Liberte's development sneak peek - New features and gameplay improvements
Revolutionists! 🔥
A lot has changed since we last summed up the progress of making the game. We went through intense playtesting and bug fixing, but also a massive chunk of the changes was introduced based on your feedback 😊
What do we include in 1.0.1.e Patch?
[h2]Confirmation pop-up when burning cards [/h2]
By default, the game will ask you to confirm burning a card. You'll be able to disable this option.

[h2]New VFX effects when playing cards [/h2]
Cards will explode upon playing or burning them 💣🎆

[h2]Steam Cloud Saves on PC and Steam Deck [/h2]
We enabled Steam Cloud Saves for seamless progress synchronization between PC and Steam Deck.

[h2]Rene's attack speed increased by 10% [/h2]
To improve dynamic during encounters, we significantly increased Rene's speed.

[h2]Buffed bosses [/h2]
Boss attack speed will scale with their level, and minor Bosses will no longer be interrupted by character's attacks. Some bosses will also have new abilities and looks.

[h2]Steam Achievements [/h2]
We added Steam Achievements for story-based milestones and various accomplishments in the game.
[h2]New content further expanding the game [/h2]
We're talking about an exciting, essential encounter that will enhance Liberte's gameplay.

[h3]Besides that, Patch 1.0.1.e will also include:[/h3]
🏠 New Player Home, unlocked after beating the game;
⏰ Enemies hit with consecutive attacks will now pause for a shorter time;
☀️ New, more cinematic lighting for many areas;
🍄 The reward of 250 Faction Influence Points for completing a mission (instead of 150);
🪓 Improved Player Skill Targeting;
🔫 Audio and visual cues when the Player skill is on cooldown, or the target is out of range.
[h3]Some of the bugs that will be gone: [/h3]
🐛Reward Window will now automatically open on the highest unlocked level;
🐛Fixed multiple typos in conversations;
🐛Fixed wrong message appearing on level-up when the Player didn't receive any cards;
🐛Fixed missing music in the prologue;
🐛Bliss Curses will now be saved when the Player exits the game mid-run and returns later;
🐛Removed an invisible wall in the ruins area of House Lamballe mission;
🐛Fixed a quest in the prologue being completed before the Player enters the Catacombs;
🐛Patched a hole in the Theater that the Player could get stuck in;
🐛Fixed previously finished tasks flashing green in Quest Log when the Player gains a new quest;
🐛Unlocked Card Blueprint will no longer be displayed above the Victory screen;
🐛and some more. The actual list is much longer 😉
This Patch is currently private and still being tested. Liberte keeps improving to bring you the most exciting experience possible. 😁 However, if you are curious to see what's changed, then Anshar Publishing will be 🔴streaming Liberte on Twitch on April 24th (Monday) at 6 PM CEST.
🟣 https://www.twitch.tv/ansharpublishing

As always, follow us on Social Media and join our Discord to make sure you'll get notified whenever we've got some exciting news to share 😉

Until next time!
SuperStatic Team




