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Introducing: House Ecaz







The refined and prestigious House Ecaz, patron of the finest artists, and master of every and all pleasures is formally inviting you to the inauguration of their newest resort: the exotic Arrakis.

Historical ally of House Atreides, this great house will fend for themselves on the harsh planes of Arrakis, that will, without doubt, become the crown jewel of the interplanetary archduchy under their rule.

Archduchess Armanda Ecaz and her family will bring their subtle blend of overt luxury, passive aggression, and political mastery to an already over-contested Dune, which will assuredly throw a wrench into whatever plans the other factions may have cooked up.





Archduchess Armanda Ecaz is a refined, formidable lady. One who is not easily satisfied, and knows how to get what she wants. Her political acumen is not to be underestimated: at the head of one of the most powerful Houses in the galaxy, she managed to navigate several crises that could have been the end of her house, with relatively little loss. While most perceive her as a ruthless and dry woman, it’s not unheard of for her to display affection and warmth towards those who have proven to be her friends.





House Ecaz uses their connections with the world of art to disgrace and demoralise their opponents. They build Masterpieces, which while little more than glorified paperweights, cannot be destroyed without angering both the Landsraad and the locals.

They also make extra efforts to preserve local culture by raising sanctuaries surrounded by their own villages that cannot be captured, increasing their claim and territory on the planet. Building a Garden Resort in the middle of multiple sanctuaries will increase benefits even further.

House Ecaz are no pacifists, either. The pride and sense of honor of Ecazi soldiers is legendary. Their Champion units increase in strength upon being bestowed the title and bask in glory with every kill.





As for most great houses, family plays a key role in the House Ecaz administration. Armanda's beloved daughters all have a key role to play in the house leadership.

  • Sanya Ecaz is the eldest daughter of Armanda, and current heir to the Ecaz dynasty. Her charming personality and eclectic tastes allow her to thrive among the artistic community of the house.
  • Whitmore Bludd was a renowned instructor at the Ginaz swordmaster school. After the fall of Ginaz, he entered the service of House Ecaz, first as Ilesa's bodyguard, and then as warmaster.
  • Ilesa Ecaz is the second daughter of Armanda. Having barely survived an assassination attempt at the onset of adulthood, Ilesa has grown into a bitter and serious woman, with no qualms about using her infirmity to guilt people into doing her bidding.
  • Mesa Ecaz is the youngest daughter of Armanda. She is driven and smart, always trying to encourage the use of house resources toward supporting and benefiting the people.


Warfare is a rite of passage for the lower Ecazi nobility, who pride themselves on their bravery and honour. As such, most of the Ecazi army is organised around putting their best units in the most favourable light, winning decisive fights, with flair and style.

Their unique units include:

  • Squires: Armoured pikemen who have sworn to serve House Ecaz. They are used to taking the biggest blows from enemy forces, and focus on softening defences for stronger units to steal the show.
  • Musketeers: Big-game hunters equipped with heavy muskets. They can take down even the most armoured enemies.
  • Fencers: Expert martial artists armed with elegant swords. They engage backline units in duels that they are sure to win.
  • War Banners: A floating reminder of everything House Ecaz stands for. The banner emboldens Ecazi soldiers and demoralises their enemy.
  • Knights: Ecazi nobility demonstrate their bravery, by joining the fray with a long sword and the support of all of their subordinates.


House Ecaz will embroil themselves in the fight for Arrakis when Dune: Spice Wars leaves Early Access and enters 1.0 this September!

Don't forget to keep an eye on our socials to stay up to date with everything related to Dune: Spice Wars' impending 1.0 release...

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- Shiro Games


Dune: Spice Wars 1.0 Release Announcement



After over a year and a half in Early Access, and following countless amounts of incredible feedback and support from our players, we are thrilled to announce that Dune: Spice Wars will leave Early Access and enter 1.0 this September!

And to mark the occasion, we've also released a brand new trailer for the game! Check it out below...

[previewyoutube][/previewyoutube]

For those of you who haven't had the chance to pick the game up yet, you can grab it here:

https://store.steampowered.com/app/1605220/Dune_Spice_Wars/

Dune: Spice Wars | August Development Update



Hello everyone!

With the highly anticipated conquest update now out and in the hands of players, it seems like a great time to update you all once again on what lies ahead for Dune: Spice Wars.

Today, we want to share some exciting news on what's going on behind the scenes here at Shiro Games, provide a glimpse into what we have planned for the upcoming release from Early Access later this year, and explore some of our plans for Dune: Spice Wars beyond version 1.0.

So let's get into it!


[h2]What are we working on right now?[/h2]

Well, with the 1.0 release now rapidly approaching, our attention is firmly set on making sure we can deliver on the promises we've made over the course of Early Access and that we’re able to meet the expectations of our players, both quantity and quality-wise.

Currently, we're working on the 1.0 update, in which we will be adding new content to existing modes, bringing a new faction to the game, adding additional tutorials, overhauling and balancing existing systems and resource management, optimizing the game and more, it's been an incredibly busy time for us all in the Studio and we can't wait to share with you all the results of our work.

Obviously, we can also expect some smaller updates to address issues or tweak balancing and mechanics in the meantime, but the next major content update will be alongside the 1.0 release in a couple of months time.

[h2]What can we expect for the future of Conquest? What’s planned for the mode?[/h2]



Conquest was designed as one of the centerpiece modes for Dune: Spice Wars, and while we're very happy with the state it released in with our last update, we still have a lot of plans on how it can evolve and improve going forward, here's some of the stuff we have in mind right now:

More Missions and Objectives: Expect a wider range of missions and objectives in Conquest, keeping you on your toes and providing unique challenges to keep the gameplay and each run fresh.

Visual Enhancements: We’re planning to improve the visual aspects of the mode in order to enhance the overall experience and ensure that individual missions are both visually interesting and immersive.

Balancing Adjustments and existing mission improvements: We're gauging player feedback and listening to your suggestions to address balancing issues, ensuring a more enjoyable and engaging gameplay experience.

A new faction: The next faction to launch will be playable in Conquest, bringing a new flavour and way of playing to the mode.

Potential Secondary Objectives: Additional challenges to diversify gameplay and offer alternative strategies. Not a major priority right now, but something we're looking to get around to eventually.

[h2]Can you share some details on the main new additions to the game in the next update?[/h2]

So 1.0 will see a host of improvements and additions, but one of the main ones we're working towards right now is that of the final faction!

And while we're not quite at the stage where we can share who they are yet, we can say that the faction will be a Great House, it has been speculated as a possibility for a future house about 3 times in the Steam forums and it will be playable in conquest. So hopefully that's enough information to sate your appetite for a couple of weeks!

Alongside that we'll be adding more interactions with prominent factions and individuals in game, new tutorials, a major overhaul of some of the existing systems and a lot of work on the engine and performance of the game, some of the Conquest improvements we mentioned above, new achievements and more!

[h2]What’s planned for the game after we release out of Early Access?[/h2]



So in the immediate future, our plan is to release the Heroes of Dune update shortly after the game's launch, giving us the time to ensure that it receives the time and attention it deserves, especially given how much anticipation has built around it since we announced it way back when the game first launched into Early Access.

This is planned to be one of the first major free updates for Spice Wars following release, with a lot of ideas already being thrown around even now (spectator mode being a key addition we're woking out as we speak), so we hope to have more firm news on what the future holds for Dune: Spice Wars beyond the heroes update very soon!

Don’t hesitate to drop any questions you might have in the discussions and as always, thank you all for your support! Next stop, 1.0...

Shiro Games

Patch Notes - 07/07/2023

v0.5.6.26014

  • Nukes now break truce with all factions, damage all factions (even allies) and their outer area now damages buildings
  • Added feedback when automatic buy or sell are used in CHOAM menu
  • Conquest map now takes into account the graphic option of terrain quality
  • Increased bonus icon size of mission-rewards
  • AI can no longer start trades if trading is disabled
  • Fixed Sietches alliances not removed on faction defeat
  • Fixed achievements (Landsraad’s Favorite & Disobeying the Form)
  • Fixed conquest battle where player was alone
  • Fixed raids bad behaviors when cease fire was used
  • Fixed main bases that could be unreachable in some conquest battles
  • Fixed several crashes

Patch Notes - 30/06/2023

v0.5.5.25868

  • Increased conquest generation speed
  • Assassination missions are now visible from the start
  • New Rabban skill FX
  • Removed hegemony threshold from tooltip when Hegemony victory condition is disabled
  • Atreides can no longer get the “Plundering Mindset” conquest bonus
  • Fixed numerous crashes on Conquest Map load
  • Fixed some conquest objectives/secondary objectives that couldn’t be completed
  • Fixed Corrino Drone Upkeep and Requirement changing when deployed
  • Middle mouse button can now drag even when cursor is over entity or widget
  • Fixed some text typos
  • Improved map generation
  • Prevent spawning Villages on pole center
  • Prevent Space Cruiser Wreck spawning on villages
  • Prevent Space Cruiser Wreck model not spawning
  • Fixed CHOAM victory card displaying the wrong icon
  • Fixed Heroes skill FX never disappearing
  • Fixed region mouse hover not working after exiting and re-entering conquest map
  • Fixed wormsign showing on right UI before actual detection of the worm
  • Fixed some multiplayer crashes