1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.66-4 Patch Notes

- Fixed a bug with throwing rock/grenades with the Mouselook control scheme while underground, causing the throw to be very close

- Flattened the grenade trajectory while indoors or underground to avoid hitting the ceiling

- Explosive skill can now be slowly increased by dealing explosive damage. The more damage you deal, the more skill you learn.

- When holding LMB to run while in Panned/Fixed control scheme, when you release the LMB, the player will now immediately stop

- Fixed a bug with stacking when Shift+Click moving product items from crafting screen to backpack

- You can now tap SHIFT to start or stop sprinting instead of having to hold the key

- Fixed a bug with crafted high quality caviar not displaying the arrow

- Fixed a bug with crafting lard not affected by the Party Catering perk

- Fixed the stash note for the stash near the anomaly in Zernaskaya village

Update 1.66-3 Patch Notes

- Fixed a bug where NPCs can detect dead bodies on the second floor

- Now melee weapons have different swing speeds

- The wolves in the mill at the beginning of the game will cause less bleeding

- Increased the distance where you can engage dialogue with NPC

- When loading save or travelling through guide, the screen will fade out instead of just freeze there

- Added audio cue when hovering cursor over the skills

- When hovering cursor over the + sign for upgrading skills, the perks display will be updated to the current skill

- Added an icon for the "Take All" button when looting chests and bodies, showing that the button can be activated by pressing Space key

- Moved the Take All button to the bottom of the page to accommodate large size containers.

Update 1.66-2 Patch Notes

This is just a couple of small bug fixes:

- When console log is over 5000 characters, it will get truncated to prevent the UI erroring out when it gets too long

- Fixed an exploit with the repair kit where you can restore its repair amount value simply by right-click using it and then close the workbench window

- Fixed a bug with repair kit disappearing when you close the workbench window without using it

Update 1.66-1 Patch Notes

- You can now complete Sidor's potato farm quest by offering 1000 rubles - but this option only shows up if you actually have 1000 rubles at the time. After which, you lose the money, and after turning the quest in with Sidor, Legionnaires will become hostile.

- You can now Shift+Click the product in crafting window to quickly move it to backpack

- When using the repair kit as workbench, you can now use it to dismantle as many times as you want, as long as you don't close the window. After which the kit is gone.

Poison your sword! And Dead Zone DLC WIP Update

I've realized that I've been really missing what I did back in Skyrim and Diablo: poisoning the sword :) So I decided to add a poison item that you can drop onto the equipped melee weapon. The poison will give the Melee weapon 5 poison hits, and each hit delivers a varied amount of poison damage over time.

So where can you get the poison? You can either find it (sometimes, if you are lucky) with Cheslav after he becomes a travelling merchant, or if you manage to lift your relationship with the Lake Cossacks (Grigori in Lake Cheko), he will sell it to you as well. I'll also introduce a way to craft it in Nightmare or Dead Zone difficulty mode in the DLC.

Speaking of Dead Zone DLC, I just wanted to provide a quick update on my progress. I have just finished working on all the TEN new weapons, and started working on the SIX new weapon attachments. Then I'll need to figure out how to start a new playthrough after ending the game and place those new weapons in the map *only* for high challenge levels. Could get pretty messy, so I need to figure it out carefully.

Other changes included in 1.66:

- Tree cutting is balanced. Now the amount of damage you do to a tree depends on the type of weapon, how you swing it, the weapon's durability, and your melee skill perk (whether you have the increased damage perk)

- Enabling the control scheme tutorial at the beginning of the border-crossing quest, to remind players other options

- Fixed a bug with not able to add a two-row backpack upgrade if only one row is space is left. Also, After unlocking all your backpack space, if you find further backpack upgrades, they'll just increase your max weight.

- Added an option setting to adjust the UI size. Please don't use - and = any more.

- Fixed a bug that doens't allow player to craft serum or cook immediately when the Visitation ends

- Fixed an exploit where you are able to access Sidor's locked up cupboard while standing on the stairs

- Added the missing collider to the locker in Ashinaka lab

- Adjusted the 9x18 ammo weight

- Fixed a bug where you can see the floor below if you aim a gun at the wall of the first floor, when you are on the second floor

- Changed the label of "Auto" for auto save to "Quick", and the label of "Save" for manual sleep save to "Sleep"