1. Afterlove EP
  2. News

Afterlove EP News

What working on Afterlove EP has meant to us


We are so, so happy to announce the release of the Afterlove EP Demo as a part of LudoNarraCon!

We at Pikselnesia are honoured to be carrying this game, Fahmi’s vision, forward to release. He loved this story, and he loved Jakarta, and we all miss him terribly. We want to do right by him and his vision.

Getting this far has been the result of a lot of love and a lot of work and we wanted to take a moment to reflect, introduce ourselves, and share with you all what working on Afterlove EP, and carrying on Fahmi's legacy has meant to us.

Giri (Lead Programmer) For me, working on the Afterlove EP is a way of my gratitude to Fahmi. He connects us in every way to be a ragtag bunch of misfits. I'm not a great storyteller myself, but he helped me to realise that every person has their own best way to express their capability into one great story. Afterlove EP embodies that idea, a bundle of contributions from each of us to deliver his final story.

Dany (Game Director and Programmer) Working on Afterlove EP is such a roller coaster for me. Fahmi and I were the same age and pretty much from the same area. I often butted heads with Fahmi on some aspects of the game, but working with him showed me how clear his visions for this game are, and I love the collaborative spirit of it. It makes me want to help him create this art faster. To get it out to people. The team is also very supportive and communicative, and maybe that is why we keep going even after he's gone. I just want to make him think "Ah, I was right to choose those guys to work with, I can leave it to them to complete the game.

Soyatu (Lead Art) For me, it's my great journey of my life. its my first time working on game world, and its challenging! it's an honor to be invited to involved. Big thanks to Fahmi who made us united.

And Fahmi said back then "you can draw anything you want" is super love energy.
I personally think, all of team are artists and we are creating a work of art (but also a great game).

I hope Pikselnesia’s messages are delivered to the players! Thank you so much.


Ivor (Game Producer) Working on Afterlove EP for me is a chance! A chance to work on an Indie Game! A chance to work with amazing people around the world! A chance to challenge myself! And of course, a chance to work on Fahmi's masterpiece!

Pinga (Background Artist) Working on Afterlove EP means to be on a wonderful journey. It's been my first step in games or working in the industry ever, and getting to know a lot of good and inspiring folks.

Though now, it also means to continue what Fahmi has shared and taught. Not enough words can tell how I adore him as a lead and creative person. I wish he can be here, involved in all these processes.


Sasha (Lead Narrative Designer) Fahmi saw within me a blooming light and sought to nurture it. He confided in me his vision of his perfect game, and trusted me to help him make it come true. We sacrificed parts of ourselves to perfect that image, and thus his departure devastated me so. Completing his masterpiece is the one thing within my capability to make sure he lives on in the hearts of many.

Thank you so much for coming on this journey with us and we hope you enjoy the demo! There is more to come and we can't wait to tell you about it.

https://store.steampowered.com/app/1599780/Afterlove_EP/

Afterlove EP - Demo Playtrough with Developers



Dive into Rama’s World with Pikselnesia Team! Enjoy the Afterlove EP Demo play by Maxi Trois (Animator), Ivor D. Tomo (Producer), and Mandy Kowara (Audio Sound Engineer).

Don't forget to wishlist Afterlove EP, and we hope you enjoy the stream!

https://store.steampowered.com/app/1599780/Afterlove_EP/

Afterlove EP - Major Update on our Progress, Platforms and Launch Timing

Hi everyone,

We’ve been quiet for a long time but today we’d like to give a major update on Afterlove EP; what’s been happening with the development since the tragic passing of our beloved Fahmi; where we’re at in development and when to expect the release. We’re also very pleased to share some new screenshots and give you a look at how far the game has progressed.

This is a big update (you may want to grab a cup of coffee or tea) but we wanted to be as transparent and share as much as we can considering we have been quiet for so long.

But before we get into it, we’d first like to thank you all. It has been a tough journey for us over the last 18 months and we really appreciate your patience and support.



[h2]Who is Pikselnesia?[/h2]
Firstly, we thought it would be a good idea to introduce ourselves a little more and tell you who Pikselnesia is.

Pikselnesia is a fully remote indie games studio based in Indonesia. The team was established by Fahmi in 2020, specifically for the Afterlove EP project.

All together there are nine of us in the Pikselnesia team, located in various places around Indonesia. We are all indie game developers and most of us have been working on the game part time alongside other jobs. In addition we have support on Audio from three of the team at Monkey Melody, an audio post-production studio & audio localization company for multimedia products. Monkey Melody Composed BGM and SFX for ALEP.

Many of us had worked with Fahmi on his previous project, What Comes After, and we’ve also worked on other games like A Space for the Unbound, and Hello Good Boy.


[h2]Development for the last 18 months[/h2]
When Fahmi passed away in March 2022 it hit the team extremely hard. It was most of all the loss of a beloved friend.

After some time to grieve we came together to talk about the question of what to do about the game. The decision of the team was unanimous - we all committed to bring Fahmi’s vision for Afterlove EP to fruition.

At this point we were quite a long way into pre-production. However, Fahmi was both the Creative Director and narrative lead and so the task of working out how to carry on without him was not a simple matter.

Whilst we were able to get back into production of some areas such as art and coding quite soon, we had big shoes to fill on the narrative side of things and that took much more time to work through.

We had the core of the story, characters and narrative design and so Fahmi’s vision was clear, but the work to bring that all into the game was still in its early stages.

Our biggest challenge would be staying true to Fahmi’s vision whilst still going through the same approach you need for a high quality narrative game, namely changing things that aren’t working, iterating and polishing.

This was not something we could rush into so we took some time to determine the best way forward.


Our decision was for Sasha Ariana from our team to step up as lead narrative designer and to bring in Sweet Baby Inc, a narrative development and consultation studio to support on the narrative design and writing.

Sasha had been working hand in hand with Fahmi on the narrative of Afterlove EP and was also part of the team on his previous game, What Comes After. She intimately understands his vision and style as well as how to ensure the authentic Indonesian culture and vibe remains at the heart of the project. Besides her work on Afterlove EP, and What Comes After, Sasha was heavily involved in the narrative design and writing for A Space for the Unbound.

Sweet Baby are a team of writers and narrative designers lead by Kim Belair and have worked on 25+ projects including an extensive collaboration on Playdate games, indies like Sable, and AAA games like God of War: Ragnarok, South of Midnight and Alan Wake II. Fahmi had been talking with Sweet Baby about joining the project as consultants shortly before he passed and they have been extremely supportive and a huge help in taking on this larger role.


[h2]Where are we now?[/h2]
Whilst this all took some time, we’re pleased to say that we recently completed the first draft of the writing for the whole game and can now play it from start to finish. This is a very exciting moment for us as it’s the point where we can start to see what is working and what isn’t and begin the crucial iteration phase.

Meanwhile, most of the rest of the development is at the final stages with all the coding complete and almost all the art in place. The audio and music is also almost all in place with just a couple of last bits to do on the soundtrack and Cinta’s VO to be recorded once the script is final.

We’re delighted to share a new batch of screenshots today to give you a look at the game as it is today including some new locations and characters we’ve not shown before.

And if you’d like to check out the soundtrack early, L’Alphaalpha have just released the album they recorded for the game and you can listen right now.



[h2]What’s next?[/h2]
Now that we can play the whole game we’re focused on playing, testing, reviewing and updating and repeating this process until the game is at the quality we want to achieve.

We are aiming to have this complete by the end of this year and from there we will go into localisation and console porting alongside a final phase of bug fixing and polish.

Talking of consoles, we’re very pleased to reveal that we have a console porting partner onboard in Pocket Sized Hands. We will be handling the Nintendo Switch version ourselves and Pocket Sized Hands will be working on the PlayStation versions we already announced and we are very excited to announce that they will also be working on Xbox versions, meaning we will now release on PC and all of the consoles.

This localisation and porting will take a while and releasing on so many platforms means there is a lot more coordination and planning to do for the launch. We now expect to launch the game in Q3 2024.

Now that we have things moving along so well we finally feel comfortable starting to talk about the game again and to have some confidence in giving this new release date.



You can expect to hear more from us and our publisher, Fellow Traveller, in the coming months and, most excitingly, we are looking forward to bringing you a playable demo in early 2024.

The best way to stay across news on Afterlove EP is to subscribe to the Fellow Traveller newsletter and join the Fellow Traveller discord.

You can also wishlist the game on the platform of your choice and of course follow Pikselnesia on twitter.

Thank you again for your patience and for reading all the way to the bottom of this post! We can’t wait to show you more of Afterlove EP soon.

The Pikselnesia Team

https://store.steampowered.com/app/1599780/Afterlove_EP/

Afterlove EP is participating in the Steam Visual Novel Fest!



If you're a fan of Visual Novels, then this upcoming story of love, loss and music is for you!



Coming soon, Afterlove EP is a unique mix of dating sim, rhythm game and narrative adventure where you will you explore modern Jakarta as Rama, a musician on a journey to find himself, rediscover his creative spark and come to terms with the loss of his girlfriend Cinta, whose voice still lives on in his head.



Be sure to wishlist Afterlove EP for news on further updates.

https://store.steampowered.com/app/1599780/Afterlove_EP/

Afterlove EP - Development Update



Hello everyone!

As you would be aware, with the sudden tragic passing of our beloved Fahmi, it has been a difficult time for the team and everyone involved with Afterlove EP.

We appreciate your love and support, it has been truly overwhelming.

Although Afterlove EP was originally slated for release in Summer 2022, this has now been delayed.

Whilst we're not quite ready to show anything at this time, we're here today at LudoNarraCon to provide an update on the game.

[previewyoutube][/previewyoutube]