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Captain of Industry News

Patch notes for v0.5.1b

* Fixed simulated ocean base height that was too low to be visible on height 0 platforms (which will be flooded when connected to the ocean).
* Flooding is now slightly slower to avoid game lags on slower machines.
* Dirt recovery to grass is now 2x slower.
* Fixed fueling priority for forestry towers. Assigned vehicles are now refueled by the assigned fuel station.
* Trucks now always respect construction priority even when they don't have enough parts available. Thanks to this we also no longer force trucks to carry partial cargo for prioritized construction.
* Replacing vehicles now preserves their custom name and excavator mining priority.

Patch notes for v0.5.1a

* Added two new languages: Traditional Chinese (繁體中文) and Ukrainian (Українська) as they reached over 50% translated, thanks everyone for your help with translations!
* Fixed dumping into assigned mine tower area (when mine tower was assigned but had "Allow only non-assigned inputs" off, it still did not allow dumping from non-assigned mine towers and storages).
* Fixed excavator mining that could get stuck when it fails to reach areas that need mining.
* Removed debug logs that were unnecessarily bloating unity log files.
* Current materials count in the recipe is now in brackets instead of after a slash to avoid potential confusion with fractions.
* Allow advanced recipes to satisfy goals. Upgraded machines were already able to satisfy construction goals. Now this support was added to recipes goals. This is handy for more advanced players.
* Other internal fixes.

Patch notes for v0.5.1

* Significantly improved vehicle path-finder that now has 4x the throughput and does not get overwhelmed by jobs that search for impossible paths thanks to overhauled jobs priority. This fixed problems where nearly all vehicles were not moving.
* Improved disrupted rock/gravel texture to be less repetitive.
* Increased base vehicle limit from 50 to 60 (applies to existing saves as well).
* Added a new vehicle limit increase node after Captain's office II that increases the limit by 20.
* Increased vehicle limit bonus of the last research node of this kind from +10 to +20.
* Advanced logistics now comes slightly earlier in the research tree.
* Fixed that tree planters would no longer look for saplings when a fuel station was assigned to it.
* Fixed issue in nuclear reactor when output pipe was removed.
* Fixed cases when dumping from storages did not work properly.
* Fixed that trucks sometimes delivered deconstruction products into the shipyard when unnecessary.

Patch notes for v0.5.0c

* Fixed missing reflections on metals and ocean making them look too dark.
* Fixed music that was sometimes not playing all 24 tracks. If you found music too repetitive, give it another try!

Patch notes for v0.5.0b

* Vehicles now show a notification when they're struggling to find a path for a long time.
* Pathfinder now uses priority queue to prioritize more important tasks to make logistics more efficient.
* Forestry towers can now have assigned storages for saplings.
* Fixed slider on storages that were not saved in some cases.
* Fixed that machines were outputting to ports even when recipes mapping such ports got unassigned.
* Fixed coal dumping that was producing solid coal, not mined one.
* Other internal fixes.