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Forgive Me Father News

Content Update #1 is Released!

Greetings Cultists,

We bear most excellent news, the first major Early Access content update has just been released!
You can now explore two more levels – Forest and Corn Field - and slay hordes of insanity inducing enemies using a brand new weapon, the Thunderonomicon or a new variant of the harpoon gun, the mighty Whale’s Bane. All that amidst Christmas-themed decorations, because the holiday spirit reaches even worlds sunk deep into the madness of the Great Old Ones...

To mark the occasion, we have prepared a new trailer for your enjoyment as well:
[previewyoutube][/previewyoutube]

Full changelog:

New Features:
  • Two new levels - Forest and Corn Field.
  • New weapon - Thunderonomicon.
  • New weapon upgrade for the harpoon gun - Whale’s Bane.
  • Jolly Christmas decorations on all levels (and the save point guy dressed up for the occasion).
  • Players can now push enemies. This should make escaping easier when surrounded or cornered.
  • Ultra-wide screens support.
  • Grain options in Graphics settings.
  • Madness grayscale effect can now be disabled (or enabled even when low on Madness) in Gameplay options and when starting a new game.


Bug Fixes and General Tweaks
  • Rusty Vito - rebalanced recoil.
  • Noller G40 - slightly increased bullet damage.
  • Harpoon gun - now every projectile has a tracer.
  • Improved Upgrade Tree appearance: Added experience bar and character art.
  • Adjusted shotgun sounds.
  • Added Difficulty and Madness Effect descriptions when starting a new game.
  • FOV setting now allows values above 95.
  • Madness effect now makes blood stand out from the gray image.
  • Amount of Lite ammo received is now adjusted based on specific weapon upgrades.
  • Readjusted music volume in levels.
  • Amount of Madness received now scales depending on difficulty level with Hard and Expert difficulties giving less Madness overall.
  • Fixed music slider not affecting main menu music.
  • Fixed a couple out of bounds spots in certain maps.
  • Fixed bugs related to the input buffer.
  • Fixed the “P” keyboard button pausing the game.


There is one more joyful announcement to make. Thanks to you, we have made it to the Top100 picks of IndieDB's Indie of the Year 2021 Awards! We are now among the finalists and if you think we deserve a spot in the Top10, please, do not hesitate and go vote for Forgive Me Father on the voting page, in the Released Games - First Person Shooter category.

This is one of the best ways to show your appreciation for the game and help us out. But we welcome any other type of feedback just as much - be it a review written here on Steam, a post in our discussions or coming to our Discord server. Your participation energizes us and all your suggestions and feedback really, really help us out in making the best game that we can for you, so don't be shy!

Forgive Me Father for the upcoming update...

Greetings cultists,
We have been working insanely hard on our first Early Access Content Update, which will put the game on another level... Well there will be two new levels, actually!

And while all is not completely ready yet (but will be soon), we wanted to share at least a little taste of the madness that is to come.

So without further ado... Enjoy!









If you like the game so far and are looking forward to all the future updates, please consider voting for us in the 2021 Indie of the Year Awards!

The process is very simple, you do not even need to sign up or log in - just go to our game's IndieDB page and click on the button under "VOTE FOR THIS GAME" and you will help us to rank in the top100 Indie games of 2021!

This is one of the best ways to show your appreciation for the game and help us out. But we appreciate any other type of feedback just as much - be it a review written here on Steam, a post in our discussions or coming to our Discord server. Your participation energizes us and all your suggestions and feedback really, really help us out in making the best game that we can for you, so don't be shy!

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

Vote for Forgive Me Father in the 2021 Indie of the Year Awards!

Greetings cultists!

The end of the year brings many various festivities and reasons to rejoice, and while the Great Old Ones are still asleep in R'lyeh, we need our fans to awaken and go cast their votes in the 2021 Indie of the Year Awards!

You have until the 10th of December, when the voting will be closed and we will see if we made it to the Top100 best indie games of the year.



The process is very simple, you do not even need to sign up or log in - just go to our game's IndieDB page and click on the button under "VOTE FOR THIS GAME" and you will help us to rank in the top100 Indie games of 2021!

This is one of the best ways to show your appreciation for the game and help us out. But we appreciate any other type of feedback just as much - be it a review written here on Steam, a post in our discussions or coming to our Discord server. Your participation energizes us and all your suggestions and feedback really, really help us out in making the best game that we can for you, so don't be shy!

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

Forgive Me Father Update 0.0.2.10 is now live!



Greetings cultists!

We are happy to announce, that the very first update for Forgive Me Father has just been released! This update brings in the much requested weapon switching while the animation is still playing, along with number of Bugfixes and gameplay tweaks.

We would like to take this opportunity to thank all of you, for your continued support and the valuable feedback you share with us in the Steam Forums. It helps us make the game better for everyone - Thank you and may Cthulhu be with you❤️ 🐙

Read the full changelog below:

[h3]New Features:[/h3]
  • Based on community feedback we added an input buffer for weapon switching that allows the player to queue up a gun switch while animation is still playing. The switch will happen automatically after the animation is finished.
  • New knife sounds

[h3]Bug Fixes and General Tweaks:[/h3]
  • Throwing Knife damage range changed from infinity to 3000 units (around the same as the revolver).
  • Fixed bug where players could unpause the game with the story still active by pressing “Tab” twice.
  • Fixed enemy patient animations breaking when stunned.
  • Fixed skill icons displaying incorrect keyboard keys when changed.
  • Added missing WIP button in upgrade tree.
  • Fixed UI prompts not responding to custom button bindings at stories and doors.
  • Fixed bugs with music doubling and randomly shutting off.
  • Rebuilt music behavior on the first three stages.
  • Based on community feedback, knives received the following changes:
      ◦ All upgraded knives were rebalanced in terms of damage output
            ■ Knives were meant to be last resort weapons. Upgraded knives outclassed pistol weapons due to their infinite ammo, especially the throwing variant. Now there should be more of a reason to choose pistols over knives depending on upgrade choices and current situation. Save ammo or kill quicker.

      ◦ Slightly increased knife melee range
            ■ This increase is relatively minor, but should make non-thrown knives a bit more lenient. It just means you don’t have to hug your foes in order to stab them and you should hit them more often while on the run.


https://store.steampowered.com/app/1590910/Forgive_Me_Father/

Forgive Me Father Dev Talk: But why Lovecraft?



Greetings again from the dark corners of the Earth!

These are wonderful times for Lovecraft fans are there’s no shortage of great Lovecraftian games that all present a different take at the mythos. From arcade action in Sea Salt to top-down survival in Darkwood. Forgive Me Father is our contribution within the retro shooter genre.

[h3]But why is it Lovecraftian?[/h3]
What’s important to us is that we don’t use it just as a marketing keyword, but do have a personal perspective and love for the subject. While Forgive Me Father isn’t a translation of the official Lovecraft mythos, it is very much inspired by their imaginativeness. It’s the sense of never really grasping the full scope of what you’re facing that gets to us. A sense of challenging some kind of otherworldly power that you never see in its full majesty. And is there a better perspective to show it than the first-person perspective?



[h3]Alright, but why an action game?[/h3]
Lovecraftian mythos leave a lot to your imagination, and it works great with all the aspects of classic shooters. These games left a lot of blanks to fill in by being relatively ascetic, and I think that’s one of the reasons they have been resonating so well with everyone. You didn’t see all the details (out of technical necessity or an artistic choice), so you projected what you wanted to see and this way, it stayed with you for longer.

That’s the goal and the challenge: to use more modest means to invoke a bigger feeling. A sense of a world existing outside the walls of the level. A sense of personality to the enemies. A sense of presence in a world where you make an impact that’s expressed through such subtle things like weapon kickback or head bob.

When you try to combine Lovecraft with classic first-person shooters, you’ll discover that it all connects beautifully. Or at least it can, and it’s our job to make sure that it does.

Thanks for reading! Try out our game (people say it’s cool!), and don’t hesitate to review it. We are listening to your feedback and it will play a crucial role in our journey to the full version.

Thanks once again and we hope to see you around! ❤️🐙

https://store.steampowered.com/app/1590910/Forgive_Me_Father/