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Captain's Diary #54: Bridges, stacker, sandbox and more in Update 4

[p]Ahoy everyone! Captain Filip is back, and I’m excited to share more information about what’s coming in Update 4. To recap, the update is scheduled for March 9. Since this post only covers the stuff we haven’t shown you yet, here’s a quick recap of everything else that’s coming with Update 4:[/p]
  • [p]Tier 2 trains (both locomotives and wagons)[/p]
  • [p]Amphibious trucks and excavators[/p]
  • [p]Path-finding for ships (unrestricted docks placement)[/p]
  • [p]Quality of life: idle statistics, train replacement, train line coloring, truck filters[/p]
  • [p]Better mod support (manifest files, dependencies, advanced UI)[/p]
  • [p]Improved performance[/p]
  • [p]Bridges (in this post)[/p]
  • [p]Stacker tower (in this post)[/p]
  • [p]Sandbox (in this post)[/p]
  • [p]New map (in this post)[/p]
[p]For more details, images, and videos of the upcoming content, please view our blog post at https://www.captain-of-industry.com/post/cd-54[/p][p][/p]

Captain's Diary #53: Quality of life, Update 4 release date

[p]Hello and welcome to the 53rd edition of Captain’s Diary. I am Captain Marek, and today I’d like to share what we’ve been working on for Update 4, including its release date and a large set of quality-of-life improvements.[/p][p]The short version is this: Update 4 launches on March 9th, 2026 alongside the Trains Expansion DLC. [/p][p]To recap, here are the key features of Update 4:[/p]
  • [p]Tier 2 trains (both locomotives and wagons)[/p]
  • [p]Bridges building with dynamic surfaces[/p]
  • [p]Amphibious trucks and excavators[/p]
  • [p]Path-finding for ships (unrestricted docks placement)[/p]
  • [p]An unannounced stacker tower (stay tuned!)[/p]
  • [p]Improved performance[/p]
  • [p]Quality of life (presented in today’s post)[/p]
  • [p]And more![/p]
[p]This Captain’s Diary covers Update 4’s release date and a focused overview of the features arriving with the update, Today we walk through several quality-of-life improvements, including global map search, new productivity and idle-time statistics, train color customization, and major improvements to mod support and backwards compatibility.[/p][p]For the full blog post with all details, explanations, and screenshots, check it out here:[/p][p]https://www.captain-of-industry.com/post/cd-53[/p][p][/p]

Upatch notes for v0.7.9a

* Fixed a rare case of trains getting stuck at a station with configured train limit.

Captain's Diary #52: Optimizations of vehicles and ocean

[p]Hello and welcome to the 52nd edition of Captain’s Diary. I am Captain Marek, and this week I will share some details about my recent work on optimizing vehicles and ocean simulation. [/p][p]This is a slightly more technical topic, so the TL;DR is that, due to complications with amphibious vehicles, we have optimized vehicles and the ocean simulation, and you will be able to enjoy 10-15% more FPS! Read on if you want to learn how these gains were achieved and why this has anything to do with amphibious vehicles.[/p][p]For the full blog post with more details and new screenshots, check it out here:[/p][p]https://www.captain-of-industry.com/post/cd-52[/p][p][/p][p][/p][p][/p]

Captain's Diary #51: What’s coming in Update 4

[p]Hi everyone, after a short break, Captain Marek reports for duty. This time with some highly anticipated news regarding our next major Update![/p][p]In short, Update 4 is coming and it will bring bridges, amphibious vehicles, tier 2 trains, and more. For more details, read the full announcement here:[/p][p]https://www.captain-of-industry.com/post/cd-51[/p][p][/p][p][/p][p][/p][p][/p]