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Increlution News

Added an option to cap jobs to construction requirements, and taskbar flashing

  • Added an option to cap jobs to the required resources of the first queued construction. To prevent "waste". Automated jobs now use this logic by default
  • Added on option to flash the game window/taskbar on pause (when your queue finishes and the game is not in the foreground)
  • Fixed a bug that caused explorations that deal damage on failure to finish when they shouldn't if your maximum health was close to or below their damage and any food was off cooldown
  • Constructions now have a second icon in the queue, similar to jobs and explorations. Mostly because that made more sense with chapter five content
  • Adjusted the internal values of explorations that require a skill multiplier to complete, so that rounded values that are internally slightly lower now also successfully complete them
  • Fixed a fairly rare rendering issue that could cause some screen flickering after minimizing the game

Small Early Access feedback and suggestions based update

  • Reworked the automated combat stops to trigger less frequently, but still prevent death. To reduce queue micromanagement at specific situations
  • Combat now only stops below 25% health if your health/health decay is actually at a risky combination
  • "Damage on completion" explorations now only cancel when they are within a 0.1 second range to actually causing damage, instead of at any time
  • Redesigned the visual display of "turbo mode" jobs progression bars. They no longer continue to appear "active" to prevent a common confusion, and now switch at 20 completions per second, down from 50
  • Negative health decay effects are now also shown in the story completion log. To make it a little more obvious what happened if you didn't read the tooltip earlier
  • Fixed a rare bug where combat wouldn't be allowed to continue due a false-positive in constructions being able to continue
  • Fixed a bug that could allow some constructions to be finished when they shouldn't be able to
  • Fixed a chapter five bug that caused a vendor to appear when it shouldn't
  • Corrected various textual issues. Thanks a lot to many of you that pointed them out!


This is only a fraction of all the Early Access feedback and suggestions that I've received so far, and I'll be getting to much more of those in following updates!

Thank you for an incredible launch into Early Access! Your responses and feedback have been overwhelming in the best possible way! Weeks like the last, with so many players voicing their enjoyment of this little creation really portrays why I fell in love with game development in the first place!
Of course, there's a lot to improve and expand upon, but Early Access has only just begun! I couldn't have hoped for a better start and can't wait for the steps to follow!

Increlution is now available on Steam Early Access!

After three months of beta testing, and over eight months of development, I'm happy to announce that Increlution is now available as Early Access!

If you haven't played the demo yet, please give that a try first. It features the first 7 hours of the game and your save automatically synchronizes to Early Access, so there is absolutely no need to spend a dime until you're convinced that the game will be worth it to you!

If you've played the beta, it includes a new chapter and raises the total unpaused playtime to roughly 90 hours! If you have only played the demo yet, you have only seen 7% of what Early Access already has to offer!

I hope you'll enjoy Increlution in Early Access! If you feel like sharing your thoughts or suggestions, those are always appreciated on Discord and the Steam community forum. And to all of you that participated in the beta, thank you, from the bottom of my heart. I couldn't have hoped for a group of participants as helpful and kind as you have proved to be! The level of quality that has been reached during the Beta wouldn't have been possible without you!

I'm excited to welcome new players into Increlution with Early Access. After eight months of development, it's ready for the next step! But it's one in many to come, as Early Access will be expanded significantly!

https://store.steampowered.com/app/1593350/Increlution/

Increlution will be moving into Early Access on October 13th!

I know, it is a little later than the planned release in Q3. While I'm not happy about that, the Beta period received a significant amount of updates that were not originally planned. I'm confident that it improved the game enough to make it worth the extra time, but am sorry to ask for a little more patience from you.

[h3]How much content will Early Access launch with?[/h3]
Early Access will launch with the first five chapters, containing well over 70 hours of unpaused gameplay. In the grand scope of things, it'll just be the beginning, as Early Access is aimed to expand to roughly 700 hours of content before marking the game complete. Of course, as you should expect, joining Early Access means all future content will be included for free.

[h3]What does this mean for the Beta?[/h3]
The beta will close on October 12th. Beta sign-ups close today, but a few more invites will go out. Way more of you signed up than I dared to expect, and Beta testers have been incredible to me. Your feedback has helped the game reach a level of quality I wouldn't otherwise have been able to reach before Early Access. I can't wait to show the game to a lot more players with Early Access!

The Beta does not automatically provide a key to the Early Access version. However, your save does automatically carry over to Early Access through Steam Cloud. So you do not need to start from the beginning (although you can, if you'd want to).

[h3]What will the game cost when entering Early Access?[/h3]
Increlution will feature a one-time purchase of $3 (or any currency equivalent). No optional in-app purchases or DLC. The balance is too carefully tuned to really fit any other model, and it just feels like the right approach on Steam. Of course, the demo will remain available to try the first chapter for free.

A lot of beta testers have indicated that the price point might be on the low side for the content that is already present in the game. I greatly appreciate this feedback as it's extremely helpful in determining what to expect when more players are able to play the game. However, I do feel more comfortable sticking to my original plan as it keeps the threshold to join Early Access low for many players. The price may increase throughout Early Access as more content is released, so you can consider the initial price an early adopter price. By joining Early Access, you are directly supporting me in bringing Increlution to the potential I strive for. And I'd like to reflect my gratitude for that by keeping Early Access easy to join!


I hope to see you in Early Access! I've been very happy with how the Beta period has been, but can't wait to show all of you what Increlution has to offer!

Closed beta registrations are now open!

[h3]Why closed beta instead of starting Early Access?[/h3]
Development has reached a state where I feel there's still too little content to feel comfortable releasing it as Early Access. At the same time it has also reached a state where the content will benefit from player feedback. For this reason, it made sense to move into Beta. The Beta initially features the first three chapters (roughly 6.5 times as much content as the Demo), but will be extended throughout the Beta period.

[h3]How long will the game be in closed Beta?[/h3]
At least four weeks. The exact length of the Beta will be subject to how much balance adjustments and other changes will be made. The Beta will remain available until at least two weeks after the last invite wave has been sent out. I'll announce the Beta end date once that feels more predictable, most likely combined with the Early Access release date announcement.

[h3]Does joining the Beta provide a free key for Early Access?[/h3]
No. The Closed Beta is provided through the Steam Playtest feature, which provides (free) limited time access to Beta content. Access will close once the Beta ends. Your save will, similar to the Demo, carry over to the Early Access version.

[h3]Are you the kind of player that should sign up for the Beta?[/h3]
I'm looking for enthusiastic players that finished the demo and are looking forward to play more content, but are OK with that content being less than Early Access will contain. The Beta comes with no requirements. It is a tool to gather community feedback, but if you're not the kind of player that gives a ton of feedback, that's ok. Simple things like how much the Beta is played on average (behind the scenes information) already provides me with valuable information! Being a part of the Beta also comes with no "secrecy", you are absolutely allowed to share your experience with others. However, please be courteous and warn others for spoilers as they might not have access yet.

[h3]So how to sign up?[/h3]
Head over to the Steam page right away and click "Request Access" for the closed beta at the top of the page (right below the demo download button). Invites go out randomly, but the earlier you sign up, the more drafts you're in! The exact amount of players receiving access will depend a little on how many players have signed up, but I'm hoping to invite quite a lot of you, so that everyone has a good chance of getting into the Beta. Not going open beta allows me to do a few "first impression rounds" when balance adjustments are made.

So if you're interested in joining the Closed Beta, don't hesitate and sign up right away! I'd be glad to have you! Here's a link to the Steam page where you can sign up:

https://store.steampowered.com/app/1593350/Increlution/

Cheers,

Gniller