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Spirit Of The Island News

Update 1.0.2.1

Hi again!

We have made a pack of hotfixes to the last update.

CHANGED
  • Default (old) camera angle will allow you to play the game as before (it won't change to the top camera near rocks for example);
  • You don't need to disconnect your controller now. It will work in pair with KB/M.
FIXED
  • Fixed visual glitch in museum and in some other regions;
  • Changed Elder's behaviour: she won't give you new quests until you finish the main story;
  • Updated the description of dirt and hammer;
  • We fixed a bug when RMB didn't apply as a default setting for camera. WARNING: your custom controls will be reset to default after the update! Please remap them again and sorry for inconvenience.

Update 1.0.2.0

Hi!

Thank you for supporting Spirit of the Island! We have our very first update ready and it addresses a lot of things that you've asked us about.

NEW
  • New icon on screen when you are inside your Build Mode zone;
  • New vertical rotation option for camera: you can hold right mouse button to rotate your camera! For controller, please use right thumbstick;
  • Now if you are near a hill or other terrain that blocks your vision, the camera will automatically rotate upwards;
  • Added FOV option to the settings menu;
  • Improved the resolution support: you can freely resize game's window now. It should work with ultrawide as well.
CHANGES
  • Greatly improved controllers support: improved navigation with controllers, added D-Pad support, improved navigation with left and right bumpers;
  • Changed default camera angle (from 40 to 30);
  • Decreased Thunder light intensity (half);
  • Increased day's length: from 25 minutes for 24h in game to 40 minutes for 24h in game;
  • Interaction and Jump controller buttons were changed to better fit the UI design.
  • Decreased poison damage across all sources;
  • Made high level creatures a bit more stronger for well-geared players.
FIXES
  • Characters won't load with the wrong skin color now;
  • Spanish localization fixes;
  • Build Menu now works properly with a controller;
  • Combat Boot now gives proper defense bonus;
  • Rocks in the cave near player's house now drop items correctly.


Thanks a lot for feedback and suggestions! We will continue to work on the game and will bring more updates next week.

UPDATE 1.1 IS COMING SOON

Hello friends!

Today we would like to talk about the release and our future plans.

We held a Kickstarter campaign with a certain road map and a set content plan. We’ve had a promise to our backers to release everything originally planned this Summer and we did exactly so, with all originally planned content.

So why did we have early access in the first place? It was done to have an opportunity to work on the game with our community. A lot of changes and fixes we made during the early access are based on your help and feedback. And we are really grateful for that.

What about QoL and future updates? We are going to release a new patch tomorrow with new improvements and fixes. You can find a list of changes below. Also we are going to add inventory UI and few more QoL improvements next week. And we want to add drag & drop as soon as possible.

We will present an updated roadmap next week. We already have tons of ideas, but we're looking closely at your feedback now and we are ready to add new QoL features there. Please treat 1.0 as a feature complete milestone. It’s the game with everything originally planned plus more from your feedback. And we won’t stop here.

The work on the project WILL NOT stop anytime soon! Moreover, we will continue to support the game in 2023. We are working on porting the game to consoles already and we will start porting the game to mobile next year. We have promised and we'll have full cross-platform co-op between ALL platforms, including mobile. Isn’t it fun?

Thank you so much for the feedback. We understand your concerns and are already working on improvements and fixes.

# Changes

- Changed the resolution support: players can have free resizable window. It should work with ultra wide;
Add FOV camera option
Add right mouse change camera angle (X)
Camera angle will change based on terrain detection

# Fixes

- Fixed issue with characters loading with the wrong skin colour;
- Fixed issue with Spanish localization;
- Improved controller support (for menu navigation)



Spirit of the Island Goes Out of Early Access - Update 1.0 is LIVE!

Hello friends!

The big date has finally arrived. It’s been about two years since our adventure started. Back then we had a completely different name — Message in a Bottle — and a much smaller scope. Did you know that Spirit of the Island was originally planned as a much smaller single-player only experience? We know that it might sound crazy, but it’s true!



And then we started getting attention on socials, then we got a publisher, then Kickstarter happened – it was a crazy and very fun time! Our community has grown IMMENSELY and we are truly happy to see everyone here with us on this big day.

After almost half a year in Early Access, we are happy to announce the release of Spirit of the Island: Version 1.0! NONE of this would’ve been possible without our community’s support, without YOUR support. We’d like to say a huge “THANK YOU!” from our teams. Your support has given us lots of inspiration and power to make Spirit of the Island the game it is.

Before we jump into the patchnotes, please watch a video with the Head of Studio and the Lead Developer of the game Alexandre Kikuchi. We’ve prepared some very exciting announcements to celebrate the date!

[previewyoutube][/previewyoutube]

And last but not least, the patch! Version 1.0 is a huge update with lots of new content, improvements, quality of life additions and adjustments. We even suggest we begin a brand new savegame for our older players, since the experience will be very different from the first days. Without further ado, let’s proceed to the update:

New
  • New building: Farm Machine. Using its power you can produce Super Seeds that will greatly increase your harvest.
  • New building: Seed Machine. With it, you can create seeds based on the ones you already have.
  • New building: Multiplier Machine. It allows you to duplicate ore!
  • New building: Transfiguration Machine. This machine can transform one type of ore into another.
  • New building: Aquatic Trap. Aquatic trap will catch fish for you! The type depends on the season and this object can only be built in your lake. Fishing skills will improve when you interact with these traps.
  • New building: Crustacean Trap. Can only be built in your lake. This trap will catch shrimp!
  • New building: Clothe Machine. Create clothes and hats for you and tourists.
  • New building: Insect House. Insect house will store all insects that you catch in your travels (yes, we have a new activity too!).
  • New equipment: 8 brand new types of shields.
  • New item: Super Seeds — grow better, faster and stronger crops!
  • New fish: Shrimp. You can now cook new recipes with shrimp.
  • New event: Halloween. Enjoy the night and go grab some candy!
  • New event: Town Anniversary. Enjoy the night while you eat, drink and chat with friends from the Town.
  • New clothes: 8 new clothing items that you can craft with the Clothe Machine: Party, Formal, Adventurer, Pirate, Town, Wedding, Engineer.
  • New hats: 9 new hats for you to wear: boater, bowler, cap, captain, chef, chief, cowboy, engineer, fishing.
  • New System – Insects. There are a total of 12 insects for you to collect: ant, bee, butterfly, cicada, cricket, dragonfly, grasshopper, ladybug, mantis, scorpion, snail and spider. Some can only be found inside caves, while others are hidden on different islands. To collect insects, you will need to craft a Bug Net.
  • New System – Diary. Many events will now be registered in the player’s diary. They will have a description, a picture and a date when they occurred. Currently, we have a total of 30 in-game moments to record. Will you find them all?
  • New character: The ????. He will be waiting for you at some old place
  • wink wink*
  • Abandoned House quest can now be finished!
  • New trader:????. The ??? will bring items from time to time, but you will need to find him at the right time! We don’t want to spoil some new things, hence the ???!
  • New Multiplayer storyline: Finish a brand new multiplayer storyline with a very different ending.
  • New island: Jungle Nest. We won’t spoil what’s there :)
  • New Localisation: Spanish language is now available in the game!
  • We’ve added Steam Achievements! There are a total of 49 of them. Can you unlock them all?
  • We now have game save sync in multiplayer: if host saves the game, it will save for the 2nd player as well.




Changes
  • Vacancy houses now require money to be built;
  • All shops received a new stock of items;
  • Improved game’s performance when your character gets hit;
  • The Ocean Day event has become more green: we removed all balloons from it;
  • Changed how SSAO effects work, so they consume less power and perform better;
  • Now more tourists can visit your island daily;
  • Changed font size for Chinese, Russian and Korean localisations;
  • Adjusted the minimum amount of damage that creatureds can deal to the player. A little spoiler: we increased it;
  • We’ve revamped how multiplayer works and you should have a much more stable experience now, especially in the Chinese region;
  • We’ve recorded a brand new main menu theme;
  • Ring and Bracelets received graphical improvements.




Fixes
  • Solar Panels and Power Generators energy production range is finally fixed. We know that it was pretty convenient to power the whole farm with one panel, but it is now working as intended;
  • Description for Solar Panels was fixed: we removed the incorrect Energy Box requirement;
  • Fixed localisation errors for Staff and Vacancy Houses descriptions;
  • Workstation’s collision model was improved and should no longer cause troubles;
  • A double harvest bug with Beehives and other objects that generate items automatically was fixed;
  • A recurring problem when seasonal crops didn’t have a correct growth texture was finally fixed;
  • Graphical errors with various items inside the Museum were fixed;
  • Events won’t occur on the wrong date now
  • “Move object” icons will always show up for buildings that generate items (like Beehives and Aquatic Traps);
  • “Move object” icon will now disappear after you move a building or an object;
  • Most of the Town’s buildings and objects are now indesctuctibale;
  • Character colors are not loaded correctly - fixed;
  • The localisation texts for the Artist have been corrected;
  • The wrong icons for different vehicles have been corrected;
  • A player’s character is a bit transparent in some places - fixed;
  • Super Seeds not showing the graphics - fixed;
  • English localization has been corrected;
  • Localized texts showing “Loading” for some languages - fixed;
  • UI for quests and other menus sometimes not aligning correctly when changing quests - fixed;
  • Synchronization of multiplayer objects when both players were on the same island, but in different interiors has been fixed;
  • The issue with the Staff House, where players could destroy it even though staff were living inside has been fixed;
  • All tourists casting the “Smoke” effect when they change jobs - fixed;
  • Minor issue with Fountain collision has been fixed;
  • Some creatures animation sync (mostly Pirates) is fixed;
  • Second player getting stuck if first player triggered a local quest - fixed;
  • Game events for multiplayer have been fixed (and also if players are playing for more than 2 months straight);
  • Players being attacked during a multiplayer quest - fixed;
  • Minor issue with graphics at the Trader shop has been fixed;
  • Minor issue with Fisherman’s pathfinding near his home has been fixed;
  • Pathfinding for the Ghost Pirates at Sand Cliffs has been fixed;




That’s a HUGE list, isn’t it? We were super busy for the past 1,5 months with bug fixes and improvements to shape-up the game for release. And we aren’t stopping here! We hope you are excited for the content that we announced in the video. We’ll share a post-launch roadmap in the coming weeks. OH, and we have a 20% launch discount for the next 7 days as well!

Enjoy Spirit of the Island and let’s have lots more fun together!



https://store.steampowered.com/app/1592110/Spirit_of_the_Island/

Game achievements on Steam

Hello, adventurers!

You probably have noticed that there are game achievements on Steam. Right now they are only available to testers, but after the game's release they will be available to all players. And until it happens, let's try to guess, what achievements are hidden? And which achievements will be easy for you to get?



https://store.steampowered.com/app/1592110/Spirit_of_the_Island/