The Interception Update (Patch 0.14.0) is ready for download
Patch Notes 0.14.0
Overview
Known Issues
Added
Changed
Fixed
- New Interceptor Corvette (Avdiivka)
- New passive modules to enhance your ship
- Bugs fixes, improvements and balance changes
Known Issues
- Autospeed match 'close' setting does not work as expected
- Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
- Jump-out animations are not scaled correctly for ships bigger than a gunship
Added
- Avdiivka Interceptor Corvette (Unlocked from completing Chapter 1 Mission 3)
- Armour plating module small and medium modules
- Explosive Armour Protection small and medium modules
- Kinetic Armour Protection small and medium modules
- Additional icons for module items
- New module inventory items are unlocked progressing through chapter 2 missions
- Player fleet size increased to 3 after completing Chapter 2 Mission 3
- Progress rewards will be retroactively unlocked based on players current progress
Changed
- Balancing Ships to allow the player to approach at target strategically affecting ship Mass, Armour/Hull HP, max speed and acceleration/deceleration for velocity and rotation
- Percentages are now used for all module stats displays
- Amended text layout for Loading a saved preset in ship fitting to limit text wrapping from long equipment item names
- Adjusted prestige price, fitting, applied stats and their values for module items
- Module slots now have slot sizes which will only fit the same size module item
- Starting a tutorial now goes straight into the mission, bypassing the ship selection screen
Fixed
- The mouse cursor was never visible on the 1st time welcome screen
- Ship stats displays for Yaw/Pitch/Roll and Horizontal/Vertical for acceleration are not updated in the ship fitting screen when modules applied
- Null reference errors on ship loadouts with multiple launcher groups
- Weapon models not being updated in fitting screen preview when added and/or removed
- Null Reference error caused exiting the Vessel Fitting screen and then going straight back into it, preventing loadouts from being displayed correctly