Patch Notes - Feb 6
[h2]MAP[/h2][hr][/hr][h3]New Map: Solarium Wing[/h3]
[/p][p][/p][h3]Discouraging Leavers[/h3][p]Players who leave matches early, sometimes at the start of the match or partway through before they’ve died naturally, can disrupt matches. This can leave you without teammates, allows players to dodge match-ups they don’t like, or skip playing as either wolf or lamb, disrupting game balance. To counteract this, players are now given team assignments pseudorandomly. If you were a lamb in the previous game, you are less likely to be lamb again in the next game. [/p][p] [/p][p]If you leave the game early, your pseudorandom role percentage is not adjusted. So if you received lamb last game, you are just as likely to get lamb again in your next match, discouraging players from leaving early to manipulate their team. [/p][p] [/p][p]Leaving early also gives you no rewards track XP. You must stay at least until you die naturally to earn rewards XP.
Now to repeat leaving early is regarded an act of misconduct and can be subject to a penalty. [/p][p][/p][h3]Skill based Matchmaking [/h3][p]We want to accommodate players of all skill levels, and the most fun is had when you are playing against people of similar skill. Higher skill players experience a greater challenge, while lower skill players have space to learn the game and improve. [/p][p] [/p][p]Players will now be more likely to be matched with others of similar skill, provided they are not spending too long in the match queue. This is therefore dependent on the size of the game population. The greater the population per region, the more likely you will be matched against similar skilled players. Players on the fringes (very high skill or very low skill players) may experience longer queue times as a result. [/p][p][/p][h3]Matchmaking Design Notes [/h3]
- [p]A new map is now available to play: Solarium Wing![/p]
- [p]Matchmaking will now select randomly between Lunum Wing and Solarium Wing each match[/p]
- [p]Note: Custom Lobbies allow the host to select a specific map[/p]
- [p]An in-game tutorial can now be accessed from the Play menu[/p]
- [p]Only “Basic” mode is available now and we plan to improve and add more.[/p]
- [p]Completing matches now earns account XP based on match result[/p]
- [p]Account XP progresses your account level and counts towards your Battle Pass progress[/p]
- [p]Each account level grants permanent claimable rewards[/p]
- [p]Each character now has an individual rewards track[/p]
- [p]Playing matches with a character will automatically progress their rewards track[/p]
- [p]Daily and weekly Challenges can now be completed for XP and viewed on the Character Select screen or Challenges menu[/p]
- [p]Players can now earn match Badges based on specific achievements during a match. These also grant XP.[/p]
- [p]The base items now use a simpler appearance by default[/p]
- [p]The previous appearance is now available as a reward for account progression[/p]
- [p]Your personal game stats can be viewed from the Overview section of the Career menu [/p]
- [p]Match History can be viewed from the Career section of the main menu [/p]
- [p]Accolades and Daily Challenge history can be viewed from the Challenges section of the Career menu[/p]
- [p]Accolades are longer term challenges with greater rewards than Daily or weekly Challenges [/p]
- [p]Lupite can be purchased from the top-left of the menu system [/p]
- [p]Lupite is a paid-only currency used to purchase in-game cosmetic items [/p]
- [p]Cosmetic items can be purchased with Lupite from the Shop menu [/p]
- [p]This includes character skins, item skins, emotes, banners, titles and more! [/p]
- [p]Characters can be unlocked through gameplay [/p]
- [p]Advancing rewards tracks will grant character tickets that can be used to unlock characters [/p]
- [p]You can also unlock characters using Lupite [/p]
- [p]NOTE: Rewards earned during the Beta will not transfer to the full version of the game [/p]
- [p]As players move, they will now periodically drop "Partial Clues" on the ground [/p]
- [p]Every 3 partial clues found from the same player turns into a full clue [/p]
- [p]Both lambs and wolves can drop partial clues [/p]
- [p]Lambs can reveal the role of other lambs by finding their partial clues[/p]
- [p]Full clues now display the role they are associated with [/p]
- [p]Wolves can conceal the partial clues of both wolves and lambs [/p]
- [p]Partial clues drop more frequently based on your Guilt Level [/p]
- [p]Washing yourself at a wash station will reset your partial clue drop rate[/p]
- [p]Breaching doors and windows only drops clues when the Guilt Level is HIGH [/p]
- [p]Partial clues can be refined (upgraded) at the workbench for 50 gold [/p]
- [p]Refining a partial clue is equivalent to finding another partial clue on the ground [/p]
- [p]Full clues can no longer be refined at workbenches [/p]
- [p]Sacrifices (Preset NPC corpse) now have two partial clues on them instead of a full clue [/p]
- [p]The partial clues found on sacrifices can be refined as usual [/p]
- [p]Players can no longer be harmed for the first 90 seconds of a match [/p]
- [p]Grapple minigame difficulty is now on a 1-5 scale called "grapple strength" [/p]
- [p]Grapple strength affects the size of the window to successfully block a punch [/p]
- [p]Front grappling has a base difficulty of 2 / 5 [/p]
- [p]Rear grappling has a base difficulty of 3 / 5 [/p]
- [p]Strength Pill now grants +1 grapple strength [/p]
- [p]Ghostshield Potion now grants -1 grapple defend strength [/p]
- [p]Boxer's Diamond Fists now grants +2 grapple strength [/p]
- [p]Grapple block count is no longer affected by passive health bonuses [/p]
- [p]Grappling now has a maximum of 4 blocks required to push off an attacker [/p]
- [p]Afterimages of critical events are now visible in focus mode [/p]
- [p]Includes gunfire, melee attacks, grappling, and other death events [/p]
- [p]Silenced guns do not leave tracers in focus mode [/p]
- [p]Afterimages appear shortly after inspecting a corpse [/p]
- [p]Partial Clues are visible from much further away in focus mode [/p]
- [p]\[Revised] Level 2 - Diamond Fists [/p]
- [p]+100% grapple damage, +2 grapple strength [/p]
- [p]\[NEW!] Level 4 - Tough as Nails [/p]
- [p]+20% damage reduction [/p]
- [p]Boxer can only use fists during grappling [/p]
- [p]\[NEW!] Level 2 - Counterfeit [/p]
- [p]Gold pickups grant +75 extra gold [/p]
- [p]\[Revised] Level 4 - Deception [/p]
- [p]Partial clues count for double when picked up, and drop half as often as a wolf [/p]
- [p]\[NEW!] Level 2 - Charming [/p]
- [p]Regenerate 25 health per second while in safe zones, +10 second safe zone timer [/p]
- [p]\[NEW!] Level 4 - Agedama the Hedgehog [/p]
- [p]Agedama the hedgehog can fetch items of your choice [/p]
- [p]This includes any item available at the Manager staff, as well as 50 gold [/p]
- [p]Cowgirl is now guaranteed to find a revolver first when opening gun chests [/p]
- [p]\[Revised] Level 4 - Clue Collector [/p]
- [p]+25 health per clue found (max 250) [/p]
- [p]\[Revised] Level 2 - Strike it Rich [/p]
- [p]Mystery chests always have high value items. 25% of the time, gain 25 gold with any pickup [/p]
- [p]\[NEW!] Level 4 - Good Fortune [/p]
- [p]When hit by a debuff, ignore it and become immune to debuffs for 4s (cooldown: 30s) [/p]
- [p]Good Fortune now plays visual and sound FX when triggered [/p]
- [p]Gamer Rage now plays a custom react animation when receiving damage [/p]
- [p]\[NEW!] Level 4 - Decked Out [/p]
- [p]SMGs automatically have all Tier 1 upgrades unlocked [/p]
- [p]Gangster is now guaranteed to find an SMG first when opening gun chests [/p]
- [p]\[NEW!] Level 2 - Healing Herbs [/p]
- [p]Collect 4 herbs in forest areas that can heal like a health pack or be sold at staff for 10 gold and 20 XP [/p]
- [p]\[Revised] Level 4 - Restorative Energies [/p]
- [p]Healing items restore full health, cure all debuffs, and grant 150 overhealth [/p]
- [p]\[Revised] Level 2 - Trapper [/p]
- [p]+75% trap radius, traps can't be disarmed and leave no clues. Immune to traps, disarm traps instantly [/p]
- [p]\[Revised] Level 4 - Tracker [/p]
- [p]+50% damage against tracked players, inspecting a corpse tracks the killer, players can be tracked from the suspects menu [/p]
- [p]\[NEW!] Level 2 - Convincing Argument [/p]
- [p]Choose your own quests [/p]
- [p]\[Revised] Level 4 - Persuasive [/p]
- [p]Can buy any item from any staff, items cost 25 less gold (min 20) [/p]
- [p]\[NEW!] Level 4 - Controlled Breathing [/p]
- [p]-50% stamina drain [/p]
- [p]\[NEW!] Level 2 - Stealthy [/p]
- [p]Turn invisible while crouched, silent steps [/p]
- [p]\[NEW!] Level 2 - Deal Finder [/p]
- [p]Each type of staff sells one random item from their unique item list for 100 gold less (min 20) [/p]
- [p]\[NEW!] Level 4 - Collector [/p]
- [p]+25 health per equipped permanent item (max 150) [/p]
- [p]\[NEW!] Level 4 - Guardian Destroyer [/p]
- [p]+50% damage against guardians [/p]
- [p]\[NEW!] Level 2 - Ghostly Power [/p]
- [p]Ghostshield potion has no negative effects, grants +100 overhealth and +25% damage bonus [/p]
- [p]\[NEW!] Level 4 - Sea Legs [/p]
- [p]+50% damage and +25% damage reduction while in the harbor [/p]
- [p]\[Revised] Level 2 - Rugged [/p]
- [p]Now also grants Stagger resistance [/p]
- [p]\[Revised] Level 4 - Echolocation [/p]
- [p]Players are visible through walls when making noise, and can briefly see focus mode afterimages without focus mode enabled [/p]
- [p]Sniper is now guaranteed to find a rifle first when opening gun chests [/p]
- [p]\[NEW!] Level 4 - Vengeance [/p]
- [p]+25% retaliation damage [/p]
- [p]\[NEW!] Level 2 - Killing Spree [/p]
- [p]Melee kills grant +50% melee damage for 30s [/p]
- [p]\[NEW!] Level 4 - Calling Card [/p]
- [p]+10 health per unconcealed clue, +75 health per identified wolf (max 150) [/p]
- [p]\[NEW!] Level 2 - Forensics [/p]
- [p]Can find concealed clues, and can fully conceal corpses. +25 XP for inspecting and concealing [/p]
- [p]\[NEW!] Level 4 - Hot on the Trail [/p]
- [p]Reveal which lambs have revealed you, +25% damage reduction and +25% damage against revealed players [/p]
- [p]Wolves no longer gain gold and XP rewards for sharing clues at staff [/p]
- [p]Wolves no longer gain XP for inspecting clues [/p]
- [p]Players can now freely attack from within safe zones but cannot damage other players while immune [/p]
- [p]Assists now grant partial XP and gold based on the victim's level [/p]
- [p]Players are now immune to damage while inspecting crime scenes [/p]
- [p]Players are now immune while inserting a harbor gate key [/p]
- [p]Delivering a golden harbor gate key grants 150 XP [/p]
- [p]The cursed debuff can now be cured by Docter NPC and Healer’s level 4 passive.resisted [/p]
- [p]Ranged weapon kills can now drop blood and fingerprint clues [/p]
- [p]Analyzing blood and fingerprint clues at the workbench is now free [/p]
- [p]The bartender staff no longer sells knives [/p]
- [p]Revised shop item order to be consistent across all staff types [/p]
- [p]Infrared Goggles buy cost reduced from 100 -> 75 gold [/p]
- [p]Firearms can now shoot players through windows [/p]
- [p]The rewards for concealing your sacrifice are now granted even if another player conceals it for you [/p]
- [p]Inspecting clues now grants 25 XP for lambs [/p]
- [p]Lambs now receive a +20% damage bonus against revealed wolves [/p]
- [p]Healer's default clothing color is now green [/p]
- [p]Surgeon's default clothing color is now red [/p]
- [p]The Club and Axe now have 3 tiers of upgrades [/p]
- [p]The Club is now 20% shorter and has had its reach reduced to match [/p]
- [p]The average delay between Club swings has been increased by 0.3s [/p]
- [p]The average delay between Axe swings has been increased by 0.17s [/p]
- [p]Tier 1 - Lengthener [/p]
- [p]+50% range [/p]
- [p]Tier 1 - Fast Swing[/p]
- [p]+15% swing speed [/p]
- [p]Tier 1 - Lightweight[/p]
- [p]-50% stamina drain [/p]
- [p]Tier 2 - Smashing [/p]
- [p]+50% damage, +80% swing delay [/p]
- [p]Tier 2 - Stacking [/p]
- [p]Consecutive hits grant stacking +15% damage (max 60%) [/p]
- [p]Tier 2 - Armor Piercing [/p]
- [p]+30% armor piercing [/p]
- [p]Tier 3 - Spiked [/p]
- [p]Inflicts +50% damage as bleed [/p]
- [p]Tier 3 - Disorienting [/p]
- [p]Inflicts disorient for 7 seconds [/p]
- [p]Tier 3 - Back Stabber [/p]
- [p]+75% damage from behind [/p]
- [p]Tier 1 - Lengthener [/p]
- [p]+50% range [/p]
- [p]Tier 1 - Fast Swing [/p]
- [p]+15% swing speed [/p]
- [p]Tier 1 - Lightweight [/p]
- [p]-50% stamina drain [/p]
- [p]Tier 2 - Chain Swing [/p]
- [p]-80% swing delay [/p]
- [p]Tier 2 - Poison Coated [/p]
- [p]Inflicts poison [/p]
- [p]Tier 2 - Slashing [/p]
- [p]+35 damage [/p]
- [p]Tier 3 - Toxic Coated [/p]
- [p]Inflicts +50 toxic damage over time [/p]
- [p]Tier 3 - Cursing [/p]
- [p]Inflicts curse (+50% damage from attacks) for 15 seconds [/p]
- [p]Tier 3 - Sharp [/p]
- [p]+60% bleed damage [/p]
- [p]Blasting Shot: 50% -> 40% damage [/p]
- [p]Silencer: 25% -> 15% damage [/p][p][/p]
- [p]Heavy Shot: 100% -> 75% damage [/p]
- [p]Slowing Shot: 60% slow for 2s -> 30% slow for 3s [/p]
- [p]Resistance Potion debuff resistance reduced from 75% -> 50% [/p]
- [p]Resistance Potion damage reduction reduced from 25% -> 15% [/p]
- [p]Strength Pill no longer grants a bonus to finisher speed [/p]
[/p][p][/p][h3]Discouraging Leavers[/h3][p]Players who leave matches early, sometimes at the start of the match or partway through before they’ve died naturally, can disrupt matches. This can leave you without teammates, allows players to dodge match-ups they don’t like, or skip playing as either wolf or lamb, disrupting game balance. To counteract this, players are now given team assignments pseudorandomly. If you were a lamb in the previous game, you are less likely to be lamb again in the next game. [/p][p] [/p][p]If you leave the game early, your pseudorandom role percentage is not adjusted. So if you received lamb last game, you are just as likely to get lamb again in your next match, discouraging players from leaving early to manipulate their team. [/p][p] [/p][p]Leaving early also gives you no rewards track XP. You must stay at least until you die naturally to earn rewards XP.
Now to repeat leaving early is regarded an act of misconduct and can be subject to a penalty. [/p][p][/p][h3]Skill based Matchmaking [/h3][p]We want to accommodate players of all skill levels, and the most fun is had when you are playing against people of similar skill. Higher skill players experience a greater challenge, while lower skill players have space to learn the game and improve. [/p][p] [/p][p]Players will now be more likely to be matched with others of similar skill, provided they are not spending too long in the match queue. This is therefore dependent on the size of the game population. The greater the population per region, the more likely you will be matched against similar skilled players. Players on the fringes (very high skill or very low skill players) may experience longer queue times as a result. [/p][p][/p][h3]Matchmaking Design Notes [/h3]
- [p]Players now receive a penalty notification if they leave an active match before dying [/p]
- [p]Players will not receive rewards XP if they leave a match before dying [/p]
- [p]Team selection is now performed pseudorandomly, so it will be less common to have long streaks of continually becoming lamb or wolf [/p]
- [p]Custom games and matchmaking are treated separately for pseudorandom team selection [/p]
- [p]Players are now automatically removed from the match if they remain idle for too long [/p]
- [p]Players are now more likely to be matched with others of similar skill level [/p]
- [p]Your skill level increases and decreases with wins and losses in matchmaking games [/p]
- [p]If you quit a match before it ends, you will now receive a notification about the results [/p]
- [p]The character select screen now shows the selected characters of your party members [/p]
- [p]Custom lobbies now have map selection options [/p]
- [p]Custom lobbies now show each player's selected character [/p]
- [p]Training mode now has a selector to choose your desired map [/p]
- [p]Revised the appearance of the emote customization menu [/p]
- [p]Revised clue drop panel to distinguish between partial and full clues [/p]
- [p]Revised death icons to be consistent across kill feed, suspects screen and minimap [/p]
- [p]Damage over time (e.g. toxic damage) now shows the remaining time on the HUD status icon [/p]
- [p]Match score now includes net worth and a survival bonus [/p]
- [p]Player portraits are now visible in the match chat [/p]
- [p]The main menu chat window is now hidden unless you are in a lobby with other players [/p]
- [p]Added support for more Chinese characters [/p]
- [p]Monitor display can now be changed in the Video options menu [/p]
- [p]Large central notifications can now be shown in the event feed instead for less cluttered visuals [/p]
- [p]Key bindings now support side mouse buttons [/p]
- [p]Players can now directly access the Square Enix support centre through the Account menu [/p]
- [p]Added audio option to play voice chat in the background [/p]
- [p]Added option to lock the cursor to the game window [/p]
- [p]The main menu now shows a link to the Community Code [/p]
- [p]Stamps no longer show text when used [/p]
- [p]Revised the appearance of the Report menu [/p]
- [p]The Flash status has been renamed to Blind [/p]
- [p]The elimination panel now shows who you attacked when bad guessing [/p]
- [p]The scoreboard now shows anchors completed under the Objectives column [/p]
- [p]Item descriptions now update dynamically if affected by character passives [/p]
- [p]You can now directly "Trust Back" other players when marked as lamb [/p]
- [p]Dead players can now cycle through squad members when spectating [/p]
- [p]Added custom animations for grappling when interacting with Infrared Goggles [/p]
- [p]Added custom animations for Blackout Vapor when interacting with utility items such as Neck Guard [/p]
- [p]Added additional banner decorations in Lunum wing [/p]
- [p]Added additional loot locations in the exterior of Lunum Wing [/p]
- [p]Adjusted some quest dispenser locations in Lunum Wing [/p]
- [p]Revised the distant terrain to have more detail from afar [/p]
- [p]Many Lunum Wing map locations have been renamed and have greater fidelity, to make it easier to wayfind [/p]
- [p]Using the chat window now has custom sound FX [/p]
- [p]Increased the relative volume of all character motion sounds [/p]
- [p]Characters now play custom music when queued for a match [/p]
- [p]Various items now have custom sound FX when picked up [/p]
- [p]Healing at the doctor staff now has custom sound FX [/p]
- [p]The minimap now has custom select sound FX [/p]
- [p]Queuing for a match now plays custom music based on your selected character [/p]
- [p]Added ability cooldown sound FX [/p]
- [p]Adjusted token dispenser sound FX [/p]
- [p]Character hit detection has been revised to be more performant and consistent [/p][p][/p]
- [p]Health now updates proportionally when max health changes, so that total health percentage stays the same [/p]
- [p]Ranged fire input now has a small queuing window to feel more responsive [/p]
- [p]Guns now have visible weapon attachments when upgraded [/p]
- [p]The death sequence no longer automatically switches the player to spectate [/p]
- [p]The final kill feed message is now shown to all players in the match before the game ends [/p]
- [p]Revised shop item order to be consistent across all staff types [/p]
- [p]Increased the interact range for item pickups inside drawers [/p]
- [p]Network delay when dismounting off the top of a ladder has been improved [/p]
- [p]Tracking is now automatically canceled if it's no longer valid or if there is nothing to do [/p]
- [p]Fixed bug where players could get stuck while performing the decrypt quest [/p]
- [p]Fixed breaking a window near a ledge potentially leaving the player stuck in geometry [/p]
- [p]Improved firearms being unable to shoot over ledges and tables when too close [/p]
- [p]Fixed SMG's Silencer upgrade unintentionally reducing accuracy per shot [/p]
- [p]Fixed bug where players could get stuck if shot by a stagger weapon while dismounting a ladder [/p]
- [p]Fixed Singer's Echolocation passive not showing player outlines when performing certain noisy actions [/p]
- [p]Fixed dead bodies falling into chests and becoming inaccessible [/p]
- [p]Fixed bug where Revolver's Slowing Shot upgrade would stack if shooting the same player multiple times [/p]
- [p]Fixed bug where consumables would occasionally get stuck to the player's hand [/p]
- [p]Fixed bug where you could clip a gun through windows and shoot players on the other side [/p]
- [p]Fixed bug where the Ghostshield potion's overhealth buff would stay forever if you took damage [/p]
- [p]Fixed incorrect death info showing when a player dies from bleed or toxic [/p]
- [p]Fixed bug where players would be unable to melee after being grappled [/p]
- [p]Fixed an issue where the zipline handles could sometimes appear permanently attached to players [/p]
- [p]Fixed knife pickup causing player to get stuck if crouched in a vent [/p]
- [p]Fixed Physicist's "Hard Worker" ability not displaying the correct XP bonus [/p]
- [p]Fixed glowing quest markers appearing in some locations without having an assigned quest [/p]
- [p]Fixed Blackout Vapor consuming a charge when blocked by Martial Artist's "Hand to Hand Expert" ability [/p]
- [p]Fixed Astronomer's One with the Stars passive display being permanently active [/p]
- [p]Fixed bug where Martial Artist would get stuck when grappled during loot/conceal animations [/p]
- [p]Fixed Strength pill not granting grapple block damage [/p]
- [p]Fixed bug where players could get stuck inside ziplines [/p]
- [p]Fixed shadows getting stuck on the workbench when an item gets picked up [/p]
- [p]Fixed Astronomer's One with the Stars passive not applying if unlocked while outdoors [/p]
- [p]Fixed player sometimes getting stuck after performing back to back vaults [/p]
- [p]Fixed issues with the grapple minigame not displaying the exact time you blocked [/p]
- [p]Fixed issues with the grapple minigame health bars when using Surgeon or Boxer [/p]
- [p]Fixed players sometimes seeing the wrong roles for other players while spectating [/p]
- [p]Fixed freeze that could occur when using the Hunter's Tracker passive [/p]
- [p]Fixed bug where players could be misaligned while using horizontal ziplines [/p]
- [p]Fixed Cowgirl's Deadeye ability not working with revolvers upgraded with Piercing Shot [/p]
- [p]Fixed bug where players could not be damaged while inside the smoke from a smoke grenade [/p]
- [p]Fixed bug where clues spawned offscreen would not show the inspect prompt icon [/p]
- [p]Fixed shotgun hit detection sometimes causing damage to calculate incorrectly [/p]
- [p]Fixed Slowing Shot revolver upgrade affecting guardians erroneously [/p]
- [p]Fixed Cursed dart upgrade not applying the cursed debuff [/p]
- [p]Fixed flashbang slow effect not being reduced properly by resistance [/p]
- [p]Fixed traps sometimes being placeable through walls [/p]
- [p]Fixed traps sometimes shifting from the desired placement position [/p]
- [p]Fixed bug where poison would not allow retaliation [/p]
- [p]Fixed keys dropped by drones getting stuck in midair when the drone was killed far off the ground [/p]
- [p]Fixed custom lobby sometimes allowing the host to start a match when some members are still in a previous match [/p]
- [p]Fixed bug where killfeed messages would be delayed if the player who died was far away [/p]
- [p]Fixed bug where the game would get stuck if you disconnected while loading into a match [/p]
- [p]Fixed bug where doors would sometimes appear to pop open [/p]
- [p]Fixed bug where other players could appear to be frozen while opening a drawer [/p]
- [p]Fixed a bug where players on the gun deck of the ship would not render to players off the ship [/p]
- [p]Fixed player arms stretching when aiming and crouching with an SMG [/p]
- [p]Fixed player elbow over-extension when aiming and moving with an SMG [/p]
- [p]Fixed players misaligning on ladders when activating them from above [/p]
- [p]Fixed speed potion cap not animating while drinking [/p]
- [p]Fixed weapons shaking when aiming too far upwards or downwards [/p]
- [p]Fixed bug where the player could get stuck in a ladder animation [/p]
- [p]Fixed climbing animations causing the player to fall slightly on landing [/p]
- [p]Fixed bug where consumable animations would be interrupted immediately once the item was used [/p]
- [p]Fixed players not aligning to chests correctly when inserting tokens and opening them [/p]
- [p]Fixed bullet prop not appearing when reloading a rifle [/p]
- [p]Fixed magazine prop not appearing when player reloads an SMG [/p]
- [p]Fixed bug where players would play a landing animation on entering the MVP screen [/p]
- [p]Fixed bug where the guardian key might not appear in hand when opening a lock on the harbor door [/p]
- [p]Fixed doors flickering due to incorrect visibility bounds [/p]
- [p]Fixed player hats disappearing during inspection animation [/p]
- [p]Fixed helmet causing some characters' clothing to stretch or disappear [/p]
- [p]Revised character hair rendering in certain lighting conditions [/p]
- [p]Fixed SMG mesh flickering during reloads [/p]
- [p]Fixed hair disappearing when close-up on certain graphics settings [/p]
- [p]Fixed various font rendering issues [/p]
- [p]Fixed bug where training mode pause menu options could appear while on the MVP screen [/p]
- [p]Fixed incorrect death screen info when a player dies of poison [/p]
- [p]Fixed some text overlap on the clue banner in certain languages [/p]
- [p]Fixed some text overlap on the match results screen in certain languages [/p]
- [p]Fixed some controller button guides overlapping with the button image [/p]
- [p]Fixed inconsistent look of some bold and blurry fonts [/p]
- [p]Fixed screen turning black during certain resolution changes [/p]
- [p]Fixed the disconnected icon being too large in suspects menu [/p]
- [p]Fixed the headshot icon size and positioning in the kill feed [/p]
- [p]Fixed Ghostshield potion having incorrect display values on the Pirate [/p]
- [p]Fixed portrait alignment on killer revealed banner [/p]
- [p]Fixed sacrifice icon scale on the map legend [/p]
- [p]Fixed the ping icon being displaced on the map when zooming in [/p]
- [p]Fixed custom lobbies sometimes breaking when the owner has disconnected [/p]
- [p]Fixed the alignment of text highlighting in chat panels [/p]
- [p]Fixed the MVP screen being off-center in certain languages [/p]
- [p]Selected matchmaking region is now correctly saved between game launches [/p]
- [p]Fixed retaliation icon sometimes being misaligned [/p]
- [p]Fixed bug where destroyed guardian icons could appear on the minimap while in the harbor [/p]
- [p]Fixed overflowing text in certain languages in the MVP score screen [/p]
- [p]Fixed damage text on the elimination screen being squished for certain weapons [/p]
- [p]Fixed detonated trap and grenade clues not showing up on the map [/p]
- [p]Fixed Trusted notification text not being centered [/p]
- [p]Fixed wolf-on-wolf Trusted notifications showing "deceived" [/p]
- [p]Fixed spectator list overlapping with the map on the HUD [/p]
- [p]Fixed controller button guides not positioning correctly [/p]
- [p]Fixed voice icon being shown above players in spectator mode when they are not talking [/p]
- [p]Fixed positioning and size of the duration progress bar for passive abilities [/p]
- [p]Fixed pings placed in the harbor area not appearing on the map [/p]
- [p]Fixed incorrect vertical alignment on compressed text [/p]
- [p]Fixed broken text alignment when cycling through text channels [/p]
- [p]Fixed the MVP screen not consistently showing roles of all players [/p]
- [p]Fixed erroneous controller button guides appearing on the track player menu [/p]
- [p]Fixed tracked object not being highlighted on map legend [/p]
- [p]Fixed controls menu getting stuck when assigning two conflicting buttons at the same time [/p]
- [p]Fixed player banners not displaying in training mode [/p]
- [p]Fixed spacing between consecutive 'J' or 'j' characters [/p]
- [p]Fixed the track player menu sometimes not being cancellable using the Escape key [/p]
- [p]Fix bug that prevented marking players as wolf on the suspects screen using mouse [/p]
- [p]Fixed mouse input on UI components not being blocked while dragging a scrollbar [/p]
- [p]Fixed bug where dead players could not be muted using the mouse [/p]
- [p]Fixed party overlay buttons sometimes triggering the wrong menu options [/p]
- [p]Fixed being able to interact with background interface elements during some pop-ups [/p]
- [p]Fixed keyboard movement keys causing some game menus to scroll erroneously [/p]
- [p]Fixed Windows IME erasing previous text when typing after a \[Space] conversion [/p][p][/p]
- [p]Fixed collision around harbor wolf head statues and prevented standing on them [/p]
- [p]Fixed collision issues with the ship figurehead in the harbor [/p]
- [p]Fixed players being able to stand on hanging lights [/p]
- [p]Fixed players getting stuck on nets in the harbor [/p]
- [p]Fixed some pathing issues in the exterior areas [/p]
- [p]Fixed some cases with paths clipping through walls [/p]
- [p]Fixed some incorrect safe zone sizes in Lunum Wing [/p]
- [p]Fixed a bug that caused players to get stuck behind a wolf statue in the harbor [/p]
- [p]Fixed audio sometimes being incorrectly muffled when above or below the player [/p]
- [p]Fixed audio issues related to surround sound configurations and added handling for windows audio device changes [/p]
- [p]Fixed issue with VOIP not working when switching audio devices from speakers to headphones [/p]
- [p]Fixed infrequent Steam authentication failure and resulting login errors [/p]
- [p]Fixed an input bug causing certain hardware configurations to be unable to boot the game [/p]
- [p]Can get stuck if 2 players interact with a token dispenser simultaneously [/p]
- [p]Instant kill animation desync/unaligned on stairs. [/p]
- [p]Clues shared with NPCs are always displayed as "★★”.[/p]
- [p]Steam name with foreign Letters not displayed right when the game language is set to Japanese [/p]
- [p]In-game text overlapping in some languages [/p]
- [p]Map menu [/p]
- [p]Knife throw SE keeps playing in spectator mode [/p]