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Captain of Industry News

Patch notes for v0.7.1e

* Reduced construction costs of train stations by 50%.
* Increased train fuel tank capacity by 50%.
* Increased maximum area size for mining and forestry towers by 2x.
* Added option 3 and 5 minute interval options for more frequent auto-saves.
* Added explanation in the logistics dropdown that it can be cycled via mouse clicks.
* Right-clicking any hover popup will close it. This is only relevant for intractable popups.
* Fixed popups remaining visible when opening codex via right-clicks on product icons.
* Removed train speed limit for level crossings.
* The train path visualizer now shows an orange line from the train to the last block it failed to reserve, followed by a green line to the final destination.
* Improved look-ahead logic when searching for alternative paths for trains.
* Improved train track building tool which should be faster and more responsive, especially when the game is paused.
* Trains waiting on arrival conditions now show status "arrival conditions not met".
* Train status in the depot is now more accurate.
* Improved and fixed train depot departure logic, skipping stations with arrival conditions not met if possible.
* Added 10 kph max speed penalty if ever a locomotive is not at the "front" of the train, but decreased max speed penalty for a group of wagons that is being pushed and pulled.
* Improved forced skip station behavior to ignore schedule conditions.
* Tender wagons no longer fire out of fuel notifications.
* Fixed maintenance for hydrogen vehicles.
* Fixed missing vehicle clearance mega excavator.
* Fixed T1 silicon recipe being shown in T2 arc furnace research.
* Added 1 decimal digit to health values in the population overview.
* Fixed missing limestone deposit marker on the Curland map.

94% rated Captain of Industry hits new Steam high after enormous update

While the likes of Industry Giant used to rule the production line game roost back in the day, more recent entries in the series have a lot more competition to face up against these days. Ambitious breakout hits like Satisfactory, simple yet satisfying experiences like Shapez 2, and obscenely addictive games like Factorio are now the go to destinations for folks that love building and resource management. Now seeing a resurgence, three years after launching in early access, Captain of Industry is the latest challenger to see a huge spike in popularity. After dropping a massive update last week, it's now setting new player count records on Steam.


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Industrial factory building game gets big upgrade and new map editor

Patch notes for v0.7.1d

* Train station modules no longer need power or workers to send stored products to output ports.
* Buildings such as train stations or level crossings can now be built on tracks which are part of a reserved exclusive zone.
* Train stations now preserve module and train limits through copy paste and blueprints.
* Fixed a rare issue where switching an active display caused the game to become 1x1 px stretched across the screen when in borderless window mode.
* Fixed issue where switching from a large display to a small one was sometimes not working properly in the borderless window mode.
* Rectangle selection tool now properly obeys maximum area limits.
* Fixed an issue where the train would not obey track direction when the direction was changed after the train found a valid path. Trains now replan their path when track direction change is detected.

Patch notes for v0.7.1c

* Fixed regression causing train track no-stopping zones being incorrectly removed from intersections during direction flipping. To prevent trains blocking each other, ensure that all overlapping tracks (denoted with yellow arrows on track direction overlay) are marked as no-stopping zones (red markers).
* Fixed schedule conditions being incorrectly combined when using OR and AND operators.
* Level crossings are now marked as no-stopping zones by default.

Patch notes for v0.7.1b

* Added a quick delivery option into the train depot.
* Added an option to set larger text in Settings => Video => Accessibility (note that this is an experimental feature).
* Added shortcut [R] to open recipes selection modal.
* Added double-click option in recipe selection modal to instantly apply a recipe and close.
* Added an option to go to a village from the contracts window.
* Slightly darkened frosted glass panels.
* Added a clear button into all search fields.
* It is now possible to remove exclusive zones from bi-directional tracks. Note that this is an advanced feature that may cause trains to deadlock if done incorrectly. We highly recommend that bi-directional track segments that are removed from exclusive zones be marked as no-stopping zones.
* Fixed path-finding issues with trains when trains were waiting on a critical section that was not near a fork.
* Fixed issue where long track segments (curve) were improperly considered entirely blocked even if only a small part was blocked.