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Captain of Industry News

Patch notes for v0.5.2a

* Improved photo mode (F11)
- Shadows are now properly rendered.
- Added a simple UI with a list of available capture options.
- Fog can be now disabled.
* Fixed issues with navigation interruptions when a vehicle was trying to navigate to another one (refueling, cargo loading).
* Fixed vehicle refueling that now does not interrupt the target vehicle and works even when the target vehicle is on the move.
* Electric boiler is now locked behind Lab IV.
* Improved and extended key-bindings
- Added new key bindings for saving and loading camera position (e.g. ctrl+4 to save and just 4 to load).
- Added key bindings for setting of game speed (numbers 0 through 3).
- Added new key binding to show captains office UI when the office is constructed (F5)
- Fixed that camera free-look binding was reporting conflicts even though it did not have any.
- When some bindings are in collision, an error message now reports the offending binding names.
- Fixed game speed increase binding 'shift+equal' (the plus key).

Patch notes for v0.5.2

* Forestry towers can now have storages assigned for wood export.
* Quick delivery now takes products from incoming trucks before taking them from storages.
* Delivery jobs that did not yet pick up construction products are now canceled when an entity get materials from quick delivery.
* Beaches on YSNP map are less steep to not trigger sand avalanche when mining sand. This only applies to new maps, old saves are unaffected.
* Fixed gold deposit on YSNP map to not be consumed by cliffs, especially when cliffs are increased in map creation settings.
* Significantly improved efficiency of dumping designation search that was causing lags when there was a large amount of dumping designations placed in game.
* Many internal fixes to improve stability.

Patch notes for v0.5.1b

* Fixed simulated ocean base height that was too low to be visible on height 0 platforms (which will be flooded when connected to the ocean).
* Flooding is now slightly slower to avoid game lags on slower machines.
* Dirt recovery to grass is now 2x slower.
* Fixed fueling priority for forestry towers. Assigned vehicles are now refueled by the assigned fuel station.
* Trucks now always respect construction priority even when they don't have enough parts available. Thanks to this we also no longer force trucks to carry partial cargo for prioritized construction.
* Replacing vehicles now preserves their custom name and excavator mining priority.

Patch notes for v0.5.1a

* Added two new languages: Traditional Chinese (繁體中文) and Ukrainian (Українська) as they reached over 50% translated, thanks everyone for your help with translations!
* Fixed dumping into assigned mine tower area (when mine tower was assigned but had "Allow only non-assigned inputs" off, it still did not allow dumping from non-assigned mine towers and storages).
* Fixed excavator mining that could get stuck when it fails to reach areas that need mining.
* Removed debug logs that were unnecessarily bloating unity log files.
* Current materials count in the recipe is now in brackets instead of after a slash to avoid potential confusion with fractions.
* Allow advanced recipes to satisfy goals. Upgraded machines were already able to satisfy construction goals. Now this support was added to recipes goals. This is handy for more advanced players.
* Other internal fixes.

Patch notes for v0.5.1

* Significantly improved vehicle path-finder that now has 4x the throughput and does not get overwhelmed by jobs that search for impossible paths thanks to overhauled jobs priority. This fixed problems where nearly all vehicles were not moving.
* Improved disrupted rock/gravel texture to be less repetitive.
* Increased base vehicle limit from 50 to 60 (applies to existing saves as well).
* Added a new vehicle limit increase node after Captain's office II that increases the limit by 20.
* Increased vehicle limit bonus of the last research node of this kind from +10 to +20.
* Advanced logistics now comes slightly earlier in the research tree.
* Fixed that tree planters would no longer look for saplings when a fuel station was assigned to it.
* Fixed issue in nuclear reactor when output pipe was removed.
* Fixed cases when dumping from storages did not work properly.
* Fixed that trucks sometimes delivered deconstruction products into the shipyard when unnecessary.