1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.70-3 Patch Notes

- Added some covers outside the barn to help player with gunfight

- Fixed a bug with carry weight not updating when picking up an item

- Fixed a bug with second sidearm's weight not calculated

- Added a warning and confirmation when player clicks "Load Last Save"

- Corrected the serum-XR recipe

- Player will now aim at NPCs with a lead based on relative velocity, IF the player has the "Accuracy" skill perk for the equipped gun type

- Slightly raised the lock-on aim point on an NPC for full auto weapons

- KS23 shotgun (Nightmare mode) will now always knock back the target

- Fixed various places in the game where Panned/Fixed mode cursor cannot interact with objects

- If player has very low energy when knocked out in Ashinaka, some energy is added to help the player

- When manually firing a full-auto gun in bursts, the recoil assist (which causes the gun to not fire for a second when the player experienced too much recoil) is removed for a smoother experience.

- Added the ability to aim at the buildings in Ravenwood to hide the roof, which helps with occasions when an enemy is under the roof and hard to aim at

- Crows will now drop more feathers in Deadzone and Sticks & Stones mode

- Further improved the panned camera movement during teleportation


Update 1.70-2 Patch Notes

- Fixed a bug where loading a game in Ravenwood breaks due to a broken portal object that I added accidentally in the 1.70-1 update

- For RUS version, made sure the potion of elation recipe fits into one page

- For panned camera mode, sped up camera panning movement when the camera is very far from the player (such as when you get teleported)

1.70-1 Lots of Fixes!

I apologize for the delay of releasing the Shadow Master DLC. After the beta test, I received some feedback so I'm going to take a few more days working on those:)

But in the mean time, I'm releasing 1.70-1 patch which contains a lot of improvements:


- If you have unlocked the Tesla Model 69 rifle, you can try using it to shoot at the ripples indicating fish herd. It might kill some fish for you!

- Added a cover object in luxury house area to help players avoid getting killed immediately when travelling from Water Treatment Plant

- You can now SHIFT-LMB click a thrown weapon in the backpack to automatically equip it into the EXPL slot, if only the backpack is open. If there's already another item in the EXPL slot, it'll be swapped with the thrown weapon you want to equip.

- Enlarged the invisible floor under the Station 11 train hangar. This way when you exit the hangar, the hangar roof doesn't immediately pop out and block your view

- You can now sell the Chechen Ledger (which you would normally sell to Alexei) to Vladmir for a little higher price, if you decide to not sell it to Alexei

- Improved the code that ensures player spawns at the intended location to avoid falling damage

- Added an entrance to the basement in player house in Ravenwood. The entrance is a trap door in the kitchen, and in the basement, there's a metal ladder that takes you back to the kitchen. This helps player access basement storage units more conveniently while cooking.

- In the basement added a mushroom growing bed which you can buy from Venkat. It'll automatically respawn mushroom over time.

- Crossbows will now leave bolt after shooting at dead bodies

- The Engineer Guide (Dead Zone mode, sold by Hans) now includes a recipe for crafting landmines. This way you don't have to always use the Jackhammer for that.

- Added sound effect for dive-roll action

- Dive-roll and jump now support i-frame: between the moment you press the key to jump, and the moment you land on the ground, player will be invincible from melee attacks.

- The game will remind player to save the game after making some change to the player notes

- Player can now sprint a little bit faster if weapon is holstered

- Fixed a bug with save game making previous saves dirty, causing items to disappear from traders

- Cannot use backpack extension when there's a carry weight boost active, to avoid messing up the base value


Shadow Master (English) Ready for Open Beta!

Hello Ghoul Hunters!

Thank you for patiently waiting. I have finally finished the work for Shadow Master DLC, and it's now ready for free open BETA!

Please note that currently I only have English version of it, because there are quite a bit of new dialogue in a new quest line, with a long story about Haruko's past, so I just need to finish polishing the English version before committing it to translation.

But if you are interested in playing the English version, please follow below steps:

1. Disable Steam cloud save for Tunguska

2. Back up all the files under C:\Users\\AppData\LocalLow\RotoristWorkshop\Tunguska

3. Enable BETA build using password "shadowmaster" from the settings window on Steam for Tunguska

4. Once you launch the game, you should see version showing as "1.70-0 beta" and a crossbow in the main menu scene

5. You can either start a new game with the "Sticks & Stones" mode

6. Or if you already completed Haruko's military document quest, just go back to her and select the "Interview" option in her dialogue to start the assassination quest line

I hope you have fun with it, and please let me know if you notice something wrong :)



And now, some new changes added to the 1.70-0 patch:

- Changed the appearance of the Lucifer melee weapon, and reduced its inventory size

- Increased the body turning speed while holding a melee weapon, and this turning speed now depends on the weight of the weapon - heavier the weapon, slower you turn around

- Added more coverage attribute for the "Breast of Nachtkrapp" armor, while giving it a handicap which is a 30% increased footstep noise

- Corrected the stack size of the Repair Kit for RUS, UA, and Chinese. They should not stack.



Update 1.69-9 Patch Notes

It turned out that I didn't have strep, it was COVID... The recovery process was longer than I thought, and even after I got better, the long-lasting fatigue makes it very difficult to do work. So I might not be able to release the Shadow Master DLC on time as I planned, but I'll try my best :)

Some changes in 1.69-9:

- Fixed a bug with invaders in random invasion events not proceeding to their destinations

- Now when the invaders spawn, you will receive a radio notification

- Increased the durability of AETHR armor

- In Dead Zone mode, Larry will sell the ballistic shield after you gain 100% reputation with him

- Seeds now have a stack size of 50!

- You can now turn on and off torches

- Greatly reduced the chance where an invaded faction gets wiped out