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Excidio the Kaiju Simulator News

Update 0.4.1 Ko-for skin and achievement fix!

Fixed Achievements
Added KoFI Tuxcidio skin
Fixed IKs
Houses in Rio no longer spawn people
Excidio now does intended damage when hitting building
Added shockwave on landing
Fixed Main menu model issue
Make Golem head pickup able
Fixed Golem Attack range
Made human sprites bit darker to blend in better
Added Excidio sound
Added Kaiju Hit sound
Fixed Energy Glow not changing correctly after returning to main menu as Golem

Playable Golem Content Update 0.4 Patch Notes

Added Playable Stone Golem Titan
Added Stone Golem Titan boss
Reworked enemy spawning system
Added regenerating health
Added photosensitivity warning
Added a chance for destroyed buildings to continually spew out smoke into the sky
New achievement for killing Stone Golem Titan
Increased crowd density in cities
VFX changes
Destruction enhancements
Brightened 1954 filter
Fixed CN Tower
Attempted to fix Kaijuronto achievement
Changed some text
Sticky sprint bug fix
Plus bug fixes and quality of life changes

Ko-Fi Supporter Update!

Added ko-fi supporter skin “Giga Excidio”.
Added ko-fi supporter sign to Poligon.
Added ko-fi supporter to credits.
Made the head turn faster.
Fixed achievement.
Made music stop when the game is paused.
Fixed fire in main menu.
Added back fire burning the ground.
Made night lights random in Kaijuronto.
Made Supercharge drain all energy was the button is first held, rather than once the bar is complete.
Made military not destroy buildings.
Made fire last on maps from 20 seconds to one minute.
Many bug fixes.

Known Issues:
The CN tower will not break when you walk through it.

RoadMap

Hello, Excidio fans! We have recently come up with the exact scope and future of the project. Due to not being able to secure any funding we have decided to drastically reduce the scope. We have created a roadmap for the future of Excidio.

Update 1
Enemy spawning system rework.
Playable Alpha Golem.
Alpha Golem boss.
Full controller support.

Update 2
Progression system: Each kaiju will have its own levelling system that unlocks skins and codex entries.

Update 3
Raijin boss and as a playable kaiju.

Update 4
Tokyo map. Possible name: Tokaijuo.

Update 5
New York Map. Possible name: New Kaijork.

Each update will also include bug fixes, quality-of-life stuff, new achievements and extra skins. After the progression system update the max rank will also be increased in every update. After and between these updates we will also include bug fixes. After all this content is complete and we feel the game is stable enough. We will then focus on launching the game on Xbox. If the game does well on Xbox we might look into adding split-screen multiplayer and porting to other consoles.

Thank you all so much for joining us on this journey!

Excidio the Kaiju Simulator x Dawn of the Monsters!



Change Log
The Excidio the Kaiju Simulator x Dawn of the monsters crossover update is here!

Added Megadon as a skin for Excidio!
Added a new blue themed skin for Excidio
Added a new map inspired by Toronto, Canada. KaijuRonto!
Added a stomp move for Excidio
Added Comic Book inspired filter
Added new achievement
Enhanced lighting
Made super charge drain a full bar of energy
Updated power colors for Hell Excidio and fireball power for all skins
Added a visual for invisible walls
Fixed bug in menu where you last option picked would not save its index correctly
Fixed bug with ambient audio
Fixed Fireball not working
Changed some VFX