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Liberté News

Liberte's development sneak peek - New features and gameplay improvements

Revolutionists! 🔥


A lot has changed since we last summed up the progress of making the game. We went through intense playtesting and bug fixing, but also a massive chunk of the changes was introduced based on your feedback 😊

What do we include in 1.0.1.e Patch?

[h2]Confirmation pop-up when burning cards [/h2]
By default, the game will ask you to confirm burning a card. You'll be able to disable this option.



[h2]New VFX effects when playing cards [/h2]
Cards will explode upon playing or burning them 💣🎆



[h2]Steam Cloud Saves on PC and Steam Deck [/h2]
We enabled Steam Cloud Saves for seamless progress synchronization between PC and Steam Deck.



[h2]Rene's attack speed increased by 10% [/h2]
To improve dynamic during encounters, we significantly increased Rene's speed.



[h2]Buffed bosses [/h2]
Boss attack speed will scale with their level, and minor Bosses will no longer be interrupted by character's attacks. Some bosses will also have new abilities and looks.



[h2]Steam Achievements [/h2]
We added Steam Achievements for story-based milestones and various accomplishments in the game.

[h2]New content further expanding the game [/h2]
We're talking about an exciting, essential encounter that will enhance Liberte's gameplay.



[h3]Besides that, Patch 1.0.1.e will also include:[/h3]
🏠 New Player Home, unlocked after beating the game;
⏰ Enemies hit with consecutive attacks will now pause for a shorter time;
☀️ New, more cinematic lighting for many areas;
🍄 The reward of 250 Faction Influence Points for completing a mission (instead of 150);
🪓 Improved Player Skill Targeting;
🔫 Audio and visual cues when the Player skill is on cooldown, or the target is out of range.

[h3]Some of the bugs that will be gone: [/h3]
🐛Reward Window will now automatically open on the highest unlocked level;
🐛Fixed multiple typos in conversations;
🐛Fixed wrong message appearing on level-up when the Player didn't receive any cards;
🐛Fixed missing music in the prologue;
🐛Bliss Curses will now be saved when the Player exits the game mid-run and returns later;
🐛Removed an invisible wall in the ruins area of House Lamballe mission;
🐛Fixed a quest in the prologue being completed before the Player enters the Catacombs;
🐛Patched a hole in the Theater that the Player could get stuck in;
🐛Fixed previously finished tasks flashing green in Quest Log when the Player gains a new quest;
🐛Unlocked Card Blueprint will no longer be displayed above the Victory screen;
🐛and some more. The actual list is much longer 😉

This Patch is currently private and still being tested. Liberte keeps improving to bring you the most exciting experience possible. 😁 However, if you are curious to see what's changed, then Anshar Publishing will be 🔴streaming Liberte on Twitch on April 24th (Monday) at 6 PM CEST.

🟣 https://www.twitch.tv/ansharpublishing




As always, follow us on Social Media and join our Discord to make sure you'll get notified whenever we've got some exciting news to share 😉



Until next time!
SuperStatic Team

Sneak peak into Liberté's Soundtrack

Revolutionists! 🔥


One of the key ingredients that make games unique is their soundtrack, would you agree?

That's why we've worked on an official Liberté soundtrack that would let our players immerse in the world of Bliss-affected Paris while giving each faction a unique flavor. To provide you with a bit of a sneak peek, let's take a look at the creative process behind the soundtrack and soak in the mysterious vibes of The Tribe 😉

[previewyoutube][/previewyoutube]

[h2]Capturing the essence of The Tribe[/h2]
The Tribe faction in Liberté is a cultural melting pot, and we wanted the music to reflect this diversity. As a faction pushed to the bottom of the societal hierarchy, Tribesmen nurtured a longing for the lost lands they used to call home. Naturally, we wanted to extract that essence – the nostalgia and yearning to stay true to one's own roots – and channel it into the soundtrack. At the same time, the cabal spirit of The Tribe was equally important, as it served as the element distinguishing Tribesmen from the rest of Paris.

After experimenting with various instruments, our composer Filip Kazimierczak ended up mixing the elan and pride of the Tribe with their rituals and religion. The main theme of the Tribe – entitled A Song Of The Elders – opens doors to a world of mysticism. You'll hear rhythmic drums, elements of electronic music, as well as inspirations drawn from the Middle East and African cultures (like the intriguing daf instrument rooted in the Persian culture). All of that serves one purpose – to set the stage for a toe-tapping good time throughout the game.



[h2]Building the Game's Ambiance [/h2]
We want Liberté's soundtrack to be your trusty sidekick as you embark on your adventure, from various character encounters to pulse-pounding combat situations and even the spine-tingling atmosphere of Bliss. Since we're gamers too, we traced back our favorite scores and ended up listening to ambient mixes from Diablo 2, The Witcher series, but also sci-fi scores such as Returnal or The Last of Us.

One of the challenges was to strike a balance between Bliss and Paris, too. While each faction deserved its own musical language, we needed common ground. However, the Bliss – as an out-of-this-world creation – required a separate brainstorm and approach.



[h2]A Symphony of Inspirations [/h2]
Delving deep into these various inspirations required an open mind – and a fair share of scores we drew from. We explored a wide range of sources, from sci-fi classics like "Alien" to the mesmerizing film scores composed by Trent Reznor & Atticus Ross, Daniel Pemberton, Ben Salisbury & Geoff Barrow, or Michael Abels, as well as revolutionary songs composed during the French Revolution. This eclectic mix of influences has resulted in a soundtrack that is both atmospheric and evocative, perfectly complementing the game's narrative and setting 😀

We hope Liberté's soundtrack will be a joyous part of a fun and immersive gaming experience. By carefully crafting the music to reflect the unique characteristics of each faction and drawing inspiration from a colorful palette of sources, we've created a soundtrack that we simply love and listen to on a daily basis already. So, as you explore the world of Liberté, prepare for a rich and captivating auditory experience!

Until next time!
SuperStatic Team

Indie Cup - Most Aniticipated Game Nominee

Hello!

We're proud to announce that Liberte, has been nominated in the IndieCup awards in the Most Anticipated category!



The IndieCup awards celebrate the best and brightest in the independent gaming industry, recognizing outstanding achievements in various categories. The Most Anticipated category, in particular, highlights upcoming games that have generated significant buzz and excitement within the gaming community. We're placed among other promising titles from CEE Region, which surely are worth checking out.

We hope the ongoing major tweaks will exceed your expectations. We'll share more details about the latest improvements regarding Liberte's UX performance very soon!



Thanks!
Liberte dev team




Official release of Liberté moved to May

Hey revolutionists!


We have an announcement to share - don’t worry, it’s nothing scary.

Although our team’s working 24/7 on polishing the whole Paris/Bliss experience, we clearly don’t have enough hours in a day to fit all of the ideas on time. We’ve had a long discussion, and since there are things we’d love to finish before the official release of Liberté, we decided to move the premiere date to the second half of May. We have a few good reasons to do that:

[h2]Partial Voice Acting [/h2]
You’ve been quite vocal (see what we did there?) about the need of voice acting, and we couldn’t agree more. We’re now working with a bunch of talented actors to breathe new life into your favorite Parisians, non-Parisians, aliens and everyone else. Our goal is to focus on the dialogues you’ll hear the most to create a fully immersive experience. P.S. If you want the Superstatic devs to be the Easter Egg actors taking on some secret roles, let us know in the comments! 😜

[h2]Official Soundtrack[/h2] 
Speaking of immersion, we have secretly found a fantastic composer to work with us on an official score for Liberté. All factions will now have their own musical setting, and you’ll venture into Paris with an official score to pump you up in combat or set the right mood in character encounters. Liberté main theme will be a blast!

[h2]Gameplay Polishes[/h2] 
Our team has been attending many festivals and shows, because gaining feedback from as many sources as possible has always been our priority. That’s a source of tips on how to make the gameplay shine, and we’re busy bees as a result. We've also been working with an awesome QA Team from our partners at Anshar Publishing that peeked at every corner of Paris, looked under every fungi in the Bliss and gave us a solid portion of support 😀



That’s almost all. What’s next?

[h2]New Official Release Date[/h2] 
We simply owe you that one, don’t we? 😉 Stay tuned, we’ll be back with details soon.

[h2]Liberté After The Release[/h2] 
We'll share with you our plans for the future development of the game. New bosses? New cards? New talents? New playable characters? You’ll find out soon 😀

As always, we’re super thankful for your comments, discussion on Discord, hours already spent with Liberté and all the content you guys created because our game inspired you. That’s awesome ❤️

Au revoir!
SuperStatic Team

Full Release in just a month! + DevGamm 2023

Hey, revolutionists! 🔥


[h2]Just one month until Full Release[/h2]

Let's commence the countdown since Liberte will be fully released exactly ONE MONTH from now!
April 6th is approaching soon, and we absolutely can't wait! 🔥

If you missed it, definitely check out the trailer below 👇

[previewyoutube][YT trailer][/previewyoutube]
[h3]What will be added to the Full Version of the game?[/h3]

➡️ Epic story conclusion with the biggest boss fight yet 💪
➡️ New lighting system ☀️
➡️ Redesigned and improved act bosses ⚔️
➡️ Unique Game Soundtrack 🎶
➡️ Gameplay and UX improvements based on the latest feedback and playtests 🎮

[h2]DevGamm 2023 in Gdańsk, Poland[/h2]

We thought we'll also share that Liberte was displayed during this year's DevGamm (1-2 March) in Gdańsk! We had a chance to present the game to players out there and hear their feedback live. Great experience, lots of good chats 😊



Join other Revolutionists on Discord if you haven't already ːsteammockingː



Until next time,
SuperStatic