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Tunguska: The Visitation - Enhanced Edition News

Major Gameplay Updates! & Slaughterhouse DLC Progress Report

Dear Ghoul Hunters,

Happy New Year! I hope we are all starting 2024 on a good note! I spent the last two weeks collecting some feedback from the Steam Winter Sale, and made a huge list of updates to the game. Of course, I did find time to work on the Slaughterhouse DLC, and I believe we are very close to an early access beta! You can now see the main menu button for the Slaughterhouse mode, and when the beta begins (maybe next weekend!) everyone will be able to play the first quarter of the game.

Make sure to wishlist the DLC so that you don't miss the launch discount!

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Now, here's the list of major changes in 1.77. Since there are so many changes, I might have broken a thing or two... Please let me know if you notice anything wrong!

- Revamped the Tunguska Syndrome and Visitations:

1. Visitations will no longer remove your T Syndrome
2. Vodka is now a medicine to treat early stage T Syndrome, but its effectiveness reduces as your T syndrome progresses. It becomes completely useless at 60% infected, after that you'll have to use RP serum.
3. When under 20% T Syndrome, you will not receive extra damage.
4. RP serum now removes more T syndrome than before
5. T syndrome alert symbol on the left side of the screen will only show up if it's above 20%. The same goes with radiation alert.
6. Tutorial has been updated accordingly, but if you have already unlocked the tutorial, it remains as the old text.

- Revamped bleeding mechanism:

1. Bleeding now happens less frequently, but more severe
2. Reduced the flashing frequency of the blood on screen while bleeding
3. The heartbeat sound will not play until bleeding gets very severe. For minor bleeding, you'll just see the flashing blood drop icon on the left side
4. Bandages now reduces the duration of the bleeding effect rather than severity, this way you can judge whether to use additional bandages based on remaining duration (by looking at how quickly the bleeding icon flashes. Slower flash means the bleeding is almost over).

- Revamped drunkness effects:

1. When you are drunk, you will now have a little bit of difficulty trying to walk straight.
2. Reduced the blurriness and distortion effects

- Added a floating pier at the Lake Kraken in Ravenwood. This way you can spawn a bit further away from the enemies when you go there by boat. There are a lot of covers on the pier for you to use if you choose to lure the enemies to the pier and fight them.

- You can now choose destinations when traveling by certain boats in the game

- You can now use the boat at the swamp village (Haruko) right after you bring the recipe book to her. It'll take you directly to the swamp cottage.

- Added new stealth kill animation for the Combat Knife. Much thanks to Rolanzi! The combat knife will kill a target within 2 seconds, but it will not be silent. Nearby guards will hear it.

- Now up to two NPCs will respond to nearby disturbances at the same time.

- Increased the reputation buff after you kill enemies during an invasion event.

- Increased max durability of LMGs

- Changed the names of some control schemes to make better sense:

FIxed -> ARPG
Panned -> TwinStick
Mouselook -> Hybrid

- Added a warning message when you under-sell your item (for less than what they are worth), but the trade will still complete.

- Fixed the looter spawn locations during air drop event. This way they won't spawn right behind you when you are looting the air drop crate

- Also the game will choose the farthest spawn location from the player to spawn looters

- Improved the range of quick-throw of throwing knives (without spins)

- Now torches will show name tag when you hover over them.

- Fixed a bug with NPCs still aiming with their gun after death

- Fixed bug with NPCs spawning on some roofs in Ravenwood

- Fixed a bug with player getting stuck inside the wall when trying to stand up under the guard post stairs

- Fixed a bug with player possibly falling through the floor inside Zernaskaya church

- Stink gourds will now work anywhere, not just on the terrain

- Fixed a bug with machine sound not playing after loading a save

Update 1.76-2 Patch Notes

- Improved rain FX and sound effects (don't fall asleep while playing!)

- Now after you sacrifice to the Rock in Ashinaka, it will permanently disable all of the teleporters. This should make your life a lot easier!

- Small improvements with ghouls moving towards player during attack

Merry Christmas! Slaughterhouse Gameplay Video, 1.76-1 Update



Dear Ghoul Hunters,

It's that time of the year again! I wish all of you a Merry Christmas and Happy New Year!

To go with the Christmas spirit, Dr Sidor and Larry both decorated their camps in Zernaskaya and Ravenwood, let's go check them out!

Speaking of Ravenwood - Steam Winter Sale just started, make sure to grab the DLCs while they are on discount :)

Also, I have finally made a gameplay trailer for the Slaughterhouse DLC. I played terribly - the difficulty of the survival mode is skyhigh at the moment :P I'll be adjusting the flow and difficulty in the coming week, and my goal is to release an early access for everyone by the end of the holidays. You can watch the gameplay trailer here:

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Finally, a few changes added to 1.76-1 patch:

- Fixed a bug where player is able to move around while strangling a NPC

- Improved the throwing accuracy for the throwing-blade Scythes

- For Sticks & Stones mode, added another instance of the Sledgehammer in Koshvoy house

- Added a check for player location when spawning invaders, to prevent situations where they spawn right next to the player

- Added a handling logic for when Options.dat is corrupted

Jingle Jam, Bug Fixes, DLC Progress Update!



Hello Ghoul Hunters:

First of all, thank you all for the amazing Jingle Jam 2023 event! Along with 79 other game devs who donated their games, we were able to raise 2.7 million pounds (3.4 million dollars) for charity. I'd never imagined that I would be part of something this big! I hope you all enjoy the game to the fullest extent :)

Slaughterhouse DLC Update

Since I had been quite busy fixing issues and adding features, progress was a little bit slow; but I was able to complete making most of the rewards you'll receive by completing each playthrough (for a total of 10 new, unique items to spice up your gameplay!)

I'm now back at fleshing out the enemy wave design, and in a couple of days I will be able to record the gameplay for you to see :)

1.76 Patch Update

- Adjusted the environmental sound affects to be more natural

- Fixed a bug with footsteps keep sounding after sitting down at the campfire

- Fixed a bug with player able to slide around while sitting at the campfire

- Fixed a bug with player getting stuck when picking up fish from the water

- Fixed a bug with stamina not draining when sprinting while switching weapons

- Increased the chance for crossbow bolts (excluding the caustic and explosive ones) to be retrieved from dead bodies. If you have the Foraging skill perk for collecting more ammo, then you have a 100% chance of retrieving the bolt from dead bodies.

- Fixed a bug with Spitters not rotating towards target when vomitting

- Fixed a bug with body hit sounds playing for damages received not involving bullets/melee

- Fixed a bug with mutants trying to melee player while his back is facing the player

Update 1.75-2 Patch Notes

- Fixed a bug with Ukrainian and Italian version where the game freezes when closing inventory, with a nearly full backpack

- Buffed the damage for M433 grenade ammo

- Quick save now also saves the amount of calories you have eaten

- Added a new checklist task telling player what to do after translating the research records