1. Broken Arrow
  2. News

Broken Arrow News

Command and Conquer meets War Thunder as new RTS game launches beta

Command and Conquer needs to make a comeback. Particularly the first two games, Tiberian Dawn and Red Alert, remain classics of PC gaming. They look great, they sound great. They practically invented the modern RTS genre. To this day, whenever I'm folding laundry or doing some work around the house, I get Frank Klepacki's 'Act on Instinct' in my head. I tuck a t-shirt into the drawer and automatically hear the ping: "Unit ready." Nevertheless, Command and Conquer is currently AWOL. Thank Kane, then, for a huge new real-time strategy game about to make its multiplayer beta debut. Mixing Westwood Studios' all-time classic with the impressive visuals and huge depth of units you'd find in War Thunder, if you love Command and Conquer, or want an alternative to the likes of Age of Empires and Total War, this is for you.


Read the rest of the story...


RELATED LINKS:

Modern warfare RTS Broken Arrow will hit PCs in 2022

Multiplayer Open Beta available on January 31

Last month we ran a large closed beta for testing multiplayer in Broken Arrow. For a few weeks thousands and thousands of testers were able to face each other in exciting 5 vs 5 matches.

We collected amazing feedback and we were overjoyed to see so many players get their hands on the beta build and have tons of fun.

We’re now ready to top that: on January 31 we’ll re-open the beta on Steam.

[h3]What is it?[/h3]

It will be an Open Beta, meaning that everyone will be accepted automatically and immediately. It will also mean you will be able to stream the game, make videos of it and upload them, talk about it with your friends. Simply put, there will be no NDA restrictions. The Open Beta will be available until February 16.

It will be a multiplayer beta only and it will contain no single-player content whatsoever. The game at launch will contain single-player scenarios and single-player campaigns, but the purpose of this playtest phase is to test online play.

The beta build currently contains 6 multiplayer maps playable in 5vs5 with only 4 out of the ten specializations the game will contain at launch, for the two playable factions, USA and Russia.

If you pick the USA you will play as USMC and Armored and if you pick Russia you will play as VDV and Guard tanks. Each faction will propose 3 additional specializations at launch.

[h3]Multiplayer challenge[/h3]

We have decided to challenge the community with a contest: during those 16 days players will have the chance to climb two unique leaderboards: K/D ratio and Win/Loss ratio.

At the end of the open beta we’ll know who the winners and top players among the community are. We will also reward the most active player for the duration of the beta.

Victory will be rewarded with the possibility of taking part in a special live round table with the developers: those who manage to get in the first five positions of each leaderboard will get the chance to take part in this live event with Steel Balalaika and they will be able to talk with the developers, offering them feedback and opinions and asking whatever they want about the game. We’ll make sure to update you daily on Discord on who is leading each leaderboard.

[h3]December’s closed beta in numbers[/h3]

We have prepared some infographics to showcase some of the numbers from the closed beta testing phase in December. We’re really proud of them, but do let us know if there are specific stats you would like to know and we’ll see what we can do.

A new Dev Diary and one last message before the end of the year

Before we get to the dev diary, we wanted to thank each and everyone of the many, many thousands of testers who took part in the closed beta.

It was a terrific experience for us and seeing so many people enjoy multiplayer games while sharing their opinions on the game in the private beta channels only reinforced us with the conviction that Broken Arrow is going to be a great game.

The closed beta ends today: as mentioned before, we’ll be back in January with the intention of opening a public demo. We’ll reveal the actual date in early January.

We have one last dev diary for you for 2023, so enjoy the read and enjoy the holidays.

[h2]Dev Diary #7 - A sense of detail[/h2]

Today’s dev diary will be focussing on the development team’s attention to details: the game is overflowing with nice visual details at every level and it is our intention to showcase that.

Textures and models
The first thing you notice when arriving in the hangar which serves as background for the main menu is how detailed the vehicles look.
Each vehicle from the good old classics to the most unknown prototypes or the newest machines barely in service have received the same attention. Blueprints and in-depth photographic research are used to be as close to reality as possible.

Customizable elements also received a lot of attention to make sure they are perfectly compatible with the rest of the vehicle.
If you move the camera around and zoom a bit more you will notice even more details like the cockpits of the planes, the weapons they carry and the pylons holding them.
Helicopters are not to be outdone, with a level of customization equivalent to the planes.
Here is a MH-60M IDAP of the special forces equipped with laser guided rockets DAGR and stinger anti-air missiles.
When switching to the infantry tab you will notice that soldiers’ equipment vary from one squad to another to show their role, and each soldier is slightly different from the next with different body sizes and variations in their equipment.
The weapons carried by infantry and mounted on vehicles also received particular attention.


Animations
Time to launch a battle where all these units will come to life.
Here are just a few of the little things you can notice when you zoom in on the battlefield.

The 2K22 Tunguska is a short range anti aircraft vehicle equipped with guns and missiles. As in reality they can move independently. The unit is also equipped with a radar that can be deployed to increase the detection and firing ranges, it also allows it to intercept cruise missiles.


The 2S1 Tulpan is a heavy 240mm mortar. The shells are so heavy that it’s impossible to load them from the muzzle like other mortars, so instead the tube is lowered and the shells are loaded from the breach by a crane after each shot.


ATGM stands for Anti-Tank Guided Missiles. They are generally stored in tubes that also contain the cable used to guide them. Once the missile has reached its target the tube must be replaced.
Here, a konkurs missile fired from a BTR-90 reloaded from the hatch of the turret.

A Bradley carries 2 ready to launch ATGMs on the side of the turret. Once both missiles are fired they must be replaced using the rear hatch.


In some tanks, empty shell casings are simply dropped at the bottom of the compartment and discarded later. But vehicles with autoloaders generally include an ejection mechanism.
In the game you will see the casing being ejected by the autoloader just like in reality. Autoloaded tank guns are generally slower to reload than their manually loaded counterparts but have the advantage to maintain a steady rate of fire even when the crew is shocked.


The Derivatsiya is a BMP-3 chassis equipped with modern sensors and a 57mm gun shooting airburst rounds very deadly against slow flying aircrafts. It also provides efficient fire support against infantry.
The recoil of the gun is animated, the ejection hatch opens after each shot as a shell casing is ejected and bounces on the ground.


Speaking of recoil, the movement induced by each shot has an effect on the suspension of the unit dynamically depending on the power of the gun and the orientation of the turret. Vehicles in water also swing dynamically with the waves and the recoil of their weapons.



You have the possibility to activate the afterburner on planes that can do it in reality. When you do, flames spout from the engine, a thick smoke forms behind the plane and when the sound barrier is reached you can see and hear the sonic boom effect. In addition, on planes with variable-sweep wings this is accompanied by the animation of the wings switching to supersonic mode.


Some units like the S-300V need to be deployed before becoming operational. This cooldown is accompanied by the animation of the deployment.

Iskander-M deploying its 2 ballistic missiles before shooting. This unit can also be customized to carry cruise missiles instead in which case it is named Iskander-K


Finally the internal parts of the vehicles are modeled and their doors are animated. You can see the infantry filling the compartment when entering in a vehicle or helicopter.


Maps
Broken Arrow's maps feature dense, detailed urban areas that rival city-building games.

But suddenly the battle rages on and the enemy leaves you no respite. Bombs fall from the sky and hit a high riser which collapses from the impact.



That's it for today, we hope you enjoyed the dev diary. Merry Christmas and happy new year, see you in 2024.

Last chance to get in the closed beta

Back on November 16 we started our closed beta for Broken Arrow and it's been a real ride so far.

Many thousands of testers have tried the game, offering invaluable feedback and playing countless matches. As the holidays break approaches we're about to wrap it up, but not before one last big wave of invites.

Tomorrow afternoon (roughly at 4 pm GMT) on Friday 15 December, we will be sending our biggest wave of invites up to date. It is our intention to invite all those who have applied to the beta and haven't been able to get in yet.

Furthermore, if you haven't applied yet, you're still in time to do so: head to our website and fill our sign-up form, last chance to do it. When we send our wave of invitations make sure to check your e-mail inbox (and make sure to check both the Spam and Promotions folders, depending on your spam filters) and the My Page section of our website.

As usual, remember that if you are accepted in the closed beta you'll be under NDA and you won't be allowed to divulge information about the game, show it outside the private beta channels or stream it anywhere.

[h3]Server stress test[/h3]

We want this weekend to see the high peak of activity on our servers and really put them to test. We ask the current testers and all the new ones who are going to be invited tomorrow to engage in multiplayer matches over the course of the weekend, from December 15 to December 17.

When we release the game we want to ensure everyone across all regions of the world has a smooth and lagless multiplayer experience, and making sure we reach that goal is the reason behind this stress test. If you can help us out and test the limits of the servers that would be great.

[h3]End of the closed beta... and a surprise for January[/h3]

Next week on Wednesday 20 December we will be closing down the closed beta as both Slitherine and Steel Balalaika get a break for the holidays... but no worries, we'll be back in January with a big surprise for you.

In January we will be opening a public demo on Steam so that everyone will be able to play it as well as post content online and stream the game!

The Broken Arrow beta has begun

The Broken Arrow beta has begun.

[previewyoutube]
[/previewyoutube]

As thousands of testers start facing each other in multiplayer matches, the developers are hard at work for a 2024 release. This testing phase is specifically designed for multiplayer and we’re looking forward to receiving the feedback from everyone who was accepted in the beta.

If you haven’t been receiving any invites to the beta yet, don’t despair. We aim at increasing our pool as we proceed in the testing phase, so make sure to check your inbox.

https://store.steampowered.com/app/1604270/Broken_Arrow/