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Tunguska: The Visitation - Enhanced Edition News

Wishlist Dead Zone DLC! Early Access Open IMMINENT

Dear Ghoul Hunters,

Thank you all for patiently waiting as the Dead Zone DLC undergoes development! I have finally collected enough in-game footage to create a Steam page for it, with a video showing off a few weapons, and some screenshots of the new elite ghouls! You can take a quick peek here:

https://store.steampowered.com/app/2426340/Tunguska_Dead_Zone/

I plan to release the DLC some time in June, and until then I will keep uploading new screenshots and updating the description to reflect whatever new stuff I'll be adding.

Now, in a few days, I will start a free Early Access for the DLC, where you can try out the entirety of the DLC. I have made the NG+ gameplay very very difficult, so the goal of this Early Access is to gather feedback and finetune the difficulty :) Please keep an eye on my announcements - the opening of EA is IMMINENT!

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Also, I updated the game to 1.67-9 version with the following changes:

- In Ravenwood, you can now use the boat at your house to travel to either the Rangers camp or Lake Kraken church. Should save you a bit of running time. You just need to enter the boat from a different angle to hit the trigger for either travel directions.

- When a full-auto gun's durability reduces, it'll start shooting a bit slower and irregularly.

- Successful melee attack will now increase your fitness skill a little bit.

- Greatly reduced the price of backpack extensions sold by merchants. But Jian Jun is still a cutthroat - his extension still costs 15000.

- You can now secretly raise your relationship with the Mongols by delivering food orders. Once you reach 100%, Jian Jun (if he's still alive) will sell you poison that you can apply to your melee weapons for an extra caustic damage.

Update 1.67-8 Patch Notes

- Increased the size of colliders for the buttons in the character creation page

- Fixed a problem with NPC able to stand on top of some trees

- The old mill can spawn humans

- The rangers and mongols will now hide inside buildings during visitation

- No-flinch perks are a bit overpowered. Made it so that you'll still flinch for 30% of the time. This is to balance for when NPCs have that perk - they become way too powerful

- The helmets and armors with special effects will become less effective as durability goes down.

- Fixed a bug where money spent via guides is not counted in the accomplishments

A quick bug fix

I apologize for my mistake - last night while fixing one bug, I accidentally wrote the code to double an essential character's health by 2 each time you load the game. This small patch is to fix that bug. Thank you for your patience!

Update 1.67-7 Patch Notes

- Added a new container: Ingredient Jar. You can store serum ingredients in it. It will be a quest reward from Haruko after you get her recipe book back (requires new playthrough if you have already completed that quest)

- Fixed several bugs related to my code refactoring for the Dead Zone DLC. Symptom including essential NPCs having lower health, the border patrol guards having too much health, and DLC items showing up unexpectedly

With all the code change I committed, there might be other (hopefully not!) issues. Please let me know if you notice anything unusual. Thank you for your patience!

Update 1.67-6 Patch Notes

- Fixed a bug where if you manage to duplicate the tooth before Larry/Jian Jun asks you to, you can't complete their quest. Now you can just go back to the rock and duplicate it again to finish the task.

- Fixed a bug with picking up an item while holding melee weapon. If backpack is too full, you could cause inventory to be stuck because it was trying to open the inventory while you swing the weapon, but since you can't open inventory while swinging, the inventory thinks there's a selected item and won't open.

- Improved the walking animation while holding melee weapon

- Lighting bolt that strikes you should disappear when you teleport away (like when you enter a portal)

- The RPD will now require 130% arm strength to use. This is to balance with the new DLC weapons that require (a lot more) arm strength

- Added a armored ghoul model with a little bit of armor