Hi everyone,
First of all, thanks for the support from everyone who has been playtesting the game! It's been great to see how many people have been getting involved and joining the Discord to talk about the game and give feedback. Today's patch should address lots of the minor things people have come across as well as adding a few new features. I hope you like it and look forward to your feedback!
(Getting the bad news out of the way first, too: I had to redo the way the save system worked to make sure saves would be compatible going forward.
Unfortunately this means your old saves won't be loaded into this version. Fortunately this should be the last time I have to do this, so your saves should be okay from here on)
[h2]New features[/h2]
[h3]Fish and Salad[/h3]
I worked this week on improving the pipeline for making new dishes, so that once I start working on content I can make lots of new dishes without too much repeated work. For now, there are two new dishes in the game, which can be unlocked after doing well in previous restaurants.

- Fish - Keep on your toes with a fish restaurant, where your menu is dictated by the catch that day! Each day, your available ingredients will shuffle between all your unlocked fish, meaning you never quite know what to expect. There are currently three types of fish to unlock, but if this trial works well I hope to add lots to keep your restaurants changing each day.
- Salads - Chop and mix your way to culinary greatness with the new salads. These start easy - with no cooking! Soon the complexity and the number of ingredients will ramp up and catering to the specifics of each order will test even the best chefs. If that wasn't enough, this dish also includes a new recipe designed to raise the challenge for all our experts!
I appreciate these might be a bit annoying to unlock as playtesters, but I'm working on improving the upgrade system so that it's easier to see what you're getting and why, which should make this better.
[h3]Recipe view[/h3]
The most common problem people have is not knowing recipes. To help, I've added a new recipe viewer on the help menu (escape/start => Help) which will show you the recipes for all your current dishes. This is a semi-placeholder while I figure out the nicest way of doing it (they're just text at the moment), but I wanted to make sure everyone could play without getting stuck.
[h3]Larger layouts, larger tables[/h3]
Aside from upgrading your franchise with new dishes to serve, you can also now gain access to a larger layout, with lots more space for kitchens and customers. Which is good, because I've fixed a bug that prevented table sizes from increasing, so you can now unlock tables of up to 5 people in game.

[h3]Tweaks[/h3]
I've also made lots of tweaks based on things people have suggested in Discord, check the patchnotes for full details.
[h2]0.3 Patch notes[/h2]
Here are the full patch notes for this patch. I've mentioned people who helped report things, sorry if I've missed anyone off!
- Added Fish
- Added Salad
- Added recipe view
- Added support for larger layouts, and new expanded layout upgrade
- Changed to new save system. Old saves will not be compatible (but this should be the last time this happens)
- Players no longer collide in build mode (thanks Orion Invictus for the idea)
- Readying up between days now requires everyone to confirm (thanks Crazd)
- Fixed Advertising unlock so that it increases your customer count rather than decreasing it (thanks JungleCat)
- Fixed larger tables not being available as an unlock choice (thanks JungleCat, Gary Br00ks and others who reported this)
- Added descriptions for more appliances (thanks Thereal1733)
- Walk speed when carrying appliances increased (thanks Orion Invictus)
- Customers now spread out at host stands so you can see group sizes (thanks JungleCat)
- Balancing tweaks to Informal Service and All You Can Eat
- Fix label errors on some blueprints (thanks JungleCat)
- Fix bug with messes being created when there was no space (particularly if your restaurant was already full of mess)