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Captain of Industry News

Patch notes for v0.7.1d

* Train station modules no longer need power or workers to send stored products to output ports.
* Buildings such as train stations or level crossings can now be built on tracks which are part of a reserved exclusive zone.
* Train stations now preserve module and train limits through copy paste and blueprints.
* Fixed a rare issue where switching an active display caused the game to become 1x1 px stretched across the screen when in borderless window mode.
* Fixed issue where switching from a large display to a small one was sometimes not working properly in the borderless window mode.
* Rectangle selection tool now properly obeys maximum area limits.
* Fixed an issue where the train would not obey track direction when the direction was changed after the train found a valid path. Trains now replan their path when track direction change is detected.

Patch notes for v0.7.1c

* Fixed regression causing train track no-stopping zones being incorrectly removed from intersections during direction flipping. To prevent trains blocking each other, ensure that all overlapping tracks (denoted with yellow arrows on track direction overlay) are marked as no-stopping zones (red markers).
* Fixed schedule conditions being incorrectly combined when using OR and AND operators.
* Level crossings are now marked as no-stopping zones by default.

Patch notes for v0.7.1b

* Added a quick delivery option into the train depot.
* Added an option to set larger text in Settings => Video => Accessibility (note that this is an experimental feature).
* Added shortcut [R] to open recipes selection modal.
* Added double-click option in recipe selection modal to instantly apply a recipe and close.
* Added an option to go to a village from the contracts window.
* Slightly darkened frosted glass panels.
* Added a clear button into all search fields.
* It is now possible to remove exclusive zones from bi-directional tracks. Note that this is an advanced feature that may cause trains to deadlock if done incorrectly. We highly recommend that bi-directional track segments that are removed from exclusive zones be marked as no-stopping zones.
* Fixed path-finding issues with trains when trains were waiting on a critical section that was not near a fork.
* Fixed issue where long track segments (curve) were improperly considered entirely blocked even if only a small part was blocked.

Patch notes for v0.7.1a

* Added option to set rectangular area of mining and forestry towers directly via a new button in the bottom toolbar in the area editing mode.
* Added more explicit status & tutorial about waiting for an exclusive zone.
* Level crossings can now be made no-stopping zones.
* Overridden critical sections are now properly preserved through copy-pasting and blueprints.
* Fixed notification alerts incorrectly showing for notifications added and removed in the same step.
* Fixed trains that fail to depart to a station due to train limit no longer leave the current station and keep it occupied for the train limit purposes.
* Fixed that trains would not leave the depot if the first station had a train limit of 1.
* Fixed train departure to follow train station limit more.
* Fixed world map location inspector titles.
* Fixed max train count not showing in trainline manager.
* Fixed train stats that were showing max speed below train’s min speed.
* Fixed trains showing a pause icon on all locomotives, which didn't update if the game was paused.

Patch notes for v0.7.1

* Added option to disable frosted glass effect in UI (found in settings => video => accessibility).
* Hide planning mode badge when not building.
* Added option to automatically disable logistics for all newly constructed buildings (found in vehicles management, via truck icon in HUD).
* Added option to dismiss all notifications/messages at a time.
* Added an all subcategory into all build categories.
* Train crossing lights no longer flash when the disable flashing accessibility option is enabled.
* Improved train occupied block visualization to better show exclusive zone reservations.
* Fixed vehicles fuel consumption. fuel is no longer consumed when vehicles are idle or paused.
* Fixed engine sound that now properly turns off when vehicle is idle.
* Fixed asteroid placement UI.
* Fixed quick-repair decreasing maintenance in some cases.
* Fixed tree harvester tooltip incorrectly stating that it cannot go under elevated conveyors or pipes.
* Fixed some issues with exclusive zones for trains.
* Fixed that some items were not marked as new in the toolbar.