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Liberté News

Plans for Early Access - Content Roadmap

Hey everyone!

Following up on our information concerning the development plans, we decided to shed some light on what we have cooking. Thanks to your involvement, we created a schedule for the next couple of months. As promised, we’re back with plans for the development of Liberté.



Since there’s still time in December, we will also release a minor patch with a new playable character and a batch of new cards. The new playable character will be Santa’s surprise, though. Maybe you can guess which faction we are thinking about…

We’re also adding some minor bug fixes and an improved deck tutorial. We’ll share the detailed info soon.

Now, let’s move on with the Roadmap!



[h2]Patch 0.14: Liberté story is complete! [/h2]

We’re pushing ourselves to complete the Story content of the game and, if possible, lock the dialogues and texts so they can be translated next month. This means a LOT of writing and tying loose ends.
Yep, #fingerscrossed!

Kajetan, our number one writer on this one, has even created a map with every single story point leading to another - this occupied half of the floor in his apartment. Maybe one day, we will share the image! The final game will see more than 160 encounters with all the characters. With a few tweaks to the storytelling mechanisms, the flow of the narrative will be more dynamic and throw you right in the middle of the events unraveling.



[h2]Patch 0.15: - Lady Bliss final battle & localisation [/h2]

For those, who will see it through to the end of the revolution, we’re preparing something special.
On second thought, special is probably only one of the words we could use to describe it. It’s also going to be:

Mind-blowing? Probably.
Bizarre? For sure.
Cosmic-horror-body-horror-terrifying? Hell yeah!
Muddy? Wait, what…

Liberté finale will see all of the characters pushed against the wall, in the most turning point since the appearance of Lady Bliss in Paris. Needless to say, you guys will have the final saying in how the story ends - and it’s going to be one tough choice to make.

Aside from that, the translation itself is still an ongoing process – our plan is to collect requests concerning localisations and build a list of languages we should be bringing to you, step by step. Since the decision has not yet been made, you can also help move the needle: If you want to help out, Wishlist our game or join our discord. Each Wishlist includes information on the language (based on location), which adds this valuable information. Also, we will be sending out a survey soon!



[h2]Patch 0.16: Final patch before the release[/h2]

Tick, tock, tick, tock… Time’s getting closer to the release!
Patch 0.16 will be the final patch before the full version arrives. It’s mainly focused on minor game improvements and bug fixes. If you have any suggestions regarding the gameplay or new features, let us know now, so we can evaluate them and prepare a task list to implement the most valid ones in this very patch.

[h2]Release Date[/h2]

This is also the first time we’re talking about the release window. We’re aiming for a Q2/Q3 Full Release, but as you know – based on your feedback and our production plan, this is the perfect spot to fulfill our promises and push Liberte out from Early Access, finalizing the 1.0 version.

That doesn’t mean we’re going to stop there! We have a long list of features we’d like to implement in the game, but right now, we need to focus on delivering the above roadmap. As usual, we thank you for playing, supporting us, and providing feedback.

We’re keen to hear from you, too - share your thoughts about the plans and tell us which update gets you hyped!

https://store.steampowered.com/app/1590160/Liberte/

Vote for Liberte at IndieDB Awards 2022

Revolutionists, Crownists, Tribespeople, and Congregationalists,

We have a special update for those who fight in the streets for the liberation of Paris. We're humbled to inform you that Liberte can win the Best Upcoming badge at this year's Indie DB Indie of the Year Awards.


[h3]The award would mean the world to us, so show us some love and vote for Liberté at this very link:[/h3]



If you're enjoying the game as much as we love creating it for you (and with you), this one click will be the best token of appreciation. Even better than Torstein's prime steaks!

We thank you for every vote cast on Liberte – this is our labor of love, and as a team of two - supported by a bunch of awesome individuals who helped along the way - we appreciate all the help to increase our game's recognition and spread the word about the project.

Au revoir!
SuperStatic Team,
Daniel & Kajetan

Would you like to ask our devs for something specific? Please comment below and join our Discord Server for even more discussion!

The "Flames of Liberte" bundle is now live!

For a limited time, Liberte will be available in a bundle with Fire Commander, a tactical RPG where you command a firefighter unit to save many lives.



This bundle will allow you to become a hero in many ways, whether by leading Rene on a quest given by Lady Bliss or fighting the fire.

This collection will be live until the 14th of December, so there's plenty of time to check it out!

https://store.steampowered.com/bundle/29368/Flames_of_Liberte/

Link to the sale: https://store.steampowered.com/sale/MovieGamesSale

Would you like to ask our devs for something specific? Please comment below and join our Discord Server for even more discussion!

Announcement: Focus on story & gameplay polishing in December & January

Bonjour Mesdames et Messieurs. We have a message for all of you who braved the streets of Paris since Liberté entered Early Access.



As you know, we're very close with our community and always try to understand and meet your needs. That’s why we have decided to open the gates of Early Access and invite many of you to the community-driven development process to have a direct approach to task management in line with people's needs.

For a team of five, meeting your expectations takes a lot of time and work. Most of our actions and improvements to the game come from your feedback, and we are glad to say that this input is much appreciated and primarily valuable.

Now, we would like to shed some light on where our focus is and what changes we are introducing.

Note: We have updated this announcement to better portray the changes we are introducing. TL:DR, our focus until the official premiere is on polishing the game and expanding the narrative. The online co-op development is put on hold until the release; we plan to focus on it after the 1.0 version. There are no changes to the local co-op. As usual, we will be working with our community to polish the game.

Focus on the story: more dynamic narrative, new dialogues, lore collectibles


One of the key areas that we plan to develop in these final moments before leaving Early Access is to expand and polish the storytelling aspect of Liberté. Our writer - Kajetan - is planning to expand all the arcs and deliver a great finale for you to experience. We are planning to release the planned roadmap in a matter of days, but here's a sneak peek:

  • A more dynamic narrative. Due to some big changes in the way the narrative works, we are able to have scenes starring more characters, add more linear events, and open gates to side stories.
  • Expanded lore. The next patch updates will bring a lot of new content, including lore-related collectibles.
  • Hundreds of new dialogues. That's right. We are adding lots of new stuff, with the plot finally revealing the truth behind Lady Bliss and what's the endgame for the revolution.


We honestly can't wait to see it live!

Online Co-op update: further development on hold until the release of version 1.0 & available on another Steam branch


We curiously observed different statistics on where Liberté brings the most fun. Data showed us not only your preferences gameplay-wise but also what parts of the games are most appreciated and which require some polishing (how do you like the new dodge, btw?). So, only 6% of all revolutionists tried our online co-op feature. While we appreciate the interest, we see many difficulties in providing constant support for that mode. Multiplayer bugs are twice as difficult to reproduce and way harder to fix without sacrificing our performance toward expanding Liberté's content and ensuring the road to the final release goes smoothly.

As a result, we have decided to put the development of the online co-op until the release of the 1.0 version.

Let's make it clear that we're not abandoning this idea of online co-op. Our solution is to leave the online function in a separate build, allowing players to switch to a different branch in the Steam properties. That way, if you want, you can still have fun with online co-op. This change will go live the day we ship the patch planned for January. We wanted to give you a heads-up so that the change won't happen overnight.

We want to put our efforts into something significantly more important, which will impact the game's final state. Our dream is to make Liberté one of the best roguelite games, and we believe it will happen with your support.

Our early plans for getting back to this idea are somewhere between Patch 1.1 and 1.2 after the final release. Leaving Early Access is on the horizon, and depending on how the launch goes and how many people will ask for this particular mode, we plan to revisit the idea of developing the online co-op further.

As always, you're the fire to our revolution


On a final note, we are humbled and overwhelmed by your positive vibes, whether on the Discord channel, Steam Review, and Community Center or offline events like Gamescom or PAX West. No sugar coating here - your support fuels the creation of every line of code, dialogue, and asset. We want to thank you for your continuous support and for helping us make Liberté a cool game!

Talk to you soon!
SuperStatic Studio
Daniel & Kajetan


Would you like to ask our devs for something specific? Please comment below and join our Discord Server for even more discussion!


See you soon!

P.S. As a token of gratitude for your everlasting support and feedback, we want to share with you a sneak peek of the new story areas that we are working hard on and that you will be able to visit in the January patch.





Our newest Gameplay Trailer is now available worldwide!

[h3]Get ready for a solid dose of action and storytelling! Kajetan will be your guide through the enigmatic streets of Paris - better take your cards with you; who knows what's lurking in the shadows![/h3]

[previewyoutube][/previewyoutube]
How did you like the video? Would you like to ask our devs for something specific? Please comment below and join our Discord Server for even more discussion!


See you soon!