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Liberté News

Liberte - Patch 1.0.2 in now Live!

Hello!

The latest patch is now live on the default branch on Steam! Feel free to update the game and check out all the previously announced tweaks to the Flea Market and other tweaks, which our community pointed out on various places, including Steam Forum, Reviews Page and our Discord channel.

https://store.steampowered.com/news/app/1590160/view/3723960129346078978

Here's the full change log. We're waiting for your feedback!

Changes and Improvements


Flea has opened up her personal shop on the Antique Market, with some of her rare collection on display.



  • INPUT: Interact button can now be remapped in the settings
  • INPUT: Basic Attack can now be mapped to a keyboard button in the settings
  • UI: When previewing an item to buy at the Market, its Card will now be visible.
  • UI: Some small Tooltips have their font size increased
  • UI: Starter Decks will now have tooltips that explain what cards they contain.
  • Bugfixes
  • UI: Fixed multiple typos in conversations.
  • UI: Fixed visual glitches when switching tabs.
  • UI: Fixed wrong labels appearing when a button is being remapped.
  • Acheivements: Fixed a bug where some achievements would not be added until game is relaunched.
  • World: Patched a few holes where players or enemies could fall under the map.
  • System: Loading screen can no longer be paused by pressing the escape button.


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Until next time,
SuperStatic Team

Powerful cards during the runs, New Patch coming next week | Post Launch Support

Hello, everyone!

The first week following the debut of Liberté is behind us, and we gotta say that the support from our community overjoys us. Thanks for the reviews (the good and the bad ones, too!) Steam Reviews and Discussion Page. We've had some great feedback from many friends out there on YouTube, and we can't wait to hear/watch/see all the new takes on our precious indie gem. Here are examples that we loved:

https://www.youtube.com/watch?v=N577gioTPKc&ab_channel=Haelian&ab_channel=Haelian

https://www.youtube.com/watch?v=a8cMGcnhTRA&ab_channel=Splattercatgaming

Now, you're probably wondering what's next, huh?

The Superstatic team is working diligently to carry out the current development plan as we move forward, concentrating on bug fixes and resolving any issues that popped up since the launch. While the primary focus is on resolving graphic bugs and minor gameplay issues, we also look into the general feedback regarding overall game pacing and card mechanics. So, the upcoming patch will be live next week, but if you're willing to be a part of our QA team, join our Discord server, where you can find private-beta credentials and test new fixes with us starting this weekend. It's fun, we promise!



In addition to bug fixing, we are also working on new content and features to expand the world of Liberté further. More details are coming soon, so stay tuned for more information and another completed change log.

[h2]Buy powerful cards during the run
[/h2]

Fasten your seatbelts and get ready for the news.

Do you remember Flea, Tribe's secret agent and one of the playable characters? Now, you'll be able to meet her during the runs in the Flea's Market. Flea moves in with her stall!



As a dear ally to both Ori and Eli, Flea has established herself as one of the most "prominent" thieves in the city. Her mastery in the art of finding and moving valuables allowed her to build the market she runs, but things aren't easy for anyone in the city. Hence, she's back with her little shop.

With the new update, Flea will have powerful cards for sale (Their quality will be equal to Keepsakes, which are the strongest cards you craft as the game progresses). They will give you additional boost and variation to improve your deck during runs. A word of advice - make sure to keep some extra money in your pocket, because Flea's a tough negotiator.



We also turned your requests regarding UI into action. From now on, you will see the card instantly after interacting with the shop. At the end of the day, you want to know what you're buying, right?

[h2]Many thanks once again![/h2]

Throughout the whole development process, we always wanted to stay in touch with our community. Opting for Early Access was an opportunity to shape Liberté into a game that's fun to play & fun to create. Needless to say, all of the recommendations, tips, and comments were simply essential. Time and time again, you've proven to be a great community to work with.

Also, it's big that our game gets compared to the blockbusters such as Hades or V-Rising. When we started the project, we didn't even expect anyone to make such comparisons. It's incredibly flattering because those are two awesome games.

However, it's a huge responsibility too, which is not easy to carry when you have two people working currently on the development side - our studio is far smaller in scale, and on top of that - this is our first indie project. We hope to keep on keeping on (yes, we did play a bit of Death Stranding), so we're doing our best, with the limited work capacity at hand. So, what we're trying to say is that things might take longer to develop, and we ask for your patience and understanding, and support that carries us further. At the end of the day, Liberté means proof that even a tiny team like ours can make an indie rogue-lite that's fun to play!

Follow us on Social Media and join Discord to get all the latest news!
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Until next time,
SuperStatic Team

P.S. Let's show some love to our composer Filip Kaźmierczak, whose awesome soundtrack has been a key addition to the Parisian ambient of Liberté!

https://store.steampowered.com/app/2356830/Libert__Digital_Soundtrack/

Full Release

Revolutionists!


The day has come, and we can enjoy Liberte in all its glory! 🔥

[previewyoutube][/previewyoutube]

Liberte is available for 19.99$.
However, we're starting a Launch Sale that will last for a week! Get a copy while it's 15% off! 😁



We've regularly polished the game for over a year since it entered the Early Access stage. Our team has been busy introducing tons of content improvements and, of course, bug fixes. As a result, we now have the following:

🔥 new bosses,
🔥 improved mechanics,
🔥 UX and UI tweaks,
🔥 better game pacing,
🔥 enhanced enemy and environment behavior,
🔥 greater emphasis on intuitive deck-building based on player feedback,
🔥 partial VO;
🔥 incredible soundtrack.

The soundtrack is now available for 6.99$.

https://store.steampowered.com/app/2356830/Libert__Digital_Soundtrack/?beta=0




Last but not least, a changelog of the latest improvements:

Fixed issues
Version 1.0.1.c.

  • Curses do not save after exiting to Main Menu and resuming the game. This makes gameplay much easier.
  • Blocker in Throne Room. After talking to Philip, the door would not open for me.
  • When the player approaches the hole in the ground, the "Explore the mysterious opening" quest passes, and it should once the player enters it.
  • Sometimes, missions already done appear on an objective log when an additional event fires
  • After entering/exiting the fragment of the bliss, already completed missions show up.
  • At the beginning and end of cutscenes, the HUD is shown on the screen (e.g., during the cutscene at the beginning of the Prologue).
  • You can get your character stuck in the theater
  • You can fall under the map in Theatre. One of the walls has no collision
  • Invisible collision on an advanced rebel base in House Lamballe mission
  • You can fall off the map in one of the city alleys in the People's Court mission....
  • you can get jammed in the Mana Shop in Flea's Antique Market level.
  • Character stutters in the corner of the map after climbing the steps on the sublevel with 'Fragment of Bliss'.
  • After losing in The Endless Bliss, the player is not moved to the start of Homebase and does not see prompts for all interactions
  • No collision on stairs when entering catacombs in the prologue
  • When playing on the pad, it often happens that larger enemies freeze in stillness at some point.
  • Story says 100% when we're not done with the final fight yet
  • AUDIO: no environmental sfx before Lady B in prologue
  • If a player wants to burn a card and has full mana, there is no warning/confirmation window about having full mana
  • Player can play a card he already has, and there is no warning/window with confirmation if he definitely wants to do it
  • Rene runs in an offensive stance without a sword after using a skit.


1.0.1.h.

GRAPHICS
  • Resolution / fullscreen changes when unrelated settings are changed
  • Fixed colors, too washed out with green fog.
PLAYER
  • Assassination Skill is not working • PLAYER: On the gamepad, some skills (Spillover) throw °out of range" error too often
  • Using pushback and holding the attack before the animation ends makes the player attack with empty hands. •
NAVMESH
  • Fixed wrong path in catacombs.
  • A player can get stuck under a window in Philip's throne room.
UI
  • Karla Knife Throw - brak opisu obok do Backstab
    Fixed misaligned enemy health bars being rotated constantly.
  • Target icon above enemy health bars will be displayed correctly again.



AUDIO Wrong music before going into Lady Bliss encounters Suggestion - hard to understand message 'deck empty no cards draw.'
Wrong music for Enounder with Inquisitor
Wrong music on the Hills of Montmartre - Scene 'What Lies Ahead' Missing word in the skills tutorial


1.0.1.k.

GAME
  • Quest is considered complete when the boss dies, but adds (purple shades)
UI
  • Faction Rewards - change tab arrows do not work
  • Quest log messed up on the widescreen monitor
  • Fixed misaligned buttons in conversations on wide-screen monitors
  • Title card waits until side convo / convo clean up, making them show up at the wrong time
  • Deckbuilder tutorial not launching when deck builder is entered via crafting button on New Blueprint view.
  • Quest description - space in copy missing


NAVMESH
  • Loot from breakable objects drops in mid-air on the bridge.
WORLD
  • interlude has too little water
  • No collision with breakable jugs
  • bad-looking brick well with repetitive texture on top
  • Overlapping houses in front of Porte saint denis map cap


AUDIO Fixed a bug where battle end indents where not fired
New version of 5 major themes for better fit with on-screen action.
Poison damage makes armor hit sounds on armored enemies, even though it damages flesh directly.


1.0.1.m.


UI
  • When card is being burned and user clicks another, the wrong one gets burned.
  • When card being played/burned animation finishes, the top Card is selected, even if player has moved the selection
  • Card playing sound cuts off if inventory is closed mid animation
  • Remove "deck slots". Show pop up if deck limit is reached
  • Do not ask to override skill if its charges = 0
  • Bigger font in tutorials with minmax size
  • Selection in inventory can be changed when UIPrompt is open
  • Missing boss healthbar in local co-op mode
  • Faction Rewards - change tab arrows don't work


AUDIO
  • Claim all plays sound even though there are no rewards
  • Bliss ambiance is less loud


BALANCE
  • Scavenger should be a tiered talent and slightly worse



Thank you so much for supporting us through thick and thin.
As always, you can reach out to us on
🔹 Facebook
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Have fun!
SuperStatic Team

Goodbye, Early Access! Welcome Liberte 1.0 🔥

Dearest Revolutionists!


As you know, Liberte will have a Full Launch in just three days, on May 23.
What's changed during Liberte's development process?

We've regularly polished the game for over a year since it entered the Early Access stage. Our team has been busy introducing tons of content improvements and, of course, bug fixes. As a result, we now have:
🔥 new bosses,
🔥 improved mechanics,
🔥 UX and UI tweaks,
🔥 better game pacing,
🔥 enhanced enemy and environment behavior,
🔥 a greater emphasis on intuitive deck-building based on player feedback.



During Early Access, decision-making and the story itself gained many improvements. We emphasized real decisions in roguelike runs, and going through all available paths will now allow you nearly 40 hours of gameplay.

We also redesigned deck-building, so you'll be able to prepare builds for various fighting styles and characters. Additionally, we introduced a new playable character, Flea, that combines two fighting styles and brings a spear into the game.


While casting voice actors, we focused on bringing the characters to life, giving them personality, making the Parisian world vibrant, and giving decisions more significance.

We also entrusted our soundtrack to a wonderful and talented composer, Filip Kazimierczak. The music was inspired by various sources, such as classic sci-fi movies like "Alien," as well as film scores by Trent Reznor, Atticus Ross, Daniel Pemberton, Ben Salisbury, Geoff Barrow, and Michael Abels. You'll also hear the inspiration driven by revolutionary songs from the French Revolution era somewhere in the background.


As a result, we got an atmospheric and evocative soundtrack that perfectly complements the game's story and environment. It's genuinely fantastic, and we're happy to let you know that the digital version of the soundtrack will also be available for purchase on the day of Liberte's release 🎶

To sum it all up, a lot has changed during Liberte's Early Access - from gameplay and quality-of-life improvements, through endless bug fixing, to practically a new life in the form of expanded content, voiceovers, and a brand new soundtrack.


In the meantime, there's a series of videos showcasing the gameplay and mechanics of Liberte. We're releasing a new video every day until May 23! Here's the latest one, in case you've missed it:

[previewyoutube][/previewyoutube]

Thank you to those who have been following us tirelessly all this time ❤️
And if you're not following us on social media - it's never too late! 😉
Join us on:
🔹 Facebook
🔹 Twitter



Until next time!
SuperStatic Team

Onboarding Videos Series

Revolutionists! 🔥


We prepared a series of compact videos showcasing Liberte's gameplay and explaining some core mechanics and key elements of the game 🎮 A new video will be out every day at 3 PM CEST until the Full Release of Liberte!

[previewyoutube][/previewyoutube]

Follow us on Social Media and join Discord to get all the latest news!
🔹 Facebook
🔹 Twitter



Until next time,
SuperStatic Team