1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.85-2 Patch Notes

- Added a "blindness" effect for when you get infected with Tunguska Syndrome, to be more cannon with Roadside Picnic lore. This effect is less visible in normal mode, but is very obvious in hardcore or nightmare/dead zone mode.

- If the windchimes are causing you discomfort, you can press Backspace to open the console, and then type "windchime off" to disable all the wind chimes in the game. If you want to undo this, then type "windchime on".

Update 1.85-1 Patch Notes

- Added wind chimes in various locations to enhance atmosphere

- Fixed a null pointer error while loading campfire conversation

- While travelling to another location, camera zoom level is saved and restored

- Swapping between the two Tool slots can be done by holding Tool key ("4" key by default). Added this info in the Detector tutorial.

Enhanced Edition!!

Dear Ghoul Hunters,

I'm proud to announce that after three years of updates, the recent graphics upgrades, and the hand-drawn illustrations (17 total, thank you swanseensean!) added in today's update, the game has finally reached the status of "Enhanced Edition"! This is the vision I had for the game since I began working on it, and it has finally come true!

Let's look through what was added to the base game:

  • Graphics upgrade
  • Farming and cooking
  • New weapons
  • Skill System
  • Emergent ambush and airdrop events
  • Recurring holiday events (Halloween, Labor Day)
  • Native gamepad support


I'd like to thank you all for your continued support and all your patience with me fixing bugs :)



Also, some folks have requested a feature to have an in-game radio that plays the game's soundtrack. I thought it was a great idea, so I have been working on a small DLC with this feature. But I didn't want to stop there - what if you get to play your own favorite music? Imagine roaming the Zone with STALKER's music playing in the background - what a wonderful nostalgia!

Feel free to check out the DLC page. It's completed, and I just need to do some testing before release. I have set the price of the DLC to 3 USD in the US region to help cover some licensing cost, but I don't mind giving away free keys - just reach out to me on Discord!

https://store.steampowered.com/app/3077300/Tunguska_Sound_of_Music/




Finally, other addition in today's update:

- Added a second Tool slot to equip detectors, the garrot, brass catcher, etc., and of course the upcoming radio player!

- The game will save your camera zoom level before entering an interior/dungeon, and restore it after you exit.

- Added dynamic ambient occlusion so that it gets more prominent at night.

- Fixed a bug where if you right click to drop a stack of items while it's in the "Sell" grid during trading, you can still sell it and receive money even though it's now sitting on the ground.

- The game will no longer count picking up domestic plants (plants you planted) towards the Botanist achievement.






Update 1.84-6 Patch Notes

- Fixed a bug with "Devoted Chemist" gets progressed even if you cook food

- I decided to remove the chromatic abberation effect for when you gain Tunguska Syndrome since it causes too much discomfort

- Corrected some Russian translations (Thank you Nuit!)

- Fixed a bug where holding G to aim grenade cannot be cancelled with left click.

Update 1.84-5 Patch Notes

Thank you everyone for your patience! After a few days of beta testing, I didn't receive any additional error reports, so I'm releasing the update with engine upgrade again. Please let me know if you run into any issues!