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Airship: Kingdoms Adrift News

General Update - 1.5.1.3

This version addresses various feedback regarding ships speed and travel time. It also further improves Shopping List's features and usability.

[h2]Improvements:[/h2]
- Increased the initial cruising multiplier on all airframes to make the game more newbie-friendly. This is achieved by factoring in an additional 25% to cruise multipliers on airframes. The cruise speed ceiling remains the same as we reduced cruising multiplier on drives by 45% to balance the raw performance gains from airframes.
- Introduced x15 and x20 time acceleration options in the settings, with the default time acceleration set to 10x.
- Removed unused items from the shopping list for a cleaner interface.
- Added the XXL Teutonic frame to one of the RSP general's loot pools to provide redundancy and more means of obtaining them.
- Improved AI's range sensor to position themselves at a more precise distance.
- Added capturable/uncapturable info to the encounters panel to inform players whether they should attempt to capture them.
- Introduced "How to Play" sections for ship capture and escort ship assignment.
- Enhanced the cargo warning on the quest panel to make it clear when the cargo is full.
- Added a type-to-search function to the shopping list.
- Enabled shopping list number input via the keyboard.
- Expanded shopping lists to display all items in the game, serving as an encyclopedia of sorts.
- Added the option to hide untracked items in the shopping list via a checkbox.
- Ensured that encounters appear in front of players while cruising.
- Enabled the option to hide the objective panel and improved its transition sequence.
- Added custom emblem support, allowing for modding emblems.
- Enhanced AI behavior on some enemy fleets.
- Improved enemy performance on specific fleets.
- Turned off automatic time acceleration cancellation by default and added it to gameplay preference settings.
- Made balancing adjustments to certain ship parts and general encounters.

[h2]Bug Fixes:[/h2]
- Conducted major quest marker and quest data handling refactoring.
- Fixed issues related to items from destroyed/sold ships' cargo trigger events and phantom quest markers.
- Introduced a debug command: Fix_RemoveUnreachableItems to remove items that are inaccessible to players from the global inventory.
- Addressed an issue where projectile speed bonus did not have a noticeable effect.
- Corrected DLC airframes descriptions, which were still using the default description.
- Fixed an issue where the DLC label on save files displayed only half of the text.
- Ensured that the shopping list target amount starts at 0 when first set up.
- Resolved edge cases where ship parts pop-ups got stuck on the screen.
- Fixed crashes caused by syncing Steamcloud on different machines and switching between steam accounts on the same machine
- Resolved the issue where ship performance and status weren't updating properly when switching between officers in shipyards.
- Fixed the problem where losing the final fight still counted as completing the game in some cases.
- Addressed crashes caused by the achievement system, preventing players from entering the game.
- Fixed bugs that caused story progress to disappear after conversations.
- Corrected discrepancies in priming time bonus calculation numbers.

Fair wind and clear skies, everyone!

Hotfixes - 1.5.1.0

Improvements:
  • Fine-tuned Rider Bays launch and retreat range, extending them to 1,000 meters.
  • Some previously uncapturable ships are now capturable as they have been updated with new airframes
  • Restored the "Overachiever" achievement.


Bug Fixes:
  • Fixed multiple achievements that were not working earlier.
  • Corrected duplicated officer talents appearing at the same level.
  • Addressed more causes that could lead to game crashes during the ending sequence.
  • Fixed permits and other treasury items appearing in cargo areas. For ongoing playthroughs, press Shift+F2 to bring up the console and use the command: Fix_TreasuryLeakToCargo
  • Resolved game crashes when creating new airframes in PvP.
  • Fixed DLC warning repeatedly showing up.
  • Addressed crashes caused by enemies retreating.
  • Fixed crashes occurring while searching in the shop.
  • Prevented players from transferring an exceeding amount of items while filtering.
  • Fixed surrendered escort ships getting lost after victory.
  • Fixed DLC ships not showing up in the PvP list

Major Update #4 "The Ending Update" has landed!

Dear Airship Kingdoms Adrift Community,

It's now January 2024, and the long-awaited moment has finally arrived! Today, we're thrilled to unveil the completed storyline of Airship Kingdoms Adrift. As an extra challenge, we're introducing end-game higher-tier hunting fleets from your rival factions and formidable pirates, each boasting unique builds and playstyles to test your carefully nurtured fleet!

[previewyoutube][/previewyoutube]
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[h2]Major Update #4 (The Ending Update) - V.1.5.0.10[/h2]
LIVE NOW: 19th January 2024
Older Saves: Safe to continue

The final chapters and the conclusion of the storyline

The arrival of the three final chapters marks a turning point, revealing events that will shape the destiny of the Suthseg Kingdom and the entire Europa. In our previous major release, we delved into the intricacies of the world through the tales of our officer companions. Now, it's time to reignite the momentum of the main storyline.

Agatha and the Wilkur sisters have dedicated their efforts to the Royal Garden and the Greener Pasture projects, while Oliver and the rest of the team have been tirelessly investigating the whereabouts and identity of Uncle Dan. If it's been a while since your last playthrough, I highly recommend checking the Story Progress menu. You can access it by clicking on the objective reminder in the top bar to refresh your memory with a summary of the story so far.


[h3]Higher-tier enemy fleets and challenges[/h3]
As tensions rise throughout Suthseg, factions are deploying formidable fleets led by skilled officers and crews. The situation demands more powerful ships and personnel. If you've been at odds with specific factions, expect Cruisers and even larger ships to pursue you. Outlaws, seizing the opportunity amidst the unrest, are also reaping the benefits of the chaos.


[h3]Unlocking the Production of the Jormungandr Battlecruiser[/h3]
As you progress through the final chapters of the story, you will discover the essential Blueprint required for the construction of the Jormangandr Battle Cruiser hull. We highly recommend creating copies of this blueprint rather than utilizing it immediately.


[h3]Salvaging Ship Parts from Defeated Enemies[/h3]
After triumphing over your foes, you can now salvage parts directly from their ships. If you spot something appealing on a specific enemy vessel, defeating them repeatedly is an option if manufacturing doesn't align with your preferred playstyle.


[h3]Ultra-Wide Resolution Support[/h3]
We're excited to introduce ultra-wide resolution support. While the implementation may not be flawless, it will provide you with a broader view of the world compared to the game's original resolution.


[h3]Introducing Additional Ease of Access and Quality of Life Features:[/h3]
Shopping List: Easily accessible through the Journal menu, this screen consolidates all bookmarked items. It allows you to set desired quantities and provides an overview of your current inventory.
Remote Construction Cost Viewing: Now, you can mouse-over facilities in the remote settlement menu to view construction costs beforehand. This feature enables you to plan upgrades more efficiently, knowing the required materials in advance.


[hr][/hr]
[h3]General improvements:[/h3]
  • Improved battle AI behavior further, boarding and evasion should now function as intended.
  • Production order now has notification preferences to reduce notification flooding on the screen.
  • Improved save file and autosave handling procedure to avoid producing corrupted save file crashing the game at start.
  • Check for facility upgrade requirements remotely by bringing up settlement menus and hovering over the facility button.
  • Made locked storyline content more obvious on the Storyline Progress GUI.
  • Added more contributors to the end credits. This included testers who provided reports/feedback/comments to the game after release.
  • Removed Rider Bay's interception tag to avoid misleading players to believe that they are meant to fight other riders.
  • Reduced valuable items price to compensate for additional value added from salvageable parts.
  • Improved scrolling sensitivity and consistency on scrollable UIs.
  • Quests journal and shopping list now memorize the tab you last browsed.
  • Optimized the system process when switching between item tabs.
  • Optimized transaction time for transactions with merchants.
  • Added auto-detect and graphic setting adjustment upon the first launch.
  • Sorted the contributor list in the credits screen alphabetically.
  • Added an information text to let players know when they don’t have enough hangar space for a new ship.
  • Enemies will now rarely surrender during a fight.
  • Reduced the performance spike when an item production is finished.
  • Added a hangar slot reminder to quests that provide a ship as rewards.
  • AI ships' boarding and evasion actions should now function as expected.
  • Adjusted the "How to Play" section to align with the current game reality and added more sections for new features.
  • Added a warning prompt informing players when items received via a quest overflow into the local warehouse.
  • Increased "Novel" stock on merchants from 5 to 250.
  • Improved visibility of officer promotion item icons.
  • Enhanced AI sensor precision, enabling more accurate range maintenance.
  • Increased consistency in the ways shield recharges are activated and deactivated.
  • Addressed some underlying AI principles to increase consistency in AI behavior.

[h3]Bug fixes:[/h3]
  • Fixed crashes caused by the achievement handler function
  • Fixed Francine level up items being misplaced
  • Fixed legacy rendering logic causes random crash on some ports
  • Fixed the issue where you couldn't control the camera when turning off the GUI using the "/" button.
  • Fixed visual glitches from shield particles when ships are traveling across the world's chunk.
  • Proofread and improved text clarity on the GUI.
  • Proofread and improve text clarity on officers trait and tactic descriptions.
  • Fixed display errors in final encounter fight dialog.
  • Fixed missing final battle music.
  • Fixed crashes caused by escorts being set to Evasion after victory under some conditions (this caused some crashes during the final fight as well).
  • Fixed storyline progress status menu resetting itself to act 1 randomly.
  • Fixed random crashes upon starting a career as an industrialist.
  • Entering and exiting shipyards should no longer cause players to gain or lose crew out of nowhere.
  • Refilling resources should no longer cause discrepancies in crew count.
  • Fixed issues with AI states not recognizing multiple parameters correctly.
  • Fixed some officer skills that were not using resources and giving bonuses correctly.
  • Fixed weapons reload time calculation/display errors.
  • Fixed intimidation chance not resolving correctly at low percentages.
  • Fixed escort ships ramming causing screen shake.
  • Resolved inconsistencies in fleet travel speeds displayed on the GUI. You will notice that ships now cruise at a slower speed, but in fact, the UI has been exaggerated.
  • Fixed crashes caused by toggling commands on destroyed escorts.
  • Addressed button state inconsistencies on escorts.
  • Corrected game crashes when switching between accounts on the same device.
  • Fixed issues with raider bays not toggling on/off correctly in and out of battles.
  • Resolved problems with autosave being generated at incorrect times.
  • Fixed a bug where officers' skills incorrectly toggled shield generation on, even when manually turned off.
  • Fixed missing localization in various sections of the game.
  • Fixed inconsistencies occurring when items were removed after surrendering to revenge fleets and law enforcers.

[hr][/hr]
As we look ahead, our focus remains on addressing bugs, fine-tuning balance, and refining existing use cases within the game. Additionally, the long-awaited playtester rewards, initially postponed since October, will be delivered. These rewards include an exclusive artwork collection featuring my personal notations and the much-anticipated War Corvette DLCs.

Simultaneously, we'll be releasing Steam's official soundtrack pack. The week promises to be filled with new additions leading up to Saturday, the 20th, when I'll be releasing a comprehensive retrospective write-up about the project. This write-up will delve into our experiences with the game, being the first project of our studio. I'll also outline the exciting future plans for the game series now that we've fulfilled our promise. Stay tuned for a week packed with new content and insights!

Fair winds and clear skies.

Jay


https://store.steampowered.com/app/1597310/Airship_Kingdoms_Adrift/

Airship: Kingdoms Adrift is part of the Steam Winter Sale!

Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games!

From December 21st until January 4th, the game will be on sale for 20% off!

Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!


https://store.steampowered.com/app/1597310/Airship_Kingdoms_Adrift/

Hotfixes - 1.4.0.11

Bug Fixes:
- Fixed crashes caused by hovering mouse over items in the character creation menu