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Little Witch in the Woods News

[Beta] Release 3.5.4.0-b Patch Notes

Hello, this is Sunny Side Up!

This update will be applied to the beta version.
Please refer to the following URL for a tutorial on how to play the game in beta.

Link



[h3]Using the Chapter Selector[/h3]

If you would like to experience the new content straightaway, please use the Chapter Selector.



[h3]Added Tool Selector[/h3]
  • Added Tool Selector.
  • Deleted the current "Change Tools" button.
  • If you use a keyboard, you can map shortcuts to number keys.
  • When climbing walls or swimming, you still can't use any tools except gloves and quill, but you can switch tools.



[h3]Added Encyclopedia theme page and themed Achievements[/h3]
  • Divided the Encyclopedia page by themes so that the player can check the entries by theme.
  • Tap the content you want to view in the list on the theme page to redirect to the corresponding page.
  • Added completion rewards to themed Achievements related to various live forms in the Green Forest.



[h3]Quill cooldown[/h3]
  • Added a cooldown system to the quill.
  • Each time you draw a life form, there will be a cooldown before you can draw this live form again.
  • Adjusted the quill system for special individuals.



[h3]Added Villager Quest UI[/h3]
  • Added a cooldown system to the quill.
  • Each time you draw a life form, there will be a cooldown before you can draw this live form again.
  • Adjusted the quill system for special individuals.



[h3]Optimized the Potion Delivery System[/h3]
  • Adjusted the Potion Delivery System of Diane and Aurea.
  • Added progression features to potion delivery. After a theme is thoroughly researched, completing potion delivery quests of the theme unlocks more potions and raises the quantity limit of delivery.



[h3]Adjusted the quest potion system and changed the potions used in main quests to disposable recipes[/h3]
  • Potions that can only be used during quests are moved to the "Quest Potions" category.
  • Added the "Quest Potions" category to Encyclopedia and removed "Quest Potion Recipes" from the current potion page.
  • Quest potion recipes are disposable. Once crafted, they disappear from the Encyclopedia.
  • Crafting a quest potion is now followed by a recipe deletion animation.
  • Since quest potion recipes are now disposable, related quests are slightly adjusted.



[h3]Changes to UI[/h3]
  • Changed the delivery UI.
  • Changed the broom repairing UI.




[h3]Other changes[/h3]
  • When climbing walls or swimming, you can now use the quill to draw.
  • When you collect branches from trees, you can now grab different sections.
  • The countdown of the roaster is now displayed as a progression bar instead of numbers.
  • Adjusted the tutorials to match the changes.
  • Optimized the controls when swimming.
  • Adjusted mechanisms related to Energy. You can no longer eat when Energy is full.
  • Collecting "Dangle Mango" no longer consumes Energy.
  • Fixed some bugs.



Dev Log #10

Hello, everyone, we are Sunny Side.

We've been focusing on long-term internal issues (e.g., optimization and storage), so we didn't share any new content recently.
Now, we've solved the major issues and created an environment that can help us handle the remaining internal issues as we develop new content.
Therefore, we finally have some new stuff to show our players, who have been waiting in expectation, and we're glad to present them.
Let's now dive into our development log!






"Squashie" is an animal-type life form that will appear in a new region that Ellie can explore.
As its name indicates, it's a small and cute creature with a soft and smooth body. Despite its laid-back look, it's quite fast. You may need some time to get used to its movements. It can bring more fun to your gathering trips than the Green Forest's current fauna. Stay tuned!








"Jinglebug" is a creature that will appear in the new region.
It got its name because it makes a clinking sound. Ellie usually hears this sound coming from the grass. Looks like the Jinglebugs are hiding in the grass. Has anyone spotted a Jinglebug?
To find the hiding Jinglebugs, you need to listen with full attention.








Besides animal-type life forms, there also needs to be plant-type ones. "Cloudbloom" is one of the plants you will find in the new region.
This plant needs to be approached by swimming. Just look at its picture and you can probably tell how to gather it, right? Use the encyclopedia and quill (which we've also updated) to collect information of the life form and gather it!








Currently, to switch tools in the game, you need to wait for your preferred tool to appear and tap a button to switch, which is ineffective when you want to switch to a certain tool at once. And it will get even less convenient as more tools are included.
To allow fast tool switching, we've added a "Tool Selector" feature.
Just open the Tool Selector and you'll see all the tools. Choose the tool you want and switch to it.
In addition, we've also added a helpful feature for keyboard-using players.
Press the number saved in the tool bar in advance, and you can choose the tool you want without opening the Tool Selector.
(If you play with a game stick, you can open the Tool Selector to change tools.)
We hope you can utilize all the tools during your diverse gathering trips!








At present, the encyclopedia only contains information about life forms in the Green Forest, but more info will be added as new regions are included, making it harder to locate the info you want.
To help you locate specified info faster, we've added "encyclopedia theme tabs."
You can tap a tab to view life forms of the corresponding theme, gain fast access to the page, and check the encyclopedia completion progress of life forms.
In addition, we've also integrated Achievements of all the life forms into "Themed Achievements". You can check the completion progress of Achievements of each theme here and claim extra rewards.
Try the optimized encyclopedia feature and complete themed Achievements!








To get life form info in Little Witch in the Wood, the player needs to draw in the encyclopedia with the quill.
However, the rules concerning how to use the quill when there are many life forms around are ambiguous, which has caused some problems.
Besides, when the player draws consecutively, the results appear too quickly, leaving them no time to think about their methods of gathering.
To address this issue, we've added a cooldown system to the quill.
Each time you draw a life form, there will be a cooldown before the quill can be used again.
You can check the cooldown progress by viewing the clock icon and time beside life forms.
However, there are some strange life forms that ignore the cooldown system.








Do you still remember our last development log?
Last time, we mentioned that the broken bridge had been repaired and the village could have new villagers. This time, we're going to reveal the new villager Ellie is going to meet.
Just like the existing villagers, the new villager has their own personality and experience. You surely will help them settle down in the village, right?









That concludes today's development log.
The next development log will be posted as scheduled.
Thanks for reading!

EA Release Beta 3.0.4.0-b ~ 3.0.7.0-b Patch Notes

[h2]Beta 3.0.4.0-b[/h2]
  • Fix for an issue where the game would freeze during specific situations while cleaning Ellie's house.




[h2]Beta 3.0.5.0-b[/h2]
  • Fix for an issue where the game progression was blocked during the prologue when playing in Simplified Chinese.




[h2]Beta 3.0.6.0-b[/h2]
  • Fix for an issue where progression was blocked upon completing the 'Restoration of the Temple' quest.



[h2]Beta 3.0.7.0-b[/h2]
  • Fix for an issue where the game stopped when using the Aurea Shop in a specific save file
  • Fix for an issue where the BlueBubbleLizard stopped moving when it emerged from the water under certain circumstances.
  • Fix for an issue where the WitchFlowers in the Green Forest Depths could not be collected.

EA Release Beta 3.0.3.0-b Patch Notes

Fix date issues in 'Chapter Save Data'
  • Modify the initial date to match the game progress


Fix the 'Blue Bubble Lizard' bug
  • Ellie can no longer pet the 'Blue Bubble Lizard' underwater.


Fix for an issue where a specific quest causes Ellie to teleport to a location where she can't exit.
  • Arden Quest's "Who cursed the dragon?"


Fix for Disappearing Furniture in Ellie's House
  • Fixed an issue where furniture placed in Ellie's house would disappear.


Unusable Wallpaper and Tile items are removed from the game
  • The wallpaper and tile functionality will be updated.


Fix for the issue where puzzles are already solved when starting a 'New Game'

[Beta] Release 3.0.0.0-b Patch Notes

Hello, this is Sunny Side Up!

Our deepest apologies for the delay in sharing the latest updates on the development of the game.
Though we have not been able to interact with everyone as much as we would have liked, we have always poured our hearts into the development of Little Witch in the Woods. We sincerely apologize for any inconvenience caused by the delay in updates.

This update will be applied to the beta version.
Please refer to the following URL for a tutorial on how to play the game in beta.

Link

Having received user feedback about the game experience, this beta update is focused on systems optimization. Though we have gone through rigorous internal testing to ensure game stability, we believe that internal testing alone will not be enough. Different devices and operating systems may interact differently in-game resulting in various issues. Thus, we consider beta testing a must. We seek your understanding and cooperation in providing your valuable feedback. To all players who provided feedback on systems-related experiences in-game, we would like to invite you to participate in this round of beta testing. Your feedback will help the process of game development immensely.
Apart from the current focus on system optimization, we are also working on new content. However, we have decided to concentrate on system optimization in this beta. Thus we have only added some new content for this beta update. We will provide a more detailed breakdown of the content updates in a public announcement soon.

Please note that existing save files cannot be used in this update. If you would like to experience the new content, we strongly suggest using the Chapter Selector.



[h2]Using the Chapter Selector[/h2]

We have added new chapters to the Chapter Selector.
If you would like to experience the new content straightaway, please use the Chapter Selector.
(Please refer to the patch details below for a tutorial on how to test out new functions)



[h2]Patch Details[/h2]

[h3]Optimizations&Tweaks[/h3]

The Region Loading System

In previous versions, all maps and game elements were loaded when starting up the game, creating more work for the PC. This issue has been resolved. Now the game will only load necessary maps and game elements on startup to reduce workload.
This will enable the computer with lower hardware specifications to run the game smoothly.


Streamlined Loading Time Between Maps

We have optimized the region loading system, but this has caused loading times for other maps to grow longer.
To ameliorate the situation, the game will preemptively load maps adjacent to the map that the player is currently in.


Internal UI Adjustments for Better Game Functions

The UI follows Ellie as she moves throughout Little Witch in the Woods and appears in-game. However, the UI's tracking of Ellie has caused in-game lag.
Now we have adjusted the UI so that it no longer follows Ellie and is displayed on-screen.


Graphic Optimization

As the graphics that appear in Little Witch in the Woods continue to increase, the strain on lower spec hardware will be counterproductive.
In order to debloat graphics, we have compressed all shapes and structures, while redesigning the placement of images in the game. This has improved graphic function and enabled the game to run smoothly on lower spec computers as well.


Save File Optimization

Previously, an issue where loading information on a save file would lead to the loading of all existing saves was identified. This caused a sharp increase in data volume, causing the game to freeze under specific conditions.
To solve this problem, we have separated all necessary information displays in order to speed up the loading of the save file menu.



[h3]New: Village Bulletin[/h3]

You may see ordinary quests posted on the Village Bulletin that has been erected in the village.
  • The Village Bulletin function and UI development
  • New Villager Quests
  • New Side Quests
  • Changes to acquiring methods of existing quests and rewards



[h3]New: Swimming Functionality[/h3]

In order to add to the ways players may explore the forest, we have adding the Swim function.
What's more, we have also added new organisms that can be gathered while swimming.
  • We have added the ability for Ellie to swim in water terrain.
  • We have also added the Dive and Sprint functions. You may spend stamina while swimming to Dive and Sprint.
  • Change of organisms found at waterfalls
  • Changes to medicine formulae corresponding to the changes in organisms



[h3]New: Decoration Function and Decorative Content[/h3]

After expanding the Witch's House, it is now possible to decorate it
  • New decorative function and decorative menu UI
  • Changes to the process of expanding the Witch's Cottage
  • New furniture and miscellaneous items
  • Decorations can be bought at the Resident's Center
  • Updates to the maximum tier of catalog rewards
Guide for playing Decoration content
  • You may accept the quest of expanding the cottage in two ways: 1. Select Chapter 4 in the Chapter Selector. 2. Complete construction of the village's fountain and tread on the damaged flooring after returning to the Witch's Cottage.
  • The Decoration function can be used after expansion of the Witch's Cottage is complete.



[h3]Other Updates[/h3]
  • New Compulsory Sleep effects and penalties
  • New Witch's Cottage gardens and mailbox



[h3]Other Tweaks[/h3]
  • Changes to the Witch's Cottage and the terrain of the garden of the Witch's Cottage
  • Adjustments to some villagers' schedules
  • Adjustments to the gathering methods of some organisms
  • Adjustments to the book tool's functions
  • Changes to the time stamp of saved files following sleep