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Tunguska: The Visitation - Enhanced Edition News

Big Update for Controller/Deck! + More Fixes and Improvements

This is something I had planned to do ever since I was working on Slaughterhouse DLC. Now that the DLC is released, I have finally taken two weeks to dedicate on improving inventory management for controllers.

If you use the left stick to move the cursor over any of the grids, you'll see a "LT" icon popping up. Then, if you hold down Left Trigger, you'll enter the "Tetris mode" where your left stick will move a block cursor inside the grid, and it will be confined within the grid until you let go of the Left Trigger. This will make item selection and placement much easier. If you need to move an item from one grid to another, just let go of the left trigger, move the cursor over to the other grid, and hold LT again to enter its Tetris mode. It actually feels like playing Tetris, haha.

Moreover, I added several improvements for controllers:

- When you enter the game the very first time, you'll see a black "Press Any Key" screen. If you press a keyboard/mouse button, you'll be assigned the Hybrid control scheme, and if you press a controller button, you'll be assigned the Gamepad control scheme.

- You can now use the Up/Down DPAD to select a save game slot and then press Y to load it.

- When at the Options page, if you hover the cursor at a line of option anywhere, you'll see the value of the option becoming bold. Now you can use Left/Right DPAD to scroll through the values. You can do the same with selecting body type and previous job at the character creation page.

I hope these changes make your experience better, and I'm still going to explore more improvement opportunities!



Now, other fixes/changes in 1.80:

- If you hover the cursor over the response option buttons in the dialogue, you'll see what the player will say if this button was clicked. This will help you know more about the choice.

- Fixed a null pointer bug when trying to place a repair kit in a pocket slot.

- Made Pyro's health random between 350 and 600, instead of always at 550

- Excluded Angel of Fire (armored Pyro) in Slaughterhouse, except at the boss fight

- Fixed a bug with the Ammo trader in Slaughterhouse only selling one stack of ammo per type later on. Now it's randomly between one stack and two stacks per wave.

- All seeds will have a chance to be high quality. If you plant a high quality seed, it'll contribute to the chance of the plant yielding high quality products. Premium > Superior

- Turning in high quality food or serums will also improve your relationship even more with the trader's faction.

- Fertilizer will also contribute to the chance of yielding high quality products.

- Fixed some of the small houses in Ravenwood where you get pushed up to the roof if you try to jump over furniture.

Update 1.79-7 Patch Notes

- Finally fixed the bug with summoning NPC with the charged soul stone. It should be deployed the same way as landmines. Much thanks to Interknet for patiently helping me troubleshooting it!

- Added code to ensure the summoned NPC spawns where the soul stone is

Slaughterhouse Bug Fixes

Thank you all for providing me feedback for the Slaughterhouse DLC! Today's update contains fixes for some of the most urgent issues:

- Fixed a bug with Celestial Sisters who spawn mid-late game in Slaughterhouse, who have no weapons and won't engage the player

- Fixed a bug with ChaseCam mode hiding building floors incorrectly when aiming at enemies while player is on the second floor/above

- Attempted to fix a bug with the game not properly ending after defeating Valentin the final boss. However the issue is always a hit-or-miss so I'm not 100% yet whether the fix is perfect.

There is however a very strange issue, where the Charged Soul Stone that you purchase from the raven on the third floor will not spawn any NPC when you throw them. After working with one of the folks who had the issue, it seems like either the Charged Soul Stone was not charged or somehow it lost the data that specifies the type of NPC to spawn.

This has never happened to me during my own testing. If you have this issue, please reach out to me if you don't mind working with me to fix the issue :) And of course, if you don't have this issue, please let me know as well :)

Thank you!

Update 1.79-4 Patch Notes

- Fixed the fridge collider issue in Slaughterhouse
- Enlarged the stairs barriers so that player can't jump over them
- Fixed a scripting issue that causes story condition triggers to reverse
- Added error checking with the Slaughterhouse soul stone charger. If you put the wrong number of soul stones in it, it will not do anything. but if you put just one, you will get a charged soul stone with no souls inside - but you can use it to direct the current summoned NPC to desired position.

Update 1.79-3 Patch Notes

- Added the ability to use Dpad left/right when at the Orders page to flip between serum/food orders and assassination orders

- Fixed errors in translations

- Fixed Slaughterhouse stair barriers so that player can't jump over it