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The Alters gets patched to replace AI generated bits, fix a Steam Deck crash and more

The Alters from 11 bit studios appears to be doing very well, apart from the controversy over the AI generated bits. A new patch is out to fix it up.

Read the full article here: https://www.gamingonlinux.com/2025/07/the-alters-gets-patched-to-replace-ai-generated-bits-fix-a-steam-deck-crash-and-more/

Patch 1.1.0

[p]Hello Jans!
[/p][p]In the middle of July, we would like to introduce another update to The Alters, which address most of the bugs reported by you recently: "A quantum singularity" achievement, crashes, rebellion, localization and many many more.

We are still speechless about your kind words, positive comments and reviews. Your constant feedback and support helps us improve the game, and your own personal experience from it! [/p][p][/p][p]Check the full list below \[SPOILERS INCLUDED]: [/p][p][/p][h3]Story / Quests: [/h3]
  • [p]Multiple fixes to rebellion logic. These fixes apply to new playthroughs and when player reloads a save from last journey[/p]
  • [p]Main quest on ACT2 breaking due to Research Lab removal[/p]
  • [p]Alters failing to gather during Final Day[/p]
  • [p]Personal Cabins not preventing Dormitory Rebellion[/p]
  • [p]Alters not claiming new Personal Cabins after old ones being removed[/p]
  • [p]ALX left on ACT2 being visible in ACT3[/p]
  • [p]Multiple adjustments to Alters side stories[/p]
  • [p]ALX research being available before researching Luminator[/p]
  • [p]New Perspective lesson being required for certain dialogue with Lena[/p]
  • [p]Rebels not using their Personal Cabins after returning to base[/p]
  • [p]Unable to complete Miner’s arm quest after he rebels at the end of ACT2[/p]
  • [p]ACT2 Interal veins not completing the “Look for more strange phenomena” step during “Strange Phenomena” quest[/p]
  • [p]Player getting stuck in ACT3 Tree climbs[/p]
  • [p]Luminator being visible during dialogue with Technician in rebel base[/p]
  • [p]Alters mentioning TUR and rebel base after the rebels return[/p]
  • [p]Miner still being in pain after receiving the prosthetic arm[/p]
  • [p]Captain still moving after dying in Interlude[/p]
[p][/p][hr][/hr][p][/p][h3]Localization and VOs: [/h3]
  • [p]Multiple missing and wrong translations[/p]
  • [p]Occasional missing voiceovers[/p]
  • [p]Replaced LLM generated text on Command Center asset[/p]
  • [p]Replaced machine translated subtitles in Social Room movies[/p]
[p][/p][hr][/hr][p][/p][h3]Bugfixes: [/h3]
  • [p]Resources being reserved although no production was set up[/p]
  • [p]\[PS5] Game crashing when quickly closing the Tree of Life[/p]
  • [p]Infinite uphold showing negative production time[/p]
  • [p]Multiple collision issues during planet exploration[/p]
  • [p]Occasional crashes during climbing[/p]
  • [p]Crash when fast travelling to certain locations[/p]
  • [p]Dialogue icon visible on Alter Panel even though no dialogue is available[/p]
  • [p]Excessive movie watching stimulus[/p]
  • [p]Insufficient mood effect when using Contemplation Room[/p]
  • [p]Various performance optimizations[/p]
  • [p]“A quantum singularity” achievement never triggering[/p]
  • [p]Multiple SFX fixes[/p]
  • [p]Luminator getting misaligned with Jan’s hand after being damaged by anomaly[/p]
  • [p]Social Room movie audio still playing after alt-tabbing[/p]
  • [p]Strobing effect on Luminator light[/p]
  • [p]Interal foliage popping up on low quality settings[/p]
  • [p]Duplicated Alter News entries[/p]
  • [p]Missing warnings when disassembling outposts[/p]
  • [p]Missing logs from Contemplation Room[/p]
  • [p]Player gets teleported to Airlock or outside of base when using QC while an alter is present there in ACT3[/p]
  • [p]HUD not scaling properly with selected settings[/p]
  • [p]Movie watching tutorials being too long[/p]
  • [p]\[Steam Deck] Fixed a crash when progressing to the next chapter[/p]
  • [p]Over 50 other minor fixes and improvements[/p]
[p][/p][hr][/hr][p][/p][p]Thanks to you, survival has never been so personal. [/p][p][/p][p]Stay tuned Jans!


~ 11 bit studios team[/p][p][/p][p]
[/p]

280 000 copies sold!

[p]Hello Jans![/p][p]We’re thrilled to share some amazing news with you today: The Alters has officially sold 280,000 copies across all platforms, and more than 1 million of you have the game on your Steam wishlist!
[/p][p][/p][p]It’s hard to express just how much this means to us. Creating The Alters was a deeply personal journey, and seeing so many of you step into Jan’s world, experiencing his choices, reflecting on his struggles, and connecting with his story, has been incredibly moving.
[/p][p]Your support, curiosity, and passion make all the difference. Whether you’ve finished the game or are just beginning, thank you for being part of this adventure.

If you already finished the game, you can be sure that this is only the beginning. [/p][p]Stay tuned and thank you for being with us,

~ 11 bit studios Team[/p]

Hotfix 1.0.2

[p]Hello Jans! [/p][p][/p][p]We are launching first Hotfix to address majority of the most popular issues, which you have reported so far. We are very grateful for your ongoing feedback, which helps us improve your experience from the game! [/p][p][/p][p]Check out the details below (MAY CONTAIN SPOILERS!):[/p][p][/p][p]What’s gone:[/p]
  • [p]No more getting stuck in Guard conversations.[/p]
  • [p]Alters won’t block your progression by not going to Arc Sarcophagus on the final day.[/p]
  • [p]Alters refusing to work will no longer remain stuck in that state in new playthroughs. If you’re already affected, please load a save from before the issue started to resolve it.[/p]
  • [p]No more infinite narrative loops causing stutters, black screens, or save issues (especially in Act2).[/p]
  • [p]No more black screens or missing daily saves when you’re close to a rebellion and move to journey / new act for new playthroughs. We are still working on a fix for the existing playthrough.
    [/p]
[p]Bug Fixes:[/p]
  • [p]DLSS Framegen and FSR3 not working - Fixed an issue where mentioned features were unavailable on the Game Pass PC version of the game. (Note that users who have V-Sync turned on might need to switch it off and on again for Framegen to become available)[/p]
  • [p]Guard Conversation Softlock - Fixed an issue where talking to the Guard about surveillance could lead to a softlock, if you hadn’t triggered the early conversation before. The problematic dialogue now always completes correctly and no longer blocks progress.[/p]
  • [p]Alters Not Moving to Sarcophagus - Resolved an issue where, in some cases, Alters (especially Miner) would not move to the Arc Sarcophagus on the final day of Act 3.[/p]
  • [p]Alters Refusing to Work Forever - Fixed an issue where an Alter (e.g. the Botanist) who refused to work due to an ignored request would stay in that state forever after transitioning from Act 2 to Act 3. This state will no longer happen in new playthroughs, but users already affected by this issue will need to reload a save from before the issue began. [/p]
  • [p]Narrative System Infinite Loop - Addressed a bug where certain narrative systems would loop indefinitely, causing performance drops, framerate stuttering, black screen during day transitions and various problems with save files. The fix should resolve all of these issues. [/p]
  • [p]Journey Black Screen and Missing Saves - Fixed an issue where starting the Journey with less than 24 hours left before a rebellion could cause a permanent black screen and prevent daily saves from being created in later chapters. The Journey now starts correctly and daily saves are generated as expected for new playthroughs but users already affected by this issue will need to reload a save from their last journey. We are still working on a fix for the existing playthrough. [/p]
  • [p]Additional minor improvements[/p]

The Alters x ZA/UM Atelier

[p]Bonjour, Jans!
[/p][p]Today, we have something truly special to share with you. Jan Dolski, and his wardrobe, have made a stylish landing in Paris! But we couldn’t just send Alex Jordan strutting down the runway, could we? Instead, we teamed up with our friends at ZA/UM, the brilliant minds behind the Disco Elysium game, and their high-fashion clothing brand ZA/UM Atelier, to create a one-of-a-kind fashion piece for Jan Dolski. After all, even in space, you’ve got to look sharp!
[/p][p]And the results? Got us very excited as they are absolutely stellar. See for yourself below:[/p][p][/p][carousel][/carousel][h3]
Take The Alters style to your wardrobe[/h3][p][/p][p]Part of this collection is available to order online! You asked us many times about the availability of the famous Jan Dolski Tracksuit, and yes, you can get it now with an adorable Dolly Baa-Bag. Pre-orders are now open here, with a lead time of up to three months before shipping. All pieces are made-to-order and handcrafted in our friend's motherland - Estonia, with the utmost care & attention.

Available items:[/p]
  • [p]Jan Dolski Dolly Mission Jacket - Created specifically using durable material with high-performance work in the confines of a mobile base in mind.[/p]
  • [p]Jan Dolski Dolly Mission Pants - Made with the same hard-wearing Majotech fabric as the jacket, these pants offer increased resistance against heat, sparkle, and sheep bites.[/p]
  • [p]Dolly Baa-Baag - Composed with the use of AllyCorp’s most reliable DNA sample. You can store all the stuff you need in it, even Rapidium!
    [/p][carousel][/carousel]
[h3]Jan Dolski in Paris[/h3][p][/p][p]What could be a better place, and time, to unveil this collaboration than Paris Fashion Week 2025? If you’re in Paris today, keep an eye out for The Alters x ZA/UM Atelier Capsule, cruising through the city with the exhibition of our joint collaboration. You won’t miss it - the truck is styled in magenta color, with a game cover. Inside, you will be able to see 5 mannequins dressed in our creations through a glass wall.

Check it out here:
[/p][p][/p][p]Here’s the full route and schedule for the truck:[/p][p][/p][p]Start –
7 rue du Faubourg Poissonnière (Premium Events Office)
[/p][p]Stop 1 –
47 rue des Francs Bourgeois (Le Marais), 1-hour stop[/p][p][/p][p]Stop 2 –
2 rue Beaurepaire (Place de la République), 1.5-hour stop[/p][p][/p][p]Stop 3 –
34 rue de la Chaussée d'Antin (Opéra), 1-hour stop[/p][p][/p][p]Stop 4 –
3 place des Pyramides (Louvre), 30-minute stop
[/p][p]Wrap-Up –
Return to 7 rue du Faubourg Poissonnière (Premium Events Office)[/p][p]
[/p][p]Stay stylish and stay tuned![/p][p]
[/p][p]Warm regards,[/p][p]~ The 11 bit studios Team
[/p]