1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.82-3 Patch Notes

- While using Auto-Aim or Gamepad control scheme, if you aim down sight and locks onto an enemy, you can adjust how high you are aiming using mouse wheel or Right Stick up/down

- Improved the error message for when you try to save while near enemies.

- Armor insertions will now have a durability of 20 instead of 10

- When shooting at mutants with silenced weapon/melee while undetected, different mutants will behave differently. Bigger mutants or NG+ elite mutants will alert team mates, and smaller ones will not.

Another Drop of Gameplay Updates!

- Revamped the object selection process for Hybrid, Auto-Aim (previously "ChaseCam") and Gamepad control scheme. Now, when you are in front of multiple objects, you will see arrows on the nametag instead of the "(More)" text in the name. You can use mouse wheel or gamepad Right Stick to cycle through the objects.

- Added a dead body at the entrance of Zernaskaya Barn level, to help the new players out with a double barrel and a grenade.

- Also, in normal difficulty modes, once you start fighting the Legionnaires at the barn, a few Bootleggers will show up to help you out.

- Updated the human NPC behavior when you shoot at them with a silenced weapon while hidden. They will act differently depending on whether the person getting shot is near the teammates. And if the NPC is killed with one shot or one strike, the team will not be notified.

- The Fireaxe will now cut trees a little faster than the wood axe.

- Jacob will now sell Mortes while he remains in the Ranger camp.

- Due to the way the levels are set up in Ashinaka, the motorcycle will see two destinations with identical names, one being the Ashinaka Forest map. I attempted to make it more clear in this update. But you can still waste gas by selecting a destination you are already at. It's just a very awkward level setup due to limitations wayyy before game was released, that I can't easily change at this point.

- Removed Gunther's "heavy" attribute so that he can be strangled.

- You can no longer kick NPCs through walls.

- Fixed a dorky behavior of patrolling NPCs, where they would run to their next patrolling destination if they are disturbed. They will just walk instead.

- Fixed a bug with switching ammo type for high capacity LMGs that results in oversized ammo stacks in the backpack.

- Also, now when you unload these high capacity LMGs, you can only unload up to one stack of ammo at a time instead of generating an oversized stack of ammo item. For example, when unloading a 100-rn PKM, you'll first unload 40 rounds, and then another 40, and then 20.

- Fixed a bug with player getting stuck after closing the inventory if they swapped armor and used bandages at the same time.

- Fixed a bug with SVD with suppressor still getting heard by NPC from far away

- Fixed a bug with "Breast of Nachtkrapp" armor falling through floor

- Fixed a bug with NPCs ghost-sliding when they are supposed to be crouch-walking

- Fixed a bug with Mad Mechanic not able to repair armor insertions

Quick Spanish Translation Fix

Thank you all for the feedback! I have corrected several errors in the Spanish translation.

A Quick Bug Fix

This is a quick bug fix for the weapon class UI display bug. It was a programming error that forgot to accommodate for items already existing on the map.

Spanish Translation Is Now Available!

The Spanish localization has finally arrived! This work took three translators over one year of time to complete, a monumental achievement for these Tunguska fans :) I would like to thank these heros of the Zone for their hard work and dedication:

dso
Khorne07
marcado

Let's keep in mind that there are in total over 70,000 words of text in the game, and even with the translator's scrutiny and cross-checks, there might be some issues. Please let me know if you notice any thing :)

Now, a few other fixes/changes included in 1.82 udpate:

- Now you can use SHIFT+Click (or RT + A on the controller) to equip armor, primary weapon, sidearm, helmet, and headgear from backpack onto the body slots, as long as no other containers are open.

- Added NPC reactions when one of their teammates are shot by a silenced weapon at night. The reactions depend on how far teammates are from the person who's shot. Sometimes a bunch of NPCs will go search for you, and sometimes they will chicken and hide behind covers.

- Fixed a bug where if you crouch still and just tap SHIFT, the character would stand up

- Added some additional hints in the journal for the Boris/Kirill investigation quests

- Made some improvements to fall damage detection. If you sometimes stumble upon an object and end up with airborne -> fall down, you won't take fall damage from these hiccups.

- Improved obstruction detection/notification when your gun is pointing at an object at point-blank