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Forgive Me Father News

The anticipated patch v1.2 for Forgive Me Father is out now!

We greet thee, cultists,

The Old Ones teased you and delayed our progress to torment you even more, BUT, the awaited update for Forgive Me Father is finally here! Largely based on your feedback, the patch adds many new important features and significantly improves the game as a whole. We've also managed to fix many annoying bugs and we're not done yet, we will keep working on the game and making it even better!

[h2]Full changelog:[/h2]

[h3]New Features[/h3]
  • New auto aim setting that can be accessed in the Gameplay options.
  • Player now has a brief death animation before showing the Game Over screen.
  • Trying to shoot with a weapon that has no ammo will automatically switch to a different weapon. This can be turned off in the Gameplay options.
  • Weapons with no ammo can no longer be selected.
  • Each weapon on the Skill Tree has an icon showing what kind of ammunition it uses.
  • Level selection now remembers campaign progress even when saves are deleted.
  • Hallways and doors where levels end are now marked.
  • Added separate autosave and quicksave slots for Priest and Journalist characters.
  • Level progress tracker was added to the pause menu.


[h3]General Balancing[/h3]

  • Experience requirements are lowered for each new skill point acquired. At the end of the adventure players can now receive 14 points instead of 11 assuming no experience upgrades were taken.
  • Adjusted experience upgrades to be more effective.


[h3]Enemies[/h3]

  • Ancient Portal - decreased health.
  • Entity of Torment - decreased flying speed.
  • Boss 4 - fixed occasional game crashes.
  • Secret Lab - fixed navigation of some Liquidators.


[h3]Weapons[/h3]

  • Worm Nest - explosive worms now steer towards the closest enemy on its path.
  • Worm Nest - fixed projectile exploding in situations where it shouldn't like climbing stairs from a sharp angle.
  • Worm Nest - fixed projectile getting stuck in level geometry without exploding.
  • Worm Nest - shooting and reloading sprites are no longer blurred.
  • Thunderonomicon - upgrade no longer increases damage dealt.
  • Whale's Bane - fixed weaker projectiles not penetrating enemies.
  • Whale's Bane - fixed weaker projectiles disappearing near doors.
  • Des Goules - fixed energy beam not following the crosshair when looking around at high speeds.


[h3]Skills[/h3]

  • Aspergillum - increased range.
  • Aspergillum - more forgiving stun hitbox.
  • Necronomicon - fixed time not pausing when the player was reading story elements.
  • Medallion - increased duration.
  • Herbs - increased player damage resistance while active.
  • Flashlight - increased light distance for all upgrades.
  • Camera - stunning enemies is now more reliable.
  • Camera - enemies standing behind other enemies are now affected by stun.
  • Camera - slightly increased range.
  • Camera - fixed bright light affecting fog in certain levels.
  • Cigarettes - slight balancing tweaks.
  • Flashlight - fixed flickering when moving.


[h3]Levels[/h3]

  • Boss 3 - changes made to increase readability of the intended path between phases.
  • Sewers - acid now raises at the same speed as the player on low framerates.
  • City of Ancients - made light skills more effective in dark areas.
  • City of Ancients (Endless) - fixed invisible enemies.
  • Mines - now it is easier to jump off from minecarts.


[h3]General Tweaks and Fixes[/h3]

  • Aim sensitivity can now be set to higher values.
  • Aim sensitivity can now be set to more precise values.
  • Endless Mode - fixed a bug where less enemies spawn in later waves.
  • Localization - Polish language adjustments while playing as Journalist.
  • Door tip widget is now correctly aligned to the texture.
  • Removed decimal numbers in character level progress bar in skill tree.
  • Fixed the Continue button in some cases prioritizing autosaves over quicksaves or normal saves even if they were older.
  • Fixed enemy health bar not touching the top of the screen then HUD is hidden.
  • Fixed skip options hiding and music stopping when the player pauses during the credits.
  • Fixed player being able to delete invisible save slots.


And that's it! We hope we satisfied most of your FMF needs! And if not, don't be worried, another update is already on its way! That being said, you are welcome to join our official Discord server and to hit us with as much feedback as possible! You are the reason for these improvements, after all.

Also if you enjoy Forgive Me Father, you'd be most kind if you left a review of the game on the Steam page. Thank you very much!

Until next time!

Update incomiiiiiiiiiiiiing!

Hello, cultists,

How are you enjoying Forgive Me Father so far? We have great news - we have just started testing the first of the two big updates we promised you would come soon. Would you like to know more about what it's going to bring?

You will probably love to hear that a decent lump of the changes comes from your heads! That's right, we heeded your calls and are updating the game in ways you yourselves requested. For example - you will now get the death animation when you die and therefore will not be surprised and accidentally click something while furiously spamming Space!

For those who like to 100% the levels, we have added a feature that indicates that you are approaching the end of the level! So you won't suddenly exit the level without properly exploring it! That being said, you will also now have an option to use a Level Tracker that will show you exactly how you're progressing.

And guess what, the XP gain is being rebalanced as well! You should now feel much more comfortable with leveling up and will probably explore more of the Skill Tree during one playthrough. XP Gain Upgrades will also be more effective.

That's all we are going to reveal for now, but the complete change-log is going to be MUCH larger!

Did we tease your taste buds? We certainly hope so! The update should be released soon, but as we said in the beginning - we have just started testing it thoroughly, so please be patient for a little while yet, we need to make sure there are only pleasant surprises waiting for you :)

Most of the feedback the update is based on came through the Steam discussions and our official Discord. Feel free to join both! Also we'd appreciate any kind of reviews here on Steam, they really help.

Forgive Me Father… for this Unholy Accolades trailer

Greetings, cultists,

Have you managed to finish Forgive Me Father already or are you one of those who still had not got their copy? Either way, we have something to show you. Something that we are really proud of. FMF was really warmly received by the media, the influencers and the gaming scene in general and many nice things have been said. Hence we've decided to create an Accolades trailer that would summarize these.

Watch the Accolades trailer now!

[previewyoutube][/previewyoutube]

We are really grateful to all of you for supporting us, this would not be possible at all without you. We hope you are having fun with the game and if you have not tried it yet, let the trailer change your mind.

We also welcome any kind of feedback, so click the link and join our Discord server now!

What's next?

Dear cultists,

We hope you are enjoying Forgive Me Father at least as much as we are! So far the feedback has been really positive and we can't even put to words how grateful we are! All the improvements and updates would not be possible without your engagement. Thank you for playing FMF and letting us know how we can make the game even better!

And what's coming next? We will be releasing two significant updates in the near future - we are aiming for one in May and another in June. Our top priority is definitely to make the game as stable as possible, so we are currently investigating the reported issue that causes the game to crash under certain conditions.



Based on your feedback, we will also be rebalancing a few game features, such as the Experience Points gain, certain skills and some enemies (especially the flying ones). Other quality of life improvements include separate save files for each character, "secrets found" tracker on the pause screen and improved controller support.

There are also many new features on the way! Just as you requested, you will get the "New Game +" feature, a way to partially reset your spent skill points, and more. We will be revealing all of that in the announcement of each particular update. We just want you to know that we are indeed working hard on improving the game experience for you, and that all your feedback is not going unheeded.

And don't worry. While we are focused on improving the current version of the game, we are also considering "bigger" plans for the future. No spoilers for now, but we hope to have some exciting announcements for you soon!

Thank you very much for your ongoing support! If you like Forgive Me Father, hit us up with a review on Steam and don't forget to join our Discord server!

The patch that almost was, now is - Forgive Me Father v.1.1.2 is now LIVE!

Greetings, cultists,

A week ago we informed you about the update that was about to be released, but was unfortunately delayed due to Covid. We are happy to say that it is LIVE NOW! Forgive Me Father is now more balanced, has significantly fewer bugs, and many of the weapons look cooler than ever! Thank you very much for your patience and understanding.

[h2]Change log:[/h2]

[h3]Balancing[/h3]
Abyssal Hunter, Mutant, Entity of Torment, Observer, Slither, Abomination - decreased damage dealt.
Observer and Ygolak - decreased maximum health.
Increased amount of Rocket pickups in early to mid-game levels.
Increased amount of all pickups in mid to late game levels.

[h3]Levels[/h3]
Treatment Plant - fixed invisible enemies.
Improved Ship, Crystal Cave and Mines levels in terms of enemy variety.
Cult Hideout - pressure plate runes now only light up when pressed.

[h3]Weapons[/h3]
New designs for some weapons.
All explosive weapons - increased blast radius.
Shotguns - rebalanced audio levels.
Rusty Vito and upgrade - increased damage per bullet.
Melee weapons - made knife hitboxes more forgiving.
Noller - increased damage per bullet.
Des Goules and upgrades - increased ammo consumption.

[h3]Enemy Tweaks and Fixes[/h3]
Boss 2 - death barrier reverses directions less frequently in the second phase.
Boss 2 - death barrier now takes longer to change speed and direction.
Boss 2 - fixed idle animation not looping after shield regeneration.
Boss 3 - sinking islands now also shake the screen when it is sinking, and the player is still standing on it.
Yellow Cultist - improved homing projectile behavior.
Yellow Cultist - decreased homing projectiles’ lifespan.
Yellow Cultist - homing bullets now dissolve when the owner dies.
Yellow Cultist - new particle effects when homing bullets disappear.
Abomination - improved pathfinding.
Abomination - fixed idle sound playing on level load.
Dark Bane - killing it is no longer required to get 100% kills for level stats.
Entity of Torment - several bug fixes.
Patient - fixed idle sound playing when killing the enemy during sitting animation.

[h3]General Fixes[/h3]
Fixed achievement Voodoo from Hell can’t be unlocked.
Fixed Journalist’s cigarette skill causing frame drops.
Fixed player camera under certain conditions staying tilted for the rest of the level.
Fixed Numpad movement bindings networking on some levels.
Energy Booster and Energy Catalyst - fixed animations breaking when using skills while shooting.
Fixed weapon switch sound playing at the start of the level.
Fixed weapon idle sounds playing when using skills.
Fixed audio glitches with light skills when pressing use during hiding animation.

[h3]New Features[/h3]
Added Brazilian Portuguese localization


We are also working on improving the XP and levelling curve, re-balancing the Experience gain skills, and an ability to change some already purchased skills. These changes did not make it to this patch, since they require a lot of work and we didn't want to keep you waiting for the rest of the changes.

Most of the issues were found by you, our loyal supporters, so feel free to hit us with any other feedback you might have in the future, the best option is creating a thread in the Steam discussions and joining our Discord server.

On the other hand, if you enjoy the game, consider leaving a review on the Steam page, it helps more than you think. Thank you and keep those heads flying!