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KILLER INN News

Patch Notes - Feb 6

[h2]MAP[/h2][hr][/hr][h3]New Map: Solarium Wing[/h3]
  • [p]A new map is now available to play: Solarium Wing![/p]
  • [p]Matchmaking will now select randomly between Lunum Wing and Solarium Wing each match[/p]
    • [p]Note: Custom Lobbies allow the host to select a specific map[/p]
[p][/p][p][/p][h2]New Features[/h2][hr][/hr][h3]Tutorial (BETA)[/h3]
  • [p]An in-game tutorial can now be accessed from the Play menu[/p]
  • [p]Only “Basic” mode is available now and we plan to improve and add more.[/p]
[p][/p][h3]Metagame Progression[/h3]
  • [p]Completing matches now earns account XP based on match result[/p]
    • [p]Account XP progresses your account level and counts towards your Battle Pass progress[/p]
    • [p]Each account level grants permanent claimable rewards[/p]
  • [p]Each character now has an individual rewards track[/p]
    • [p]Playing matches with a character will automatically progress their rewards track[/p]
  • [p]Daily and weekly Challenges can now be completed for XP and viewed on the Character Select screen or Challenges menu[/p]
  • [p]Players can now earn match Badges based on specific achievements during a match. These also grant XP.[/p]
  • [p]The base items now use a simpler appearance by default[/p]
    • [p]The previous appearance is now available as a reward for account progression[/p]
[p][/p][h3]Career (Player Stats)[/h3]
  • [p]Your personal game stats can be viewed from the Overview section of the Career menu [/p]
  • [p]Match History can be viewed from the Career section of the main menu [/p]
  • [p]Accolades and Daily Challenge history can be viewed from the Challenges section of the Career menu[/p]
    • [p]Accolades are longer term challenges with greater rewards than Daily or weekly Challenges [/p]
[p][/p][h3]Microtransactions Shop \[Unavailable During BETA] [/h3]
  • [p]Lupite can be purchased from the top-left of the menu system [/p]
    • [p]Lupite is a paid-only currency used to purchase in-game cosmetic items [/p]
  • [p]Cosmetic items can be purchased with Lupite from the Shop menu [/p]
    • [p]This includes character skins, item skins, emotes, banners, titles and more! [/p]
  • [p]Characters can be unlocked through gameplay [/p]
    • [p]Advancing rewards tracks will grant character tickets that can be used to unlock characters [/p]
    • [p]You can also unlock characters using Lupite [/p]
  • [p]NOTE: Rewards earned during the Beta will not transfer to the full version of the game [/p]
[p][/p][h2]Game Design Update [/h2][hr][/hr][h3]New Gameplay Features [/h3][p][/p][h3]Partial Clues and Guilt Level [/h3][p]Locating clues to reveal the wolves is a critical part of the Killer Inn experience. Previously, to find clues there had to be some criminal activity from the wolves, and it was difficult to discover who was on your team. [/p][p]To resolve these issues, we have added “Partial Clues” as a new gameplay feature. These clues drop periodically from wolves and lambs and can be found scattered throughout the game. They are inspected and concealed more quickly than the “Full Clues” f. Get 3 partial clues, and it becomes a full clue.  [/p][p]Both lambs and wolves drop partial clues, so you can use these to identify both teammates and enemies. The more kills you get, the more partial clues you drop. Wolf partial clue drop rate is reflected in their “Guilt Level”, which increases with kills, but can be washed away at a bathtub or at certain other water sources.  [/p][p]Partial clues can be upgraded at the workbench, so if you find yourself with only 2 / 3 partial clues, utilize the workbench to upgrade it to a full clue! [/p][p]Partial clues can be seen much more readily in focus mode. So be sure to use focus mode periodically to spot these clues on the ground, and figure out who the wolves are! [/p][p][/p][h3]Design Notes [/h3]
  • [p]As players move, they will now periodically drop "Partial Clues" on the ground [/p]
    • [p]Every 3 partial clues found from the same player turns into a full clue [/p]
  • [p]Both lambs and wolves can drop partial clues [/p]
    • [p]Lambs can reveal the role of other lambs by finding their partial clues[/p]
    • [p]Full clues now display the role they are associated with [/p]
    • [p]Wolves can conceal the partial clues of both wolves and lambs [/p]
  • [p]Partial clues drop more frequently based on your Guilt Level [/p]
    • [p]Washing yourself at a wash station will reset your partial clue drop rate[/p]
    • [p]Breaching doors and windows only drops clues when the Guilt Level is HIGH [/p]
  • [p]Partial clues can be refined (upgraded) at the workbench for 50 gold [/p]
    • [p]Refining a partial clue is equivalent to finding another partial clue on the ground [/p]
    • [p]Full clues can no longer be refined at workbenches [/p]
  • [p]Sacrifices (Preset NPC corpse) now have two partial clues on them instead of a full clue [/p]
    • [p]The partial clues found on sacrifices can be refined as usual [/p]
[p][/p][h3]NO-KILL TIME [/h3]
  • [p]Players can no longer be harmed for the first 90 seconds of a match [/p]
[p][/p][h3]Design Revision [/h3][p][/p][h3]Grappling [/h3]
  • [p]Grapple minigame difficulty is now on a 1-5 scale called "grapple strength" [/p]
    • [p]Grapple strength affects the size of the window to successfully block a punch [/p]
    • [p]Front grappling has a base difficulty of 2 / 5 [/p]
    • [p]Rear grappling has a base difficulty of 3 / 5 [/p]
  • [p]Strength Pill now grants +1 grapple strength [/p]
  • [p]Ghostshield Potion now grants -1 grapple defend strength [/p]
  • [p]Boxer's Diamond Fists now grants +2 grapple strength [/p]
  • [p]Grapple block count is no longer affected by passive health bonuses [/p]
  • [p]Grappling now has a maximum of 4 blocks required to push off an attacker [/p]
[p][/p][h3]Focus Mode [/h3]
  • [p]Afterimages of critical events are now visible in focus mode [/p]
    • [p]Includes gunfire, melee attacks, grappling, and other death events [/p]
    • [p]Silenced guns do not leave tracers in focus mode [/p]
  • [p]Afterimages appear shortly after inspecting a corpse [/p]
  • [p]Partial Clues are visible from much further away in focus mode [/p]
[p][/p][h3]Characters Ability Revamps[/h3][p][/p][h3]Boxer [/h3]
  • [p]\[Revised] Level 2 - Diamond Fists  [/p]
    • [p]+100% grapple damage, +2 grapple strength [/p]
  • [p]\[NEW!] Level 4 - Tough as Nails [/p]
    • [p]+20% damage reduction [/p]
  • [p]Boxer can only use fists during grappling  [/p]
[p][/p][h3]Con-man [/h3]
  • [p]\[NEW!] Level 2 - Counterfeit [/p]
    • [p]Gold pickups grant +75 extra gold [/p]
  • [p]\[Revised] Level 4 - Deception [/p]
    • [p]Partial clues count for double when picked up, and drop half as often as a wolf [/p]
[p][/p][h3]Cosplayer [/h3]
  • [p]\[NEW!] Level 2 - Charming [/p]
    • [p]Regenerate 25 health per second while in safe zones, +10 second safe zone timer [/p]
  • [p]\[NEW!] Level 4 - Agedama the Hedgehog [/p]
    • [p]Agedama the hedgehog can fetch items of your choice [/p]
    • [p]This includes any item available at the Manager staff, as well as 50 gold [/p]
[p][/p][h3]Cowgirl [/h3]
  • [p]Cowgirl is now guaranteed to find a revolver first when opening gun chests [/p]
[p][/p][h3]Detective [/h3]
  • [p]\[Revised] Level 4  - Clue Collector [/p]
    • [p]+25 health per clue found (max 250) [/p]
[p][/p][h3]Gambler [/h3]
  • [p]\[Revised] Level 2 - Strike it Rich [/p]
    • [p]Mystery chests always have high value items. 25% of the time, gain 25 gold with any pickup [/p]
  • [p]\[NEW!] Level 4 - Good Fortune [/p]
    • [p]When hit by a debuff, ignore it and become immune to debuffs for 4s (cooldown: 30s) [/p]
  • [p]Good Fortune now plays visual and sound FX when triggered [/p]
[p][/p][h3]Gamer [/h3]
  • [p]Gamer Rage now plays a custom react animation when receiving damage [/p]
[p][/p][h3]Gangster [/h3]
  • [p]\[NEW!] Level 4 - Decked Out [/p]
    • [p]SMGs automatically have all Tier 1 upgrades unlocked [/p]
  • [p]Gangster is now guaranteed to find an SMG first when opening gun chests [/p]
[p][/p][h3]Healer [/h3]
  • [p]\[NEW!] Level 2 - Healing Herbs [/p]
    • [p]Collect 4 herbs in forest areas that can heal like a health pack or be sold at staff for 10 gold and 20 XP [/p]
  • [p]\[Revised] Level 4 - Restorative Energies [/p]
    • [p]Healing items restore full health, cure all debuffs, and grant 150 overhealth [/p]
[p][/p][h3]Hunter [/h3]
  • [p]\[Revised] Level 2 - Trapper [/p]
    • [p]+75% trap radius, traps can't be disarmed and leave no clues. Immune to traps, disarm traps instantly [/p]
  • [p]\[Revised] Level 4 - Tracker [/p]
    • [p]+50% damage against tracked players, inspecting a corpse tracks the killer, players can be tracked from the suspects menu [/p]
[p][/p][h3]Lawyer [/h3]
  • [p]\[NEW!] Level 2 - Convincing Argument [/p]
    • [p]Choose your own quests [/p]
  • [p]\[Revised] Level 4 - Persuasive [/p]
    • [p]Can buy any item from any staff, items cost 25 less gold (min 20) [/p]
[p][/p][h3]Martial Artist [/h3]
  • [p]\[NEW!] Level 4 - Controlled Breathing [/p]
    • [p]-50% stamina drain [/p]
[p][/p][h3]Ninja [/h3]
  • [p]\[NEW!] Level 2 - Stealthy [/p]
    • [p]Turn invisible while crouched, silent steps [/p]
[p][/p][h3]Otaku [/h3]
  • [p]\[NEW!] Level 2 - Deal Finder [/p]
    • [p]Each type of staff sells one random item from their unique item list for 100 gold less (min 20) [/p]
  • [p]\[NEW!] Level 4 - Collector [/p]
    • [p]+25 health per equipped permanent item (max 150) [/p]
[p][/p][h3]Physicist [/h3]
  • [p]\[NEW!] Level 4 - Guardian Destroyer [/p]
    • [p]+50% damage against guardians [/p]
[p][/p][h3]Pirate [/h3]
  • [p]\[NEW!] Level 2 - Ghostly Power [/p]
    • [p]Ghostshield potion has no negative effects, grants +100 overhealth and +25% damage bonus [/p]
  • [p]\[NEW!] Level 4 - Sea Legs [/p]
    • [p]+50% damage and +25% damage reduction while in the harbor [/p]
[p][/p][h3]Singer [/h3]
  • [p]\[Revised] Level 2 - Rugged [/p]
    • [p]Now also grants Stagger resistance [/p]
  • [p]\[Revised] Level 4 - Echolocation [/p]
    • [p]Players are visible through walls when making noise, and can briefly see focus mode afterimages without focus mode enabled [/p]
[p][/p][h3]Sniper [/h3]
  • [p]Sniper is now guaranteed to find a rifle first when opening gun chests [/p]
[p][/p][h3]Trader [/h3]
  • [p]\[NEW!] Level 4 - Vengeance [/p]
    • [p]+25% retaliation damage [/p]
[p][/p][h3]\[NEW!] Serial Killer [/h3]
  • [p]\[NEW!] Level 2 - Killing Spree [/p]
    • [p]Melee kills grant +50% melee damage for 30s [/p]
  • [p]\[NEW!] Level 4 - Calling Card [/p]
    • [p]+10 health per unconcealed clue, +75 health per identified wolf (max 150) [/p]
[p][/p][h3]\[NEW!] Sleuth [/h3]
  • [p]\[NEW!] Level 2 - Forensics [/p]
    • [p]Can find concealed clues, and can fully conceal corpses. +25 XP for inspecting and concealing [/p]
  • [p]\[NEW!] Level 4 - Hot on the Trail [/p]
    • [p]Reveal which lambs have revealed you, +25% damage reduction and +25% damage against revealed players [/p]
[p][/p][h2]Game Balance Improvements [/h2][hr][/hr][h3]General Game Design Revisions  [/h3][p][/p]
  • [p]Wolves no longer gain gold and XP rewards for sharing clues at staff [/p]
  • [p]Wolves no longer gain XP for inspecting clues [/p]
  • [p]Players can now freely attack from within safe zones but cannot damage other players while immune [/p]
  • [p]Assists now grant partial XP and gold based on the victim's level [/p]
  • [p]Players are now immune to damage while inspecting crime scenes [/p]
  • [p]Players are now immune while inserting a harbor gate key [/p]
  • [p]Delivering a golden harbor gate key grants 150 XP [/p]
  • [p]The cursed debuff can now be cured by Docter NPC and Healer’s level 4 passive.resisted [/p]
  • [p]Ranged weapon kills can now drop blood and fingerprint clues [/p]
  • [p]Analyzing blood and fingerprint clues at the workbench is now free [/p]
  • [p]The bartender staff no longer sells knives [/p]
  • [p]Revised shop item order to be consistent across all staff types [/p]
  • [p]Infrared Goggles buy cost reduced from 100 -> 75 gold [/p]
  • [p]Firearms can now shoot players through windows [/p]
  • [p]The rewards for concealing your sacrifice are now granted even if another player conceals it for you [/p]
  • [p]Inspecting clues now grants 25 XP for lambs [/p]
  • [p]Lambs now receive a +20% damage bonus against revealed wolves [/p]
  • [p]Healer's default clothing color is now green [/p]
  • [p]Surgeon's default clothing color is now red [/p]
[p][/p][h3]Melee Weapons  [/h3][p][/p][h3]General [/h3]
  • [p]The Club and Axe now have 3 tiers of upgrades [/p]
  • [p]The Club is now 20% shorter and has had its reach reduced to match [/p]
  • [p]The average delay between Club swings has been increased by 0.3s [/p]
  • [p]The average delay between Axe swings has been increased by 0.17s [/p]
[p][/p][h3]Club Upgrades [/h3]
  • [p]Tier 1 - Lengthener [/p]
    • [p]+50% range [/p]
  • [p]Tier 1 - Fast Swing[/p]
    • [p]+15% swing speed [/p]
  • [p]Tier 1 - Lightweight[/p]
    • [p]-50% stamina drain [/p]
  • [p]Tier 2 - Smashing [/p]
    • [p]+50% damage, +80% swing delay [/p]
  • [p]Tier 2 - Stacking [/p]
    • [p]Consecutive hits grant stacking +15% damage (max 60%) [/p]
  • [p]Tier 2 - Armor Piercing [/p]
    • [p]+30% armor piercing [/p]
  • [p]Tier 3 - Spiked [/p]
    • [p]Inflicts +50% damage as bleed [/p]
  • [p]Tier 3 - Disorienting [/p]
    • [p]Inflicts disorient for 7 seconds [/p]
  • [p]Tier 3 - Back Stabber [/p]
    • [p]+75% damage from behind [/p]
[p][/p][h3]Axe Upgrades [/h3]
  • [p]Tier 1 - Lengthener [/p]
    • [p]+50% range [/p]
  • [p]Tier 1 - Fast Swing [/p]
    • [p]+15% swing speed [/p]
  • [p]Tier 1 - Lightweight [/p]
    • [p]-50% stamina drain [/p]
  • [p]Tier 2 - Chain Swing [/p]
    • [p]-80% swing delay [/p]
  • [p]Tier 2 - Poison Coated [/p]
    • [p]Inflicts poison [/p]
  • [p]Tier 2 - Slashing [/p]
    • [p]+35 damage [/p]
  • [p]Tier 3 - Toxic Coated [/p]
    • [p]Inflicts +50 toxic damage over time [/p]
  • [p]Tier 3 - Cursing [/p]
    • [p]Inflicts curse (+50% damage from attacks) for 15 seconds [/p]
  • [p]Tier 3 - Sharp [/p]
    • [p]+60% bleed damage [/p]
[p][/p][h3]Firearms [/h3][p][/p][h3] General Upgrade Revisions (all guns) [/h3]
  • [p]Blasting Shot: 50% -> 40% damage [/p]
  • [p]Silencer: 25% -> 15% damage [/p][p][/p]
[h3]Revolver Upgrade Revision [/h3]
  • [p]Heavy Shot: 100% -> 75% damage [/p]
  • [p]Slowing Shot: 60% slow for 2s -> 30% slow for 3s [/p]
[p][/p][h3]Items [/h3][h3]Consumables [/h3]
  • [p]Resistance Potion debuff resistance reduced from 75% -> 50% [/p]
  • [p]Resistance Potion damage reduction reduced from 25% -> 15% [/p]
  • [p]Strength Pill no longer grants a bonus to finisher speed [/p]
[p][/p][h2]Matchmaking Improvement [/h2][hr][/hr][p]We are taking action to improve the quality of matchmaking games. First, we are reducing certain player behaviors that can negatively impact the experience of matches. Second, we are attempting to match players against each those of similar skill, while recognizing we want queue times to remain fairly swift. 
[/p][p][/p][h3]Discouraging Leavers[/h3][p]Players who leave matches early, sometimes at the start of the match or partway through before they’ve died naturally, can disrupt matches. This can leave you without teammates, allows players to dodge match-ups they don’t like, or skip playing as either wolf or lamb, disrupting game balance. To counteract this, players are now given team assignments pseudorandomly. If you were a lamb in the previous game, you are less likely to be lamb again in the next game. [/p][p] [/p][p]If you leave the game early, your pseudorandom role percentage is not adjusted. So if you received lamb last game, you are just as likely to get lamb again in your next match, discouraging players from leaving early to manipulate their team. [/p][p] [/p][p]Leaving early also gives you no rewards track XP. You must stay at least until you die naturally to earn rewards XP.  
Now to repeat leaving early is regarded an act of misconduct and can be subject to a penalty. [/p][p][/p][h3]Skill based Matchmaking [/h3][p]We want to accommodate players of all skill levels, and the most fun is had when you are playing against people of similar skill. Higher skill players experience a greater challenge, while lower skill players have space to learn the game and improve.  [/p][p] [/p][p]Players will now be more likely to be matched with others of similar skill, provided they are not spending too long in the match queue. This is therefore dependent on the size of the game population. The greater the population per region, the more likely you will be matched against similar skilled players. Players on the fringes (very high skill or very low skill players) may experience longer queue times as a result. [/p][p][/p][h3]Matchmaking Design Notes [/h3]
  • [p]Players now receive a penalty notification if they leave an active match before dying [/p]
  • [p]Players will not receive rewards XP if they leave a match before dying [/p]
  • [p]Team selection is now performed pseudorandomly, so it will be less common to have long streaks of continually becoming lamb or wolf [/p]
    • [p]Custom games and matchmaking are treated separately for pseudorandom team selection [/p]
  • [p]Players are now automatically removed from the match if they remain idle for too long [/p]
  • [p]Players are now more likely to be matched with others of similar skill level [/p]
    • [p]Your skill level increases and decreases with wins and losses in matchmaking games [/p]
  • [p]If you quit a match before it ends, you will now receive a notification about the results [/p]
[p][/p][h3]🗒️Balance concern about Solo players playing against Parties [/h3][p]Lastly, we are aware of the balance concerns around solo players playing against parties. While we do believe solo and parties must be separated in our future ranked mode, we are eager to support solo/party only modes in the casual matches too. To do so, we first need to see and know if we have enough population to sustain those modes. Meanwhile, we have been looking into potential matchmaking tunings that lets parties to play against relatively higher skilled players. Any updates will be closely shared with you. [/p][p][/p][h2]QOL Improvements [/h2][hr][/hr][h3]User Interface Revisions [/h3][p][/p][h3]Character Select [/h3]
  • [p]The character select screen now shows the selected characters of your party members [/p]
[p][/p][h3]Custom Lobbies [/h3]
  • [p]Custom lobbies now have map selection options [/p]
  • [p]Custom lobbies now show each player's selected character [/p]
[h3]Training Mode [/h3]
  • [p]Training mode now has a selector to choose your desired map [/p]
[h3]Customization [/h3]
  • [p]Revised the appearance of the emote customization menu [/p]
[p][/p][h3]HUD [/h3]
  • [p]Revised clue drop panel to distinguish between partial and full clues [/p]
  • [p]Revised death icons to be consistent across kill feed, suspects screen and minimap [/p]
  • [p]Damage over time (e.g. toxic damage) now shows the remaining time on the HUD status icon [/p]
[h3]Game End [/h3]
  • [p]Match score now includes net worth and a survival bonus [/p]
[h3]Chat [/h3]
  • [p]Player portraits are now visible in the match chat [/p]
  • [p]The main menu chat window is now hidden unless you are in a lobby with other players [/p]
  • [p]Added support for more Chinese characters [/p]
[p][/p][h3]Options [/h3]
  • [p]Monitor display can now be changed in the Video options menu [/p]
  • [p]Large central notifications can now be shown in the event feed instead for less cluttered visuals [/p]
  • [p]Key bindings now support side mouse buttons [/p]
  • [p]Players can now directly access the Square Enix support centre through the Account menu [/p]
  • [p]Added audio option to play voice chat in the background [/p]
  • [p]Added option to lock the cursor to the game window [/p]
[h3]Misc [/h3]
  • [p]The main menu now shows a link to the Community Code [/p]
  • [p]Stamps no longer show text when used [/p]
  • [p]Revised the appearance of the Report menu [/p]
  • [p]The Flash status has been renamed to Blind [/p]
  • [p]The elimination panel now shows who you attacked when bad guessing [/p]
  • [p]The scoreboard now shows anchors completed under the Objectives column [/p]
  • [p]Item descriptions now update dynamically if affected by character passives [/p]
  • [p]You can now directly "Trust Back" other players when marked as lamb [/p]
  • [p]Dead players can now cycle through squad members when spectating [/p]
[p][/p][h3]Animation [/h3]
  • [p]Added custom animations for grappling when interacting with Infrared Goggles [/p]
  • [p]Added custom animations for Blackout Vapor when interacting with utility items such as Neck Guard [/p]
[p][/p][h3]Level Design[/h3]
  • [p]Added additional banner decorations in Lunum wing [/p]
  • [p]Added additional loot locations in the exterior of Lunum Wing [/p]
  • [p]Adjusted some quest dispenser locations in Lunum Wing [/p]
  • [p]Revised the distant terrain to have more detail from afar [/p]
  • [p]Many Lunum Wing map locations have been renamed and have greater fidelity, to make it easier to wayfind [/p]
[p][/p][h3]Audio [/h3]
  • [p]Using the chat window now has custom sound FX [/p]
  • [p]Increased the relative volume of all character motion sounds [/p]
  • [p]Characters now play custom music when queued for a match [/p]
  • [p]Various items now have custom sound FX when picked up [/p]
  • [p]Healing at the doctor staff now has custom sound FX [/p]
  • [p]The minimap now has custom select sound FX [/p]
  • [p]Queuing for a match now plays custom music based on your selected character [/p]
  • [p]Added ability cooldown sound FX [/p]
  • [p]Adjusted token dispenser sound FX [/p]
[p][/p][h3]Optimization [/h3]
  • [p]Character hit detection has been revised to be more performant and consistent [/p][p][/p]
[h3]Gameplay  [/h3]
  • [p]Health now updates proportionally when max health changes, so that total health percentage stays the same [/p]
  • [p]Ranged fire input now has a small queuing window to feel more responsive [/p]
  • [p]Guns now have visible weapon attachments when upgraded [/p]
  • [p]The death sequence no longer automatically switches the player to spectate [/p]
  • [p]The final kill feed message is now shown to all players in the match before the game ends [/p]
  • [p]Revised shop item order to be consistent across all staff types [/p]
  • [p]Increased the interact range for item pickups inside drawers [/p]
  • [p]Network delay when dismounting off the top of a ladder has been improved [/p]
  • [p]Tracking is now automatically canceled if it's no longer valid or if there is nothing to do [/p]
[p] [/p][h2]Bug Fixes [/h2][hr][/hr][h3]Gameplay [/h3]
  • [p]Fixed bug where players could get stuck while performing the decrypt quest [/p]
  • [p]Fixed breaking a window near a ledge potentially leaving the player stuck in geometry [/p]
  • [p]Improved firearms being unable to shoot over ledges and tables when too close [/p]
  • [p]Fixed SMG's Silencer upgrade unintentionally reducing accuracy per shot [/p]
  • [p]Fixed bug where players could get stuck if shot by a stagger weapon while dismounting a ladder [/p]
  • [p]Fixed Singer's Echolocation passive not showing player outlines when performing certain noisy actions [/p]
  • [p]Fixed dead bodies falling into chests and becoming inaccessible [/p]
  • [p]Fixed bug where Revolver's Slowing Shot upgrade would stack if shooting the same player multiple times [/p]
  • [p]Fixed bug where consumables would occasionally get stuck to the player's hand [/p]
  • [p]Fixed bug where you could clip a gun through windows and shoot players on the other side [/p]
  • [p]Fixed bug where the Ghostshield potion's overhealth buff would stay forever if you took damage [/p]
  • [p]Fixed incorrect death info showing when a player dies from bleed or toxic [/p]
  • [p]Fixed bug where players would be unable to melee after being grappled [/p]
  • [p]Fixed an issue where the zipline handles could sometimes appear permanently attached to players [/p]
  • [p]Fixed knife pickup causing player to get stuck if crouched in a vent [/p]
  • [p]Fixed Physicist's "Hard Worker" ability not displaying the correct XP bonus [/p]
  • [p]Fixed glowing quest markers appearing in some locations without having an assigned quest [/p]
  • [p]Fixed Blackout Vapor consuming a charge when blocked by Martial Artist's "Hand to Hand Expert" ability [/p]
  • [p]Fixed Astronomer's One with the Stars passive display being permanently active [/p]
  • [p]Fixed bug where Martial Artist would get stuck when grappled during loot/conceal animations [/p]
  • [p]Fixed Strength pill not granting grapple block damage [/p]
  • [p]Fixed bug where players could get stuck inside ziplines [/p]
  • [p]Fixed shadows getting stuck on the workbench when an item gets picked up [/p]
  • [p]Fixed Astronomer's One with the Stars passive not applying if unlocked while outdoors [/p]
  • [p]Fixed player sometimes getting stuck after performing back to back vaults [/p]
  • [p]Fixed issues with the grapple minigame not displaying the exact time you blocked [/p]
  • [p]Fixed issues with the grapple minigame health bars when using Surgeon or Boxer [/p]
  • [p]Fixed players sometimes seeing the wrong roles for other players while spectating [/p]
  • [p]Fixed freeze that could occur when using the Hunter's Tracker passive [/p]
  • [p]Fixed bug where players could be misaligned while using horizontal ziplines [/p]
  • [p]Fixed Cowgirl's Deadeye ability not working with revolvers upgraded with Piercing Shot [/p]
  • [p]Fixed bug where players could not be damaged while inside the smoke from a smoke grenade [/p]
  • [p]Fixed bug where clues spawned offscreen would not show the inspect prompt icon [/p]
  • [p]Fixed shotgun hit detection sometimes causing damage to calculate incorrectly [/p]
  • [p]Fixed Slowing Shot revolver upgrade affecting guardians erroneously [/p]
  • [p]Fixed Cursed dart upgrade not applying the cursed debuff [/p]
  • [p]Fixed flashbang slow effect not being reduced properly by resistance [/p]
  • [p]Fixed traps sometimes being placeable through walls [/p]
  • [p]Fixed traps sometimes shifting from the desired placement position [/p]
  • [p]Fixed bug where poison would not allow retaliation [/p]
  • [p]Fixed keys dropped by drones getting stuck in midair when the drone was killed far off the ground [/p]
[p][/p][h3]Network [/h3]
  • [p]Fixed custom lobby sometimes allowing the host to start a match when some members are still in a previous match [/p]
  • [p]Fixed bug where killfeed messages would be delayed if the player who died was far away [/p]
  • [p]Fixed bug where the game would get stuck if you disconnected while loading into a match [/p]
  • [p]Fixed bug where doors would sometimes appear to pop open [/p]
  • [p]Fixed bug where other players could appear to be frozen while opening a drawer [/p]
  • [p]Fixed a bug where players on the gun deck of the ship would not render to players off the ship [/p]
[p][/p][h3]Animation [/h3]
  • [p]Fixed player arms stretching when aiming and crouching with an SMG [/p]
  • [p]Fixed player elbow over-extension when aiming and moving with an SMG [/p]
  • [p]Fixed players misaligning on ladders when activating them from above [/p]
  • [p]Fixed speed potion cap not animating while drinking [/p]
  • [p]Fixed weapons shaking when aiming too far upwards or downwards [/p]
  • [p]Fixed bug where the player could get stuck in a ladder animation [/p]
  • [p]Fixed climbing animations causing the player to fall slightly on landing [/p]
  • [p]Fixed bug where consumable animations would be interrupted immediately once the item was used [/p]
  • [p]Fixed players not aligning to chests correctly when inserting tokens and opening them [/p]
  • [p]Fixed bullet prop not appearing when reloading a rifle [/p]
  • [p]Fixed magazine prop not appearing when player reloads an SMG [/p]
  • [p]Fixed bug where players would play a landing animation on entering the MVP screen [/p]
  • [p]Fixed bug where the guardian key might not appear in hand when opening a lock on the harbor door [/p]
[p][/p][h3]Graphics [/h3]
  • [p]Fixed doors flickering due to incorrect visibility bounds [/p]
  • [p]Fixed player hats disappearing during inspection animation [/p]
  • [p]Fixed helmet causing some characters' clothing to stretch or disappear [/p]
  • [p]Revised character hair rendering in certain lighting conditions [/p]
  • [p]Fixed SMG mesh flickering during reloads [/p]
  • [p]Fixed hair disappearing when close-up on certain graphics settings [/p]
  • [p]Fixed various font rendering issues [/p]
[p][/p][h3]Interface [/h3]
  • [p]Fixed bug where training mode pause menu options could appear while on the MVP screen [/p]
  • [p]Fixed incorrect death screen info when a player dies of poison [/p]
  • [p]Fixed some text overlap on the clue banner in certain languages [/p]
  • [p]Fixed some text overlap on the match results screen in certain languages [/p]
  • [p]Fixed some controller button guides overlapping with the button image [/p]
  • [p]Fixed inconsistent look of some bold and blurry fonts [/p]
  • [p]Fixed screen turning black during certain resolution changes [/p]
  • [p]Fixed the disconnected icon being too large in suspects menu [/p]
  • [p]Fixed the headshot icon size and positioning in the kill feed [/p]
  • [p]Fixed Ghostshield potion having incorrect display values on the Pirate [/p]
  • [p]Fixed portrait alignment on killer revealed banner [/p]
  • [p]Fixed sacrifice icon scale on the map legend [/p]
  • [p]Fixed the ping icon being displaced on the map when zooming in [/p]
  • [p]Fixed custom lobbies sometimes breaking when the owner has disconnected [/p]
  • [p]Fixed the alignment of text highlighting in chat panels [/p]
  • [p]Fixed the MVP screen being off-center in certain languages [/p]
  • [p]Selected matchmaking region is now correctly saved between game launches [/p]
  • [p]Fixed retaliation icon sometimes being misaligned [/p]
  • [p]Fixed bug where destroyed guardian icons could appear on the minimap while in the harbor [/p]
  • [p]Fixed overflowing text in certain languages in the MVP score screen [/p]
  • [p]Fixed damage text on the elimination screen being squished for certain weapons [/p]
  • [p]Fixed detonated trap and grenade clues not showing up on the map [/p]
  • [p]Fixed Trusted notification text not being centered [/p]
  • [p]Fixed wolf-on-wolf Trusted notifications showing "deceived" [/p]
  • [p]Fixed spectator list overlapping with the map on the HUD [/p]
  • [p]Fixed controller button guides not positioning correctly [/p]
  • [p]Fixed voice icon being shown above players in spectator mode when they are not talking [/p]
  • [p]Fixed positioning and size of the duration progress bar for passive abilities [/p]
  • [p]Fixed pings placed in the harbor area not appearing on the map [/p]
  • [p]Fixed incorrect vertical alignment on compressed text [/p]
  • [p]Fixed broken text alignment when cycling through text channels [/p]
  • [p]Fixed the MVP screen not consistently showing roles of all players [/p]
  • [p]Fixed erroneous controller button guides appearing on the track player menu [/p]
  • [p]Fixed tracked object not being highlighted on map legend [/p]
  • [p]Fixed controls menu getting stuck when assigning two conflicting buttons at the same time [/p]
  • [p]Fixed player banners not displaying in training mode [/p]
  • [p]Fixed spacing between consecutive 'J' or 'j' characters [/p]
[p][/p][h3]Input [/h3]
  • [p]Fixed the track player menu sometimes not being cancellable using the Escape key [/p]
  • [p]Fix bug that prevented marking players as wolf on the suspects screen using mouse [/p]
  • [p]Fixed mouse input on UI components not being blocked while dragging a scrollbar [/p]
  • [p]Fixed bug where dead players could not be muted using the mouse [/p]
  • [p]Fixed party overlay buttons sometimes triggering the wrong menu options [/p]
  • [p]Fixed being able to interact with background interface elements during some pop-ups [/p]
  • [p]Fixed keyboard movement keys causing some game menus to scroll erroneously [/p]
  • [p]Fixed Windows IME erasing previous text when typing after a \[Space] conversion [/p][p][/p]
[h3]Level [/h3]
  • [p]Fixed collision around harbor wolf head statues and prevented standing on them [/p]
  • [p]Fixed collision issues with the ship figurehead in the harbor [/p]
  • [p]Fixed players being able to stand on hanging lights [/p]
  • [p]Fixed players getting stuck on nets in the harbor [/p]
  • [p]Fixed some pathing issues in the exterior areas [/p]
  • [p]Fixed some cases with paths clipping through walls [/p]
  • [p]Fixed some incorrect safe zone sizes in Lunum Wing [/p]
  • [p]Fixed a bug that caused players to get stuck behind a wolf statue in the harbor [/p]
[p][/p][h3]Audio [/h3]
  • [p]Fixed audio sometimes being incorrectly muffled when above or below the player [/p]
  • [p]Fixed audio issues related to surround sound configurations and added handling for windows audio device changes [/p]
  • [p]Fixed issue with VOIP not working when switching audio devices from speakers to headphones [/p]
[p][/p][h3]Miscellaneous [/h3]
  • [p]Fixed infrequent Steam authentication failure and resulting login errors [/p]
  • [p]Fixed an input bug causing certain hardware configurations to be unable to boot the game [/p]
[p][/p][h2]Known Issues [/h2][hr][/hr][p][/p][h3]Gameplay [/h3]
  • [p]Can get stuck if 2 players interact with a token dispenser simultaneously [/p]
  • [p]Instant kill animation desync/unaligned on stairs. [/p]
  • [p]Clues shared with NPCs are always displayed as "★★”.[/p]
[p][/p][h3]User Interface [/h3]
  • [p]Steam name with foreign Letters not displayed right when the game language is set to Japanese [/p]
  • [p]In-game text overlapping in some languages [/p]
  • [p]Map menu  [/p]
[p][/p][h3]Audio [/h3]
  • [p]Knife throw SE keeps playing in spectator mode [/p]
[p][/p]

Dev Diary & Ask Me Anything – February 2026

[p]Dear Wolves and Lambs,[/p][p]This is the KILLER INN team.[/p][p][/p][p]Since announcing KILLER INN’s Early Access launch and the Free Stay Weekend,  we’ve received an overwhelming amount of feedback from the community. The entire development team is truly grateful for the incredible interest and enthusiasm you have shown toward KILLER INN.[/p][p]In this post, we’ll be sharing the latest updates on the game’s development, along with answers to some of the most talked-about topics from the AMA we hosted on our official Discord. We’ll also be providing additional details on the stage event, “Chatty Wolves,” held on our official Discord, as well as our official Twitch livestream, “LIVE CHECK-IN #1.” [/p][p] [/p][h2]Dev Diary[/h2][p]Here are the most noteworthy updates.[/p][p][/p][p][/p][p]INTRODUCING 90 SECS “NO-KILL TIME”[/p][p]Players can no longer be harmed for the first 90 seconds of a match. This system is designed to prevent indiscriminate early attacks and create a fairer, more controlled opening phase.[/p][p][/p][p][/p][p][/p][p]DAMAGE BONUS AGAINST IDENTIFIED WOLVES[/p][p]Lambs now receive a +20% damage bonus against revealed wolves. The “Wolves hide / Lambs expose” dynamic has been more directly integrated into core gameplay mechanics. Once a Wolf’s identity is confirmed — the hunters become the hunted.[/p][p][/p][p][/p][p][/p][p]NEW GAME FEATURE: PARTIAL CLUES[/p][p]Partial clues will drop periodically from wolves and lambs and can be found scattered on the floor.[/p]
  • [p]Collect 3 Partial Clues to create a full clue.[/p]
  • [p]It is now possible to identify a player as Lamb.[/p]
  • [p]Sacrificial corpses now yield 2 Partial Clues instead of full clue.[/p]
  • [p]Upgrade Partial Clues at the workbenches.[/p]
[p][/p][p][/p][p][/p][p]ENHANCED MELEE WEAPON UPGRADES[/p][p]The club and axe now have 3 tiers of upgrades. Upgrades now include enhancements that directly affect weapon handling, such as swing speed and attack range. The range of customization options has also been greatly expanded. [/p][p][/p][p][/p][p][/p][p]UNIQUE ABILITY IMPLEMENTATION FOR ALL CHARACTERS & GAME BALANCE ADJUSTMENTS[/p][p]Since CBT2, nearly half of the abilities have been reworked, further highlighting each character’s unique identity. A player’s choice of character now has a greater impact on playstyle, adding deeper strategic variety.[/p][p][/p][p][/p][p][/p][p]PENALTIES[/p][p]Early quits and AFK behavior are now automatically detected. Repeated or severe violations will result in escalating penalties.[/p][p][/p][p][/p][p][/p][p]SKILL BASED MATCHMAKING[/p][p]The matchmaking system now uses an internal skill rating to match you with players of similar skill as closely as possible.[/p][p][/p][p]Plans & Considerations[/p]
  • [p]Plans to adjust the matchmaking logic to improve fairness between solo players and parties.[/p]
  • [p]Plans to add a solo-only matchmaking mode with ranked play in mind.[/p]
[p][/p][p][/p][p][/p][p][/p][p]NEW CHARACTERS[/p][p]Included in the Special Supporter Edition! Their story will be released on Discord for a limited time starting February 13![/p][p][/p][p]Bibi the Sleuth and LOVE the Serial Killer will also be obtainable through gameplay in the future![/p][p][/p][p][/p][p]More updates on the way! Check out the patch notes, which will be released at a later date, for full details![/p][p][/p]
Ask Me Anything
[hr][/hr][p][/p][p]📝 How many playable characters are available from the start?[/p][p]11! They’re all beginner-friendly characters with easy-to-use abilities.[/p][p][/p][p]Character lineup:
Gamer, Singer, Astronomer, Author, Boxer, Handyman, Detective, Otaku, CEO, Lawyer, Gambler[/p][p][/p][p]📝 How do I unlock the characters?[/p][p]You can unlock any character with 100 Character Tickets. For example, Martial Artist Miao can be unlocked with just 40 tickets. She’s a great choice for your first character by the way.[/p][p][/p][p]🚩 How do I receive Character Tickets?[/p][p]Character Tickets can be earned through the Battle Pass, account level rewards, and character mastery.[/p]
  • [p]Players will gradually collect them through regular gameplay.[/p]
  • [p]Players can also earn 200 tickets (enough for two characters) by completing the tutorial.[/p]
  • [p]There are plans to distribute more through seasonal events in the future.[/p]
[p][/p][p]📝 Is purchasing the Special Supporter Edition the only way to unlock Bibi and LOVE?[/p][p]At the launch of Early Access, the Special Supporter Edition will be the only way to obtain them, but they will become available through Character Tickets in the future. All characters — including Bibi and LOVE — will be available to play during the FREE STAY WEEKEND, so take the chance to find your favorites![/p][p][/p][p]📝 When will Ranked Matches start?[/p][p]We’re aiming to roll this out as early as possible during Early Access. Once the rules are finalized and matchmaking is properly tuned, we plan to test Ranked Matches.[/p][p][/p][p]📝 How many players are required to start a custom match?[/p][p]To fully enjoy KILLER INN–style deduction and mind games, the recommended minimum is 9 players (3 Wolves vs 6 Lambs). However, you can start a match with as few as two players.[/p][p][/p][p]📝 Why are party members always placed on the same team when joining a match together?[/p][p]It’s an anti-cheat measure. If a single player uses multiple accounts to form a party and enters the same match, being placed on different teams could let them learn all the Wolves’ identities, which would undermine fair play.[/p][p][/p][p]📝 Does the Battle Pass expire?[/p][p]A new Battle Pass will be released each season, but we plan to allow players to continue progressing through past Battle Passes as well.[/p][p][/p][hr][/hr][p][/p][p]The KILLER INN team is always listening to the voices of our community. If you have any feedback or questions, please do share them with us on our official Discord or forums![/p][p][/p][p]The KILLER INN team[/p]

KILLER INN Community Code of Conduct

[h3]Welcome to KILLER INN[/h3][p]Welcome, Lambs and Wolves alike—thank you for visiting KILLER INN.[/p][p]To ensure that all guests can enjoy their stay, please review the following guidelines. These rules serve as a supplement to the KILLER INN Terms of Service, and you must agree to them in order to play.[/p][p][/p][h3]No Disruptive Behavior[/h3][p]Please don't do anything that ruins the experience for other players who are taking the game seriously. Examples of disruptive behavior include:[/p]
  • [p]Intentionally disconnecting or going AFK (away from keyboard)[/p]
  • [p]Leaving a match on purpose right after it starts[/p]
  • [p]Attacking players repeatedly without solid reason to believe they are a Wolf[/p]
  • [p]Attacking or interfering with players repeatedly in a malicious manner[/p]
  • [p]Intentionally harming or killing yourself with traps or grenades, or otherwise putting your team at a disadvantage[/p]
  • [p]Snipe streaming to gain an unfair advantage in the game by using information not available through normal play or otherwise interfering with the stream[/p]
[p]These are just examples. As a general rule, if it's something you wouldn't want done to you, don't do it to others.[/p][p][/p][p]If you encounter disruptive behavior, try not to overreact. The player may simply be new to the game.[/p][p]If you are certain the behavior is intentional and malicious, please do not name-and-shame or post player information on external sites. Instead, contact Customer Support.[/p][p][/p][h3]No Harassment or Abusive Language[/h3][p]KILLER INN provides voice chat, emotes, and stamps so players can communicate and enjoy the game together. These tools can also help with sharing deductions and identifying Wolves.[/p][p]Lying to hide your identity as a Wolf is part of the game and is not considered disruptive behavior.[/p][p][/p][p]However, the following actions are strictly prohibited:[/p]
  • [p]Harassing, insulting, or belittling other players[/p]
  • [p]Using overly aggressive or hostile language[/p]
  • [p]Mocking a player's character choice[/p]
  • [p]Taunting, provoking, or baiting other players[/p]
[p]Discriminatory language is never allowed, even if meant as a joke, self-deprecation, or or when speaking to yourself.[/p][p]We understand that games can get intense, but once something is said, it cannot be taken back. Please choose your words carefully.[/p][p][/p][h3]The Ultimate KILLER INN Experience[/h3][p]The team is committed to making KILLER INN something everyone can enjoy.[/p][p]We believe that providing a great experience means maintaining a community that is active, welcoming, and healthy, and we can't do that without your help. [/p][p]Experienced players should hone and test their skills against each other. New players should be treated kindly and given help if they ask for it.[/p][p]Together, we hope to build a warm and supportive community with all of you. Winning and losing certainly matter, but the moments, memories, and connections you make here matter even more. We'll do everything we can to support you—please help us by supporting one another.[/p][p][/p][h3]Final Note[/h3][p]Thank you for reading.[/p][p]We are dedicated to making sure every guest is glad they stopped by KILLER INN.[/p][p]We look forward to your stay and hope you enjoy the thrilling mind games, tense confrontations, and fast-paced mystery that await.[/p][p][/p][p]— The KILLER INN Team[/p][p]Updated: February 12, 2026[/p]

[Event Ended] Experience KILLER INN for Free With the Free Stay Weekend!

[p]Dear Wolves and Lambs, [/p][p]This is the KILLER INN team. [/p][p][/p][previewyoutube][/previewyoutube][p]Have you seen the announcement about KILLER INN’s Early Access launch? [/p][p] [/p][p]Since the last beta test, many of you have said you’re interested to see how KILLER INN has evolved. With that in mind, we’re excited to offer you the chance to play the game before Early Access. [/p][p][/p][h2]Free Stay Weekend Announced! [/h2][p][/p][p]Ahead of the Early Access launch, we will be holding an open beta event called the “Free Stay Weekend”! [/p][p]This is a perfect opportunity to experience KILLER INN for free, so we strongly encourage you to join! Players who participate will also receive exclusive participation rewards that can be claimed after Early Access begins. [/p][p]🔥Please note: Save data and progression from the Free Stay Weekend cannot be carried over to Early Access. [/p][p][/p][hr][/hr][p][/p][h3]🟨🟥 \[ IMPORTANT NOTICE ] 🟥🟨[/h3][p]Please note that the Battle Pass rewards and skin names displayed during the Free Stay Weekend are provisional and subject to change.[/p][p]The number of Character Tickets (used to unlock characters) obtainable through the Battle Pass will be significantly increased in the Early Access version.[/p][p]Please also be aware that rewards earned during the Free Stay Weekend will not carry over to the Early Access version.[/p][p][/p][hr][/hr][p][/p][h3]📅Schedule [/h3][p]Begins: Friday, February 6 @2pm PT / 5pm ET / 10pm GMT [/p][p]Ends: Monday, February 9 @1:59pm PT / 4:59pm ET / 9:59pm GMT [/p][p][/p][h3]🔑How to Participate [/h3][p]Once the Free Stay Weekend begins, click the Request Access button on the Steam store page. Players who have already participated in past beta tests will be able to launch KILLER INN – BETA directly from their Steam library once the Free Stay Weekend starts. [/p][p][/p][h3]🎁Participation Rewards[/h3][p]Reward 1: Revolver Skin [/p][p][/p][p]Reward 2: Banner [/p][p][/p][p]Banners can be set as the background image for your profile.[/p][p][/p][p][/p][p]Important Points: [/p]
  • [p]Participation rewards will be granted after the Early Access release. [/p]
  • [p]Rewards can only be received when playing the full version using the same Steam account that joined the Free Stay Weekend. [/p]
  • [p]To be eligible for rewards, you must access the main menu during the Free Stay Weekend. [/p]
  • [p]Even if you participate in multiple beta tests, only one set of rewards can be obtained. [/p]
  • [p]Content and specifications are subject to change without notice. [/p]
  • [p]Reward images are for illustrative purposes only and may differ from the final designs. [/p]
  • [p]Participation rewards may become available through other means at a later date. [/p]
[p][/p][p][/p][h2]🔰 For Those Who Haven’t Yet Played KILLER INN [/h2][previewyoutube][/previewyoutube][p][/p][p][/p][h2]📢Join Us for Two Community Events! [/h2][p][/p][p][/p][h2]FAQ: [/h2][h3]Q1. What’s the difference between the Free Stay Weekend and Early Access? [/h3][p]The Free Stay Weekend is free to join, with all characters unlocked from the start and no gameplay restrictions. In Early Access, you must purchase the base game to play, and some characters must be unlocked through gameplay. [/p][p] [/p][h3]Q2. Is there any data transfer from the Free Stay Weekend to Early Access? [/h3][p]No, data will not carry over to Early Access. However, participants will receive the Revolver Skin and Banner as participation rewards. [/p][p] [/p][h3]Q3. Is chat required? [/h3][p]No, voice chat and text chat are optional, and the game can be enjoyed without using them. That said, working with—or working against—others through chat is also part of the fun of KILLER INN. [/p][p] [/p][h3]Q4. Can I play with friends? [/h3][p]In Casual Matches, you can form a party of up to 4 players. Party members will always be assigned to the same team (either Wolves or Lambs). [/p][p]In Custom Lobbies, you can host a lobby and invite friends using a lobby code. Up to 24 players can participate. The minimum recommended number of players to fully enjoy the mind games of KILLER INN is 9. [/p][p][/p][hr][/hr][p]◆◆◆[/p][p]Finally, be sure to follow our official social media channels so you don’t miss the latest updates on KILLER INN! [/p]

Early Access Begins February 12!

[p][/p][p]Dear Wolves and Lambs,[/p][p]This is the KILLER INN team.[/p][p][/p][p]We’re happy to announce the Early Access start date for KILLER INN![/p][p][/p][p]KILLER INN has had two Closed Beta Tests, and we received a tremendous amount of valuable feedback from all of you. The most recent test, in particular, brought in an overwhelming number of suggestions that have helped us make meaningful improvements. Thank you so much for all your help![/p][p][/p][p]Many of you have asked when you can play the game again. Today, we finally have an answer for you.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Early Access Begins on Thursday, February 12, 2026![/h3][p][/p][p]During Early Access, we will operate the game as a live service, just like the full release, while rapidly incorporating player feedback to continue refining and improving KILLER INN at an even faster pace.[/p][p]The planned base price of KILLER INN during Early Access is USD $9.99.[/p][p]Please note: The base price is scheduled to increase after the Early Access period ends.[/p][p][/p][p][/p][h3]◆Why Early Access?[/h3][hr][/hr][p]We chose Early Access because we wanted to share with our players the excitement and challenges during the final stages of testing to make KILLER INN an even better game. Competitive online multiplayer games cannot be completed without feedback from actual players. We want you to see firsthand how your voices help the game evolve. For more details, please check the store page.[/p][p][/p][p][/p][p]In-Game Purchases[/p][p]Along with the Early Access launch, some in-game purchase options will also become available. Please rest assured that paid content will not affect the abilities of characters, weapons, or items.[/p][p][/p][p]Examples of purchasable content:[/p]
  • [p]Premium Battle Pass (upgrades battle pass rewards)[/p]
  • [p]Weapon and item skins[/p]
  • [p]Character skins[/p]
  • [p]Cosmetic items such as emotes, stamps, and banners[/p]
  • [p]Instant character unlocks (also unlockable through normal gameplay)[/p]
  • [p]The Special Supporter Edition[/p]
[p]
[/p][hr][/hr][p]◆◆◆[/p][p][/p][p]Finally, be sure to follow our official social media channels so you don’t miss the latest updates on KILLER INN![/p]