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Drova - Forsaken Kin News

Hotfix 1.0.6.1 is live now

Hello,

there were some cases in the current version where you got stuck at rocks and stalagmites. We have fixed these with a hotfix **1.0.6.1** which is now live.

Have a nice weekend.

Best,
Johannes

Patch 1.0.6 is live

Dear explorers of the Otherworld!

We have just released patch version 1.0.6. This contains various bug fixes and minor improvements.
Exactly 1 month ago we released Drova and a lot has happened in that time. Thanks to all of you. Thank you for your feedback, your kind words and for playing Drova.
We try to respond to all feedback, so please understand if we don't reply immediately. We try to read everything.

We are currently working on the feedback patch that will be released at the end of November.
We are looking forward to releasing it soon and are eagerly awaiting your feedback.

Have fun with Drova and have a nice weekend,
Just2D

[h3]Patchnotes[/h3]
Fixed Dead- and Softlocks
  • Fixed bug where NPCs sometimes didn't start fighting in the arena
  • Fixed bug where Jendra doesn't follow player into the deep mine
  • Fixed bug where Dark doesn't go into the arena
  • Fixed a cutscene in Forest Primeval where it got stuck on Nemeton side
  • Fixed cutscene at Nemeton bridge freezing if Asmus wants to talk to player but is already at the Fire Festival
  • Fixed a repeating dialog with Karotte when getting ready for the expedition
  • Fixed bug where Reija disappears after re-entering the library after finishing it
  • Fixed softlock at "Vanished Weapons" where Harvey runs back and forth
Changes/Tweaks
  • Changed player collision with obstacles to avoid getting stuck
  • Removed door to sleeping area in Remnants mine
  • The spike ability of Diemo now disappears when he is beaten
  • Added some blockers to the spider dungeon to avoid cheesing
  • Increased volume of ambience in Drivanius cave
Changes/Tweaks
  • Fixed lots of bugs where player could get stuck in obstacles
  • Fixed lots of render order issues with objects in the world
  • Fixed lots of typos in all languages
  • Fixed some unintended locations where players could blink to
  • Fixed bug where Bonny has no food for player anymore
  • Fixed bug where Henik stops attacking in Mighty Boar fight
  • Fixed bug where spider eggs behave strangely
  • Fixed bug where boss fight between faction leaders takes ages when looting their weapons beforehand
  • Fixed bug where player could
  • Fixed items in Kendricks house counting not as crimes
  • Fixed cutscene when entering the Refugee for the first time but the NPC walked out of the screen
  • Fixed an issue with a cutscene in the bandit mine that seemed to "lag" for a few seconds
  • Fixed bug where spawned spiders didn't aggro properly
  • Removed a destructible wall that was accidentally placed in another wall

This Gothic-inspired RPG indie is shaping up to be my favourite hidden gem of 2024




I know I'm not alone in feeling a bit adrift post-Baldur’s Gate 3. No RPG since has offered the rewarding exploration of Larian’s modern classic, nor the satisfaction of developing a character from mangy loser into unstoppable powerhouse. So I approached Drova with unfair scepticism. This modest looking pixel art RPG released last month and has flown under the mainstream radar, though it's already amassed a strong cult following and a very busy subreddit. I’m not saying it’s the next Baldur’s Gate 3—far from it—but it rewards exploration and novel approaches to problem solving, which is more than can be said for any blockbuster RPG I've played this year.

It takes a while to see why Drova has won the adoration of hardcore genre devotees. For me, it took about four hours into this reportedly 40-hour game. The playable character is a nobody adrift in a miserable hand-to-mouth world that by all evidence is slowly finding its feet after the collapse of a mostly forgotten and seemingly well-advanced civilization. The people of Drova forage for berries and rodent meat when they’re not performing gruelling menial labour for the self-designated authorities of this bleak world...
Read more.

Roadmap & Patch 1.0.5 Released

Dear explorers of the Otherworld!

Today we’ve got some news for you but let’s start with the new patch first.

We have released patch version 1.0.5.
[previewyoutube][/previewyoutube]
It contains, once again, quite a few bugfixes and small improvements. We have also released a tool via Steam which allows you to create and share custom translations via the Steam Workshop. The tool is a separated download in Steam.

[h3]Patchnotes[/h3]Fixed Dead- and Softlocks
  • Fix a bug where Harvey gets stuck between Jennifer and the door in the cave below Nemeton
  • Changed quest in bandit mine slightly where player is supposed to find mushrooms to avoid deadlocks
  • Fix bug where stolen package could not be given to Asmus in later chapters
  • Fix bug where a quest at Georgefarm could not be completed if Jurek went to Remnants Camp
Changes/Tweaks
  • Change journal entry for strange fossils to improve clarity on what to do
  • Improve brawl in the baptism of fire when playing gets knocked out
  • Add sfx to energy projectile during its flight
  • Lights not us bilinear filtering to avoid artifacts when scaling the sprites
  • Dialog with the raven vessel has been changed to have no portrait
  • Add some floor markings to improve clarity of a door in the ruins
  • Add journal entry to Talisman for Helma to improve clarity on what to do
  • Add journal entry for fishing quest in Nemeton to improve quest clarity
  • Rubin talisman can't be stacked anymore and removed one occurence in the world
  • Moved some fishing spots
  • Added new letters to our font to improve community translations
  • New bleeding stacks have reset the timer, resulting in reduced bleeding damage overall
  • Change sound volumes of voiceover in intro/outro
  • Improve a cutscene with Fulk and Aldo
  • Reduced chance of NPCs using abilities in combat depending on their level (lower level NPCs have lower chance)
  • Mog (arena) reduced health and damage by ~15%
  • Keep expedition group closer to each other to reduce risk of leaving a member behind
  • Reduce aggro range of bandit ambush in the moor
  • Friedel no longer borrows money if her list was stolen
  • Add quest reward when doing Lindons quest
Other Bugs
  • Fix a bug where spiders went invisible after rappelling
  • Fix bug where companions sometimes didn't give experience points
  • Fix bug where items disappeared from quickbar
  • Fix bug where weaker arrows equipped automatically when picking them up
  • Fix lots of typos
  • Fix bug where player position was wrong on maps when being in caves
  • Fix bug where Lorthiz didn't recognize that player already has ink
  • Fix bug where Bull's Eye talent had no effect with bows
  • Fix bug where bandits in front of mine stood up too quickly
  • Fix lots of placed where people and NPCs stuck at obstacles
  • Fix bug where cestus guaranteed critical strike with dagger special attack
  • Fix bug where bow could use melee spells like Wound etc.
  • Fix some render order problems with objects in the world
  • Fix bug where sword of Jendra could be looted multiple times
  • Fix bug where Gra could not be looted after brawl
  • Fix bug where Aldo decides to leave his cage to cheer in a brawl
  • Fixed bug where the injured Andarta stands up to threaten the player when drawing a weapon
  • Fix bug where bow attacks didn't consume wind talisman effect
  • Fix bug where focus catcher talisman didn't refresh when casting spells and wasn't applied when dodging
  • Fixed western Obelisk in the Morbid Moor not spawning enemies correctly
  • Fix bug where Dalin spawns back to captivity when entering the cave manually
  • Fix some abysses that had floating stalgtites inside them
  • Fix bug where alcohol in tavern in dialog with Josi had no effect
  • Fix bug where eating with the people in forest had no buff effect
  • Fix bug where an NPCs included in ambush with Emko could not be brawled afterwards
  • Fix bug where worms didn't trigger death animation properly
  • Fix bug where foxes were too covered by water
  • Fix Diemo AI when fighting him during the quest "Broken Trust"
  • Fix bug where Niala has wrong dialog after attack on woodcamp
  • Fix bug where loot of certain dead NPCs reset saving/loading
  • Fix Locke not teaching anymore after finishing his questline
  • Fix quest with bandits on bridge can be finished at Angus instead of Delani
  • Fix Bertine not being a companion during her questline, preventing exp sharing
  • Fix some building to allow stealing through walls
  • Fix multiple locations where objects/NPCs could not be interacted with properly with controller
  • Fix bug where Misty Step could be used to "enter" the center machine at the flesh enemies
  • Fix bug where arena could not be started after accepting a certain quest from Boris and owing Gera a favor
  • Fix a quest with Conor where he says the opposite of what the player has picked in dialog
  • Fix wrong dialog at Lore after before joining a faction
  • Fixed Throwing Knives and Poisoned Throwing Knives properly ignoring enemy armor
  • Fixed Leshen AI not progressing when they are stunned frequently
  • Fixed Stonefist AI not acting when player is in narrow environments/close to the wall

[h2]The Future[/h2]

Since the release of Drova we’ve been asked countless times if we’d go for a DLC. Let us be clear: We want to polish Drova a little longer now. Based on your feedback we’ve created a roadmap for the coming weeks and months. We have planned three major Updates (next to regular patches) which will further improve the game. We’ve read all (!!) your feedback and evaluated what fits for the scope & vision of the game. We’re also looking forward to your feedback!



Having that said, we also met up with Deck13 and together we’ve decided to not start working on a paid DLC for Drova. We don’t want to come up with a half-assed cashgrab. Instead we’re making sure DROVA lives up to the expectations set by the Community and focus on the next step for our Studio and improve ourselves based on the feedback we got. Which means: Yes, we will focus on a new project afterwards.

Last but not least there’s also a new Devlog Video available which also picks up the Roadmap and adds some further details. Language is German but we’ve made sure to have English subtitles as well.

[previewyoutube][/previewyoutube]

Just2D

Hotfix 1.0.4.3 is live

Hello,

we had an area where much lesser enemies spawned than intended. This is fixed now.

Have a nice week and the next bigger patch is coming soon.

Best,
Johannes