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Above Snakes News

🔴 LIVE Developer Q&A



Got any questions for the Developers?


Join us on May 23rd, two days before release to ask us any questions regarding Above Snakes or the development.

[h2]When?[/h2]
May 23rd - 9AM PST / 6 PM CET

[h2]Where?[/h2]
https://www.twitch.tv/crytivo

[h2]Want to get notified?[/h2]
Notify me on Discord

Languages & Pricing

Howdy Adventurers!


It’s not long now until Above Snakes releases on May 25th! We hope you are as excited as we are! As promised, we will give you an overview regarding all of the supported languages, as well as regional pricing.

[h2]Localization[/h2]
Above Snakes will be fully localized into the following languages:

  • English
  • Deutsch
  • Español (España)
  • Español (Latinoamérica)
  • Français
  • Português (Brasil)
  • Polski
  • Русский
  • 简体中文
  • 繁體中文
  • 한국어


We will consider adding more languages down the road based on demand for the game in certain regions.

[h2]Pricing[/h2]
Prices on Steam depend heavily on your location and currency. We stick to Valve's pricing recommendations regarding regional prices which takes regional economic differences into account.

Please note that Valve updated their regional pricing in 2022, therefore you will find games released prior to that with vastly different regional pricing.

  • $24.99 (US Dollars)
  • 24.99€ (Euro)
  • £20.99 (British Pound)
  • 880 ₽ (Russian Ruble)
  • R$ 73,99 (Brazilian Real)
  • ¥ 2800 (Japanese Yen)
  • ₩ 27000 (South Korean Won)
  • ₺235,00 (Turkish Lira)
  • Mex$ 282.99 (Mexican Peso)
  • CDN$ 32.50 (Canadian Dollar)
  • A$ 36.50 (Australian Dollar)
  • 89,99zł (Polish Zloty)
  • ¥ 85 (Chinese Yuan)
  • NT$ 408 (Taiwan Dollar)
  • ARS$ 1750,00 (Argentine Peso)
  • you can ask us for other currencies.
We will also grant a 10% launch discount for the first week!


It is important to note that these prices may not be final and we reserve the right to make adjustments. In the event that there are any adjustments, we will communicate them to our community accordingly.

We can't wait to see you enjoy the game and craft your own beautiful worlds. Let us know in the comments if we are missing a localization for a language that you would like to see and we will check if it is possible to include.

Cheers,
Tobi


🐍 Release Announcement!



[h2]Howdy adventurers![/h2]
We have very exciting news to share with you today!

After years in development and months of beta testing, we are ready release Above Snakes publicly into version 1.0! The release date will be...

🥁 drum roll 🥁

May 25, 2023


To celebrate this date and the love that’s gone into making this game. We have a brand new gameplay trailer to share with you!

[previewyoutube][/previewyoutube]

[h2]Play Above Snakes: Prologue now for free![/h2]



And you can already get a taste of what is to come! We released Above Snakes: Prologue that contains about the first 2-3 hours of gameplay and basic survival systems. Download Above Snakaes: Prologue now and play it for free!

https://store.steampowered.com/app/2209150/Above_Snakes_Prologue/

Above Snakes: Prologue Facts:
  • Download for free
  • About 2-3 hours of gameplay
  • Short story line and quests
  • 3 Biomes
  • Basic tools
  • Log cabin base building
  • Basic crafting and cooking
  • Crop farming


We hope you are as excited as we are about this news and will enjoy playing the prologue!
We are eager to hear your opinion and want to encourage you to write a steam review, after you played it!

Cheers,
Tobi

🏁 Devlog #10 - We Finished the Game!



Howdy and welcome to the second Above Snakes devlog of 2023! As usual, we are very transparent about our progress and we aim to continue doing exactly that. With that said, we are thrilled to say that we've finished the game feature-wise and entered the stage of final polish and bug fixing. Make sure to stay tuned and read the whole devlog, because we will talk about next steps and the release!

[h2]Announcing the Above Snakes: Prologue[/h2]



This month, we will launch the Above Snakes: Prologue on Steam! The prologue covers about the first hour of Above Snakes gameplay and is meant for people to be introduced to the game for free and to provide any feedback regarding basic mechanics before release. Feel free to play it and share your feedback so we know where to improve.

We intentionally planned for there to be some time in between the Above Snakes: Prologue and the release of the full game. This will allow us time to consider any last minute feedback so that you can enjoy the game to its fullest! We encourage you to wishlist the Above Snakes: Prologue so you don't miss out on the launch! By the way, the save file will carry over to the full game, so you can continue where you left off.

Wishlist Above Snakes: Prologue:

https://store.steampowered.com/app/2209150/Above_Snakes_Prologue/

[h2]Final Polish[/h2]
As stated in the intro, we are happy to announce that we finished the game! You can now play through the whole main story from the first intro quest up until the credits! That means that we've closed our development process for any new features or ideas and are now focusing on polishing the game and making it the best version of itself as possible. Next to fixing lots of bugs, we are also revisiting UI/UX, lighting, effects, and the overall performance of the game. Here is a recent example of improvements we've made to lighting:



[h2]Character Model[/h2]
The feedback we received after Devlog #5 regarding the low-poly, more blocky character model has certainly not been forgotten. As promised, we worked on it and are happy to share the improvements we were able to make. In our last update, we revealed the release art work with Aiyana's updated clothing and props. We incorporated those into the in-game character model. We also took time working on her face and making it much more detailed and less blocky.



[h2]Stone Buildings[/h2]
We also added another building style towards the ending of the game: stone buildings. Upgrade and fortify your beautiful cabin with sturdy stone walls and rain-proof shingle roofs.




[h2]Will the Beta Be Updated?[/h2]
We have been asked this question a couple of times and want to give an "official" reply. Short answer - no. We won't update the Beta anymore. The reasoning for this is to avoid spoilers prior to the game's release. Just to give an idea, the full game contains about the final third (33%) of content when compared to the Beta, including Corpse Creek and the main story ending.

[h2]The Game is Finished. Now What?[/h2]
As we mentioned, we are working hard on polishing Above Snakes. We are true believers in the idea that it's better to release a stronger game than launching it prematurely. We're taking our time with this and will do it right. We want people to enjoy the game from the first day on (and hopefully avoid any critical day 1 patch). We are also very happy that we're able to confirm that we stuck to our initial roadmap that had been shared during the Kickstarter!



We have internally decided on a release date and will communicate it to you all with the next update.

[h2]Closed Play Test[/h2]
We will conduct a final closed play test before release! We have not yet decided on a final timing and sizing of the test. If you want to be a part of it, make sure you're subscribed to our e-mail list to receive an invitation.



[h2]PAX East[/h2]
We’re incredibly excited to participate in PAX East on March 23rd - March 26th in Boston! You will be able to play a demo of Above Snakes at the Crytivo booth! If you are there, make sure to say "hi" to our publisher, Crytivo!



That's it for this update! We sincerely hope that you're happy with the progress we've made and hope that you're looking forward to the release of Above Snakes. Since we recently finished the game, we think that this is a good opportunity to thank everybody involved, especially our community that has supported us on this incredible journey.

Cheers,
Tobi






Release Cover Art Reveal!



[h2]Video Version[/h2]

[previewyoutube][/previewyoutube]

Hello everyone,

My name is Tobi and I am the lead developer of the team behind Above Snakes. Today, I want to talk to you about the portrayal of our main character, Aiyana, and the exciting update we have given her! We wanted to take a moment to go in depth about why we chose certain design elements for this rework and why it was important to do so.

First and foremost, we want to say that we still love the original design of Aiyana. However, over the past two years, we have noticed that she is often mistaken as a fully native character when, in actuality, Aiyana is an individual that represents both the tribes of Above Snakes and its colonists. Aiyana's father descends from a tribe while her mother is a colonist from Corpse Creek (that’s all we can say without spoiling anything). As we are nearing the eventual full release of Above Snakes, it felt more important than ever to capture the essence of both in Aiyana’s design.

Additionally, we were made aware that the original art featured some historical inaccuracies in Aiyana’s portrayal. We aimed to correct those errors. Despite Above Snakes being a work of fiction and fantasy, some design choices broke the illusion of a believable world as it didn’t properly represent the whole of Aiyana’s character or background. We are happy to say that we did our very best to amend these concerns and to better portray Aiyana as she truly is.

For the new artwork, we worked closely with Native American fans and volunteers who were kind enough to offer insight about how to best express Aiyana’s background and how to tease the larger story of Above Snakes.

We want to offer a big thank you to the Native American gaming community for assisting and consulting with us during this exciting process! A lot of thought and hard work went into this new design. We also want to thank Lyubov Kolodeznikova for bringing this vision to life in such a beautiful way.

Full Artwork by Lyubov Kolodeznikova

Since we collectively put a great deal of thought and research into this new design, we want to highlight some key elements. Please keep in mind that, despite Above Snakes being a fantasy world, the game borrows heavily from the history of the American Wild West.

Firstly, we decided to stay away from feathers. Originally, we utilized feathers on Aiyana’s tomahawk and her bow but, historically, eagle feathers were considered to be a man's item.

Aiyana's dress is now a basic two-hide dress. The cream white color - due to the lack of heavily smoking the leather - are typical for Native American dresses from that period. Additionally, the dress is not heavily fringed on the sleeves. This style of dress could be anything from the northwest, Great Basin, the Great Plains, Great Lakes, and even representative of southwest cultures like the Jicarilla and Lipan Apache.

Aiyana is wearing white shell earrings that were common among many men and women west of the Mississippi River. They could be whelk shell from the southeast, wampum from the northeast, clam from the northwest, or pink concho (which is mostly white). In the southwest, it was common for men to wear headbands, but this was not a common practice for women. Therefore, we removed the headband.

Another key element to Aiyana’s updated look is her belt which would usually feature three items: a knife, a fire steel striker, and an awl. These were commonly found in historical depictions of Native American characters. In the case of Aiyana, we chose to go with a tomahawk to showcase her survival abilities - both for daily necessity and for fighting, if needed. The tomahawk was widely used by Native American tribes and is a symbol of both strength and skill.

Selection of used references.

Aiyana’s leather hat is an inheritance from her colonist mother. One of the most interesting details we’ve implemented into her new look is the change to Aiyana's initial black hair. Dark brown-black hair is a typical attribute for Native women, but since Aiyana’s mother is a colonist, we painted the tips of her hair a lighter color, almost blondish. The blonder tips typically appear in women of mixed backgrounds - yet another subtle nod to our protagonist’s heritage.

We decided against the more traditional Native American braid for Aiyana and instead went a slightly different route. Aiyana now wears her hair in some braids (not historically accurate) with looser hairs to again represent both sides of her family.

Aiyana's props were reworked to better reflect the materials available at the time, along with appropriate bead patterns. Even though backpacks were not exactly a thing, we imagined what a backpack could have looked like by taking inspiration from different handbags.

In summary, we put a great deal of thought and care into updating Aiyana’s design to better represent her background and show a greater respect to the inspirations that help breathe life into the world of Above Snakes. We hope you enjoy her new look as much as we all enjoyed creating it!

Steam Cover Art

Alternative Artwork

Please note that we will not be removing the old design associated with the game. We love and celebrate our initial rendition of Aiyana and will simply refer to that design as "Alpha Artwork." We want to encourage content creators, media, and fans to use the new design going forward when showcasing Above Snakes content.

Let us know your thoughts below! As always, thank you for following along on this incredible journey.

Cheers,
Tobi

https://store.steampowered.com/app/1589120/Above_Snakes/