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Airship: Kingdoms Adrift News

Join us at WePlayExpo - Shanghai!



Airship: Kingdoms Adrift is attending WePlayExpo- Shanghai World Expo Exhibition
& Convention Center, China Nov 18-19!

Join us at Booth C04, Hall H4 ! Exciting to be part of an event showcasing indie games!

Open BETA - 1.3.0.2 Major Update #2 Testing

Major Update #2 is in BETA!

[h2]Shipyard + Shops = Awesome, Type and search, fleets power/threat level, better spawn patterns and more![/h2]

Dear Airship Kingdoms Adrift Community,

Two months have passed by very quickly, and it's time for another update! Finally, the ship + shipyard integration, which was overdue from last month, has now been completed! You can upgrade some officers to level 10 as you assist them with their personal questlines.

Status:
  • Public Beta: 15th November 2023
  • LIVE Estimate: 20th November 2023
  • Older Saves: Safe to continue


[h2]!CAUTION![/h2]
[h3]Make sure to back up your save file when playing BETA releases[/h3]

[h2]Major Notable Changes:[/h2]
  • Shipyards and Parts Shops are now Integrated
  • Revised Hunting Faction Fleets Spawn System
  • Clear and Relative Display of Fleets Power
  • Filtering Items, Destinations, and Settlements by Typing Names
  • Intel on Settlements is now Sold at Supply Stores in Region Hubs
  • Other Notable Additions:
  • Industrialists now have exclusive access to procurement agents offering to purchase produced components at higher prices and quantities.
  • You can now rename your ships directly from the ship roster.
  • Each faction's fleets are now appropriately themed and equipped.
  • You can now construct Tier 5 hangars and warehouses anywhere.
  • Smaller-tier hunting fleets can now spawn once their timer runs out, even if the larger ones have not been dealt with.
  • The Royal Rapid Recovery Shield is now producible at the Aecerlian Pattern Factories.
  • Officers now require smaller batches of items when leveling up.
  • Added a button to bring up the ship-sending dialog inside the warehouse screen.
  • Increased the purchase budget for commissioners and the purchase price for ships they need.
  • Press 'J' to bring up the journal (quest) screen.
  • Rebalanced and addressed multiple bugs for riders.
  • Some commissioners' quest demands have been lowered.
  • Increased the supply item replenishment amount and added the resupply quantity to their descriptions.
  • To address balancing issues, adjustments have been made to the skills of some officers.
  • Further balancing on ship parts, with more detailed changes in the section below.


[h2]The following officers' quests are now available and can be leveled up to the maximum level:[/h2]


  • Rodrigo
  • Nathaniel
  • Gabriel
  • Olivier
  • Nuala
  • Catlin


[h2]Detailed Changes:[/h2]

[h3]Ship Parts[/h3]

Combustion Dynamo
  • Power Storage 2,000 > 4,000
  • Explosion Damage 12,000 > 2,100


Medium Combustion Dynamo
  • Power Storage 4,800 > 9,600
  • Explosion Damage 18,000 > 6,200


Large Combustion Dynamo
  • Power Storage 9,000 > 18,000
  • Explosion Damage 32,000 > 8,500


Large Clean Generator
  • Power Generation 1,800 > 1,710


Small Reaction Dynamo
  • Power Generation 170 > 180


Medium Reaction Dynamo
  • Power Generation 720 > 760


Iron Rotary Gun
  • Cooldown Between Volley 0.30 > 0.31
  • Power per Volley 60 > 17


Gunmetal Rotary Gun
  • Cooldown Between Volley 0.30 > 0.31
  • Power per Volley 60 > 17


Steel Rotary Gun
  • Cooldown Between Volley 0.25 > 0.26
  • Power per Volley 60 > 17


Iron Quad Rotary Turret
  • Power per Volley 240 > 70


Gunmetal Quad Rotary Turret
  • Power per Volley 240 > 70


Steel Quad Rotary Turret
  • Power per Volley 240 > 70


Medium Wet Magazine
  • Power Consumption 0 > 12


Large Wet Magazine
  • Power Consumption 0 > 45


Combustion Drive
  • Explosion Damage 2,500 > 2,100


Armored Combustion Drive
  • Explosion Damage 2,500 > 2,100


Large Combustion Drive
  • Explosion Damage 12,000 > 8,500


Armored Large Combustion Drive
  • Explosion Damage 12,000 > 8,500


Allowed changes of orientation on some command parts:
  • Small Bridge
  • Observation
  • Weapon Calibration Room
  • Small Marine Barrack
  • Marine Barrack
  • Small Eagle Marine Barrack
  • Eagle Marine Barrack
  • Long House
  • Mead Hall
  • Infirmary
  • Hospital
  • Navigation Deck
  • Luxury Officers Quarters


Following command parts can now support additional officers:
  • Large Battle Bridge
  • Engineer
  • Quartermaster
  • Large Reinforced Battle Bridge
  • Engineer
  • Quartermaster
  • Ammunition Workshop
  • Gunner
  • Ammunition Factory
  • Gunner


Refinery
  • Material Generation +24 > +8


Large Generative Alloy Plate
  • Damage Resistant 12% > 15%


Generative Alloy Plate
  • Damage Resistant 15% > 12%


Adjusted all pivoted guns firing arc:
  • 120 > 100


Adjusted pivoted guns reload time:
  • Iron 1.7 > 2.5
  • Bronze 1.7 > 2.5
  • Steel 1.5 > 2.3
  • Heavy Iron2.1 > 3.3
  • Heavy Bronze 2.1 > 3.3
  • Heavy Steel 1.9 > 2.9


Adjusted cannon batteries reload time:
  • Bronze 2.8 > 2.6
  • Iron 2.8 > 2.6
  • Steel 2.6 > 2.5


Reduced projectile count on carronades:
  • Twin Heavy Carronades 24 > 20
  • Twin Carronades 6 > 5
  • Carronades 6 > 5


Revise flechettes firing pattern:
Gunmetal
  • Firing Arc 35 > 30
  • Reload 7.5 > 4.5
  • Projectile per shot 4 > 3



Dendronium
  • Firing Arc 35 > 30
  • Reload 7.5 > 4.5
  • Projectile per shot 4 > 3


Heavy Caerulus
  • Firing Arc 35 > 30
  • Reload 8.6 > 4.2
  • Projectile per shot 12 > 9


Heavy Dendronium
  • Firing Arc 35 > 30
  • Reload 8.6 > 4.2
  • Projectile per shot 12 > 9


[h2]Officers Skills[/h2]

Nathaniel
Emergency Cruise
Activation Cost
  • Morale 20% > 15% > 15% > 10% > 10%
  • Energy 20% > 20% > 20% > 15% > 10%

Sustenance Cost
  • 5% > 5% > 4% > 4% > 3%


Elise
Learned Optimism
Activation Cost
  • Material 5%

Sustenance Cost
  • Material 1%


Rodrigo
Meet Your Maker
Activation Cost
  • Ammo 20%

Sustenance Cost
  • Ammo 2%


Giorgiana
Concealment
  • Surrender Penalty -30% > -35% > -40% > -50%

Witful Diversion
  • Surrender Penalty -40% > -45% > -50%


Nuala
There She Blows!
Activation Cost
  • Fuel 1% > 2% > 3% > 4% > 5% > 5% > 5% > 5%

Sustenance Cost
  • Fuel 1% Fixed


Alistair
One with the Wake
Activation Cost
  • Morale 10% Fixed

Sustenance Cost
  • Morale 2% Fixed


Helmut
Machine Whisper
Activation Cost
  • Material 5% Fixed

Sustenance Cost
  • Material 1% Fixed


Helmi
Warcry
Sustenance Cost
  • Material 1% Fixed


Gabriel
Assist Gunners
  • Reload time -10% > -11% > -12% > -13% > -14% > -15%

Raise the Barricade
Activation Cost
  • Morale 10% Fixed
  • Material 5% Fixed

Sustenance Cost
  • Morale 1% Fixed
  • Material 1% Fixed


Cadenza
Overly Radical
  • Explodable Power Plant Energy 10% > 11% > 13% > 15%

Harmonic Stability
Activation Cost
  • Morale 10% Fixed
  • Material 10% Fixed

Sustenance Cost
  • Morale 2% Fixed
  • Material 1% Fixed

Update 1.2.3.4

[h2]Major Changes:[/h2]
  • Rider rebalance (details below)


[h2]Minor Changes:[/h2]
  • Improved rider's restocking precision


[h2]Bug Fixes:[/h2]
  • Fixed known exploits for instant delivery airship service


[h2]Rider Changes:[/h2]
Alphahawk
Integrity 1400 > 5600
ProjectileDamage 1310x2 > 1310x3
ReloadSpeed 3.80s > 1.17s
AmmoStorage/perVolley 2000/20 > 3024/84
ShieldCapacity 4800 > 6000
RiderSpeed 83Km/h > 104 Km/h
Resistance 0 > 25%
TrainingTime 15s > 10s

Aetherhawk
Integrity 175 > 750
ProjectileDamage 150 > 600
ReloadSpeed 1.50s > 1.31s
AmmoStorage/perVolley 2000/20 > 720/16
RiderSpeed 85Km/h > 106Km/h
TrainingTime 5s > 3s
Added interception capability

Pegasus Rider
Integrity 1400 > 2800
ProjectileDamage 240 > 420
WeaponRange 240m > 230m
ReloadSpeed 0.60s > 0.40s
AmmoStorage/perVolley 4800/200 > 900/6
RiderSpeed 76Km/h > 95Km/h
Resistance 0 > 10%
TrainingTime 8s > 6s
Added interception capability

Nightmare Rider
Integrity 1500 > 4800
ProjectileDamage 420x5 > 850x3
WeaponRange 300m > 265m
ReloadSpeed 3.00s > 2.20s
AmmoStorage/perVolley 2400/300 > 2400/60
RiderSpeed 72Km/h > 91Km/h
Resistance 0 > 20%
TrainingTime 12s > 8s

Griffon Rider
Integrity 3000 > 10800
ProjectileDamage 700 > 980x3
ReloadSpeed 2.00s > 1.36s
AmmoStorage/perVolley 2000/50 > 2160/60
ShieldCapacity 1500 > 3000
RiderSpeed 62Km/h > 78Km/h
Resistance 0 > 35%
TrainingTime 15s > 14s

Javelineer
Integrity 2000 > 8400
AmmoStorage/perVolley 2000/2000 > 2460/2460
RiderSpeed 51Km/h > 78Km/h
Resistance 0 > 30%
TrainingTime 15s > 14s
*Projectiles are now in a tight spread pattern

Cannon turret pod
Integrity 3200 > 5400
ProjectileDamage 980x2 > 3480
WeaponRange 240m > 230m
ReloadSpeed 2.00s > 2.32s
AmmoStorage/perVolley 6000/600 > 1656/92
RiderSpeed 20Km/h > 39Km/h
Resistance 0 > 40%
TrainingTime 10s > 8s
Added interception capability

Rotary cannon turret pod
Integrity 2400 > 4800
ReloadSpeed 0.20s > 0.22s
AmmoStorage/perVolley 6000/600 > 1650/15
RiderSpeed 22Km/h > 44Km/h
Resistance 0 > 35%
TrainingTime 10s > 8s

Carronade turret pod
Integrity 3600 > 6000
ProjectileDamage 640x5 > 640x7
ReloadSpeed 3.00s > 2.35s
AmmoStorage/perVolley 3000/600 > 2100/105
RiderSpeed 18Km/h > 37Km/h
Resistance 0 > 45%
TrainingTime 10s > 8s
*Projectiles are now in a tight spread pattern

Air-burst turret pod
Integrity 2400 > 4800
ProjectileDamage 100x5 > 100x4
ReloadSpeed 0.50s > 0.32s
AmmoStorage/perVolley 6000/400 > 1800/30
RiderSpeed 21Km/h > 42Km/h
Resistance 0 > 35%
TrainingTime 10s > 8s

Update 1.2.2.2

[h2]Minor Changes:[/h2]
  • Game's cursor is now confined to the game window only in Exclusive Fullscreen mode
  • Allowed the Royal Rapid Shield to be built in facilities

[h2]Bug Fixes:[/h2]
  • Fixed a crash that occurred when opening Pastures in Greenvale Town
  • Fixed the color inconsistency of the travel action buttons (Visit, Rob, Fight, etc.)
  • Riders now use ammo to deploy (previously, it was bugged to use Energy for deployment)
  • Fixed the issue where sometimes sending a ship is back to SilberblumHQ
  • Resolved an issue that blocked story progression at the unintended point
  • Airships that venture into void zones will be forced to return into the playable area properly (except in some occasions beyond the limits of our system)
  • Fixed the issue where Mana weapons' bonus damage from Ship Parts did not apply properly

Update 1.2.1.1

[h2]1.2.1.0 --> 1.2.1.1 Hotfixes:[/h2]
  • Improved overall texture's quality


[h2]Minor Changes:[/h2]
  • Added "Texture Quality" graphic option
  • The mouse cursor now locks inside the game window properly
  • Increased Kara's wallet to 100,000 (from 5,000)
  • Removed the [Good Artist] achievement


[h2]Bug Fixes:[/h2]
  • Fixed missing icons on some items in the toast message when production is completed
  • Temporarily ports (e.g., Layton's Dream Crashsite) will no longer appear in the ship transfer port list
  • Forced resume time if a player performs ascending/descending actions during pause period
  • Hangar and Warehouse space in the item tracker now always display the correct number
  • Corrected the trigger condition for the [Good Grower] achievement
  • Fixed known exploits in the remote-ship-transfer feature
  • Journal logs now get cleared properly if a player starts a new game after another gameplay session