutscene that stuck because NPCs were blocked by player
* Fix multiple cutscene that suck because the NPC talking was out of range
* Fix Chunnaic dialog at fire festival that repeats itself if player is on a certain quest
* Fix bug where Gradan talks to player about Karottes sword, when preparing for expedition, resulting in softlock
* Fix multiple bugs with arena in Remnants' camp resulting in stuck fights/fighters not going to the arena
* Fix bug where dialog stuck after bringing back the boot to Dylara
* Fix bug where arena quest can't be completed when talking to Angus
* Fix bug where weapons can't be given to prisoners if found too early
* Fix bug where Jero and Molvina stopped fighting each other, resulting in stuck cutscene

[h3]Changes/Tweaks[/h3]
* Added support for 16:10 (includes Steam Deck) - no more black borders for such resolutions
* Added some special characters to our font to improve support for custom translations
* Added space to talent tooltip to improve support for custom translations
* Increased contrast between selected and unselected dialog choices
* You can now opt out of Iron mode to Classic or Explorer if you really want to
* Changed stairs behind Merick to avoid easy stealing (aka Karstix' corner has been removed)
* Removed reactions of NPCs when player stands in their way
* Tweaked multiple hitboxes for different attacks including worm attacks, Bullrush
* Reduced volume of certain bird sounds
* You can not interact with certain letters in your inventory to open them in your journal
* Changing item categories in trading now resets the scrollbar
* Caltrops can only be picked up when it didn't hit an enemy yet
* Added hint to the next Divine Crystal to Mombert dialog
* Added blockers to autosave system to a certain (secret) location to avoid being stuck in a hard fight
* Changed achievement description for "That Silver is Mine" to clarify what needs to be done
* The dull axe of Bady is no longer sellable
* Improved journal entries to clarify how to join Nemeton after talking to Angus
* Added dialog to Bady to clarify what is still needed to start the arena fight with Gra
* Made treasure maps and notes from Leru visible in the inventory
* Removed shallow water at a certain location that looked like it could be blinked on
* Changed item categories for some items
* Added more purchasable horns
* Improved dialog and journal entries to find Muc more easily
* Added buff effect when eating with the others in the Refugee
* Change dialog with Lobo to reflect him being angry
* Improved dialog and journal entries to find Delani more easily
* Healing own factions members before starting the big fight with the members of the other faction
* Change name of the small mine being attacked by Snaptors to differentiate between the other mines
* Add a new recipe to merchants in later chapters
* Also destroying a boar cave when the Forest Primeval gets destroyed
* Tristan no longer counts as a member of the forest people regarding crimes

[h3]Balancing Changes[/h3]
* Brunt Shot flow cost increased from 50 to 60
* Red Moor Frog Tongue Attack damage increased from 18 to 22
* Red Moor Frog health reduced by 10%
* Leather Armor armor value increased from 12 to 14
* Iron Triskelion armor value decreased from 6 to 4
* Silver Triskelion armor value decreased from 12 to 8
* Liandra orbs maximum number reduced from 3 to 2
* Trophy of the Hunter (no ammo consumed) trigger chance increased from 20% to 33%
* Kati and Fester act 4 health reduced (Remnants)
* Lightboar health reduced by 15%
* Shield armor bonus reduced slightly depending on tier
* Bow and Sling talent learnpoint cost reduced by 1
* Battle Shout received damage amplifier increased from 30% to 40%
* Fervent Shout now only decreases physical damage received
* Whiplash talent damage bonus increased from 25% to 50%
* Changed damage type of Bloodquito range attacks from magical to physical

Other bugs
* Fix a whole lot of typos in all languages
* Fix multiple locations where players got stuck in obstacles
* Fix bug where Quest "The Rogue Friend" could not be finished properly
* Fix "Work, Work" didn't finish itself correctly sometimes
* Fix bug where NPCs got stuck in the middle of the arena
* Fix arena bug where player is considered losing after load a savegame
* Fix bug where Foglets fired the same sound multiple times
* Fix perfect block caused stuns on harpy feathers and screams
* Fix multiple people could be talked to through the palisades in Nemeton
* Fix missing footstep sounds in some buildings of Nemeton
* Fix Mighty Blow damage when used with fists
* Fix wrong dodge directions after picking up things
* Fix timer display errors on buffs when saving/loading
* Fix missing horn sound in Red Tower
* Fix bug where traps can be duplicated by placing them
* Fix bug where trinkets could be sold but having them still in inventory afterwards
* Fix obsidian spear timer when recast
* Fix picking up silver/rubble when using dodges
* Fix wrong tooltip when opening Asmus letter
* Fix stuck dialog with Fulk when he spits on the floor
* Fix seeing health bars when learning something at a teacher
* Fix missing draw sfx on Silver Smasher
* Fix display of new items in inventory with trinkets (all trinkets of the same kind were marked as new)
* Fix bug where healthbar was displayed on random NPCs without combat
* Fix bug where player can't talk to Angus when expedition is preparing
* Fix Bombus worriying about Larea even though she is back at camp
* Fix Ede stop trading with player after a certain quest
* Fix elevator causing NPCs to run through walls
* Fix wrong dialog on Niala after the woodcamp got attacked
* Fix multiple NPCs deciding to walk through walls
* Fix Meluna getting to work after brawling her
* Fix bug where player could collect debt from Meluna even though she is not on the list
* Fix multiple occasions where NPCs didn't share experience points with the player character
* Fix bug where Jurek paced weirdly around
* Fix bug where the name of the big frog was not displayed
* Fix bug where Jendrik didn't go to the logging site
* Fix bug resulting in duplication of Badys axe
* Fix aggro bugs with Fawini (again)
* Fix bug where Babsi doesn't move after you start hunting Snaptors
* Fix bug where Emko doesn't move after wanting you to follow him
* Fix bug where Evi gets triggered by drawing weapons even though she is sleeping
* Fix wrong dialog on Merlind if others start working on the bridge
* Fix bug where Reija restarts the golem fight after she got knocked out
* Fix bug where the kidnapped NPCs decided to go back to captivity after rescuing them
* Fix bug where a dialog at Olaf can be repeated indefinitely, indefinitely, indefinitely, ...
* Fix loot of Farlan when being killed
* Fix missing dialog when "talking" to the dead sheep (what a sentence :D )
* Fix bug where Aldo decides to leave his cage and resume his work as a merchant
* Fix bug where Aldo doesn't go back to his place after stealing from him
* Fix bug where Babsi attacks the player after being attacked by bandits
* Fix bug where silver can't be looted from Mursel
* Fix bug where Drivanius boss fight didn't reset properly after loading a savegame
* Fix unreachable fishing spot west of the mines
* Fix some unreachable items in dungeons
* Fix a small island not possible to blink to
* Fix some unintended entries to Forest Primeval with blink
* Fix spider boss spawned twice