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Another sneak peek at what’s to come in Beneath!

Hey everyone!

Today is the Summer Game Fest, an excellent opportunity to check out new trailers of amazing games.

Unfortunately, it’s also very expensive to have a game featured there. However, we won’t let that stop us from giving you another sneak peek at what’s to come in Beneath.

Check it out below and have a great weekend!

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Development Blog - Weapons, workbench and upgrades


Quinn's underwater adventure throws a mix of challenges his way. Some require cunning wit, but others demand a more direct approach: blunt force.

Luckily for Quinn, there are a lot of weapons in the complex of underwater stations where the action unfolds. While some guns maybe be rare and difficult to locate, even the standard-issue gear of fallen foes can bolster your arsenal.


You can upgrade your weapons at workbenches strategically positioned in key locations.
By collecting sufficient weapon parts scattered throughout the stations, you can create upgrades to improve their effectiveness. It's not necessary to craft upgrades for each individual weapon; instead, upgrades apply to entire weapon classes. For instance, crafting a high-capacity magazine for assault rifles grants the upgrade to all three assault rifles featured in the game.


Although this is definitely a great help for Quinn, the use of workbenches extends beyond weapon upgrades. Coating kits, scattered throughout the stations, offer another avenue for enhancement. These kits allow you to unlock various weapon coatings, enabling you to select the one that best aligns with your preferred style.

Development Blog - Environments & locations

As Quinn (the main character) plunges deeper, the familiar world recedes, replaced by a network of claustrophobic underwater outposts. Each base carries its own story etched into its very structure.
The metallic tang of fear hangs heavy in the air of a pressure-riddled haven, cracks snaking across the bulkheads.
In another base, flickering emergency lights cast an eerie dance on grimy walls, a constant reminder of the power teetering on the brink.
These aren't just backdrops; they're immersive experiences that not only paint a picture, but also influence the way Quinn navigates these desperate outposts.

The half-submerged storage room is a graveyard of forgotten equipment. The stillness is broken only by the rhythmic drip, drip, drip of leaking water. But wait... a ripple disturbs the surface, a fleeting movement just beyond the reach of the wan light. Maybe there's something in the water?


The flickering fluorescent lights cast long, skeletal shadows across the desolate concrete corridor. Abandoned equipment and half-eaten rations litter the floor – silent testaments to a hasty evacuation. But did you just hear footsteps?


A tendril of unnatural mist snakes across the floor, swirling and clinging to the metallic grates like a spectral shroud. The air hangs thick and heavy, carrying a metallic tang that stings the nostrils. Did a sinister gas leak from within the base, or is this a chilling harbinger of something lurking outside its cold, steel walls?


A grotesque tableau unfolds before you – mangled limbs hang from rusted hooks, the metallic tang of blood heavy in the air. A chilling silence hangs like a shroud, broken only by the faint, echoing screams that seem to originate from the depths of the base. What horrors await those who venture further?

Each location whispers a tale of survival etched into its very walls. Deciphering these stories, the clues scattered amongst debris and decay, will be your key to navigating this treacherous world. Remember, charging in guns blazing often leads to a dead end. Sometimes, the greatest weapon is a sharp mind and a discerning eye.

Stay tuned for further updates and be sure to add it to your wishlist if you haven't already :)

Development Blog - Destructible environment

Hello everyone!

Today we're going to talk a bit about combat and destruction.
Our aim is to elevate the combat experience to the highest level of realism and excitement. This involves integrating elements such as authentic sound, realistic weapon interactions, recoil, and impactful bullet impacts. We are firm believers that an engaging combat scenario requires the dynamic presence of particles and objects in motion, responding dynamically to each shot. In our showcase, we'll be offering a sneak peek of what you can anticipate in terms of physics and the immersive interaction between the game world and the bullets.

Almost every lamp in Beneath is susceptible to gunfire, allowing players to shoot and extinguish them:

[previewyoutube][/previewyoutube]
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Bullets cause deformation in metallic surfaces upon impact:

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Monitors, glass, mirrors, and select tables are all breakable:

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Some sections of cement walls will break as well:

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Paper files and documents will also be sent flying:

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Fire extinguishers and specific barrel types (of course) will detonate upon impact. And there's a lot more. We want you to have fun breaking stuff down!

Stay tuned for more updates 🎮🌟

Beneath @ Dreamhack Beyond

Great news!
We're delighted to share that Beneath is officially included in Dreamhack Beyond's lineup of incredible games. It's an honor to be featured in another fantastic show!
You can check all the games here:
https://store.steampowered.com/sale/DreamHackBeyondGameAwards2023