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Selaco v0.83b Patchnotes - Footsteps Quality of Life

A quick patch to address an issue that didn't make its way into Update 1

[h3]Gameplay[/h3]
  • Increased Enemy Footstep sound volume by 30%. We anticipate that this will make it easier to pinpoint enemy locations and anticipate incoming ambushes

...Yeah, that's it! Time to work on our modding tools and slowly start putting our first major content update together!

It might be running in the 19-year-old GZDoom engine, but new cyberpunk FPS Selaco stands head and shoulders above its boomer shooter brethren




It's been a long time since a game came along that put this much effort into its bathrooms. Working sinks and flush mechanisms, yes⁠—standard fare. We've taken those for granted since 1998, but GZDoom FPS Selaco goes the extra mile: out of its dispensers come absurdly well-drawn and animated toilet paper sprites. Next to its sinks are bottles of toilet cleaner, and yes, both can be flushed down the cistern. Flushing the cleaner even makes the toilet explode. It goes without saying, then, that this is GOTY material...
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Selaco v0.83a Patchnotes - Balance, Quality of Life, and bug fixes

Captains,

The first ever Selaco patch is now live!

This patch focuses entirely on balance changes and bug fixes. We always intended for Selaco to be difficult, that will always the case, but we've taken some steps to make things more fair. Especially on lower difficulty modes which are meant to be more accessible.

With the launch behind us, we are going to take it easy for a moment to get our bearings back. Once our little break time is over, we start working on the first major content patch that will arrive later this Summer.

Thanks for the feedback everyone! Keep it coming.

Please bare in mind that most Balance Changes will only be applied on a brand new save!

[h2]BALANCE[/h2]
[h3]Armor[/h3]
  • Increased Player Armor durability by 20%, armor will now protect you for a fair bit longer.

[h3]UC-36 Assault Rifle[/h3]
This makes the weapon behave a little closer to how it was in the Demo, especially after some additional upgrades.
  • Decreased Spread Per Shot for improved sustained accuracy
  • Increased Spread Recovery speed when the player is no longer firing

[h3]Difficulty Tweaks[/h3]
Lower difficulties have been made a little easier.
  • (Ensign) Further reduced Enemy Health by 25%, further reduced Enemy Damage by 20%
  • (Lieutenant) Further reduced Enemy Health by 15%, further reduced Enemy Damage by 15%
  • (Commander)Further reduced enemy damage by 10%

[h3]Enemy Soldiers[/h3]
  • Increased Stagger chances for most low tier enemies
  • Reduced movement speed for Engineers, and Rifleman who got an Attacker role

[h2]QUALITY OF LIFE[/h2]
[h3]Improved Autosaves[/h3]
  • Added system where entering older levels will create an autsave
  • Fixed an error where the game would not autosave before the first Juggernaut Fight

[h3]Improved Keycards[/h3]
  • Drastically improved the Sight Range for Keycards, causing them to appear on the Automap much sooner. This was always meant to happen, but due to an oversight the distance was 256 units, instead of 1536.

[h3]Cloud Saving[/h3]
  • Corrected Cloud Save directory. Due to an error this was not working. Please let us know if it works now!

[h2]BUG FIXES[/h2]
  • Fixed a crash that could be caused by some objects failing to penetrate glass
  • Fixed credits being invisible at the end of the Episode
  • Fixed an infinite loop if a crushed soda can is crushed again by a door
  • Added some missing Patreon backer credits
  • Fixed a crash caused by Crawler Mines attacking a dead player
  • Toolbox Drawers no longer have an overly generous hitbox
  • Fixed typo where the Cricket Headshot upgrade mentioned 30% more damage instead of 60%.


[h3]I want to go back to the old build![/h3]

We will always include the option to revert to an older build of the game whenever a new update arrives! Just click on the version number in the Beta tab to get there.

Any questions? Comment below.

Have a fantastic week everyone!

- Altered Orbit Studios

The 'Public Beta' branch is now live!

The 'Public Beta' branch is now live!

First and foremost, thank you all for the valuable input! It's been fantastic to see so much love surrounding the game. There are some issues, but we are working on it.

We have created a Beta where we can test new versions together befor making them available to the Default branch of the game.

We are still slowly recovering from a very hectic launch period, so please bare with us before we start making more drastic changes to the game. They will come, do not worry!

The current Beta aims to address some flaws and improve the Armor system.

[h2]HOW TO ACCESS:[/h2]
- Right click 'Selaco' on the Library Page
- Click 'Properties'
- Click 'Betas'
- On the dropdown menu, select 'publicbetabranch'

The game will now download the newest version.

[h2]WHAT DO LOOK FOR[/h2]
Please check if your saved games are still working! That's all we need for now.

[h2]VERSION 0.83A (BETA)[/h2]
  • - Increased Armor Durability by 20%. Armor will no longer break as easily. (IMPORTANT: This only applies to new saves! We will improve the backend ASAP where such balance tweaks are applied to existing saves as well)
  • - Added Autosaving system that automatically saves when returning to previous levels that haven't been visited in a while
  • - Fixed a broken autosave that was meant to appear before disengaging the Lockdown
  • - Fixed a bug where the credits sequence would not appear when beating the game
  • - Fixed a major performance issue that would cause when blood decals went out of bounds
  • - Fixed an error where some backers were not credited accordingly
  • - Fixed a crash when placing crushed sodacans under a doorway
  • - Fixed a crash caused by objects failing to penetrate glass
  • - (LINUX) Fixed a bug where Achievements did not work

We have slowly began developing the first major content patch for the game. We will announce more details as soon as we can!

Early next week, we will drop another update that greatly improved the Level Editor and general mod support.

Have fun!

After three years of hype, amazing new FPS game finally lands on Steam

Okay, so here's a confession: I'm a little bored with the whole '90s boomer shooter revival now. I love Doom. I love Half-Life. I love Quake, Blood, and Duke Nukem, but there have been so many spiritual revivals and variations on the formula over the past six years, and the material is starting to wear a little thin. Old-school-style FPS games don't automatically charm me like they once did. So when I say that this new one, which was first trailed back in 2021 and has just arrived on Steam, is worth your attention, it's not just because I'm a sucker for GoldSrc or id Tech visuals.


Read the rest of the story...


RELATED LINKS:

Doom x F.E.A.R. FPS Selaco Steam demo coming this summer

Doom meets F.E.A.R. FPS Selaco is getting weaponized pet Roombas

F.E.A.R.-inspired FPS Selaco adds its iconic Nailgun and a killer banana