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Selaco News

Selaco - A Release Date reveal is inbound at Realms Deep!



Good day everyone,

We are thrilled to announce that we will be featured in the Realms Deep 2023 stream, where we will unveil our Release Date (finally!)

The trailer will showcase a variety of exciting new things, including new enemies, environments, weapons, and brand new systems. But, most importantly, a release date! After years of hard work, we are confident that we can reach a date that's both realistic and not too far away.

We know it took a while, but trust us that it's going to be worth the wait!

Tune in to Realms Deep on September 30th using the following Twitch link:
https://www.twitch.tv/3drealms


Additionally, we will be showcasing the trailer and the announcement on our own YouTube, Twitter, and Steam pages. So, keep an eye on those spaces
Wishing you all a fantastic week,

Altered Orbit Studios

Fab retro-fuelled FPS 'Selaco' gets a demo upgrade for Steam Deck / Linux

Selaco is one that really needs to be on your wishlist, a retro-fuelled FPS powered by GZDoom with some impressive world design and fantastic combat. The developers recently updated the demo too!

Read the full article here: https://www.gamingonlinux.com/2023/07/fab-retro-fuelled-fps-selaco-gets-a-demo-upgrade-for-steam-deck-linux

Selaco v0.41a - Stability Update has been released



Hey everyone!

It's been a while, hasn't it? This update wont be nearly as big as the one we dropped back in December, but we did want to apply some maintenance to our demo and fix some issues that we've had numerous reports of.

Change Log:
  • Significant improvements to Engine Stability
  • Improved Steam Deck and Linux support
  • Full Controller Support for SPACE BRO
  • Improved Smoke performance
  • Slight tweaks to Pathfinding (the full game will use a completely new system that is more reliable and more performant)


Extra info:
We've been hard at work on the final game (which is going really well, btw!), but could not resist fixing a few issues that plagued the demo ever since December. Primarily for the Steam Deck and Linux users.

For the most part, the December Update was a major success. Excluding all the improvements we've made in regards to gameplay, we've seen a significant increase in average performance and the number of reported issues regarding stutters has dropped tremendously. That's great! You know what isn't great? Crashes. Man, do we hate crashes.

The Steam Deck got a firmware update shortly after our update launched that did not play well with some of our engine changes. This was on us. We made a very sloppy oversight in our code that was causing issues on the Deck and on a couple of Linux Distributions. Primarily AMD devices.

We did not want to leave the demo like that, so we took some time to fix those issues. While we were at it, we managed to squeeze in a couple of additional performance improvements as well, but these are minor.

It's worth nothing that our current in-development build runs miles better than the demo does. We considered adding these optimizations to this Demo Update, but quickly learned that will take far too much time and would slow the game's development down too much. It's important to keep moving forward and the full release took priority. Thankfully, we think the demo is in a good place right now, even performance-wise. Just keep in mind that things are only getting better!

We also fixed a problem where gamepad support for our SPACE BRO minigame was completely broken. Also very important.

If you have had any stability issues, we apologize for the long wait. It's really hard to actively maintain a demo while there is also a game you have to make. When the game launches, these type of problems will be patched much, much sooner.

Thank you all for playing (and hopefully, enjoying!) our demo
Altered Orbit Studios

(Selaco Demo) The Christmas Challenge update is now available!



Hello everyone,

As the year comes to a close, we've decided to update the demo one last time. We’ve challenged ourselves to come up with a (optional) heavily altered Selaco experience and gave ourselves 5 days to design and implement it. The result? The Christmas Challenge!

The goal was to make a Christmas Event that would require no alterations to the level itself. The level layout is exactly like how you remember, but a lot of randomization is now applied on top of the level, like snow piles and presents. This event will require you to be very resourceful since the randomizer may not give you exactly what you want. We'll explain the event further down below!

[h2]How to play:[/h2]
Ensure that you have updated the game!

Upon starting a new campaign, the following option should be available. Tick the box and proceed as normally.


[h2]The Christmas Challenge changes the following:[/h2]
  • Selaco's indoor environments will be covered in snow, somehow! Don't ask, Christmas in Selaco is special.
  • All item pickups are removed from the game. The only exceptions are keycards, Cabinet Cards and upgrades.
  • Presents are spread around the level at random locations. Open them up for Weapons, Ammo and Tools.
  • Enemies spawn at random portions of the level. You will encounter foes at locations you've never seen them before.
  • Unwrap a total of 10 gifts to unlock the exit to the next area.
  • Beat the demo to win the challenge!

We had a lot of fun working on this and we think it turned out great!

Have fun and a very Merry Christmas from all of us at Altered Orbit Studios


Retro fuelled FPS 'Selaco' has easily one of the best demos I've ever played

Selaco, an upcoming GZDoom-based shooter from Altered Orbit Studios has been featured before and I'm bringing it back again here because of the huge upgrade to the demo. It's simply fantastic.

Read the full article here: https://www.gamingonlinux.com/2022/12/retro-fuelled-fps-selaco-has-easily-one-of-the-best-demos-ive-ever-played