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Excidio the Kaiju Simulator News

RoadMap

Hello, Excidio fans! We have recently come up with the exact scope and future of the project. Due to not being able to secure any funding we have decided to drastically reduce the scope. We have created a roadmap for the future of Excidio.

Update 1
Enemy spawning system rework.
Playable Alpha Golem.
Alpha Golem boss.
Full controller support.

Update 2
Progression system: Each kaiju will have its own levelling system that unlocks skins and codex entries.

Update 3
Raijin boss and as a playable kaiju.

Update 4
Tokyo map. Possible name: Tokaijuo.

Update 5
New York Map. Possible name: New Kaijork.

Each update will also include bug fixes, quality-of-life stuff, new achievements and extra skins. After the progression system update the max rank will also be increased in every update. After and between these updates we will also include bug fixes. After all this content is complete and we feel the game is stable enough. We will then focus on launching the game on Xbox. If the game does well on Xbox we might look into adding split-screen multiplayer and porting to other consoles.

Thank you all so much for joining us on this journey!

Excidio the Kaiju Simulator x Dawn of the Monsters!



Change Log
The Excidio the Kaiju Simulator x Dawn of the monsters crossover update is here!

Added Megadon as a skin for Excidio!
Added a new blue themed skin for Excidio
Added a new map inspired by Toronto, Canada. KaijuRonto!
Added a stomp move for Excidio
Added Comic Book inspired filter
Added new achievement
Enhanced lighting
Made super charge drain a full bar of energy
Updated power colors for Hell Excidio and fireball power for all skins
Added a visual for invisible walls
Fixed bug in menu where you last option picked would not save its index correctly
Fixed bug with ambient audio
Fixed Fireball not working
Changed some VFX

First update since Kickstarter!

Fixed Excidio Model and Skeleton
Fixed Excidio tail bug
New walk animation
Updated Hell and Fell skins
Fixed overcharge being interrupted and still charging
Lots of bug fixes
Added Ko-fi supporters to credits
Added text to indicate where you can spawn and when Golem spawn limit is reached

We have been busy with a very annoying animation/model bug, but it is fixed now! Along with many other bugs and a few quality of life improvements!

We are sad to announce that the Kickstarter has failed, but we still go on!

Sadly we were not able to reach our Kickstarter goal in the allotted time. Development will slow down, as we will be forced to switch from full-time to part-time development while we search for other means of funding. We do have a Ko-fi, which is like a more creator-friendly version of Patreon, where you can support the development of Excidio the Kaiju Simulator! We even have the same rewards featured on the Kickstarter, some even for a discounted price! We thank you all for coming along with us on this journey, and hope you will continue to follow and support us as we try and make this dream a reality! - TokuPop

https://ko-fi.com/tokupop

Bug fixes

Small bug fixes and a small update to the Excidio model